Tämä on mainospaikka (näillä pidetään sivusto pystyssä)

Hunt Showdown

Onko joku saanut Twitch dropeista sitä Legedary äijää vielä?

Olisi nimittäin aika hauskan oloinenherrasmies takkeineen, haluaisin nimenomaan hänet kokoelmaan. Kaikkea muuta sälää kyllä paukkuu tämän tästä, mutta tuo ei meinaa tulla millään...



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Ainiin, Twitch dropeissa oli silloin aiemmin vissiin jokin bugi tai vastaavaa ja tämä velikulta ei päätynyt kaikkien kokoelmiin vaikka olisi pitänyt. No tänään sitten kun löi pelin päälle päivityksen jälkeen päsähti herra rosteriin, hieno homma!
 
Update 1.4.2 - Console


DEV RESPONSE
r/HuntShowdown - Update 1.4.2 - Console



1.4.2. konsoleille pullautettu tänään! Tämä on ehkä paras päivitys konsolilla ikinä siinä mielessä, että ainoa isompi pelin "vika" on tekstistä päätellen korjattu tai vähintäänkin tehty vähemmän ärsyttäväksi/mamoksi. Snäppäilyampuminen on tosiaan enemmän ja vähemmän ollut riesana koko pelin elinkaaren ajan ja olen siitä tasaisin väliajoin käynyt itkemässä Discordissa. Mahtava juttu, toivottavasti tekee mitä lupaa. Tässä on menty nyt ilman apuja vaikka kuinka kauan ja samalla ehkäpä tietyissä tilanteissa annettu eteen. Kuulostaa kuitenkin nyt siltä, että assist pitää laittaa ainakin hetkeksi päälle ja koittaa miltä pelaaminen nyt tuntuu.


HIGHLIGHTS
Note: With this update, we have distributed the promised compensation for our Twitch Drops campaign.
If you watched… You will receive…
≥ 1 hour 1 Legendary item or tool≥ 10 hours The above, plus an additional Legendary item or tool≥ 20 hours The above, plus 1 an additional Legendary item or tool≥ 30 hours The above, plus Legendary Hunter Billy Story

Aim Assist
  • Aim point should no longer switch from a hunters center mass to his head on its own.
  • Decreased the radius around Hunter's center mass in which the aim point can "snap" during the transition to ADS.
  • Decreased snapping strength so that effectively the closest body part is targeted instead of Hunter's center mass.
  • Normalized and reduced ranges in which aim assist is active for different weapon categories.
  • Fixed several inconsistencies in these categories (e.g. Romero variants).
Developer Note:
With this update, we wanted to address multiple issues that we and our community identified in regards to aim assist. At shorter ranges, it was possible to snap to targets too easily with certain types of equipment, while at longer ranges aim assist could even spoil a clean shot because it made sway patterns unpredictable. With our changes, we aim to now only smooth out the player's input instead of dictating it, which should fit better to the nature of firefights in Hunt: Showdown. It should also be less effective in identifying targets through foliage when the only indication of their presence was aim assist being active. Note that all changes we made only apply to Hunters.

New Legendary Content
**"LeMonnier's Kit"**
  • First Aid Kit
  • Description: "Dr. LeMonnier was fatefully suspicious of Huff’s actions in the asylum, and though this First Aid Kit can stem heavy bleeding, it could not stop the pinprick injection that transformed him into another experiment."
"Steel Eye"
  • Spyglass
  • Description: "The determined pursuit of one’s goals requires a clarity of ambition. Those with a headstrong mentality - said to be steely-eyed - see their targets clearly with this looking glass."
"Rising Sun"
  • Flare Pistol
  • Description: "This inlaid Flare Pistol glints brilliantly in the magnesium rays of its discharge. A small detail, appreciated by connoisseurs of the night."
"Steel Sprung"
  • Hand Crossbow
  • Description: "More than just a showpiece of its smith’s skill, this complex Hand Crossbow is wrought from fine materials with expert machining, proving deadly and powerful."
  • Exclusive Legendary Rewards:
"The Auger"
  • Lebel 1886 Talon
  • Description: "Scrawled in blood on this Lebel 1886 Talon are the ritual markings that make it possible to divine the future. Amongst the Hunters, some with this ability are called Augers."

GENERAL UPDATES
Audio
  • When a Hunter stops burning, an “extinguish” sound effect is now played.
  • Reduced the amount of reverb and ambiance played inside of underground and prison areas.
  • Reduced the effectiveness of the Lightfoot trait on water-land sfx.

Gunplay
General

  • Updated the Damage of Duster Heavy Attacks from 67 to 72, allowing it to kill Hellhounds with 1 attack to the head, bringing its performance very close to that of the Knife.
  • Updated the Damage of Knuckle Knife Light Attacks from 45 to 58, now killing Grunts, Hives and Hellhounds with 2 Light attacks.
  • Changed Damage resistance of Hellhound heads to allow Machete and Heavy Knife Light Attacks to perform 1 hit kills.
Frag Bomb
  • Reduced minimum damage at the edge of the explosion radius.
  • Reduced effectiveness of the explosion reaching targets behind cover.

Hunter
Traits
Adrenaline

  • Now unlocks at Rank 1.
  • Now activates when health is below (not equal) 50 hp.
  • The previous threshold was 25 hp.
Gator Legs
"Walk and sprint faster in deep water. Also make less noise while crouched in water."Decreases movement speed penalty in deep water. Stamina consumption is still lower as a result now. Water effect sounds caused by moving while crouched have reduced volume now.
Conduit
"Get a health and stamina boost when picking up a Clue, Rift, or Bounty token"Heals 50 hp, same as before. Instantly refills melee and sprint stamina. Takes effect when any bounty token is transferred to the player (even via Serpent).
Ghoul
  • Decreased cost from 4 to 2 upgrade points.
Resilience
  • Decreased cost from 4 to 2 upgrade points.
Dauntless
  • Increased interaction range by 50%.
Beastface
  • Decreased cost from 5 to 3 upgrade points.
Decoy Supply
  • "Restock all types of Decoys from ammo crates."
  • Restocks one Decoy Fuse per crate now.
  • Restocks more Decoys and Blankfire Decoys now.
Trials Mode (PvE)Stillwater BayouBalancing Adjustments:
Catfish Grove - "Fall Where They May":

  • Hives now spawn in a predefined Order.
Stillwater Bend - "A Futile Undertaking":
  • Immolators now spawn in a predefined order
  • Flammable Barrels instead of Explosive Barrels
  • Medium:
    • "Kill and Banish 11 Immolators" -> "Kill and Banish 10 Immolators"
    • "+ Avoid bleeding damage" -> "Kill 10 Hellhounds with fire"
  • Hard: "Avoid any Damage" -> "Avoid Fire Damage"
Developer Note: The unpredictable spawns of the Immolators and Hellhounds in combination with having to avoid any kind of damage was too punishing, so we decided to adjust the challenge-requirements for the difficulty to be more in line with the other wave challenges.
Scupper Lake - "Fisherman's Tale"
  • Hellhounds have been replaced with Grunts
  • Medium: "Kill 10 Hellhounds with fire" -> "Kill 15 Grunts with fire"
The Chapel of Madonna Noire - "Fire in the Bones"
  • Immolators now spawn in a predefined order
  • Medium:
    • "Kill and Banish 8 Immolators" -> "Kill and Banish 10 Immolators"
    • "Kill 15 Hellhounds with fire" -> "Kill 10 Hellhounds with fire"
Wave Trials
  • "Not All For Show" - Alain & Son's Fish - Mind your steps as you try to figure out the best route to complete the Parkour in time. Oh, and the Hives, but your dual Bornheims should be plenty to take care of them.
Lawson DeltaParkour Trials
  • "Be Jubilant, My Feet" - Wolfshead Arsenal - A truly explosive Race through the Arsenal that will require you to make good use of all your tools and the Mosin Obrez Mace.
  • "Resist Much, Obey Little" - Fort Carmick - Armoreds have invaded the Fort and you will have to find the best way to get through them in time with your trusty Caldwell Rival and a lot of explosions.
Sniper Trials
  • "From Dust To Dust" - Sweetbell Flour - Nothing like a good crusty rustic bread, but be careful not to burn it. Use the Vetterli Deadeye to its full extend to prevent the Immolators from burning anything other than themselves.
Wave Trials
  • "Gratitude and Treachery" - Blanc Brinery - Choose your path wisely while dual-wielding your Chainpistols to fight off the Armoreds and Grunts that riddle this location.
  • "The Mother of Taking Chances" - Golden Acres - Make sure to retrieve your bolts as you take out the Grunts, but don't let the Hellhounds bite you!
  • "Virtue Meets Brute Force" - Maw Battery - Make sure to use your four Dolches to their maximum extent as ammunition is limited and the targets are plenty.
  • "Exult Over Downfall" - Iron Works - While blasting Armoreds with your Explosive Crossbow is fine, be sure to use precision when taking out the grunts.
  • "Reap the Whirlwind" - Brickworks - Nothing quite like blowing up Meatheads with your Bomb Lance! But beware the Hives or things can get out of hands really quick!
Exclusive Rewards:
  • Unlock Legendary Lebel 1886 Talon "The Auger" when reaching 70 Trial Stars

World
  • Windows can now be opened or closed (like doors) while cooking a throwable item.

Performance
  • Implemented mitigation against the frame-rate stutters caused by expensive or unstable CPU cost of Windows event processing. This change may improve frame-rate stability for some users with many background applications, or some other cases.

Store
  • Reduced the cost of the Knuckle Knife to 15 Hunt Dollars.
  • Reduce the cost of the Heavy Knife to 25 Hunt Dollars.
  • Changed unlock Rank for Trait Adrenaline to Rank 1.
  • Changed Upgrade point costs:
    • Reduce the cost of the Resilience trait from 4 to 2
    • Reduce the cost of the Ghoul trait from 4 to 2 Upgrade Points.
    • Reduce the cost of the Beastface trait from 5 to 3 Upgrade Points.
    • Reduce the cost of the Gator Leg trait to 2 Upgrade Points.
New Legendary Weapons
  • Added First Aid Kit "LeMonnier's Kit" for 200 Blood Bonds
  • Added Spyglass "Steel Eye" for 200 Blood Bonds
  • Added Flare Pistol "Rising Sun" for 200 Blood Bonds
  • Added Hand Crossbow "Steel Sprung" for 400 Blood Bonds
Exclusive Legendary Rewards:
  • Added Lebel 1886 Talon "The Auger" at 70 stars

BUG FIXES
General
  • Fixed an issue where Hunters equipped with dual wield weapons had the wrong pose in the menu and weapons were not attached to the model's hands.
  • Fixed an issue where some Hunters could not be burned.
  • Fixed an issue where the Dauntless trait would work through walls.
  • Fixed a bug where the statistics for 'Wellspring bounty' did not display the correct number (includes Rifts).
  • Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.
  • Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.
  • Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.
  • Fixed an issue where the 'being poisoned' screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.
  • Fixed an issue that prevented dead players from being burned again after burning was stopped once.
  • Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.
  • Fixed multiple animation issues.
  • Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.
  • Fixed a bug that caused the Lebel Marksman and Springfield Marksman variants to have no movement slowdown when aiming down sight.
  • Fixed a bug where players could shoot 2 bullets at the same time.
  • Fixed a bug where not everything of an extracted player got removed after completing the extraction.
  • Fixed some localization issues.
  • Fixed various crashes.
Audio
  • Fixed an issue where the outdoor ambiance was audible inside a building in Lawson Delta, Lawson Station.
  • Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.
  • Fixed an issue where trial audio stingers overlapped each others.
  • Fixed an issue where trial audio stingers were triggered at the wrong time.
  • Dolch dual-wielding reload audio is now in sync with its visuals.
  • Fixed an issue where player could start empty-handed when loading into a Trial challenge that does not have weapons.
AI
  • Fixed most instances where concertina Armored could damage players through walls.
  • Fixed an issue where the Butcher could take no damage from Sticky Bombs.
  • Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.
  • Fixed an issue where a Meathead's attack could deal irresponsibly high damage.
  • Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.
  • Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.
  • Fixed an issue where AI could spawn in the same spot multiple times during a session.
  • Fixed an issue where AI wouldn't spawn during Trials.
  • Fixed an issue where AI density could vary during trials.
Trials
  • Fixed an issue where some traits would not be applied when playing a Trial.
  • Fixed an issue where the generator audio would persist on Trial restart.
UI
  • Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn't changed, the numbers in the store has been wrong.
  • Updated the Values for the Heavy Melee attack with the Ammo box from 27 to 67. The damage hasn't changed, the numbers in the store has been wrong.
  • Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.
  • Fixed an issue where sorting in the Leaderboard did not work as intended.
  • Fixed multiple issues with overlapping texts and buttons.
  • Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.
  • Fixed an issue where equipment bar did not always update after trial start/end/restart.
  • Fixed a HUD issue where Crosshair size doesn't adjust when changing the fire mode on the Lemat mark II.
  • Fixed an issue where the Unequip button doesn't unequip dual wield weapons at once.
  • Fixed an issue in Wave Trials Mode where the banner for banishing won't show up if target AI doesn't die through player.
  • Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.
  • Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.
  • Fixed an issue where the dual wield icon could be displayed on large weapon slots.
  • Fixed a HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.
  • Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.
  • Fixed an issue where the controller could freeze in a certain conditions.
  • Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.
  • Fixed an issue where the dual-wield icon would still be active when user has only one and a "locked" weapon.
  • Fixed a missing shortcut on the Summary screen when playing with a controller.
  • Fixed the Dual Wield weapon icons in the weapon wheel.
  • Fixed an issue where used consumables are shown in the Hunters inventory after the mission.
  • Fixed a bug where trying to exchange a dual-wielded weapon for a large weapon only displayed a pick up message.
  • Fixed an issue where an incorrect image was used when picking up ammo for the Crossbow Shotbolt and Explosive variants, as well as the Poison Hand Crossbow.
  • Fixed an issue where the new host in a team of three would not have an invite button after specific steps.

KNOWN ISSUES
  • The choke Bomb may appear weird through fog.
  • Players may still be burning/poisoned after respawning in Trials or the Tutorial.
  • Hide statistics' can change to a broken status after an update.
  • The client can become fully stuck after vaulting (packet loss related).
  • Info pop-ups are missing when starting as a new user except for QP and Trainee Mode.
  • The game may Crash.
  • Some AI is able to block headshots with their bodies.
  • We are investigating reported hit registration issues.
  • We are investigating reported stutter and freeze issues.
  • We are investigating issues with reported higher ping values than usual.
  • Textures may stream slower than intended.
  • Crashed players may end up walking towards their last input direction.
  • Players may get stuck on server side but can still move client-side.
  • Some minor animation issues.
  • Sometimes people randomly un-ADS from their weapons.
  • Bornheim Extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • The clean button is still visible when filters aren't matching an item.
  • The replay training button starts a more difficult mission.
  • No pop-up for overnight claimed challenges.
  • Teammates don't have shadows.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Meatheads with anchors don't spawn outside of the Tutorial.
  • Second equipped dual wield weapons cannot be cleaned.
  • Meatheads behavior breaks in Wave challenges.
  • It can happen that player won't start with fully HP into a replayed trial.
  • Kills made by a fully dead hunter ( but still in-game ) are not awarded to the player.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Butcher can sometimes be observed walking sideways or backward.
  • Player leaves crouch unintentionally on certain key combinations.
  • Player may lose control over character tabbing out and in again.
  • Player can sometimes still get revived if teammate dies during the revive process.
  • Weapon is wrongfully re-selected when using a consumable and switching to another consumable.
  • The hard Trial in Blanchet Graves cannot be completed, as Armoreds stop spawning after 8 has been killed.
~The Hunt Team

Ihan huippuhyvää duunia tehty tuon tähtäyksen suhteen. Matsit ja varsinkin taistelut on heti paljon mielenkiintoisempia kun ei ole sitä mamo-snäppäämistä mukana kuviossa. Todella nautittavaa pelattavaa nyt kun viimeinenkin ärsytyksen aihe on korjattu.
 
1.4.3. Konsoleille. Peli on ainakin Xbox Onella loppuviikon ilmaispelattavana, eli nyt viimeistään kannattaa jokaisen tarkastaa tätä helmeä ellei sitä ole jo tehnyt. Jos ihanan kuumottava metsästys maistuu, niin pelin saa omakseen todella hyvästä rabatista 17 €.

Tietenkin myös toivomme, että jonain päivänä jo nyt upea peli saa osaskseen Xbox One Series X ja PS5 parannuksia. Tai jos ei muuta, niin edes framerate lukitus saisi kyytiä. Oikeastaan pidän aika todennäköisenä, että jompikumpi tai molemmat tapahtuu.

r/HuntShowdown - Update 1.4.3 - Ps4 and Xbox One
New Weapon Variants

  • Winfield M1873C Vandal
  • Winfield M1873C Vandal Deadeye
The Vandals are shortened Winfield M1873 C variants with 1 less bullet and only medium size. They can still be used for levering.
Developer Notes:
Why Vandal and not Mare's Leg? Mare’s Leg is an anachronistic name for 1895, a name which came into use in 1958. So while we took inspiration from the more modern weapon, we created our universe’s own version – one that would be right at home in 1895.

Aim Assist

  • Removed aim assist "snap" from all weapons
    • Snap only took effect during the short transition from "Shoulder Aim" into "Aim Down Sights"
    • Gravitational aim assist during both aim stages remains unchanged
Developer Notes:
We received a lot of productive feedback from our community and partners on what place aim assist should have in Hunt:Showdown. The notions and expectations generally vary a lot between new players and veterans but also between those who use it and those who don't. The "Snap" however was the one aspect that was deemed problematic by everybody - not only the players who put time and effort into exposing potential exploits. We decided that tweaking values would not yield the same benefits as removing it. Please continue voicing your opinions about how we can improve certain aspects of the game, we appreciate it.
New Legendary Content
"Winfield Vandal Gold Rush"
  • Winfield M1873 C Vandal
  • Description: "When the law caught up with felon-turned-prospector John Wright, he fled his Oregon hide out with nothing more than this gold-veined Winfield Vandal - made to celebrate his very first lucky strike. Wielding it, he fought his way south, lured by more glory and gold."
"Nagant Silencer Mosquito"
  • Nagant M1895 Silencer
  • Description: "Silence is golden – a truism for any Hunters whose wealth was earned through stealth – and the silent sting of this brass-inlaid Nagant 1895 Silencer strikes like a swarm of deadly insects, especially when dual wielded by Hunter duos and trios."
"Mosin Nagant Obrez Sinners Jezail"
  • Mosin-Nagant M1891 Obrez
  • Description: "The Sinners’ brought far-flung customs to the bayou, and this Mosin-Nagant Obrez (not a typical rifle of the Afghan foothills) bears refined witness to that union of martial cultures."
"Lemat Mark II Last Resort"
  • Lemat Mark II
  • Description: "Adorned with a symbol of its carrier’s uncanny ability to survive the most bleak landscapes and apocalyptic situations, this resilient LeMat can transform a last stand into a ghastly victory. "
New Trials (PvE)
Lawson DeltaParkour
  • Out of Their Misery - Godard Docks - Watch your steps and do not make too much noise dealing with the Hives.
  • Finish the Farce - C&A Lumber - Try not to burn down all of C&A Lumber as you clear your path through the Armoreds against the clock.
Sniper
  • Lightning Does the Work - Arden Parish - Prioritize the closer targets for maximum efficiency. The further away ones might take more than one shot to die.
  • No Vice, No Virtue - Lawson Station - Make sure to use your time-window to take out targets as they move between obstacles.
Waves
  • Flesh of My Flesh - Salters Pork - Plan your traversal wisely as you chase down targets to not attract too many Hives at once.
  • Truth Doesn't Stick to Possibilities - Windy Run - Be sure to use the Immolators to your advantage by igniting oil and Hellhounds to earn your stars.
  • Never Walk Back - Hemlock and Hide - Don't let the Armoreds overwhelm you as you force your way through and take them out one by one.
  • We Do Not Need Light, But Fire - Nicholls Prison - Use Immolators and Barrels to keep the grunts from reaching you.
Major Bug Fixes
One of the main focus of Update 1.4.3 was fixing many of the bigger reoccurring issues players have been facing.
"Ghost bug"
Description of the bug symptoms: Sometimes players would be connected to the game server but in reality their character would float above ground. Your partner would not see you move and you would be in certain cases unable to open doors, vault fences, or pick up items. Sometimes interacting with a ladder or your partner leaving/extracting would re-sync your character to a playable state.
What we have done: We have reviewed logging information you sent us and compared it with what the state of the game server. From this investigation we have concluded and implemented some tentative fixes that should prevent such situation from happening. However, it is a bug that we are not able to reproduce in-house and therefore will not be able to confirm working until the update is Live.
Game client could get stuck after vaulting.
Description of the bug symptoms: After vaulting you would not be allowed to move your character anymore.
What we have done: We have found two cases when the bug could manifest.
  • In some cases after vaulting, the game did not return the player's controls.
  • In other cases your character would vault inside an element of the map (even slightly) which would make you physically stuck.
We have looked into fixing these two occurrences by having the player controls correctly updated after the vaulting and - to fix the second case - by snapping the player to a valid position after vaulting.
The snap should be minimal and in most cases not noticeable.
Aim Down Sight weapon state could be cancelled sometimes without user input
Description of the bug symptoms: When in the aim-down-sight state the weapon would randomly switch back to hip aim mode requiring the user to re-trigger ADS action.
What we have done: In this bug and some other similar ones (I.E. Weapon was wrongfully re-selected when using a consumable and switching to another consumable) the problem was that the game client and the game server had conflicting information about which item the user selected, or in which state this item was.
We implemented a tolerance for item transition between the client and the server which should resolve this issue.
For the full list of fixes please read our Bug Fixes section.
General Updates
Audio
  • Bleeding and Burning Stop interaction now plays the recover voice sfx.
GunplayChoke Bombs
  • Occupies one tool slot instead of a consumables slot now.
  • Comes in packs of two.
HunterSerpent
  • Can now be used to start banishing.
  • Works identically to picking up bounty.
WorldGolden Cash Register
  • Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 50 Blood Bonds instead of giving you Hunt Dollars.
Other
  • Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.
Store
New Weapons
  • Added the Winfield Vandals for 35 Hunt Dollars.
  • Added the Winfield Vandal Deadeye for 45 Hunt Dollars.
Spectator Mode
  • Enabled the option to spectate other teams in Bounty Hunt missions, after Player's own team had been completely wiped.
New Legendary Weapons
  • Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.
  • Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.
  • Added Nagant M1895 "Mosquito" for 400 Blood Bonds.
Exclusive Legendary Rewards:
  • Added LeMat Mark II "Last Resort" for 90 Stars.
UI
  • Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.
Miscellaneous
  • Slightly reordered the unlock order of the Nagant M1895 Family.
  • Slightly reordered the unlock order of the Springfield 1866 Family.
  • Reduced the cost to unlock some low rank weapons.
Bug Fixes
General
  • Fixed an issue where the game client got stuck after vaulting.
  • Fixed an issue where after the start of a mission player got stuck on server side, but was still able to move and interact with items on client side. (Aka "Ghost Bug")
  • Fixed an issue where killing a burning player made him/her not lootable.
  • Fixed a bug where player completely desynced from the game until his/her partner(s) left.
  • Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.
  • Fixed an issue where decoys would not cause bells to ring.
  • Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.
  • Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.
  • Fixed an issue where the bullets in the chamber of a Winfield C was misaligned and clipped through the weapon.
  • Fixed an issue where hunters could survive with all health chunks scorched.
  • Fixed an issue where hunters caught on fire too easily after they had recovered from fire damage already.
  • Fixed an issue where third person animations for the Bornheim Match were incorrect.
  • Fixed an issue where reloading occasionally lead to an infinite reload cycle.
Audio
  • Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.
  • Fixed an issue where player's could hear team pings when on Death Screen.
  • Fixed an issue where incorrect audio played while healing with a med-kit and bleeding.
AI
  • Fixed an issue where some enemies could cause barrels to prematurely explode.
  • Fixed an issue where dying Horses took no damage from sticky bombs.
Trials
  • Fixed an issue where not enough Hellhounds were available at some point to finish challenges in hard difficulty.
  • Fixed an issue where not enough Armoreds were available at some point to finish challenges in hard difficulty.
UI
  • Fixed an issue where player's weapon was wrongfully re-selected when using a consumable and switching to another consumable.
  • Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.
  • Fixed an issue where the Item wheel shows wrong info on challenge leave.
  • Fixed an issue where the sledgehammer was wrongly displayed in the store.
  • Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.
  • Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.
  • Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.
WORLD
  • Fixed an issue where Concertina Trip Mines would not break Hive barrels.
  • Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.
  • Fixed an issue where shooting the bell in Lawson Delta would not make a sound.
  • Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.
  • Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.
  • Fixed an issue where shooting the lantern above the caged dogs will not kill all of them immediately
Known Issues
  • 'Hide statistics' can change to a broken status after an update.
  • Choke bomb may appear unusual when looked at through fog.
  • Slower texture streaming than in previous updates.
  • Rasterized lighting effect after other teams extracted from the map.
  • Hit registration of server and client might differ slightly.
  • Game may crash without a crash reporter tool.
  • Poison effect from a hive or spider can be stuck on player.
  • Players are sometimes experiencing high ping / high latency (continuous increase, ping spikes).
  • Clients might stutter during gameplay
  • Player got too many chokebombs available
  • HUD elements for swapping weapons or looting items are increasing if players recieves bleeding while looking at them.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • Player is able to lose control over character tabbing out and in again.
  • Stall may happen when starting banishment.
  • Meatheads with anchors don't spawn outside of the tutorial.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • AI is able to attack players during "waiting for players" popup.
  • The Spider may attack a player more than three times in frenzy if no other player is in the arena.
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier).
  • Used up tools get replaced when the player picks up a new tool.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player melees when right and left clicking during the revolver spin animation.
  • Player can sometimes still get revived if teammate dies during revive process.
  • Players sometimes experience rubberbanding during gameplay.
  • Having toggle for aim and sprint in gunslinger scheme delays the start of sprinting.
  • Using dark sight results in shadows quality worsen a lot.
  • Sometimes a hand (or both) cannot stream in and be invisible.
  • Second equipped dual wield weapon cannot be cleaned.
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F.
  • Player can get stuck while picking up clue and climbing ladder at the same time.
  • Sometimes when canceling a reload the player melees instead of shooting (while RMB is held down).
  • Weapon parts might not get rendered.
~The Hunt Team
 
Nyt on viime viikkoina tullut pelattua taas ja paljon. Tulikin taukoa sitten twitch drop eventin kun ei oikein aika tahtonut riittää kaikkeen kesänaikana ja oli PS4 puolellakin kovia julkaisuja. Olihan siellä peliin palattua jälestä Billy itsellekin sitten ilmestynyt. Ihan veikeän näköinen hahmo. Edelliseen kahteen viikkoon melkein 40h mittarissa mitä näyttää steamin kello. Miten tähän jäikin taas niin pahasti koukkuun...
 

1.4.4 pärähti ilmoille PC:llä testiservereille

-Aika paljon näyttää saaneen poruakin, kun menivät ilmoittamaat että "nerffaavat" quickswappingia. Ainakin pelin reddit sivustolla on paljon monenkirjavaa kommenttia. Itse tykkään että tämä on hemmetin hienoa. Tuota on kyllä kaivattukin.
- Juoksemiseen ja ampumisen animaatioihin muutosta ja sprinttaamisen saa heti käyntiin ammuttua. Aiemminhan joutunut "ampumisen animaation" viedä loppuun tai vaihtaa vermettä. Saa nähdä korjaavatko tuota vielä. Näyttää nyt että juoksusta pystyy laittaa aika lailla lyijyä ilmoille.
- Pistoolien ADS lisätty huojuntaa ja vaikuttaa aika isoltakin lisäykseltä. En itse moiti tätäkään päivitystä. Päinvastoin. Ei ihan yhtä helposti heitetäkään sillä revolverillä niitä 100m pääosumia enää
- Kaksi uutta Traitia. "Necromancer" joka toimii samoilla periaatteilla kuin Serpent, mutta tällä sen sijaan nostetaan kaveri maasta. Kestää vastaavasti 10s kuin Serpent, mutta joka sekuntia kohden menettää itse 2,5 healthia. Tuo rangaistus olisi saanut olla mielestäni vaikka tuplaten tuon tuoden riskiä. En osaa tästä olla vielä oikein mitään mieltä. Toinen uusi trait on "Whispersmith". "Reduces noise when selecting equipment."
- Bounty Huntissa löytyy jatkossa kentistä myös ampuma-aseita. Lähinnä alle 10 lvl tason tuliluikkuja.
- Sekä jotain muuta ei niin oleellista sekä lisäys uusia legendary aseskinejä ym.

Täytynee käydä huomenna illalla ihan testiservereillä pyörähtämässä ja kokeilemassa ampumista.
 
Tiedossa Pumpkin metsästystä Halloweenin kunniaksi.

Pari ihan hienoa legendary skinia tarjolla ja mukavasti blood bondseja. Pelkästään jo tosiaan eventin aikana pelin käynnistämällä sai jonkun puukkokuosin niin kannattaa ainakin se käydä tekemässä.

Ja ilmeisesti myös muitakin eventejä tullaan jatkossa näkemään.
 
Nostellaan taas pitkästä aikaa, kun päivitysrintamallakin uutta ja tänään oli sen pohjalta kehittäjien twitch lähetys ja Dennis taas äänessä.

1.4.8 on PC:llä testiservereillä. https://steamcommunity.com/games/770720/announcements/detail/2898593057592279986

Sisältö käytännössä seuraavaa:

- lisää loottia karttoihin -> "exploration" on sana johon päivitystä voi kiteyttää

Eli siis löydät kartoista jatkossa mm. kirjekuoria (saa hahmolle ylimääräistä xp:tä/bloodline xp:tä/hahmon upgrade pointseja), aseöljyä (puhdistat aseen), blueprinttejä (aseelle xp:tä / avaa seuraavaa asevariaatiota), rahapussukoita (valuuttaa/blood bondseja). Myös parempia aseita taitanee löytyä jatkossa pienen pienellä todennäköisyydellä. Sekä erityisesti uusia "trait charms" esineitä. Näillä voi avata hahmolle kesken bounty huntin uusia traitseja. Meathead pudottaa näitä kuollessaan myös aika lailla 50/50 todennäköisyydellä.

- karttoihin lisätään "watch towerit". Isommat kuin perinteiset kyttäystornit. Niissä myös resursseja kerättävänä (joku ase, health, ammuksia)
- muutamia uusia aseita (winfield M1873 musket bayonet, nagant officer carbine deadeye) ja skinejä
- antidote shotille pieni nerffaus
-
"Ghoul" päivittyy isosti: hinta nousee alustavasti jopa 7:ään ja sisältö muuttuu niin että kun tapat läheisen gruntin niin saat 5hp (täyttää tyhjän palkin, joka ajan kanssa parantuu itsestään täyteen asti).
- dark side boostiin saa 1s lisää kun kerää ylimääräisen vihjeen -> kannustaa kohti gauntletia
-
hienosäätöä concertina bombin aktivoitumiseen heiton jälkeen
- hienosäätöä melee aseiden hitboxeihin

Muutama pari pienempää hyvää viilausta, jotka olisi pitänyt olla jo aiemmin mukana:
- aseen xp voi karttua yli seuraavan avattavan eli yhden pelin jälkeen voi olla useampi variaatio jo kerralla auki
- bossin banishing parantaa menetetyt terveyspalkit jatkossa ihan kaikki
- esineet ja kohteet (esim avattavat ovet) joille voi tehdä toimintoja välkkyvät aina haaleasti valkoisella - tämän voi jatkossa ottaa pois päältä

Bloodline rankin mukaan avattavia aseita ja esineitä hieman päivitetään (pohjustetaan tulevaa 1.5 päivitystä ja uusien aseiden lisäystä, jotta aseiden avaaminen olisi tasapainossa koko rankin kehityksen ajan)
  • Duster is now available at Rank 1 (previously Rank 20).
  • Spyglass is now available at Rank 1 (previously Rank 24).
  • Machete is now available at rank 24 (previously Rank 12).
  • Nagant M1895 Officer is now available at Rank 12 (previously Rank 36).
  • Winfield M1873 is now available at Rank 20 (previously Rank 42).
Näissä rank muutoksissa mielestäni tosi hyvät muutokset. Nyrkkirauta heti alussa jo käteen ja Nagant Officer on hyvä pistooli ja kiva että sen saa nyt jo alussa käyttöön. Monesti jäänyt itsellä vähän paitsioon, kun menee Coltin kanssa niin päällekäin. Samoin parempi Winsu on mukava saada jo aiemmin auki, ennen kuin otetaan korkeammalla rankilla isommat pyssyt käyttöön.


1.5 päivityksestä saatiin myös vähän teaseriä kuvien muodossa (saatiin nämä itse asiassa jo viime viikolla). https://www.huntshowdown.com/news/hunt-what-s-next-and-an-exclusive-teaser
- uusi bossi
- kolmas kartta
- muutamia uusia aseita
- ajoittunee Q1 2021

Viime aikoina tullut pelattua taas aika paljon. 400h tuli mittariin tovi sitten. Pari viikkoa sitten oli vain hyvin masentava ajanjakso, kun ei pärjäämisestä tullut mitään. Random joukkuekaverit olivat järjestään hyvinkin alttiita kuolemaan heti ensimmäisinä taistelussa ja vastukset tuntui olevan vähän turhan isoa kaliiberia ja pelaavan organisoituina ryhminä. Tässä huomasi osaltaan matchmakingin ongelmat ja nykyisen "rankingsysteemin" huonouden. Tuli jouduttua liian kovaan peliporukkaan eikä oma osumatarkkuus riittänyt alkuunkaan. Tietysti toki sitten aikanaan huonoa jaksoa seurasi taas antoisempiakin hetkiä. Isoin positiivinen buusti oli kun hommasin uudet kuulokkeet (JBL Quantum One). Audio on tässä pelissä kuitenkin hyvinkin merkittävä osa peliä niin nyt en anna siinä enää yhtään etua vastapuolelle, vaan pystyn paikantamaan äänen suunnat paljon tarkemmin. Useita tappoja saanut tällä lisää aiempaan ja vastaaviin tilanteisiin nähden. Etenkin räjähteillä onnistuu paljon paremmin, kun kuulee mihin suuntaan se vastus luikkii siellä esteen takana pakoon kun sihinä alkaa.

Pelaamisen innostus tuskin laantuukaan, kun päivityksien kanssa suunta tuntuu olevan oikea ja vievän peliä koko ajan parempaan päin.

Niin ja jouluksi saadaan taas uusi event, joten siinä sitten nekin pyhät Bayoun soilla...
 
Hyvä rabatti vielä hetkisen voimassa, mahtava peli mutta 60 FPS konsoleille tekisi NIIIIN hyvää. Toivottavasti se päivä joskus nähdään.

 
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Vaikea sanoa vielä että millä mielin Custom ammo päivitystä odottelisi. Kohta se sieltä varmasti tulee joka tapauksessa. Taidan jäädä odottelemaan oman mielipiteen kanssa, että pääsee testi servereille kunnolla kokeilemaan ja muutaman tusinan tulitaistoa kokemaan.
 
Juuri äsken alkoi developer live stream koskien tulevaa isoa 1.5 päivitystä. Seuraamaan pääsee esim. twitch kautta:

 
Onhan tässä Custom Ammo updatessa 1.5 (plus toki muutakin siosältöä!) jonkin verran sulattelua. Tuskin tulee kuitenkaan olemaan niin dramaattinen muutos kuin äkkiseltään luulisi. Lähinnä sitten vain lisä, joka mahdollistaa erilaisia varuste kombinaatioita. Eiköhän jatkossakin käytetä perus panoksia enimmäkseen. "Parempien ammusten" hinta tuntuu olevan hyvässä tasapainossa (suht kalliita) sekä sitten niiden kanssa kunnon pelko että loppuvat herkemmin kesken tulitaisteluissa ja hankalempi löytää lisää. Ja jokaisessa custom ammossa toki myös se haittapuolikin aina johonkin suuntaan, että se on sitten aina lopulta käyttäjästä ja tilanteesta kiinni mitkä nyt ovatkaan oikeasti parempia ja huonompia jos voi kunnolla edes lokeroidakaan. Aika näyttää.

Eipä tässä malttaisi odottaa että pääsee testi servereille näitä kokeilemaan. Jospa viikonlopun aikana kerkeäisi vähän pelaamaan. Yöaikaan kun pääsee testaamaan avtomat + chain pistol fanningillä ja incendiary ammo molemmissa käyttöön...


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New Feature: Custom Ammo

Overview

With this update, we are introducing several new ammunition types that are available for nearly all the weapons in Hunt. These Custom ammo types are designed as a side-grade rather than an upgrade, offering a lot more variety as well as allowing players to tailor their loadouts even more to their playstyle.

No custom ammo type is meant to replace the default ammunition. While some may appear to have advantages, there are also downsides that must be considered.

For example, some ammo will have higher penetration values, but these come at the cost of reduced muzzle velocity and damage. Others will deal fire damage as well as instantly blow-up explosive barrels but will have a visible tracer and no wall penetration.


  • Some ammo types will be more suited to PvP while others are more aimed at PvE combat.
  • Not all weapons can use every type of custom ammo.
  • Custom Ammo is unlocked the same as any other weapon variant through the Book of Weapons.
  • When equipped, custom ammo replaces the standard ammo for the duration of the mission.
  • Ammo can be changed between missions when modifying your hunter, but not in the mission itself.
  • Custom Ammo is available for compact, medium and long bullets. Carrying multiple weapons with the same Custom Ammo type will share ammunition between them.


Single-Shot Weapons

All single shot weapons (Springfield 1866, Martini Henry IC1, Sparks LRR, Romero 77, Hand Crossbow and Crossbow) have been upgraded to make them more versatile. They now can carry two types of ammunition.

This allows these weapons to split their extra ammo capacity between two different ammo types for added flexibility.

Equipped ammo types can be toggled with the “X” button (default mapping) while playing.

Custom Ammo Types

Poison Ammo

  • This bullet shatters on impact, releasing a toxic agent fatal in high doses. But the cost is reduced stopping power and penetration.


Incendiary Ammo

  • This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away.


Dumdum Ammo

  • This modified bullet expands and shatters on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity. However, this additional stopping power has little effect on monsters and infected (who often suffer from gruesome wounds already and are less concerned about blood loss)


Full Metal Jacket (FMJ) Ammo

  • A hardened casing increases this bullet's penetration power, though additional weight reduces muzzle speed.


High Velocity Ammo

  • A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity but increases recoil slightly. Great for ranged combat. When used on weapons with a silencer, the gunfire will be audible at slightly longer distances.


Spitzer Ammo

  • Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.


Explosive Ammo

  • This bullet contains a small charge that bursts on impact, scattering shrapnel over an area--the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage, but a well-aimed shot can tear apart your enemies.


Flechette Ammo

  • This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Cannot pierce most surfaces but can saturate an area and cause bleeding damage.


Dragonbreath Ammo

  • This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.


Slug Ammo

  • Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over buckshot. Not effective at long distances.


Starshell Ammo

  • A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.


Penny Shot

  • Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but cannot penetrate harder obstacles. Unreliable at a distance.


Explosive Bolt Ammo

  • A highly volatile and explosive bolt.


Shotbolt Ammo

  • Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.


Poison Bolt Ammo

  • This compact bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.


Chaos Bolt Ammo

  • A compact bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.


Choke Bolt ammo

  • A Choke Bomb in the form of a compact crossbow bolt. Shorter lifespan and smaller range. Can be used offensively or defensively.


Resupply

Custom Ammo can only be replenished from the new purple Special Ammo Boxes and from Ammo Box consumables the player brought into the bayou.

  • The existing small purple special ammo packs have been removed.
  • New Special Ammo Boxes can be found scattered throughout the world.
  • Special Ammo Boxes can be found at every supply point.
  • Special ammo boxes will also be quite common around the big Watchtowers (1-2 boxes)
  • Other weapons such as the Nitro Express Rifle, Crossbows and the Dolch C-96 compete for these resupply options with weapons using Custom Ammo, reducing overall availability of special ammo for all players. Best to hold on to some rounds, just to be safe.


Custom Ammo on Crossbows

As you may have noticed, some of the ammo types above are named after crossbow variants. These variants have sadly left us, but their legacy will live on with their Custom ammo Variants. Similar to the Single shot weapons (explained above) you can now pair up ammo types so whether you want normal bolts and Shotbolts, or Shotbolts and Explosive bolts – we got you covered. And now, you can also use these ammo types with your favourite legendary skins.


New Weapons

Winfield 1876 Centennial

A large slot, medium ammo, lever-action hunting rifle. This weapon is a significant upgrade from its famous compact ammo 1873 cousin that also benefits from the Iron repeater and Levering traits. This means the 1876 is a very versatile weapon that sits comfortably in the center of the arsenal with an ability to take on most challenges that it encounters.

The rifle carries les ammo and lacks some of the punch that comes with other medium ammo rifles but what it lacks in punch, it makes up for with a very high muzzle velocity and large tube magazine.

Winfield 1887 Terminus

The Winfield 1887 Terminus is a large slot, lever-action shotgun, with an impressive capacity of seven shells with five in the magazine, one in the elevator and one loaded directly, and benefits from both Iron Repeater and Levering.

The shotgun’s lever-action allows for a comfortable cycling rate during engagements, with the exposed action providing instant feedback on the type of loaded ammunition.

The medium barrel length produces decent effects at range, but the weapon still falls slightly short compared to some of the other longer-barreled shotguns.

Winfield 1887 Terminus Handcannon

The Winfield 1887 Terminus Handcannon is a sawn-off variant of the model 1887, its buttstock having been replaced with a shorter pistol grip making it a medium slot choice.

The removed stock naturally results in much stronger recoil, while the shortened barrel causes wider shot dispersion. However, the weapon only loses one shell capacity for an impressive six shots as most of the tube-magazine is retained.

Like with its parent, the 1887 handcannon variant also benefits from the Iron Repeater and Levering traits.

New Legendary Weapons

“Calamity Jane” Winfield Centennial Legendary

  • The very Winfield M1876 Centennial that entertained crowds of hundreds the country over in the hands of the infamous Calamity Jane ended up in the Bayou after a series of tragedies put the show out of business. In the hands of the Hunter who bought it, it still wrought both the tragedy – and trickery – with which it had been christened.
  • Added for 400 Blood Bonds


“Last Estate” Winfield 1887 Terminus Legendary

  • Hunters pass on heirlooms old and new on deathbeds of mud, the receivers' grateful strangers, trampling mantles in haste and greed. Last Estate is named for inherited land sold to pay for the engravings on this Winfield 1887 Terminus. Fittingly, it was passed on without ceremony, the names forgotten but the pattern repeated.
  • Added for 300 Blood Bonds


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Gunplay

General

  • Significantly reduced the impact noise tied to the Decoys (standard and blankfire) increasing their viability in close combat encounters.
  • Increased the throwing distance of Decoys to improve their usefulness in providing distractions.


Developer Note:
Unfortunately, decoys have not really played a significant role for quite a long time, so we wanted to make some changes to increase their versatility and viability in your loadout. Our idea is that players can use them to aggro AI and animals at a greater distance without revealing your presence. This may confuse your enemies who will generally expect the hostile target to be closer to the aggro noise, allowing for a surprise attack, or to use the distraction as a quick escape.


  • Significantly reduced the audible distance for the chaos bomb fuse. This change increases the chances of confusing other players during close to medium distance encounters.
  • Hand crossbow are now a small slot weapon, previously a medium slot.


Developer Note:
With this change to the hand crossbow as well as the addition of the new tactical ammo types such as the choke, chaos, and poison, we want to encourage its use as a more versatile tool in the players Arsenal. Please note you cannot dual-wield the hand crossbow.


  • Improvements made to the chaining of duster melee attacks to feel more responsive.
  • Slightly increased Stamina cost for normal Knife attacks (normal is slash that can cut wire, heavy is stab; change is part of the Concertina balance changes further below)


Concertina Improvements

  • Significantly improved the hit registration of wires making it more consistent when shooting through the concertina wire mesh.
    • This means it will no longer be possible to use the mesh as a reliable shield. They will still provide cover, however there is a much higher risk of getting hit.
    • This also means it will no longer be possible to block choke bombs with the wire meshes ensuring that you cannot set a down Hunter on fire and then throw a concertina bomb on top to prevent them from being extinguished,
  • individual wires on the concertina can now be destroyed from hits with long, FMJ and Nitro bullets
  • Wires can no longer be destroyed with blunt or stab attacks (dusters, fists, Hammers, but stocks, bayonets). You now need to cut the wire.
  • Slashing Attacks vary in effectiveness when it comes to cutting the concertina wire.
    • Heavy Knives destroy several wires with a single attack.
    • Wood Axe, Machete, Shovel (normal attacks), Talon variants and the Romero 77 Hatchet can destroy substantial amounts of wire with a single melee attack, allowing players to clear a concertina in no time.
    • Slash attacks from the standard Knife as well as from Throwing Knives and the Pax Claw now need multiple attacks to break a single piece of wire.
  • Concertina wire still breaks piece by piece as normal if the player becomes entangled in it.


Developer Note:
It was important to us to fix several issues with the previous iteration of concertina wire, ensuring that we stopped some instances where it could be abused as well as making it more reliable to use and be countered by players.

We also felt that being able to take out your First Aid Kit and simply punch through concertina obstacles was a cheap and unrealistic tactic. The intention has always been to have players clear wires using the right gear, so now we are trying to establish some clearer rules to ensure this is the case.

While in some instances this might make it more challenging to clear wires, bringing (or looking for) the right tools can make a significant difference and overall allows for much easier obstacle clearing and yields more satisfying results when cutting through wire with heavy equipment, like Machete, Wood Axe, Shovel or Bomb Lance.


Hunter

  • Trait change: Lowered cost of the Ghoul trait to 4 Upgrade Points (previously 7 points).


Bounty Hunt

Trio Spawnpoints

  • Upon spawning as a trio, players will be arranged in a triangle formation instead of standing side-by-side, giving all players the chance to check out their team-mates before the match starts.


Dark Sight Boost

  • Seconds gained from picking up bounty, looting hunters and investigating clues will now show up in the pick-up-ticker on the right side of the HUD.


Loot

  • Hunting Towers:
    • Added Special Ammo Box.
    • Added Sparks Sniper
    • Reduced chance of compact ammo Winfield variants
    • Added Winfield 1876 Centennial


  • Weapons:
    • Replaced medium slot shotgun variants with their large slot counter parts.
    • Added Specter 1882
    • Added Nagant M1895 Silencer
    • Added Winfield 1887 Terminus
    • Added Winfield M1876 Centennial


UI

  • Added new visuals for the bounty Hunter contract cards.
  • Added new visuals for the item unlock popup.
  • Added a new background visual for legendary items and weapons.
  • Added a new background visual for locked items and weapons.
  • Added a new visual for the dirtiness levels on weapons.
  • Added new visuals for the “Equipped” and “Favorite” indicators in the Equipment screen.
  • Improvements made to the readability of unlock conditions.
    • hovering over legendary items will now indicate if it needs to be unlocked with Bloodbonds.
  • Improvements made to the menu in terms of player on-boarding:
    • It is now much easier to learn about the purpose of each menu and the game in general.
    • Removed previous one-time pop-ups when first entering a menu.
    • Instead, moved the text to on-demand tooltips that can be toggled on/off via a button with a question mark in the top-right corner of the screen.
    • The text is no longer single-use and can be shown again as often as player like.
    • Additional information has been added and the text is now visually linked to specific menu elements.
  • Ping times are now displayed for each region in the “Region Selection” window. (PC only)
  • Improvements made to the weapon detail quality in the 3D viewer. The smaller details should now appear in much higher quality.
  • Improved the Video Memory graphical options:
    • Added an option to select the Video Memory Target Usage.
    • The option has 3 values that can be picked: 70%, 80% or 90% (default 80%).
    • In case of stutterers, we would advise to attempt to reduce this option to 70% but please note this may lead to decreased quality.
  • Reworked the Video Memory usage indicator:
    bdfcae01395a7b1d3122871db4a4947250dc45ea.jpg
    • The full bar will display the amount of video memory physically available.
    • First bar shows the memory used by Hunt: Showdown.
    • Second bar shows the memory targeted by Hunt: Showdown which can still be used.
    • Third bar is the buffer between memory targeted by Hunt: Showdown and the overall budget.
    • Fourth bar is the video memory used by other systems on your machine (Discord, other software using video memory)
  • Some additional points to consider:
    • Reducing texture quality will reduce the video memory used by Hunt: Showdown.
    • Reducing the Render Resolution Scale will reduce the video memory used by Hunt: Showdown.



Store

New Items

  • Added the Winfield 1876 Centennial for $338 (Hunt Dollars)
  • Added the Winfield 1887 Terminus for $309 (Hunt Dollars)
  • Added the Winfield 1887 Terminus Handcannon for $289 (Hunt Dollars)


Custom Ammo

  • Adjustments made to the unlock XP requirements throughout the Book of Weapons to compensate for Custom Ammo.
  • Added Starshell, Slug, Penny Shot and Dragonbreath Custom ammo to the Romero 77 family.
  • Added Poison and High Velocity Custom Ammo to the Nagant M1895 family
  • Added Incendiary and High Velocity Custom Ammo to the Winfield M1873C family
  • Added Dumdum and Explosive Custom Ammo to the Springfield 1866 family
  • Added CompactBolt Poison, CompactBolt Choke, CompactBolt Chaos, Shotbolt and Explosive Bolt to the Handcrossbow family
    • Removed Handcrossbow Poison, Crossbow Shotbolt and Crossbow Explosive from the Handcrossbow family.
  • Added Incendiary and Full Metal Jacket Custom Ammo to the Vetterli 71 Karabiner family.
  • Added Incendiary and Dumdum Custom Ammo to the Caldwell Pax family.
  • Added Poison and High Velocity Custom Ammo to the Nagant M1895 Officer family.
  • Added Incendiary, Full Metal Jacket and Explosive Custom Ammo to the Martini Henry IC1 family.
  • Added Flechette and Slug Custom Ammo to the Caldwell Rival 78 family.
  • Added Incendiary and High Velocity Custom Ammo to the Winfield M1873 family.
  • Added Dumdum, Full Metal Jacket and Incendiary Custom Ammo to the Caldwell Conversion Pistol family
    • Dumdum and Full Metal Jacket are only available for the Compact Ammo pistols.
    • Incendiary is only available for the Long Ammo Uppercut variant.
  • Added Incendiary and Poison Custom Ammo to the Sparks LRR family.
  • Added Incendiary and High Velocity Custom Ammo to the Bornheim No.3 family.
    • Switched the unlocks of the Bornheim Extended and the Bornheim Match, so that Bornheim Match now unlocks first and the Bornheim Extended later.
  • Added Slug, Flechette and Dragonbreath to the Specter 1882 family
    • Changed the unlock Rank for the Specter 1882 family from Rank 58 to Rank 36.
  • Added Starshell, Incendiary, Slug, FMJ and Dragonbreath Custom ammo to the LeMat Mk II family.
    • Starshell, Slug and Dragonbreath Custom Ammo are available for the Shotgun part of the LeMat.
    • Incendiary and Full Metal Jacket Custom Ammo are available for the Revolver part of the LeMat.
  • Added Incendiary and Spitzer Custom Ammo to the Lebel 1886 family
  • Added the Winfield 1876 Centennial family at Rank 58.
    • Added Full Metal Jacket and Poison Custom Ammo to the Winfield 1876 Centennial family
  • Added the Winfield 1887 Terminus family at Rank 64.
    • Added Winfield 1887 Terminus Handcannon to the Winfield 1887 Terminus family.
    • Added Flechette and Penny Shot Custom Ammo to the Winfield 1887 Terminus family.
  • Added Incendiary and Spitzer Custom Ammo to the Mosin-Nagant M1891 family
  • Added Penny Shot Custom Ammo to the Crown & King Auto-5 family
  • Added Dumdum and Explosive Custom ammo to the Nitro Express Rifle family




Compact Ammo prices (all in Hunt Dollars):

  • Incendiary: $50
  • Poison: $35
  • Dumdum: $60
  • Full Metal Jacket: $60
  • High Velocity: $90


Medium Ammo prices (all in Hunt Dollars):

Incendiary: $60
Poison: $45
Dumdum: $90
Full metal Jacket: $75
Explosive: $90

Long Ammo prices (all in Hunt Dollars):

  • Incendiary: $70
  • Poison: $60
  • Full Metal Jacket: $85
  • Explosive: $90
  • Spitzer: $220


Special Ammo prices (all in Hunt Dollars):

  • Dumdum: $150
  • Explsoive: $200
  • Chaos: $10
  • Choke: $20
  • Explosive (Bolt): $70
  • Shotbolt: $80
  • Poison (Bolt) 25


Shotgun Ammo prices (all in Hunt Dollars):

  • Dragonbreath: $50
  • Slug: $150
  • Penny Shot: $25
  • Flechette: $45
  • Starshell: $10


World

General

  • Increased the number of loot envelopes that can potentially spawn.
  • Some small tweaks were made to the eastern-gate area of Nicholls Prison.
  • The roof of one of the southern buildings in Godard is now accessible.
  • Metal doors have been added to the west entrance of the Chapel Madonna Noire.
  • Added a new Entrance/Exit via a ladder to the Chapel Madonna Noire boss lair (north side).
  • Added roof access to the main building in Balance Brinery at the south east corner.
  • Added a ladder to the outer wall at Salter’s Pork to allow players to approach the main building from the roof.
  • Added a new loot spawn point to the top platform of the tower in Iron works. This will spawn either ammo box, weapon or medkit.
  • Added a ladder at the Lawson Station post office to allow easier access to the roof.
  • Removed some bricks in the northern wall of Brickworks which has left a new hole in the wall.
  • During foggy and night maps, there is now a chance the generators will already be running when the mission starts.
  • Watchtowers have been added to the training missions.


Re-work of Heavy Doors

  • Logic
    • Heavy doors controlled by a crank wheel will remain open if you complete the opening process fully.
    • Open heavy doors can now be closed by either using the action button, by melee attack or by shooting the crank wheel at a distance.

  • Visuals
    • Windows on Heavy Doors are now larger and have less bars to stop projectiles from being blocked.
    • Some Heavy Doors have been replaced with windowless versions.


Developer Note
We felt that these heavy doors were underutilized and a change that allows for more options when dealing with them would make for more interesting interactions. We also wanted to establish clearer rules what type of items players can throw the door slits.


Ladder Improvements
  • Increased mount and dismount speed at the top of ladders
  • Climb speed remains unchanged.


Performance

  • Video memory is now adjusting automatically depending on the budget given by the operating system to Hunt: Showdown.
  • Stutters
    • We reworked the video memory graphical options [see UI section]
    • We advise users having issues to disable V-Sync as it can lead to stutter in case the system is not able to maintain a consistent framerate (it could oscillate between 30 and 60 for example if you are only able to hold a 45 framerate)
    • We would advise in case you have stutter to look at the video memory consumption and see if the usage is going above the targeted budget.
    • If it is the case, you should try to:
      • Close background application that may use video memory to increase the budget for Hunt: Showdown.
      • Use Hunt: Showdown in fullscreen.
      • Reduce the texture quality options.
      • Reduce the render resolution scale.

  • In case the issue is still occuring, we would appreciate captures using ETW tool (see: https://huntshowdown.kayako.com/article/96-etw-capture-diagnostic-instructions)
  • Please note that our minimum spec is a graphics card with 3GB (NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370, with a minimum of 3GB of VRAM)


Miscellaneous

  • The map screen will now indicate how many Hunt Dollars and Bloodbonds have been collected during your current mission.


1525a89fc9b8d5d9c88d04a30ba1ebfcb9ef6e88.png


Audio

  • Watch Towers now have the correct reverb zones assigned.
  • “Sunset” time of day now plays the correct ambient sound.


AI

  • Fixed a bug that potentially could cause bosses or the Immolaters to become stuck.
  • Fixed a rare bug that could occur that could cause rubberbanding on the server.
  • Fixed a bug that could cause the fire wielding Grunts to deal more fire damage that intended.
  • Fixed a bug that could result in not being able to kill a Grunt that is standing on pre-generated fire while a choke bomb is active.
  • Improvements made to the AI recovery ability in instances where a hunter is unreachable.
  • Fixed a bug that caused Hellhounds to burn forever when set on fire with a fusee while in deep water.
  • Fixed a bug where the hellhound howling could interrupt the standard patrol behaviour.
  • Improvements made to the Assassin and its clones in terms of how it perceives hunters.
  • Fixed a bug that caused Immolators to be ignited by Fusees.
  • Fixed a bug that resulted in the spider failing to reach the ground before the dying animations begins.
  • Fixed an issue that caused the Assassins hitbox to be too larger when in insect form.
  • Fixed a bug that caused the whisper mechanic to end prematurely when killing the Assassin. The whisper should only stop once the banish starts, not when the Assassin dies.


Gunplay

  • Fixed a bug that could cause the last bullet in the Bornheim Extended to not be reloaded correctly.
  • Fixed a bug that caused the legendary throwing knives skin to stop showing on the weapon once the knife has been thrown.
  • Fixed a bug that resulted in Trip mines showing as active even after they have been disarmed/triggered.
  • Fixed a bug that resulted in being able to perform two heavy melee attacks in a row without consuming any stamina.
  • Fixed a bug that meant the bomblance would show a hitmarker when it tagged a dead enemy or hunter.


Hunter

  • Fixed an issue where vaulting through a window with shutters would result in the shutters not opening as intended.
  • Jumping will no longer be silent when you traverse horizontally at the instant that you jump. This is to prevent exploits from occurring when attempting to quickly move around without making a sound, instead of just having the slight noise reduction as intended.
  • Fixed an issue where the last selected consumable or tool shadow was still visible in first person when switching to a primary or secondary weapon
.

Meta
  • Fixed an issue that meant you were not granted the free copy for Rank 1 unlocks after prestiging.
  • Fixed an issue that caused you to receive two of the Lebel 1886 after it was unlocked.
  • Fixed a bug that forced the dual-wielded weapons to occupy the secondary slot if no weapon is equipped in the primary slot.


World

Stillwater Bayou

  • Fixed a gap at the wall of the east entrance at Healing Waters Church that allowed players to see through but no be visible to those outside the wall.
  • Fixed a bug that allowed players to access an unintended area in Pitching Crematorium.
  • Fixed a bug that allowed players to vault outside the playable area at Healing Waters Church in the underground area.
  • Fixed a bug that prevented you from picking up some of the tools in the underground area of Pitching Crematorium.
  • Fixed a bug that prevented Meatheads from spawning in Reynard Mill & Lumber.
  • Fixed a bug that allowed players to vault through the roof at Darrow Livestock.
  • Fixed a bug that allowed players to vault through the wall at Alive Farm.
  • Fixed an unclimbable spot at Healing waters Church near the north-east entrance as it previously looked like you could vault over it.
  • Fixed a bug that resulted in not being able to use some of the world items at Cyprus Huts.
  • Fixed a bug that resulted in becoming stuck in the vegetation north of Blanchet Graves.
  • Fixed a bug that allowed players to climb on top of some logs. This was not the intended behaviour.
  • Fixed a bug that allowed players to potentially climb a tree south of Chapel of Madonna Noir (and another at the North- east entrance of Healing Waters Church. (You are not allowed to climb trees no matter how inviting they might look!)
  • Fixed a bug that prevented AI from correctly tracking players at Healing Waters Church and Pitching Crematorium.
  • Fixed a bug that allowed players to hide from the boss while inside the lair at Davant Ranch.
  • Fixed a bug that prevented players from using world certain world items at Darrow Livestock.
  • Fixed several collision issues that could occur with red doors at Davant Ranch.
  • Fixed a bug that allowed players to vault through the roof at Stillwater Bend.
  • Fixed a small gap in the floor at Alain & Son’ Fish.


Lawson Delta

  • Removed a small but visible gap in the wall at Nicholls Prison.
  • Fixed a bug that caused the roof of a cabin between Arden and Lawson to float.
  • Fixed a bug that could cause you to become stuck when vaulting an empty train car at Blanc Brinery.
  • Fixed a bug that unintentionally allowed players to access a part of the wall at the southern side of Fort Carmick.
  • Fixed a bug that allowed players to become inaccessible to the Assassin at Ironworks.
  • Fixed a bug that allowed players to vault into a small room at Hemlock & Hide and become stuck.
  • Removed a small gap in the outer wall of Blanc Brinery.
  • Removed a gap in the southern staircase at Windy Run.
  • Fixed a bug where players could become stuck in the roof in southern Wolfshead Arsenal.
  • Fixed a bug that allowed a specific piece of metal to be shot through as if it were not there.
  • Removed a small gap in the norther wet corner of the Golden Acres boss lair.
  • Fixed a bug that resulted in a pane of glass being present on a barricaded window at Lawson Station.
  • Fixed a bug that allowed players to get on to the eastern rooftop of Windy Run.
  • Fixed a bug that prevented AI from following players on to the new walkway above the eastern gate at Wolfshead Arsenal.
  • Fixed a bug that could cause players to become stuck when trying to vault a mattress at Nicholls Prison.
  • Fixed a bug that allowed a player to gain access to an area at Blanc Brinery which gave an unfair advantage.


Remaining bug and Known issues to follow in a seperate post.

Ja vielä Psychoghostin näkemyksiä ja esittely päivityksestä jos kiinnostaa videomuodossa tutustua:

 
Huntissa alkoi tänään 3v annibersary event. Event kestää tästä päivästä 12.4. asti ja on jaettu kahteen osaan. Ensimmäisessä osassa kaikki pelaajat keräävät event pointseja yhteiseen pottiin, jolla avataan uusi bossi. Tokassa vaiheessa sitten jokainen kerää pisteitä itselleen ja siellä on taas legendary-kamaa tarjolla ja myös se uusi bossi.

https://www.huntshowdown.com/news/as-the-crow-flies-the-hunt-anniversary-event-is-on
 



Vaikuttaa hyvältä! Hienoa että on nyt tietyllä lailla kunnolla joukosta erottuvakin bossi, jonka tietyt ominaisuudet tai mekaniikat vaikuttaa myös oleellisesti PvP pelaamiseen (Psychoghostin käyttämä hoarder ominaisuus). Eli tämän bossin lähellä ei ole noin 100m säteellä yhtään mitään kerättävää. Ei panoksia, ei medkittejä, ei mitään. Scrapbeak taas "oikein tapettuna" tavaraa pudottaa. Yltä videolta kaikki oleellinen uudesta bossista ja pelikuvaa perään.

ps. Yllä Gimblen linkkaamassa trailerissakin kuultu uusi biisi taas hyvä lisä soundtrackiin.
 
Onkos tästä ollu mitään puhetta, että tulis next gen päivitystä? :)

Ei, viimeksi eilen kävin Discordissa vinkumassa, että peli tarvitsee ja ansaitsee 60 fps. Joko FPS Boost kautta, taikka sitten sillä tavoin kun toteutettiin WW1 Game Series Verdun/Tannenberg, eli pelin Xbox One X ja PS4 Pro versioihin laitettiin "Unlock framerate" valinta jonka myötä uuden genin konsolilla voi nautiskella molempia pelejä paremmin kuin ikinä konsolilla.

Ei voi kun odottaa! Peli on mahtava jo nykyisellään, sekä laatukin alkaa olemaan jo viimeisen päälle. Mutta asia jota odotan enemmän kuin mitään ikinä videopelien historiassa olisi 60 fps konsoli-Hunttiin. Se parantaisi niin paljon sitä ampumisen ja "kontrollissa olemisen" fiilistä. Peli myös näyttäisi vieläkin kauniimmalta kun se rullaisi sulavemmin. Toivotaan, että se päivä vielä nähdään. Povaan kuitenkin, että siihen voi hetki mennä. Joka päivä kuitenkin kentälle tulee lisää Series S/X ja PS5 konsoleita. Osalla niistä seikkaillaan Lousianan suomestoilla, konekannan kasvaessa kyllähän tämä asia pitää tottakai huomioida ja klaarata jossakin vaiheessa.

Tässä on nyt Huntti ollut pitkään tauolla kun mahtava Xbox Series X tehokuutio laskeutui ja on tuonut lukuisiin peleihin todella merkittäviä 60/120 fps parannuksia yms. 30 fps:n Hunt on jäänyt taka-alalle. Mutta mikäs siinä joskus on hyvä ottaa vähän rakkaaseen etäisyyttä ja tauon jälkeen suhteessa saattaa hyvinkin olla uutta paloa ja intohimoa!

Olen nyt parina ehtoona kokeillut vähän ja silti vaikka silmät alkuun itki verta 30 fps takia, niin yllättävän nopeasti siihenkin kuitenkin tottuu ja asiaa ei edes ajattele. Tietenkin se vähän auttaa, että peli kuitenkin pyörähtää niin vakaat 30 fps kuin olla ja saattaa tehokuutiolla. Tosiaankiin kunnolliset viime Huntti keikat taitaa olla peräti viime vuoden puolelta ja kylläpäs on tullut paljon parannuksia, niin pitkä lista juttuja etten jaksa edes niitä listata tähän. Toinen huomion arvoinen seikka on se, että pelaajapopulaatio on ilmeisesti pompannut ihan selvästi sillä tähänkin aikaan heti duunien jälkeen sinua saattaa tervehtiä Quick Matchissä jopa täysi lobby! (crossplay päällä) Aivan mahtavaa, eli kunnon mähinää ilman pelkoa Huntterin menetyksestä tarjolla ja saa paremmin hankittua reeniä ja rutiinia PvP taisteluihin. Oikein hieno homma! Myös PC-version pelaajapopulaatio on selvästikin kasvanut ja on nyt vakiintunut yli 10k samanaikaiseen pelaajamäärään joka päivä.

Ei kait siin, jos jollain muullakin ollut Huntti telakalla niin suosittelen tarkastamaan tilannetta. Kyllä on vaan mahtava ja palkitseva peli! Taidankin mennä tästä samantein täyttämään tallia ilmaisilla Huntereilla quickan voitoilla_ehkä, helpommin sanottu kuin tehty jos on täyden puoleisia lobbyjä. Jos kiinnostaa, niin tuolta voi tarkastaa miten käy sen suhteen!

Sieltä vissiin myös puskee uutta päivitystä kohtapuoleen, jos en väärin muista niin developer streami tänään illemmalla aiheesta. Pitääkin tarkistaa!
 
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