Suppression (64 Players)
Suppression missions are a PMC exercise. The objective of these missions is to maximize casualties on the opposing force. While Suppression missions don’t impact the Shadow War, they are a great way to practice your skills and earn experience.
Gameplay Flow
Suppression uses two colored scorebars, with your team represented in blue and the opposing team represented in red.
As players eliminate the opposition, they deplete the scorebar for that team. When a scorebar is empty, the associated team will lose.
Sabotage (64 Players)
In war, information is the highest currency. Cripple the enemy by stealing valuable intelligence or defending your secrets.
Sabotage missions are the simplest game types in the Shadow War. The objective of the mission is for attackers to secure a pair of satellite uplinks. Once both are simultaneously held, a final objective will be activated which attackers must then demolish.
Rules
1 platoon per side
4 squads per platoon
No forward spawns
No vehicles
4 squad leaders only (no platoon or company leaders)
No command abilities/strikes
Gameplay Flow
Sabotage missions contain two phases, which must be completed by the attackers before time expires.
Phase one is a secure and hold, fighting to secure the uplinks.
Phase two is a demolition objective, activated when attackers secure both uplinks, unlocking the data center. When active, attackers must plant and detonate an explosive while defenders battle to keep the area clear.
Acquisition (128 Players)
Weapons, ammunition, fuel... the keys to war. In Acquisition missions, 128 players vie for control of these valuable assets by commandeering or defending supplies contained in cargo vehicles.
Acquisition missions involve two platoons of attackers trying to steal prototype transports. Defenders must stop them, destroying escaping transports if necessary. Should any 2 vehicles escape, regardless of which platoon takes them, the attackers are victorious.
Rules
2 platoons per side
8 squads per side (4 squads per platoon)
8 squad and 2 platoon leaders allowed per side
Tactical command abilities allowed
Forward spawns used
Gameplay Flow
In Acquisition, both teams are fighting for ownership of prototype vehicles. Attackers must capture the vehicles before time expires.
Vehicles start in protective containers. If attackers secure a container the vehicle will be accessible.
Attackers must then drive the vehicle to the extraction zone, while defenders attempt to destroy the vehicle before it is extracted.
Domination (256 Players)
Control of the field of battle is the ultimate goal of a large fighting force, and Domination missions are won by mastering the battlefield.
Domination missions require attackers to destroy the defender’s fuel facilities. Attackers must secure 2 subsequent pairs of burn off and cooling towers, blowing one pair to activate the next. When all towers are blown, securing and holding the final control panels causes progressive damage to the facility.
Rules
4 platoons per side
16 squads per side (4 squads per platoon)
16 Squad, 4 platoon and 1 company leaders allowed per side
Tactical and strategic command abilities allowed
Forward spawns used
Gameplay Flow
Domination missions are the most complex, with 3 phases of combat.
Phase 1 of combat has attackers and defenders fighting for control of burn off towers.
Phase 2 becomes active when attackers secure both burn off towers. Attackers and defenders now fight for control of two cooling towers.
The final objectives in phase 3 unlock when attackers have secured the cooling towers. These steps must be taken in each platoon to open their respective final objectives.
a. The final objectives can be secured by both teams. While secured by attackers, the DAMAGE bar will fill at a rate determined by the number of final objectives being held. If the bar fills before time expires, Attackers win.
Suppression missions are a PMC exercise. The objective of these missions is to maximize casualties on the opposing force. While Suppression missions don’t impact the Shadow War, they are a great way to practice your skills and earn experience.
Gameplay Flow
Suppression uses two colored scorebars, with your team represented in blue and the opposing team represented in red.
As players eliminate the opposition, they deplete the scorebar for that team. When a scorebar is empty, the associated team will lose.
Sabotage (64 Players)
In war, information is the highest currency. Cripple the enemy by stealing valuable intelligence or defending your secrets.
Sabotage missions are the simplest game types in the Shadow War. The objective of the mission is for attackers to secure a pair of satellite uplinks. Once both are simultaneously held, a final objective will be activated which attackers must then demolish.
Rules
1 platoon per side
4 squads per platoon
No forward spawns
No vehicles
4 squad leaders only (no platoon or company leaders)
No command abilities/strikes
Gameplay Flow
Sabotage missions contain two phases, which must be completed by the attackers before time expires.
Phase one is a secure and hold, fighting to secure the uplinks.
Phase two is a demolition objective, activated when attackers secure both uplinks, unlocking the data center. When active, attackers must plant and detonate an explosive while defenders battle to keep the area clear.
Acquisition (128 Players)
Weapons, ammunition, fuel... the keys to war. In Acquisition missions, 128 players vie for control of these valuable assets by commandeering or defending supplies contained in cargo vehicles.
Acquisition missions involve two platoons of attackers trying to steal prototype transports. Defenders must stop them, destroying escaping transports if necessary. Should any 2 vehicles escape, regardless of which platoon takes them, the attackers are victorious.
Rules
2 platoons per side
8 squads per side (4 squads per platoon)
8 squad and 2 platoon leaders allowed per side
Tactical command abilities allowed
Forward spawns used
Gameplay Flow
In Acquisition, both teams are fighting for ownership of prototype vehicles. Attackers must capture the vehicles before time expires.
Vehicles start in protective containers. If attackers secure a container the vehicle will be accessible.
Attackers must then drive the vehicle to the extraction zone, while defenders attempt to destroy the vehicle before it is extracted.
Domination (256 Players)
Control of the field of battle is the ultimate goal of a large fighting force, and Domination missions are won by mastering the battlefield.
Domination missions require attackers to destroy the defender’s fuel facilities. Attackers must secure 2 subsequent pairs of burn off and cooling towers, blowing one pair to activate the next. When all towers are blown, securing and holding the final control panels causes progressive damage to the facility.
Rules
4 platoons per side
16 squads per side (4 squads per platoon)
16 Squad, 4 platoon and 1 company leaders allowed per side
Tactical and strategic command abilities allowed
Forward spawns used
Gameplay Flow
Domination missions are the most complex, with 3 phases of combat.
Phase 1 of combat has attackers and defenders fighting for control of burn off towers.
Phase 2 becomes active when attackers secure both burn off towers. Attackers and defenders now fight for control of two cooling towers.
The final objectives in phase 3 unlock when attackers have secured the cooling towers. These steps must be taken in each platoon to open their respective final objectives.
a. The final objectives can be secured by both teams. While secured by attackers, the DAMAGE bar will fill at a rate determined by the number of final objectives being held. If the bar fills before time expires, Attackers win.