Tämä on mainospaikka (näillä pidetään sivusto pystyssä)

FIFA 13

Maickkeli

Active Member
Nimi: FIFA 13 (Jalkapallo/kuningaslaji)
Kehittäjä: EA
Julkaisija: EA
Julkaisupäivä: Syys- / Lokakuun vaihde)


Linkkejä: FIFA Soccer Blog, https://twitter.com/#!/ruttski

Se on taas se aika vuodesta, kun kauden molemmista futispeleistä alkaa paljastua pikkuhiljaa infoa niin videoiden kuin erilaisten arvosteluiden ja artikkelien kautta. PES 2013 paljastui jo vähän aikaa sitten ja nyt on EA:n tämän vuoden painoksen, FIFA 13 vuoro. Pitemmittä turinoimatta, tässä on FIFASOCCERBLOGista pomittuja pätkiä:

Alustava kansi: http://fifasoccerblog.com/files/2012/05/FIFA13PFTps3.jpg

Fifa 13 press release:
So we’ve been raining FIFA 13 content on you all morning and have a few more posts lined up, but it just keeps coming.

Thanks to a press release from EA this morning we’ve got a few more details including the run down of platforms the game will be released on, as well as some hints at what we can expect to hear about in the coming weeks/months and a little hint at the cover.

The press release notes the following:

Improved Career Mode with major changes developed in response to requests from the most passionate fans of the franchise.
New features to enhance the massive EA SPORTS FIFA online offering, including improvements to the wildly popular Head-To-Head Seasons mode
Multiple new features and benefits to EA SPORTS Football Club, the live service that is the heartbeat of FIFA
Complete authenticity with more than 500 officially licensed clubs.
Additional new modes and features will be announced in the months ahead.
So that’s all pretty promising. The gameplay features we’ve posted today seem to have taken a fairly heavy influence from player feedback, so to see CM walking the same path is extremely heartening. “Major Changes” seems like a pretty bold statement, we hope that they live up to it.

“Multiple new features and benefits for EASFC” is an interesting one too, could be anything really although as some who plays a fair bit of FIFA on the go I’d like to see proper EASFC support for iOS. Maybe a centralised EA friendslist so that we don’t have to keep track of different people on different platforms?

No mentioned of UT just yet but given the fact that it’s made a shit tonne of money it’s safe to say that it’ll see some improvements.

“Additional new modes” is again a bit of a tease. Could it be something COMPLETELY new? Sounds like it, but I’m at a loss for what it might be.

As for platforms, FIFA 13 will be available for Xbox 360 (With Kinect Support), Playstation 3 (With Move Support), Playstation 2, Playstation Vita, PSP, PC, Nintendo Wii, Nintendo 3DS (no mention of DS), iPad, iPhone, iPod touch as well as “Other Mobile Platforms”.

Attacking AI

Player movement and support going forward (or lack of) has been a gripe of the FIFA community in recent releases. This year the introduction of Attacking Intelligence is set to change all that, looking to create a more dynamic feel when you’re going forward. This is what we know about Attacking Intelligence so far…

Attacking Intelligence


Decisive Runs

In FIFA 12 players only evaluated the endpoint of a run, meaning that as the position of players around them changed, they’d change their mind and end up not making a run that was of any use to you.
In FIFA 13 the entire length of the run is considered by the player when making run choices, meaning they can make their runs with more conviction and make runs that are no longer broken as the play changes around them.
Test bed example shown of a player making a run towards the top left hand side of the box with the ball being brought down the right wing. As the player approaches the area he decides that the front post is the best place for him to be and sharply changes his run, cutting round the defender and meeting the ball at the front post.
Players can now curve their runs around defenders to get themselves into the space behind.
Curving To Stay Onside

FIFA 12 example shown of player making a forward run, turning back to face his team to stay onside then needing to make another 180 turn to continue his run. The whole process was jerky and unintuitive.
Real World example shown of Van Persie against Chelsea curving his run and slowing slightly to stay onside without having to turn around.
FIFA 13 example shown of a player making a similar run to the FIFA 12 example, this time the player slows/stutters his run whilst still facing towards goal, resulting in him being able to take the ball into the path of his run behind the defender.
Players able to curve their runs out and back in to stay onside whilst maintaining forward momentum.
AI Players now have the tools/animations to communicate their intentions to you, so that you can better understand what they’re going to do.
Opening Passing Channels

Real world example shown of Van Persie making a quick change of direction whilst running into the box (off the ball) to lose the defender and open up space to recieve a pass.
FIFA 13 example shown of player being aware that they aren’t in a position to recieve the ball and cutting their run to lose the defender and open up a passing channel.
Second FIFA 13 example shown of a player making a curved run away from a defender to create a wider space between them. This not only allows for them to take the ball in their path but to also lose the defender completely.
Curving To Space Behind

Real world example shown of Park (The good one, not the Arsenal one) laying the ball off to Rooney in the box and curving around the defender in front of him, into the space behind, to recieve the return ball and take a shot.
FIFA 13 example shown of the same scenario. The attacker recognises that he needs to be in the space behind the defender and curves his run out, then back in so that when he collects the ball, he’s facing goal rather than the corner flag.
Second FIFA 13 example shown of play breaking forward, with a player in running slightly ahead of the ball carrier but with a defender in his path. Whereas in FIFA 12 the prescense of the defender would have forced the player to split his run at a roughly 45 degree angle and almost remove himself from play, this year he’s able to maintain the forward path of his run by curving around the defender into the space behind.
2 Plays Ahead

Players now think 2 plays ahead allowing them to position themselves much more effectively on the pitch.
FIFA 13 example shown of the ball being passed along the back line from left to right. As the LCB recieves the ball from the LB you can see the RB start to make a run forward as he’s decided that the RCB is likely to be the next recipient.
Second FIFA 13 example shown of a CM recieving the ball from the left wing. You can see both of his supporting midfielders on the right side start their runs early, meaning that they’re in a much more advanced position when they recieve the ball.
Players will put less emphasis on staying in formation and more on expected outcomes when deciding on where to position themselves.
Players will no longer wait for play to come to them before looking to get involved, meaning you’ll see a lot more off the ball movement.
Awareness of who is expected to recieve the ball next works with the new run types, allowing players to make concise runs into useful areas even if they aren’t directly involved in the play at that moment.
Other Bits And Pieces

Fatigue will be a factor with attacking AI. Particularly short term fatigue.
Attributes will be considered when calculating player movement.
To combat this additional attacking AI, EA have added Lateral Contain to the defensive system. This will allow defenders to not only close down/drop off but also to contain laterally to show an attacker down the line or inside.
Overall Attacking Intelligence as a whole looks like a really good solution to some of the problems you’ll find going forward in FIFA 12. Yes, it’s a pre prepared presenation but none the less we were really impressed with the progress that’s been made so far. Attacking Intelligence should give you the tools to create faster attacks with less waiting around for your team to catch up with your thinking and even allow the AI to direct play in some ways by making the right runs into the right spaces.

Let us know your thoughts in the comments.

First Touch Control

We all know that every player in FIFA 12 is blessed with the perfect first touch but in FIFA 13 EA are looking to turn this on its head to provide a more realistic and diverse range of control touches. It’s a feature we asked for and here’s the detail we have so far on First Touch Control.

First Touch Control


Contextual First Touch

In FIFA 13 the quality of a players first touch is now determined by a new context based system which factors in pass speed, pass type, ball height, player pressure, body position, motion, player attributes and also weather.
There is now genuine separation between control touches and the ball itself, the ball is no longer “glued” to the players feet.
First Touch Control is designed to create more “battle for possession” opportunities, allowing defenders to step in when an opposition player takes a heavy touch.
Not every poor touch will result in you losing the ball. First Touch Control also works visually so whilst you might maintain possession the ball may “pop-up” or bobble making your next pass more difficult.
First Touch Control creates genuine risk when taking a touch in a difficult situation. As a defender especially you’ll need to decide when to clear and when to take a touch. EA want the system to make you think more like a real footballer.
Heavy control touches can be calmed by slowing from a full sprint to receive passes.
In some instances having a slightly heavy first touch can work to your advantage because the ball will move out of your feet and in to space.
First Touch Control aims to provide variation in first touch all over the pitch, rather than the uniformed perfect touch seen in FIFA 12.
Passing Changes
New contextual pass types have been added to FIFA 13 resulting in players automatically elevating passes if a defender is in their way.
Passes in FIFA 13 can now be over-hit which introduces a risk/reward element between pass speed and First Touch Control.
The First Touch Control system has allowed EA to open up the pass speed range as players no longer take the perfect touch every time.
A new suite of animations for clearances have been added to FIFA 13.
So there you have it, that’s FIFA 13′s First Touch Control in a nutshell. On paper we think this could have a huge impact not only on how FIFA 13 plays on the pitch but also how it makes people behave behind the controller. Hit the comments guys and we’ll do our very best to answer any questions.

Pleased with this one?

Complete Dribbling

Complete Dribbling


Moving vs Facing

Leap in dribbling tech likened to the changes from FIFA 09 to FIFA 10 in terms of progress. To quote Aaron Mchardy, it’s a “Way bigger feature than Precision Dribbling”.
Real world example shown of Nasri in his previous trophyless life cutting into the box from the top right hand corner towards goal. You see that whilst he’s facing goal, he’s able to move sideways without changing the direction he’s facing.
FIFA 13 example shown of a player dribbling through 360 degrees whilst continuing to face forwards, think of Streetball control from FIFA Street. It looks a bit like that, but without the players foot rolling over the top of the ball at any point.
Move direction and face direction have been seperated to allow all this to work.
In FIFA 13 you now have 360 degrees of movement and 360 degrees of facing.
Facing Up Defenders

FIFA 13 example shown of Cristiano Ronaldo taking on a defender on the left wing towards the corner flag. Being faced up to the defender allows him to slide right, then drop his shoulder and shift left quickly and round the defender just by dribbling and putting in a change of pace.
System was complicated in previous years, with overly complex button inputs to achieve various dribbling techniques. Now everything has been boiled down to the left stick and will work contextually without the need for extra input.
Second FIFA 13 example shown of Messi taking the ball down the right hand side of the pitch in a typical FIFA dribbling style, head down faced, squarely facing forward. As the defender in front of him closes in he opens his body up and faces a little more towards goal, allowing him to beat the player and put a cross in just with a quick burst of pace.
Angle of facing determined by by LS input and angles to goal, as well as the players speed and the position of the defender.
The facing system will not hinder player movement, the facing angle is based on the position of the defender or the position of the goal dependent on context.
360 Shielding

Separating facing from movement direction has also had a positive effect on shielding. Players can now move whilst shielding without leaving the ball in overly exposed positions like they would in FIFA 12.
Players have the ability to properly face away from defenders when shielding providing a wider range of protection when holding the ball up.
Precision 2.0

Influence taken from FIFA Street, players can now drag the ball around in a way similar to Streetball Control, but it looks a lot more natural than you’d think. It’s not just been cut and pasted as a feature.
FIFA 13 example shown of Walcott wrong footing a defender by aiming to go one way and then quickly going the other.
Narrows the scope even more than precision dribble, giving more finite control.
So that’s Complete Dribbling. Obviously we haven’t played it yet so it’s hard to fully understand how it’s actually going to feel but everything we saw was promising and the simplification/contextualising of the controls can only be a good thing, surely?

Let us know what you think in the comments.

Tactical freekicks

Tactical Freekicks


Attacking Options

You will now be able to have up to three players over the ball in freekick situations.
Anyone of these players can perform dummies at the freekick and once they have run over the ball they remain active as a passing option for the kick taker.
Tactical Freekicks will allow you to create your own options from dead ball situations as well as shooting or crossing for team mates already in the box.
A new suite of shot animations have been added to FIFA 13.
A new suite of goal celebrations have been added to FIFA 13.
Defensive Options

To combat the multiple dummy runs the defensive wall can now reform after jumping for the first time, allowing them to try and block for a second time.
Players can now be added and subtracted from the wall, allowing complete control of your defensive setup depending on the location of the freekick.
In FIFA 13 you can now set a charging player from the wall to close down freekicks which are passed, or tee’d up for more powerful shots.
In FIFA 13 you can now creep the wall forwards to shorten the distance to the kick taker.
Creep too far though and the referee will push the wall backwards and or book a member of your team who was present in the wall.
So that’s Tactical Freekicks, and I’m sure you’ll all agree there are some really promising additions there which should allow plenty of variety should you choose to utilise them. The controversial update is of course the ability to creep the wall forwards so, hit the comments and speak your mind.

Impact engine

The Fixes

The Impact Engine in FIFA 13 has a much better understanding of how to resolve complex collision situations. When players fall on each other, new logic has been added to get players to roll away rather than trying to stand up together.
Joint tensions and strengths have been realigned from the bottom up to resolve issues with broken limbs and players exploding off one another. In FIFA 12 joints strengths were quite simply too strong, this has now been resolved.
Referees now have a much better understanding of contact situations and will react much better to collisions and obstruction.
Push Pull

Push Pull can now happen all over the pitch in FIFA 13 wheras in FIFA 12 it was restricted to only the player with the ball and the defender in contact.
Players will now be genuinely affected in Push Pull situations and can now be knocked off balance by defenders. This could result in the player losing the ball, a freekick or it could cause an off balance shot or pass.
A new range of off balance player animations have been added to FIFA 13 to compliment this.
Defenders now have better decision logic to chose whether it’s more effective to Push or Pull in different situations. For example, defenders will now use their body to step across attackers to push in front of them.
Referees now have a much better understanding of Push Pull situations.
New intelligence has been added so that defenders will shield the ball as it runs out of play.
As a defender in FIFA 13 you need to find a balance between what you can and can’t do to unsettle an opposition player using Push Pull.
So whilst this isn’t a new feature, it is clear that EA have taken on the feedback and have looked to resolve the Impact Engines biggest issues, as well as expanding the Push Pull mechanic which was fairly light weight in FIFA 12. Is this enough for you guys or do you think the Impact Engine needs more?

[video=youtube;Rg28FKlxJog]http://www.youtube.com/watch?feature=player_embedded&v=Rg28FKlxJog[/video]

Screenejä


edit. Viestiä vaan meikälle, mikäli aloitusviestiin haluatte jotakin lisätä. ;)
 
Viimeksi muokannut moderaattori:
Vastaus: FIFA 13 [PS3/X360 Hype]

Noista julkistetuista uudistuksista parannettu (hyökkäys-) AI sekä pallon kuljetus kiinnostelee eniten. Joskin kaipailisin hienoisia parannuksia myös pelaajauraan, kuten esim. mahdollisuuden anoa vaihtoa muuhun seuraan vaikka kesken kauden (NBA 2K -tyyliin) sekä mahdollisuuden pelata (ja valmentaa) maajoukkueessa (10:ssähän pääsikin maajoukkueeseen, mutta ostakin syystä poistivat sen - perus EA-temppu :p ). Myös pelaaja-valmentajana olisi siistiä päästä vaihtamaan seuraa, vaikka sellaista ei normaalisti tapahdukaan. Itse vain pidän player-manager -moodista eniten, niin on harmi, että se on sitten sidottu yhteen seuraan, ellet halua siirtyä manageriksi. No, mutta katellaan. Varmaan lähtee taas ostoon, ei siinä. :)
 
Vastaus: FIFA 13 [PS3/X360 Hype]

FIFA 13 uusi traileri ilmestyy tänään

[h=6]LIKE this post if you’re watching the first FIFA 13 trailer HERE: Monday from 9pm UK time.

Subscribe to our YouTube channel for all FIFA 13 news: YouTube - Broadcast Yourself.[/h]


EDIT: Facebookista siis tämä
 
Vastaus: FIFA 13 [PS3/X360 Hype]

E3:ssa EA esitteli Fifaa aika monipuolisesti ja selville saatiin ainakin että Fifa 12:sta tuttu EA Football Club laajenee entisestään. Nyt kun saa pelkästään XP:tä haasteista ja muista jutuista, niin 13:sta saa myös "rahaa" itselleen jolla voi ostaa retro pelipaitoja, boosteja, tuuletuksia jne. Myös jopa Ultimate Team coinseja pystyy ostamaan kun on tarpeeksi EASFC rahaa.

Toinen täysin uusi ominaisuus on älypuhelimille saapuva applikaatio jolla voi mm. hallita Ultimate team joukkuetta, ostaa pelaajia/myydä pelaajia. Myös oman ja kavereiden profiilien tarkastelu onnistuu. Applikaatio ilmestyy ensin iPhonelle ja iPadille, myöhemmin Androidille. Nokia jäi taas tyhjin käsin.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Muutaman kauden Fifa 12 manager modea pelanneena haluaisin uusimmassa versiossa nähtävän paremman simulaatiomoottorin. Harvoin jaksaa pelata 50 ottelua kaudessa CPU vastustajaa vastaan, niin siksi simulaatiota voisi vähän parantaa. Voisi esimerkiksi itse päättää vaihdoista kesken pelin ja taktiikan muutoksista. Onhan pelimuodon nimi periaatteessa manager mode eli eihän tässä niitä pelejä ollenkaan pitäisi edes päästä pelaamaan. Fifa voisi ottaa mallia NHL 12 simulaatiomoottorista, joka antaa jokaisen pikku faktan GM:lle joka ottelusta. Ei ole kivaa kun pelaaja tulee valittamaan pienestä peliajasta ja siitä ettei ikinä pääse edes vaihdosta kentälle, kun itse sitä ei pysty päättämään jos simuloi otteluita. Muuten manager mode on erinomainen ja loistavaa ajanvietettä jos online ei sinä päivänä maistu.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Ultimate Teamiin olisi kiva saada joitakin uudistuksia, kun 90% tulee sitä fifassa pelattua. en nyt sen tarkemmin osaa kertoa mitä, mutta ainahan se on kiva kokeilla uusia juttuja, lisää tilastoja pelaajakortteihin ja silleen esim. ja ainakan nuita lisenssejä voisi enemmän olla. veikkausliigaa valitettavasti tuskin tullaan fifaan ihan heti kuitenkaan lisäämään. mutta jos tuonne rest of the worldiin saataisin esim HJK ja Voikkaan Palloseura :D
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Ultimate Teamiin olisi kiva saada joitakin uudistuksia

Itse Ultimate Team riittää muuten vallan hyvin, mutta pelaaminen jää taas siinä offline-puolelle, jos mukaan ei ole saatu manual-hakua. Peli on sellaista munaravia päästä päähän assisted-pelaajia vastaan, että mielummin jätän pelaamatta.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Itse Ultimate Team riittää muuten vallan hyvin, mutta pelaaminen jää taas siinä offline-puolelle, jos mukaan ei ole saatu manual-hakua. Peli on sellaista munaravia päästä päähän assisted-pelaajia vastaan, että mielummin jätän pelaamatta.

Ultimate teamissa se pitääkin olla sellasta munaravia koska silloin pelaajien ominaisuudet korostuu. Jos pelaa manuaaleilla niin esimerkiksi passing accuracy on sen jälkeen turha ominaisuus pelaajilla. Manuaaleilla voisit vain ostaa jotain kakkosluokan pelaajia ja voittaa selkeästi paremman joukkueen sen avulla. Esimerkiksi Messistä tai Ronaldosta ei saa kaikkea irti jos pelaa manuaaleilla, ainoastaan juoksunopeudesta ja dribblingistä on hyötyä.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Ultimate teamissa se pitääkin olla sellasta munaravia koska silloin pelaajien ominaisuudet korostuu. Jos pelaa manuaaleilla niin esimerkiksi passing accuracy on sen jälkeen turha ominaisuus pelaajilla. Manuaaleilla voisit vain ostaa jotain kakkosluokan pelaajia ja voittaa selkeästi paremman joukkueen sen avulla. Esimerkiksi Messistä tai Ronaldosta ei saa kaikkea irti jos pelaa manuaaleilla, ainoastaan juoksunopeudesta ja dribblingistä on hyötyä.
Ei pidä paikkaansa, passing accuracy vaikuttaa myös manuaaleilla.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Linkistä Fifan kansikuvaa, jota koristaa itseoikeutetusti Leo Messi:

fifasoccerblog.com

Tuttuun tyyliin kanteen tulee lisäksi muita pelaajia riippuen maasta/maanosasta, jossa peliä kaupataan. (Luulisin ainakin näin.)
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Miettinyt ennakkotilata tämän uuden tulevan mänttikuulan virtuaaliversion. Aiemmat versiot 08 ja 11, jotka on tullut poimittua alelaarista kauan julkkarin jälkeen. Nyt kuitenkin kiinnostaa tämä uusi versio paljon enemmän, kun futiskärpänen tuntuu purreen EM-kisojen aikana.

Joissakin ennakkotilauksissa tarjotaan mukaan ladattavaa Ultimate team-lisäsisältöä. Oliko viime vuonna ennakkotilatessa sama homma? Onko kyseessä ilmaisia pakkauksia vai mitä? FUT kuitenkin itseä ehdottomasti eniten kiinnostaa, niin olisi mukava saada jotain tietoa kannattaako hommata sellaisesta mestasta mistä lisähärpäkkeet tulee messiin vai meneekö kolikot kankkulan kaivoon? :)
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Joissakin ennakkotilauksissa tarjotaan mukaan ladattavaa Ultimate team-lisäsisältöä. Oliko viime vuonna ennakkotilatessa sama homma? Onko kyseessä ilmaisia pakkauksia vai mitä? FUT kuitenkin itseä ehdottomasti eniten kiinnostaa, niin olisi mukava saada jotain tietoa kannattaako hommata sellaisesta mestasta mistä lisähärpäkkeet tulee messiin vai meneekö kolikot kankkulan kaivoon? :)

Joo itse sain ainakin 12 Gold Packia, kun ennakkotilasin Verkkokaupasta. Tuli aina kaksi kuukaudessa yhteensä kuuden kuukauden ajan. Kaveri ennakkotilasi Gamestopista ja sai 24 Gold Packia. Kannattaa nuo aina tarkistaa, että onko mainintaa mahdollisista "bonuksista". Luulisi sieltä jotain tänä vuonnakin tulevan.
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Joo itse sain ainakin 12 Gold Packia, kun ennakkotilasin Verkkokaupasta. Tuli aina kaksi kuukaudessa yhteensä kuuden kuukauden ajan. Kaveri ennakkotilasi Gamestopista ja sai 24 Gold Packia. Kannattaa nuo aina tarkistaa, että onko mainintaa mahdollisista "bonuksista". Luulisi sieltä jotain tänä vuonnakin tulevan.

city marketissa lupailtiin muistaakseni 24 pakkausta. vois melkeen tilata. pari pakkausta heti alkuun voisi hyödyttää. loppuvaiheessahan nuo pelaajien hinnat on niin pohjilla että varmaan yksi sadasta pakasta on ostohintansa(kolikoissa) arvoinen
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Huomenna suottaapi jyrähdellä, kun Fifasta tippuu isosti uutta juttua:

"Hey, I assume this isn't embargo breaking..... i hope anyway :p

We've got a couple of CM posts, a CM interview, a gameplay post and some other smaller bit's. They're still very cool, but possibly not of massive interest to people in here. depending on your platform.

Oh. And something else, that i can't say anything about at all."
@Tom@FSB
"Still stunned about the #FIFA13 news coming on Monday. Incredible. If you care about Career Mode, you cannot miss it on @FIFASoccerBlog"
@Adam_Bhatti
 
Vastaus: FIFA 13 [PS3/X360 Hype]

Tämäkin Fifa menee ennakkotilaukseen, totta kai. Tämmönen pikku juttu on alkanu ärsyttämään tämänhetksessä fifassa, pieni juttu mutta toivoisin korjautuvan tulevaan fifaan. Paitsio vihelletään miltei aina vaikka paitsiossa oleva pelaaja ei olisi missään nimessä saamassa palloa. Tähän kaatuu monet hyvät vastahyökkäysmahdollisuudet, kun tekee syötönkatkon ja silti vihelletään paitsio. Toki mielummin korjataan suurempia bugeja ja muita ongelmia, mutta olis tosi hyvä jos tämä(kin) korjattaisiin.
 
Ylös Bottom