Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Luckyman sanoi:Ninja Gaiden Sigma
1UP: What are the most difficult things about bringing Ninja Gaiden to the PS3? Is it creating the new content, or is it building/rebuilding a new game, or graphics engine, or whatever you're making specifically for the PS3?
YH: I'd say we're putting the most effort into the graphics. Obviously being on a next generation platform, on the PS3, we need to make sure we utilize the power of that machine to make the graphics as best as we can. Plus, Team Ninja has a reputation to uphold by having the best graphics for every title that we put out. That's what we're spending a large amount of our energies on.
1UP: As one of the leading visual contenders on the PS3, is there ever a concern internally that you may make this game look better than Ninja Gaiden 2?
YH: [Laughs nervously] Well, as far as where the Ninja Gaiden series is going in the future, you'll have to talk to Itagaki-san because I know he has a lot of ideas in his head about where he wants to take the series. He's kind of the pioneer of our team and he gives me inspiration and has taught me everything I know. I kind of follow in his footsteps and broaden his creations to reach more people. With that being said, obviously our goal is to make NGS the best looking PS3 game that it can be when it is released. That's really what our team is focused on and that's our main goal. When this game is released we want people to say this is the best-looking, best-playing action game on the system.
1UP: Let's say you're sitting down with a gamer who has a choice -- he can play this fresh version of Ninja Gaiden or he can sit down with Devil May Cry 4, an all-new game. What would you tell that gamer to get him to play NGS instead of DMC4?
YH: You know my personal opinion in that situation would be I would say that I think the DMC games aren't really about combat per se; it's more like you have enemies but they are only there for the purpose of making you looking good. They're really just placed in the environment and then you're tasked with how you can defeat them as stylishly as possible while racking up as big a combo as possible. It's a very one-way street. Whereas for us, Ninja Gaiden is a combat game and an action game. You're here to fight and you want to have real opponents to fight and that's our philosophy. The enemy should fight back and should be trying to kill you just as hard as you're trying to kill them. That would be my main point of argument in saying, "Look, our philosophy is that we think you should have a challenge and be able to enjoy what we feel is real combat instead of having ornaments and see how high of a hit combo you can get against them."
Berserker sanoi:Kaverilla on hyvä pointti tossa että vihollisten ei pitäs olla koristeita, mutta en tiedä kuinka hauskaa on saada turpaansa joltain yhdeltä sotilaalta jonkun välivideon jälkeen kun pelihahmo on siinä lahdannu 10 kerrallaan .
(ups tulipa sekava posti :S )
Danzig sanoi:Normaalilla vaikeustasolla viholliset ovat kyllä aika helppoja, varsinkin kun on pelannut pelin läpi. Lisävaikeustasot (mitä ainakin Blackista löytyy) ovat todella tarpeen.
Ihmettelen suuresti miten et pitänyt kontrolleista, ne kun ovat mahtavat. No, ei kaikesta voi pitää.
Cyrus1 sanoi:Uusi haastattelu 1up.comissa, todella hyvä haastattelu. Haastattelija kysyy selvästi parempia kysymyksiä kuin idioottitoimittajat yleensä ja haastateltava antaa suoria vastauksia..
Click
720p-kommentti on mielenkiintonen. Ja mukava nähdä, että Team Ninja todella oikeasti panostaa porttaukseen. Myös "launch title" kommentti on todella hyvä imo.
Hakkiz sanoi:Haastattelussa keskityttiin liikaa tekniseen toteutukseen ja visuaalisiin yksityiskohtiin. Toisaalta se on ymmärrettävää, kun kyseessä ei ole täysin uusi peli, mutta Ninja Gaidenin, Hurricane Packit ja Ninja Gaiden Blackin pelanneena minua kiinnostaa lähinnä itse peli: ympäristöt, viholliset, pomotaistelut. Sillä osastolla ei ole selvinnyt juuri mitään uutta. Saman tarinan läpikäynti ties monettako kertaa, vaikkakin eri taisteluin, voisi käydä jo puuduttavaksi. Todellista jatko-osaa kaivattaisiin.
Zoukka sanoi:Heh Haxo itkee kun "porttaus" ei välttämättä tarjoakaan uusia kokemuksia. No shit sherlock...
Kyllä mulle paras versio ko pelistä näin alkuun kelpaa. Pitää vielä toivoa, että NG2:nenkin näkee päivänvalon Plesellä jossain vaiheessa.
Hakkiz sanoi:En usko, että kukaan alkuperäiset Xbox-Gaidenit pelannut kaipaisi enää uusintapainosta. Totta kai on hienoa, että peli käännetään PS3:lle, mutta kun tällaisten (sekä DOA-pallojen kaltaisten) väliprojektien sijaan voitaisiin tehdä oikeaa jatko-osaa, en voi olla avautumatta. Team Ninja ei kuitenkaan tyydy käännöksessä helpoimpaan ja nopeimpaan tapaan, vaan uhraa resurssejaan pikkunättiin kikkailuun. Olen kyllästynyt odottamaan...
nothing sanoi:Siis onko tämä "suora" käännös boksilta? No eipä tarvi tämänkään hommaamista murehtia enää.
Minkäslainen seikkailupeli tää on Xboxille, hyväkin? Haastattelun perusteella heräs mielenkiinto k.o. tekelettä kohtaan."But we also know that there are a lot of people out there who haven't played the game, so the graphics is something we can use to catch the eye of those people."
Rixa sanoi:Minkäslainen seikkailupeli tää on Xboxille, hyväkin? Haastattelun perusteella heräs mielenkiinto k.o. tekelettä kohtaan.
Minusta vain rehellisesti tuntuu siltä, että Team Ninjan pitäisi jo tarjota jotain uutta.
The latest issue of PSM (April 2007) has a nice 10-page preview (and a featured cover ) on Ninja Gaiden Sigma with their own hands on experience with the game.
* Unspecified amount of original content for Sigma
* EVERYTHING was redone for Sigma: backgrounds, enemies, characters, animations, textures, etc. * Game will make use of the SIXAXIS in one way by helping to power up Ninpo magic while casting it
* Sigma will be 19 Chapters long, 3 more Chapters than the previous 2 versions
* A lot of the new stuff is when you are going to be playing as Rachel
* Will run at a constant 60 FPS with full self-shadowing and in 720p
* 3 ways to play - off the disk, off a partial install, or off a full install (for those who plan to play for long periods and don't want to worry about loads times. They wanted to give the gamer a choice on the matter)
* New difficulty level above the previous ones
* Still talking to Sony about what the possibilites are for downloadable content
* Karma ranking system/online leaderboards will be intact * Karma ranking/leaderboards will be improved upon by letting you view the results for a player's run through for specific chapters and how many times they died, etc.
Rachel Specific
* Features own integrated story missions and own mission mode levels
* Anything but a new skin for Hayabusa
* Completely separate arsenal of moves and all new animations
* Will have a different 'feel' from Hayabusa and will require a different way of thinking to play as compared to her counterpart
* Will still absorb essence and such as Hayabusa