Aphex
Well-Known Member
Eurogamerissa ilmestynyt juttu kertoo karua tarinaa siitä, minkälainen kuluttajakäyttäytyminen ajaa pelialan kehitystä. Niin sanotut valaat käyttävät pelien mikromaksuihin jopa kymmeniä tuhansia euroja/dollareita, mikä varmasti ajaa julkaisijat sijoittamaan peleihin aina vain törkeämpiä rahastuskeinoja. Surullista että hyvin pieni osa pelaajista, joilla on liian löysät kukkaronnyörit, aiheuttaa tällaisen suuntauksen. Tilanne tuskin tulee paranemaan lähitulevaisuudessa.
Tunnelman keventämiseksi ja edellä linkitetyn jutun aiheena olevaa tahoa sivuten, tässä pieni parodia tulevaisuudesta:
"You need to understand the amount of money that's at play with microtransactions. I'm not allowed to say the number but I can tell you that when Mass Effect 3 multiplayer came out, those card packs we were selling, the amount of money we made just off those card packs was so significant that's the reason Dragon Age has multiplayer, that's the reason other EA products started getting multiplayer that hadn't really had them before, because we nailed it and brought in a ton of money. It's repeatable income versus one-time income.
"I've seen people literally spend $15,000 on Mass Effect multiplayer cards."
What we're seeing is a "cynical" chasing of the games making big money. "You've seen - what is BioWare's new franchise coming out?" he asked.
"Anthem," the host duly answered.
"Right," Heir said. "It's not a traditional-looking BioWare game, right? If that's what you're seeing from a place like BioWare, owned by EA, a place where I worked for seven years; if that's what you're seeing from Visceral now closing and going to this other Vancouver studio; what it means is that the linear single-player triple-A game at EA is dead for the time being."
Tunnelman keventämiseksi ja edellä linkitetyn jutun aiheena olevaa tahoa sivuten, tässä pieni parodia tulevaisuudesta:
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