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Pro Evolution Soccer 2014

Maickkeli

Active Member
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Nimi: Pro Evolution Soccer 2014
Alustat (alustavat): PS3/X360/PC/PSP
Pelimoottori: Fox Enginen pohjalta luotu pelimoottori.
Julkaisija: Konami
Kotisivu: PRO EVOLUTION SOCCER
Julkaisupäivä: 19. syyskuuta
Demo: Konsoleille 11. syyskuuta
Linkkejä:
Jon Murphy (Twitter)
Adam Bhatti (Twitter)
WinningElevenBlog
SuomiPES


Ensi viikolla tuksahtaa tämäkin hypejuna liikkeelle, kun pelistä paljastetaan ensimmäisiä juttuja.

"Edge 252 contains exclusive details on how Konami seeks to reclaim Pro Evolution Soccer’s place at the head of sports games with photorealistic graphics and a new take on soccer physics. It also includes an interview with Hideo Kojima about Fox Engine and his vision for the next generation. It goes on sale March 14th."

Maaliskuun 14. päivä kannattaa olla siis hereillä! Ja tuttuun tyyliin päivitän avausviestiin kaiken tarpeellisen, kunhan jotain infoa rupeaa putoilemaan.

Edit 30.5.

Pelin ensimmäinen Teaser, joka on Adam Bhattin viestien mukaan pelikuvaa:

[video=youtube;HN1AxwGwG_M]http://www.youtube.com/watch?feature=player_embedded&v=HN1AxwGwG_M[/video]

PESsin virallinen julkistus pressi:

PES 2014: The Dawn of a New Era


Konami Digital Entertainment GmbH has revealed that its forthcoming PES 2014 title will mark a new beginning for the popular series, with an all-new engine allowing for the most comprehensive advance for the PES range since its inception

The PES Productions Team based in Tokyo have been developing a new approach to football for four years and can now confirm their new system uses Kojima Productions renowned Fox Engine at its core. The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

Based on six founding standards, the new system has allowed every aspect of PES 2014 to be totally reworked, throwing off the shackles of previous limitations and allowing the PES Productions team to produce a game much closer to their vision of recreating the excitement and variety of a top-level match. The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team's success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system's power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world's greatest players above their peers.

Six central tenets combine to establish PES 2014 as a new benchmark in football simulations, governing everything from the way the player receives and controls the ball, the physicality of play, and the "feel" of match-day: the rush and euphoria or crushing lows that experiencing an important games can bring. As such, the key pillars on which PES 2014 is based are:

TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player's movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Tackling also becomes more integral to PES 2014's quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

Heart: Defining what makes football so engrossing is difficult. It isn't a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous "twelfth man" by cheering their side on. PES 2014's "Heart" aims to recreate the effects of team support, both on an individual player basis and across the entire team.

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

Team Play: Via the new game's innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker's ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

PES 2014 will also mark the first appearance of the recently-signed Asia Champions League, adding a wealth of officially licensed clubs to the competition; and the new game will also exclusively retain its use of the UEFA Champions League club competition, with other tournaments expected to be announced shortly.

Further details of PES 2014's content - including all-new online elements - will follow, but the new game represents a quantum leap from what football fans have been used to.

"Thinking outside the box on an annual series such as PES is not easy," explained Creative Producer Kei Masuda, "but the Fox Engine has allowed us to develop such a level of freedom that we are constantly realising ways of making PES 2014 a true representation of football. From the moment football fans pick up the controller and experiment with the close control, player movement and get to know how teams work and move, we are confident that they will see a game no longer limited by technology, but capable of growing with them and constantly surprising with the breath-taking quality they have to come to expect from the real thing."

"All the materials we're releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they'll be playing on the console most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."

PES 2014 will be released in 2013 on PlayStation®3, Xbox 360®, Windows PC and PSP®(PlayStation®Portable).

E3 Gameplay traileri:

[video=youtube;foGfXQ73jHw]http://www.youtube.com/watch?feature=player_embedded&v=foGfXQ73jHw[/video]

Gamescom traileri:

[video=youtube;-JSGPE3McGQ]http://www.youtube.com/watch?v=-JSGPE3McGQ&feature=youtu.be[/video]
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Jos ootte joskus kuulleet puhuttavan tiedonmuruista/jyvistä, niin nämä on niitä:
EDGE subscribers got their issues this morning. There’s a few details about the article coming out already:

"Pillars of the new PES engine."

1. Barycentre Physics and Ball control

The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It's hard to tell how this will transform the 'feel' of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme - think of how Skate's right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.

2. Contact and Physicality

Konami has pinpointed this as a weakness in previous games, but now players can jostle for space - even without the ball present - for headers at corners, or to dominate a smaller opponent. You'll be able to tug shirts (cloth is now separate from the player's body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. "Previously, body feints were more aesthetic," admits Masuda. "Now they're a key tactic."

3. Squad Emulator

Formations remain essential for success, but now you can set 'zones of play' so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you'll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.

Lähde: WENB
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Ja tää taas on sitä kiusaamista (pari "twiittiä" Jon Murphylta):

"3 Days To Go #EdgeReveal #PES"

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"2 Days To Go #EdgeReveal #PES"

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Ja linkki Jon Murphyn twitteriin: JonMurphy_PES
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Eipä tuo Edgen paljastus mitään ihmeempiä tarjonnut. Hyvin pitkälti samaa lätinää, kuin tuossa ylempänä. Kei Masudan (Pessin tuottaja) haastattelussa (Q&A) myös jotain pientä:

"The interview sees Mr Masuda talk about the new engine that will be featuring in future PES titles, starting with PES 2014."

Q: You’ve started talking about the new PES engine, can you explain the origins of development and how PES will develop?

A: As you may have read, the graphics engine is a result of our collaboration with Kojima Productions and uses elements of Fox engine. However, we’re making a very different product and so the PES Productions team had to come up with major new physics and AI models. Each of these areas are massive improvements for the series and will take us much further than any other sports title.

Q: How will PES2014 benefit from the new engine?

A: We’ll go into specific product details shortly. The future of PES is very exciting. However, contrary to what you might have read on the internet, we have said nothing about PES2014. You should also know we haven’t said anything at all about the next generation of console platforms. As I said, both topics will be covered shortly so please keep an eye on official announcements.

Q: If you haven’t announced PES2014 yet or talked about next gen platforms, where have the current crop of materials come from?

A: Everything we’ve demonstrated up until now is based on current gen technology using the new PES engine. We really believe it’s important to deliver an amazing experience on machines that most of our fans own. We will not be faking materials. This is what PES really will deliver and it’s so much more than just a better graphical experience.

Q: What about new formats, not just next gen consoles. Are the PES Productions team working on future plans?

A: The new engine has been developed to be used across whichever platforms we choose. Obviously we’ll be listening to which devices our fans want to use, but rest assured the new engine is extremely flexible and very powerful.

Lähde: WENB
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

PES 2012 otti lisensseissä ison suunnan eteenpäin, kun peliin saatiin Etelä-Amerikan seurajoukkueiden mestaruusturnaus Copa (Santander) Libertadores. PES 2013 laajensi tätä vielä eteenpäin tuoden Etelä-Amerikan seurajoukkueet Master Leagueen. Nyt, mikäli arabian kielistä lehteä on uskominen, olisi seuraava Konamin valtaus AFC Asian Champions League eli Aasian seurajoukkueiden mestaruusturnaus, joka nähtäisiin siis PES 2014 -pelissä. Spoilerissa lisää:

Aljazeera newspaper (in arabic) confirmed today that AFC Champions League coming to PES 2014.

Aljazeera reported that the AFC will sign the final contract with Konami in the coming days in Dubai, presence of the Vice-President of the of AFC of football and the president of the Marketing in AFC, Konami will presented by chairman of the Board and the Marketing Manager of the company.

As expected to officially announce PES 2014 in the next few days with the new Konami engine “Fox Engine” which expected to made significant changes on the game.

No official release date yet but going by history it seems safe to predict that you will be firing up Pro Evolution Soccer 2014 around September/October time of this year. Konami bought forward the release slightly last year to give it a week head start on FIFA 13, so expect some more release date jostling from the competing titles.

Lähde: behindgames.com

edit. Nyt kun tuli tarkemmin lueskeltua noista Fifan ns. uudistuksista, niin luotto Pessiin vaan kasvaa. Omissa toiveissa olisi parannusta tekoälyyn (ennen kaikkea puolustukseen), pelimuotoihin (ML ja BaL monipuolisimmaksi. Jokainen näitä moodeja pelannu tietää käytännössä, mitä tarkoitan.) ja animaatioiden sekä gameplayn hiomista niin, että Fifa jää lopullisesti jalkoihin. Gameplay on jo nyt niin paljon Fifaa edellä, että täytyy toivoa, ettei uusi pelimoottori tuo mukanaan mitään ongelmia sen suhteen.
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Ja sieltä paukahtaa varmistus AFC:n lisensoinnista:

Following from the story we broke over a week ago and confirmed in a Saudi newspaper last week, this morning a deal was agreed between Konami and the Asian Football Confederation to bring the AFC Champions League to future releases of the PES series.

The deal was signed at an event in the sunny emirate of Dubai, UAE, with leading members from both the AFC and Konami Digital Entertainment. The usual suspects made an appearance as well including the dynamic PES duo of Jon Murphy (PES Team Leader) and Adam Bhatti (European Community Manager).

Below is the official press release:

Konami Digital Entertainment GmbH has announced an agreement with the Asian Football Confederation (AFC) to incorporate the AFC Champions League, the prestigious tournament that decides Asia’s greatest club team, into forthcoming versions of Pro Evolution Soccer.

The deal will see KONAMI working closely with the AFC to integrate the club competition into forthcoming Pro Evolution Soccer titles. The game, which enjoys a global presence, will feature a dedicated mode, allowing users to control one of the 32 teams that compete in the AFC Champions League tournament.

The Pro Evolution Soccer series holds a wide range of soccer licenses from around the world, including Europe’s premier club competition, the UEFA Champions League. Since its inception, the series has enjoyed wide-ranging acclaim worldwide, and the addition of Asia’s highly-regarded club competition will only serve to extend its range and awareness within football fans across the globe.

KONAMI is committed to the continual pursuit of realism within its Pro Evolution Soccer series, and the new agreement furthers the publisher’s quest to recreate the excitement, atmosphere and skill of football played at the highest level.

“The acquisition of such a high-profile license such as the AFC Champions League is integral to our ambitious plans for the Pro Evolution Soccer series,” commented Shinji Hirano, President for Konami Digital Entertainment GmbH. “We look forward to a long and successful partnership with the Asian Football Confederation, as we look to bring the passion and skill of the AFC Champions League to vivid life.”

“Konami is rightly regarded as the leader in the field of football video games and their expertise and enthusiasm shines through,” commented Dr. Hafez Al Medlej, Chairman of the Asian Football Confederation Marketing Committee. “We are very excited to see the AFC Champions League integrated into the acclaimed Pro Evolution Soccer series, and foresee a long, close and mutually beneficial partnership for us both.”



Asian Football Confederation (AFC)

The Asian Football Confederation (AFC) is an organisation regulating all Asian soccer, and is one of the six continental associations that make up FIFA. It governs 46 member associations from countries and regions representing over half of the world’s population. Established in 1954, the AFC is now headquartered in Kuala Lumpur, Malaysia, from which it conducts duties that include regulating soccer across all of Asia, proposing new rules for the further development of the sport, promoting youth soccer, and organising a range of tournament events.

Asian Football Confederation (AFC) official website: Official Home of Asian Football



AFC Champions League

The AFC Champions League is a tournament organized by the AFC to determine Asia’s greatest club team. 32 of the strongest teams from Japan, China, South Korea, and other key regions throughout the continent annually compete for its illustrious prize

The AFC Champions League is a tournament organized by the AFC to determine Asia’s greatest club team. 32 of the strongest teams from Japan, China, South Korea, and other key regions throughout the continent annually compete for its illustrious prize

AFC Champions League official website: Official Home of Asian Football

Lähde: WENB

Adam Bhatti twiittaa lisäksi seuraavaa:

"Press release confirms UEFA CL, Europa League, Libertadores & now Asian Champions League all in PES. All the premier club competitions :)"

Kaikki suurimmat seurajoukkueturneet mukana, nättiä.
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

OPM:n (OfficiaPlaystationMagazine) juttua Pessistä:

Our ultimate goal is to let you win with the team you love,” says PES creative producer Kei Masuda. “If we can make a giant-killing possible, it’s a huge difference to FIFA.” Konami hopes to change the way you play and think about football games, inspired by results such as Celtic’s heroic 2-1 Champions League victory over Barcelona – and, in turn, perform a giant-killing of its own." (Loppu juttu spoilerin takana)

Next PES gunning for FIFA 14

Currently, FIFA and PES prioritise power, pace and star players, forcing you to pick elite teams. Konami aims to create a more realistic experience, using untapped factors including home crowds, mental strength and advanced tactics. Make a crunching last-ditch tackle, say, and it’ll motivate your team – resulting in more aggressive off-the-ball runs or crisper passing. Effects will be regionalised: UK crowds relish up-and-at-’em physical contact, while Brazilian fans might go wild for a nutmeg.

Konami learnt from the harsh transition from PS2 to PS3. “Our biggest struggles were with online play,” says Masuda. “As we moved to PS3, EA changed its engine, but ours was based on the PS2 game. We only brushed up on animation and some of the AI features.” Konami has responded by setting up a new UK studio dedicated to areas such presentation, translation and commentary. It’s also made a key signing – the Fox Engine technology that powers Metal Gear Solid: Ground Zeroes. PES uses a modified version, with all-new physics and visuals. Marketing producer Manorito Hosoda previously outlined how PES would use the FOX Engine tech : “We’re just sharing the fundamental part of it with Kojima Productions. We have to tailor the engine specifically for football games.”

Early animations show a player taking a lofted ball with the outside of his boot, and swivelling 180˚ while juggling the ball in the air – all under your direct control

PES’ fresh focus is ‘ball-centric’ control, using a concept called (and stay with us here) ‘barycentre’ physics. You control your player’s body and balance, even off the ball. For example, you can feint to the right before taking a pass, and sweep the ball into space with the outside of your left foot to shoot. Players’ control radius is three times wider than in PES 2013, enabling precise manual touches. Early wireframe animations show a player taking a lofted ball with the outside of his boot, and swivelling 180˚ while juggling the ball in the air – all under your direct control.

Bottom line: it looks more fluid than FIFA, and complex skills employ intuitive right-stick sweeps. “It’s more important to understand how the trick works in real life, rather than the buttons required to emulate it,” explains PES team leader Jon Murphy. Physicality is improved, so players can jostle off the ball for position for headers or tug at opponents’ shirts.

The new engine will debut in this year’s PS3 PES, and allow a seamless transition to PS4. PES has a lot to prove and many features are clearly works in progress. For example Masuda talks about editing stats on the go when you’re away from your PS3. “The concern is that [fewer] people will play games on the TV,” he admits, “so we’re trying to make it possible to edit players on your phone, or pick your formation. When you turn on the game, you can instantly start playing. One of our aims is for PES to fit our users’ lifestyles.” Konami is investigating new editing tools and “a better environment” for players to share their editing data, too. If Konami gets it right this might do for the underdog what oil did for the nouveau riche of the Champions League.

Poimitaan vielä Edit Modeen liittyvä pätkä tähän: Konami is investigating new editing tools and “a better environment” for players to share their editing data, too.

Lähde: OPM
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Herranjestas, miten pitkältä piti tämäkin ketju kaivaa. Ei toki yllätä, kun uutista ei ole tullut... Tähän asti:

"UEFA CL final this weekend! Along with PES Champions Festival! And once that's over...dun dun duuuuuuuuuuuun" Lähde: Adam_Bhatti

Ensi viikollako mennään? Ja huhua liikkui myös mahdollisesti PS4 tv-mainoksesta Mestareiden liigan finaalin aikana, jonka yhteyteen oli huhuiltu jonkin jalkapallo -pelin teaseria/traileria...
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

TEASER TRAILERI ULKONA:

"the fact that people are saying its CGI is flattering. Wait until you see the E3 trailer o_O"

@Adam_Bhatti

Onko luettavissa, että kyseinen teaser on pelikuvaa?? Huhhhuuuuuuuu!!!!!

[video=youtube;HN1AxwGwG_M]http://www.youtube.com/watch?feature=player_embedded&v=HN1AxwGwG_M[/video]

PESFAN -sivuston teaserin analysointia:

Näytä liitetiedosto 11098

The first shot, a close up of a player, gives you a mixture of textures, depths and lighting on the player's face. You can clearly see the pores in his skin, and his designer stubble facial hair. PES 2013 had facial hair - but it looked more like colourign on the skin, whereas this lifts off. Notice the construction of the ear too.

Näytä liitetiedosto 11099

We jump a few frames forward and see the feet of a player running out onto the pitch - a pitch that has textured grass on it, with individual blades. We can see from a later shot in the teaser that a player's foot will sink into it slightly too - it definitely has more depth, and shading when compared to its predecessor.

Näytä liitetiedosto 11100

Next we move to another emotion shot. This appears to be a man on the deck - and whilst it becomes obvious that it isn't a real person the longer you look at it, you would be forgiven for being fooled at first. Look at the vein sticking out of his neck - much more convincing than previously. Other details that stand out are the scunched up nose, the furrowing of his brow and the crows feet on the side of his eyes.

Näytä liitetiedosto 11101

More emotion now, but away from the pitch. Gone are the days of cardboard cutout fans - if this is in-game footage then the atmosphere of matches will be much more intense. Smoke and flares, rhytmical bouncing... The Copa Libertadores matches could potentially be insane!

Näytä liitetiedosto 11102

Clothing fit - nice and simple but makes a great aesthetic difference. Here, the players shirts appear to be hanging from their bodies - as opposed to be stuck to them. We can't see to what extent at this point, but could be a great for physical tussles.

Näytä liitetiedosto 11103

This is possibly the most emotional shot of the lot - a man raising his hands to his face in what looks to be despair. Has he just been sent off, or lost a major final - we can't tell but you can see his pain through the realistic shaping of his mouth and screwed up eyes. The detailing of his hands is also superb.

Näytä liitetiedosto 11104

There isn't much colour in this video but this stadium shot injects some - probably to highlight what looks to be a new atmospheric feature. Notice the tiles in the stands, producing that 'mosaic' art effect that can often be seen at big games.

Näytä liitetiedosto 11105

Probably not the clearest example, and one that will require a little further analysis; the legs on the models in the video had very clearly defined muscles, but in this shot I'm trying to show that it isn't always the case. The muscles looked to be changing in definition, flexing if you will, but can't be entirely certain with the monochrome palette.

Näytä liitetiedosto 11106

Not a graphical or emotional detail as such - but the ball clearly sports the Fox Engine logo, and rightly so too. If this is a sign of things to come then I, for one, am very excited for the future. Everything is engineered with emotion? I'm certainly full of it right now, bravo Konami. Roll on E3.
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Sori jätkät, pakko nostaa:

PESsin virallinen julkistus pressi (Koko pressi avausviestissä ja melkein koko pressi spoilerissa kohokohdat boldaten):

PES 2014: The Dawn of a New Era


The team have extended and enhanced Fox Engine to match the bespoke and complex demands of a football title.

The central theme of fluidity is based on the constant moving of players and switching positions which characterises the modern approach to football. PES Productions have looked at how matches ebb and flow, with player individuality key to a team's success, and well-drilled tactics helping underdogs produce giant-killing feats.

Working from the ground up, PES Productions have strived to rework every element of play, creating a fresh and energetic new standard for football titles. In addition to noticeably improved graphics and seamless animation, the thrust of the new system's power has been used to redefine the way football is played on a home system. Gone are the limitations imposed by dated animation systems and AI elements, and instead PES 2014 boasts a central core that perfectly mimics the skill and awareness that elevates the world's greatest players above their peers.

TrueBall Tech: For the first time in a football simulation, PES 2014 centres everything on the ball: how it moves, and how players use it. First touch and sublime control are what set certain players apart from others. The ability to not only read a pass, but to be one step ahead and to know what is needed to gain yards on an encroaching defender. TrueBall Tech allows the player to trap or knock on a pass using the analogue stick with detailed barycentric physics determining the weight shift of the player and the height and speed of the pass, as to how the player's body will automatically shape to receive it.

Thus, the player has total control in determining how their body is angled to receive a pass, whereas previous football titles present the user with scant options. Instead, TrueBall Tech means that it can be chested or nodded past an opponent, flicked into space or to a team mate, while closer dribbling control is a much more personal attribute in the new game.

The PES series has long since treated the ball as an individual entity, allowing the player huge amounts of freedom to pass into space, run on to a knocked-on counter, or produced short triangular passes to make space. TrueBall Tech adds even more freedom, with the player's movements worked around those of the ball and, unlike any other football title, as opposed to the other way round. Players will be able to truly control the free-moving ball, use its pace or alter its movement to master close control in PES 2014.

The result is a game that offers full 360-degree, two-footed control within several yards around the player. In addition to steering the ball with subtle movements, there is the ability to shield the ball from opposing players, use deft controls to wrong-foot them, and intuitive methods to master close control.

Motion Animation Stability System (M.A.S.S.): The physical combat between players is a vital part of any match, and the new M.A.S.S. component simulates the bodily contact between multiple players within bespoke animations that segue seamlessly into each other. Rather than a series of preset animations that occur under specific circumstances, M.A.S.S. acts instantly to any situation, with the reaction of a fouled player entirely dependent on the direction and force with which they are tackled. Dependent on factors such as their size and power, players will stumble but instantly recover if clipped, barge others off the ball, and use their stature to block players from possession. Similarly, PES 2014 now has more styles of tackle, as opposed to basic foot in or sliding types.

Tackling also becomes more integral to PES 2014's quest for realism, with clashes of players utilising the TrueBall physics to ensure the ball reacts as it would in a real game. As players fight for a 50-50 ball, their result challenge will see the ball bobbling into space, or emerging at the feet of the triumphant player.

The integration of the M.A.S.S. element has also facilitated new advances in one-on-one situations. The individual battles between key players can determine the outcome of a match, so particular emphasis has been made on such battles in PES 2014. Defenders will put greater pressure on the attacking player, by tussling for possession, standing back to restrict passing opportunities, or making the tackle. Likewise, attackers are faced with ether trying to outpace the defender while retaining possession, feinting to gain advantage, or passing, dribbling or shooting when space allows. The result allows for incredibly open games, where the attributes and skills of the players come to the fore in personal feuds all over the pitch.

Heart: Defining what makes football so engrossing is difficult. It isn't a technical thing, but more an emotional hook. Matches can be imposing for visiting teams, as home support barracks the opposition, and acts as the infamous "twelfth man" by cheering their side on. PES 2014's "Heart" aims to recreate the effects of team support, both on an individual player basis and across the entire team.

Each player in the game now employs mental attributes in addition to playing styles and skills, and can be adversely affected when having a poor game. However, if an individual is not playing well, his team mates can rally round and will work to support him. Similarly, one moment of individual brilliance can produce a galvanising effect on team mates. The cauldron effect of a vibrant stadium will showcase the mood of the fans, with all-new sound effects combining with stunning AI systems to create a palpable match day atmosphere.

PES ID: PES 2013 set a new bar for realism, with its inclusion of the Player ID system. For the first time, players could instantly recognise a player by their faithfully recreated running and play styles. The way a player ran, moved and spread the ball about would be identical to that of their real-life counterpart, and PES 2013 featured 50 players that utilised the system.

For PES 2014, that number will be greatly expanded, with twice as many stars featuring bespoke animations and AI.

Team Play: Via the new game's innovative Combination Play users can set up a variety of different tactics in key areas of the pitch using three or more players. These players will make very different off-the-ball runs to exploit holes in the defence or midfield, using the flanks, curved runs, or overlapping play to make themselves available. These moves can be preset to key areas of the field, allowing users to exploit defensive weaknesses beforehand.

The Core: PES Productions have undertaken several years of consultation with PES and football fans to reproduce key elements of the series and implement a wide range of additional improvements.

Visually, the game will benefit from an incredible level of acuity, from the weave of the kits, through to facial movement, and a new animation process that offers slick segues from one move to the next, with no pauses or restrictions on control. Stadia will be faithful to real-life, with the entrances to the pitches recreated, crowds that move during the course of the game The new system also allows for a new light-mapping effect, adding a natural look to the proceedings. The flow of a match has also been improved, with tactical decisions made on the fly, and the removal of cut scenes after specific events.

Free kicks and penalties have also been radically changed. Control over free kicks has been expanded with decoy runs added and short passes now unrestricted. To counter, players can now move the position of their keeper for the kick, while the wall will react to the kick instinctively to block or deflect the ball.

Penalties now use a target guide that is changed according to the kicker's ability and where they intend to place the ball. The goal keeper can now opt to move ahead of the kick, sensing when the penalty taker is not particularly strong.

Further details of PES 2014's content - including all-new online elements - will follow, but the new game represents a quantum leap from what football fans have been used to.

"All the materials we're releasing are taken from current platforms and fully in-game, which is at about 70% completion. We want fans to get a true feeling of the actual product they'll be playing on the console most own this year, not some marketing dream. Our new engine and systems are dedicated to the current generation of platforms, which will continue to be dominant in the market, but are fully scalable for future versions."

Ja ne kuvat :

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Keräilen edelleen leukani osia lattialta. Mahtavaa!!!

Jos moderaattorit haluaa viestin osaksi edellistä, niin tämä käy.

Edit: Ja ediittiä pukkaa.

Aloitan sanomalla sen verran noista screeneistä, että mitä ihmettä? Kukahan Konamilla päättää noista julkaistavista asioista? Screeneistä ainoastaan Bayernin tifo aiheutti "wow!" -efektin. Muut kuvat?! Jotain vikaa niissä vaan on. Eivät tee ollenkaan oikeutta pelille. Eivät ole koskaan tehneet. Bhattikin sanoi, että odottaa jahka näette liikkuvaa pelikuvaa. Sitä odotan, kovasti.

Sitten varsinaiseen pressiin. Ai että, kun kuulostaa hyvältä, paperilla. Jolloin palataan taas siiheen "odottaa pelikuvaa" -muistutukseen. Totta. Pressistä omalle kohdalle hienoimmat uudistukset ovat ehdottomasti pelaamisen vapaus ja tunnelma. Ensikosketus ja kaksinkamppailut nousevat täysin uudelle tasolle Fox Enginen ansioista. Uusia liukutaklaus- ja kompuroimisanimaatioita, mikä tekee pallon riistämisestä äärimmäisen nautittavaa. Samoin katsojien reagointi pelin eri tilanteisiin, ja sen vaikutus joukkueesta aina yksittäiseen pelaajaan, kuulostaa vallan mainiolta. Kuinka esimerkiksi missattu pilkku tai ruma taklaus saa ottelun kulun muuttumaan täysin. Näen jo tilanteen, jossa rappaan vastustajan kultapoikaa nilkoille keltaisen arvoisesti, josta yleisö palkitsee taklaajan loppupelin kestävällä vihellyskonsertilla. Tällöin pelaajan mentaalipuoli joutuu testiin. Miten se sitten näkyy virtuaalikentällä? Mielenkiinnolla odotetaan tätä(kin).
Entistä monipuolisempi Player-ID, yes, please. Jo PES 2013:a tähtipelaajista pystyi tunnistamaan monia pelkän pallon kuljettamisen perusteella. Ronaldo, Robben, Ribery hyvinä esimerkkeinä. Samoin oma laukaisu- ja/tai syöttötyyli löytyi pelaajilta. Nyt tätä on viety jälleen askel eteenpäin mm. tuplaamalla pelaajien, joilla henkilökohtainen "Player-ID" löytyy, määrä.
Taktinen puoli tuntuu taas saaneen uudistuksia. Yksi ehdottomasti PESsin parhaista ominaisuuksista on juurikin sen taktinen puoli. Yhä useammalle joukkueelle saadaan siis myöskin se "oikea" taktiikka käyttöön. Ahnaasti nousevat laitapakit, box-to-box -pelaajat, targetit... Lista on pitkä.
Uudistetut vapaapotkut ja rankkarit. Ehdottomasti molemmista iso plussa, sillä aika "kevyitä" ovat molemmat. Varsinkin rankkarit, jotka ovat suurta kuraa olleet jo pitkään. Jos saataisiin oikeaa rankkaria läheisesti simuloiva virtuaaliversio: UEFA Champions League, kellossa 82min, mahdollisuus viedä joukkueesi johtoon finaalissa. Epäonnistuminen ja momentum siirtyy vastustajalle. Pallo maaliin ja sankarin viitta harteille. Yleisö on jakaantunut kahtia. Toinen puoli sulkee silmänsä ja on hiiren hiljaa. Toinen puoli viheltää, minkä kerkiää. Oikealle vai vasemmalle, ylös vai alas?

Eli kuten sanoin, en ole niin kovin innoissani kuvista, mutta pressi vaikuttaa huikealta. Konamin oma E3 tilaisuus siis jo torstaina, jolloin E3 traileri jysähtänee ilmoille. Sitä odotellessa...
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Kiitos tiukasta infopaketista. Hyvältä vaikuttaa paperilla ja Adamin kommentit antavat odottaa hyvää.
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Vau.

Mahtavalta kuulostaa ja näyttää. Ihmeen hiljaista hype joka puolella. Itsellä menee heittämällä menee mulla TOP1 tulevissa peleissä.
Kiinnostaisi tietää PC- version järjestelmävaatimukset. Ainakin Pes 2013 on hämmästyttävän kevyt peli (vrt. esim Fifaan). Pyörii heittämällä vanhemmissakin koneissa!
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Kyllä taitaa tämä vuosi mennä taas Pessin puolella, niin upealta kuulosti kun videota katselin esittelystä. Etenkin itseäni kiinnostaa juuri tuo kotiyleisön tuki. Ai että kun kuulosti hyvältä.
 
Vastaus: Pro Evolution Soccer 2014 [Hype]

Pääsisköhän tässä kenties pelaamaan liigaa kaverin kanssa netin välityksellä: mulla esim Newcastle ja kaverilla Spurs...tuskin? ei ainakaan tietääkseni onnistu fifa 12/13 eikä pes 13? Ellen sitten ihan pihalla ole.
Tai jos pääsis ees samalla jengillä vääntämään kautta netinvälityksellä, sekin kelpais.
 
Pääsisköhän tässä kenties pelaamaan liigaa kaverin kanssa netin välityksellä: mulla esim Newcastle ja kaverilla Spurs...tuskin? ei ainakaan tietääkseni onnistu fifa 12/13 eikä pes 13? Ellen sitten ihan pihalla ole.
Tai jos pääsis ees samalla jengillä vääntämään kautta netinvälityksellä, sekin kelpais.

Onlinesta tulee tarkemmat tiedot myöhemmin ja tätä mainitsemaasi pelimuotoja ei ainakaan aikaismmasta Pessistä löydy.

Ja tänään oli tuo Konamin Pre-E3 pressi, mikä ei oikeastaan mitään kummallista tarjonnut Pessin osalta. Ensi viikon tiistaille lupailtiin sitä varsinaista Pessin E3 traileria, jonka pitäisi olla huikea. Alla tuo pressi ja PES aiheinen paketti alkaa kohdasta 5:30.

[video=youtube;jRvnyT1R8J8]http://www.youtube.com/watch?v=jRvnyT1R8J8&desktop_uri=%2Fwatch%3Fv%3DjRvnyT1R8J8[/video]
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Pari uutta screeniä:

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Lisäksi myöhemmin on tulossa vielä tietoa pelin gameplay puolesta, kun harvat ja valitut pääsevät PESiä kokeilemaan suljettujen ovien takana:

In other news, in just a few hours, media based at E3 will get an exciting hands-on with PES 2014. And I'm happy to confirm, there is no embargo for impressions. In other words, get ready to hear the early thoughts, first opinions and opening analysis from the lucky few who will be playing PES 2014 in Los Angeles later today.

Lähde: OPE

EDIT:

Ja lisää kuvia:

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Ja tämä :eek:

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Laitetaan vielä Asim Tanvirin nopeat mietteet pelaamisen jälkeen. Myöhemmin tulossa enemmän tietoa.

"Sneaked a quick go at #PES2014 before my 3pm appointment. It's bloody good. New engine definitely noticeable. Looks great and plays well."

"Animations much improved. Difference is night and day when compared to #PES2013. Really nice pace to matches too. Realistic flow. #PES2014"

"Guys, these are just quick impressions. More after 3pm appt. Leave with this too. Ball physics great too. Curled long passes etc. #PES2014"

Ja lisää juttua. Huhuissa on 1080p, kaksi isoa liigaa lisää (Argentiina toinen) ja kahden pelaajan saman aikainen ohjaaminen (jotenkin uusittu, sillä tämähän ollut mukana edellisessä PESissä). Kaikki bongattu twitteristä ja WinningElevenBlogista.

1080p:tä huutelee jo ainakin WENB Italy.
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Ja PESin E3 traileri olkaapa hyvät:

[video=youtube;foGfXQ73jHw]http://www.youtube.com/watch?feature=player_embedded&v=foGfXQ73jHw[/video]

:eek: :D

Mikäli gameplay kiinnostaa, niin tästä linkistä löytyy. Kohdasta 1h4min alkaa PESin pelailu trailereineen. Huikean näköistä. onebelo WENB:stä poimi videolta muutamia mielenkiintoisia screenejä:

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Ensimmäisessä kuvassa kustomoitava pelikuvakulma. Erittäin paljon toivottu uudistus ja nyt jokainen saa räätälöidä itselleen sopivan kuvakulman. Toisessa kuvassa joukkueiden valinta ruutu ja paluun tekevä kuusikulma (kuvaamaan joukkueen vahvuuksia) ja kolmannessa sitten tuo uusittu erikoistilanne pelaaminen. Kierre määritetään eri tavalla kuin aiemmin ja selectiä painamalla saa nopeasti vaihdettua vaparin/kulman/rajaheiton(?) antajaa. Editoin tähän lisää infoa, mikäli jotain oleellista tippuu.

PES 2013 vs PES 2014 Neymar:

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Jälleen pesee Fifan graafisen ilmeen 100-0. Huikeaa kehitystä myös viime vuoteen!

LISÄÄ (huippusalaista) Gameplayta:

[video=youtube;gDC2OLRpFmM]http://www.youtube.com/watch?feature=player_embedded&v=gDC2OLRpFmM[/video]

Harmi kun kameramies on aika heikkotasoinen. Sama pätee pelaajiin.

Ja GAMEPLAYTA Bayern vs Bayern:

[video=youtube;9TXK1ATi5ZA]http://www.youtube.com/watch?feature=player_embedded&v=9TXK1ATi5ZA[/video]

Nopeat huomiot:

-Pelin sulavuus
-Animaatiot uudistuneet isosti
-Rajaheitoissa pelaajat eivät resetoidu, vaikka siinä pallon karatessa pieni paussi onkin.
-Pallo!!! Täysin erinäinen objekti koko ajan. Ei magneetteja.
-CPU:n pallonhallinta. Pyörittävät palloa alakerrassa ja palauttavat tiukassa paikassa maalivahdille.
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2014 [Hype]

Nostellaas ketjua. Vähän kuvia, pari previkkaa... Ei mitään ihmeempiä.

You could argue that EA Sports' FIFA series has a stranglehold on the simulation soccer game genre. The publisher locked up the FIFA license for many years to come, making it the only company with access to a number of real-life teams that other publishers such as Konami can't get its hands on.

If you care only about the number of teams that are in your sports games, then sure, FIFA is king. Until I played Pro Evolution Soccer 2014 at E3, I was still convinced that I am a "FIFA guy." That might be changing, now that Konami has introduced the Fox Engine to the series, which is being used to generate facial textures and animations in a more lifelike manner.

Sports game developers traditionally don't have the resources to commit to rendering lifelike emotion for in-game athlete's faces. In the case of games such as FIFA or Madden, expressions on athletes waver between lifeless and lifeless-with-an-open-mouth. Truly, one of the biggest tangible ways to convey the excitement of scoring goals or making crucial mistakes lies in generating that emotion through the athletes that players interact with, not unlike viewing sports broadcasts in real life.
Pro Evolution Soccer 2014 (E3 2013)

In my time with Pro Evo 2014 at E3, I managed to cross a ball into the box and finish the play off with a beautifully executed header to score a goal. I was rewarded with a morale-boosting moment where my team collectively showed more passion on their faces than I've seen in a soccer game before, even if a few faces were only marginally different than in the past. Likewise, after mistakenly tripping a player and yielding a penalty kick to the other team, my defender scowled at the referee for his decision to reward him with a yellow card. He displayed a noticeable glare that forced me to pause and consider how ludicrous it was that a sports game on Xbox 360 hasn't offered visible individual emotion on that level before.

Sure, my Pro Evo 2014 demo had other bells and whistles. The ball physics were more refined, yet appropriately unpredictable. A clear developmental focus on physical contact between opponents strengthened the one-on-one struggles you'd see on the field, where the ball might randomly bounce away while two players with locked arms tussle. The on-field play wasn't perfect, as one pass was called offsides because the game targeted a player downfield when two teammates waited in between, but general on-field play is better than ever. While these are all great improvements, they're also exactly what we've come to expect from annual sports games.

Delivering more emotive faces through the use of tech such as the Fox Engine isn't something other developers have spent nearly enough time on. It jumped out as the secret ingredient in pushing the genre forward in a different way that brings us closer to our love for the sport of soccer. This might all be aided by the returning PES ID feature, in which Konami has faithfully recreated 100 (up from 50) different individual athlete's faces and movements in the game. Still, it's the Fox Engine that might set Pro Evolution Soccer 2014 apart from FIFA, not a lack of playable clubs.

Lähde: Joystiq

Ja niitä kuvia:

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