Barracks: Unlocking Skills and Items
Newly created characters start off with a limited number of weapons, attachments, and gear items available to them.
With each new level, you are awarded a skill point which enables you to unlock various items and skills in the Barracks area of the Main Menu.
Skills take 1 - 3 points to unlock, depending on their impact on gameplay (bigger & better stuff costs more).
You must buy 2 points worth of skills or items to unlock the next tier. For example, in order to unlock Tier 2, you must spend 2 skill points in Tier 1.
Note - We may change where skills and items appear in the skill trees and their point cost throughout beta.
Skill Categories
Athleticism
This category affects base damage resistance and other physical attributes of a character.
· Tier 1
o Impact Damage Resistance – reduces the amount of damage taken from falling and vehicle collisions
o Improved Shot Detection – increases the range at which you detect enemy fire
o Improved Sprint Recovery – recovers stamina faster after sprinting
· Tier 2
o Advanced Paratrooper – gives you more control of your parachute when dropping into a mission area
o Improved Stealth – reduces the range that enemies can detect you based on sound and masks you from motion sensors even while running
o Increased Endurance – increases the time you can sprint
· Tier 3
o Chemical Damage Resistance – reduces the amount of damage taken from chemical weapons, like gas grenades
o Explosives Resistance – reduces the amount of damage taken from explosions (grenades, mines, rockets, etc.)
· Tier 4
o Increased Health – gives you 20% more health
Close Quarters
The Close Quarters category unlocks items and skills related to shotguns and submachine guns.
· Tier 1
o Close Quarters: Reload Speed – increases the rate at which you reload your shotgun and SMG
o SMG – unlocks the submachine gun
· Tier 2
o Close Quarters: Improved Stability – reduces the amount of recoil when firing shotguns
o Close Quarters: Reflex Sight – unlocks the reflex site attachment for both shotguns and SMG’s
· Tier 3
o Close Quarters: Shotgun – unlocks the pump-action shotgun
o Shotgun: Foregrip – unlocks the foregrip attachment used on shotguns
· Tier 4
o SMG: Suppressor – unlocks the suppressor attachment for SMG’s
Electronics
This category unlocks electronics-based gear items. See the Gear section earlier in this guide for gear descriptions.
· Tier 1
o Gear: Acoustic Locator – unlocks the acoustic locator gear item
· Tier 2
o Gear: Explosives Detector – unlocks the explosives detector gear item
· Tier 3
o Gear: Sensor Jammer – unlocks the sensor jammer gear item
· Tier 4
o Gear: Motion Sensor - unlocks the motion sensor gear item
Marksman
The Marksman category unlocks items and skills related to sniper rifles.
· Tier 1
o Sniper: 4X Optical Sight – unlocks the 4X optical sight for the light sniper rifle (only)
o Sniper: Reload Speed – increases the rate you reload all sniper rifles
o Sniper: Foregrip – unlocks the foregrip attachment for the light sniper rifle (only)
· Tier 2
o Sniper Rifle – unlocks the medium sniper rifle
o Sniper: Bipod – unlocks the bipod attachment
· Tier 3
o Sniper: High Power Scope – unlocks the high power scope
o Sniper: Steady Aim – reduces barrel wander while looking through a scope
· Tier 4
o Improved Sniper Rifle – unlocks the large sniper rifle
o Sniper: Suppressor – unlocks the suppressor attachment used on light and medium sniper rifles (but not large sniper rifles)
· Tier 5
o Sniper: Variable Power Scope – unlocks the variable power scope
Heavy
This category unlocks items and skills related to machine guns and rocket launchers.
· Tier 1
o Machine Gun: Reload Speed – reduces the time it takes to reload machine guns
o Machine Gun: Bipod – unlocks the bipod attachment for machine guns
o Machine Gun: Reflex Site – unlocks the reflex site for light machine guns
· Tier 2
o Rocket Launcher: Reload Speed – reduces the amount of time it takes to reload rocket launchers
o Guided Rocket Launcher – unlocks the guided rocket launcher
o Machine Gun: Foregrip – unlocks the foregrip attachment for machine guns
· Tier 3
o Machine Gun: Improved Stability – reduces the amount of recoil when firing machine guns
o Medium Machine Gun – unlocks the medium machine gun
Explosives
The explosives category unlocks items and skills related to explosives. See the Gear section earlier in this guide for gear descriptions
· Tier 1
o Mine: Anti-personnel Mine – unlocks anti-personnel mines
o Advanced Grenades – increases the range you can throw grenades
· Tier 2
o Mine: Anti-tank Mine – unlocks anti-tank mines
o Advanced Explosives – reduces the time it takes to plant charges at objectives as well as disarm enemy charges
· Tier 3 o Poison Gas Grenade – unlocks the poison gas grenades
Support
This category unlocks items and skills related to healing teammates and repairing team assets. See the Gear section earlier in this guide for gear descriptions.
· Tier 1
o Gear: Medical Kit Mk I – unlocks the medical kit gear item
o Improved Repairing – increases the rate at which you repair vehicles and destroyed mission assets
· Tier 2
o Gear: Medical Kit Mk II – unlocks an advanced version of the medkit that can revive incapacitated teammates
o Gear: Medical Kit Mk III – unlocks an advanced version of the medkit that heals more damage and does it quicker
· Tier 3 o Gear: Medical Kit Mk IV – unlocks an advanced version of the medkit that can instantly revive incapacitated teammates to full health
-Note that the abilities of ALL unlocked Medical Kits are included in the Medical Kit you take into the field. You do not have to choose between the skills/items unlocked.
Supply Points
Low on ammo? Taken some damage and don’t have a medkit? No problem – just head to the nearest supply point!
Identify supply points on your mini-map or CNI by its unique icon – a blue & white hexagon. To help them stand out, the supply point crate models flash and glitter (showing just how magical they are!).
To use a supply point, move up to within arm’s reach of one and hold down the O button when the action icon appears at the bottom of your screen.
You’ll see your health increase over time and a reload bar will appear to show the progress of your reloading. All weapons and equipment that use ammo are reloaded at the same time.
Be careful – supply points are popular hunting grounds for snipers (and worse)!
Bunkers
Bunkers are forward emplacements used by the defending team to repel or slow down the initial attacker push in 128 & 256-player games. Defending players will often start out the game spawning into a bunker assigned to their squad.
All players spawning into a bunker will be in the main bunker area, where they can move the camera around with the right analog stick.
Pressing the O button at any time will exit the bunker at the exit location (you’ll see a transparent blue column showing this location while still inside the bunker).
Pressing the TRIANGLE button cycles between the main bunker area and the bunker’s turret. You can only get into the turret if it’s operational (i.e. not blown up) and there’s no one else in it.
While controlling the turret, use the right analog stick to aim the turret weapons, R1 to fire the mini-gun (there’s a short "spin up" time before bullets come out) and R2 to fire the un-guided anti-vehicle rockets. Rockets fired by the bunker turret are self-stabilized and fly in a straight line at the target.
Bunkers are a boon for defenders not just for the forward spawn ability and firepower, but because they also heal and resupply any defending team player that enters them.
Attackers can blow up a bunker by placing a charge on the power generator at the rear of the bunker (like supply points, they flash and glitter). Just run up to the generator and hold in O until the charge is planted (you’ll see a bar fill showing your progress). Watch your back – you’re helpless while you place that charge!
Defenders can disarm a placed bomb before it detonates by moving to it and holding in the O button until the bar fills. It is advised to shoot the annoying SOB who placed the charge before trying to disarm it.
If a bunker is destroyed, defenders with repair kits can repair it back to functionality by equipping the repair kit, then holding in the FIRE button while within arm’s reach of any point of the destroyed bunker. A progress bar shows how much you’ve repaired and how much is left to do.
Attackers can also try to blow up the turret on top of the bunker. While heavy sniper rifles and machineguns will eventually do enough damage to kill a turret, rockets are usually the best way to do it. (Rockets doing low damage in the beta is a known issue and is being investigated.)
Destroyed turrets can be repaired by defenders by climbing up the ladders, equipping the repair kit, and holding in the FIRE button while within arm’s reach of the destroyed turret. Repairing a destroyed bunker automatically repairs the turret too.
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1 Re: Newbies Guide for MAG (New players please read)Options
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24-09-2009 09:55 PM
AA Batteries
The AA batteries are battlefield assets that belong to the defending team. While operational, they shoot down any attempt to reinforce from the air as well as shoot down any incoming attacker air strikes or attacker UAV sensor requests.
To enable air strikes and forward spawns (parachutes and helicopter insertions), attackers must blow up the defender’s AA battery.
Find the AA battery by following its icon – a missile with wiggly marks around it. For attackers, this icon is red, for defenders it’s blue.
To blow up the AA battery, get close to the generator on the back and hold in the O button while the bar fills up. Once that’s done – get a safe distance away and try to keep the enemy from disarming your bomb before it explodes.
Defenders can disarm the bomb before it explodes by moving up to the location and holding in the O button until the disarm bar fills.
If the bomb has already destroyed the AA battery, defenders with repair kits can repair it back to life. See the repair kit description near the beginning of the guide.
Squad leaders can call in air strikes by holding in the left d-pad, selecting the type of strike with the L2 and R2 buttons, and selecting the target area by pointing at it and pressing the R1 button.
Sensors
The defending team also has a sensor array that allows their leaders to scan the battlefield, showing the position of attackers.
The sensor array icon looks like a satellite dish. The icon is red for attackers and blue for defenders.
To blow up the sensor array, get close to the generator on the back and hold in the O button while the bar fills up. Once that’s done – get a safe distance away and try to keep the enemy from disarming your bomb before it explodes.
Defenders can disarm the bomb before it explodes by moving up to the location and holding in the O button until the disarm bar fills.
If the bomb has already destroyed the sensor array, defenders with repair kits can repair it back to life. See the repair kit description near the beginning of the guide.
Mortars
Attackers have air strikes and defenders have the mortar. If the attacking team is able to destroy the defending team’s mortar, the defending team will be unable to call in mortar strikes on the enemy.
You can find the location of the mortar on the CNI – press the Select button on the controller and look for the icon that looks like a silhouette of a mortar. It also appears on your mini-map if you’re close enough.
Just like an AA battery, get near the mortar’s generator and plant the bomb by holding in the O button until the bar fills.
Also like the AA battery, defenders can defuse the bomb and repair the destroyed mortar asset with repair kits.
Squad leaders can call in mortar barrages by holding in the left d-pad, selecting which type of barrage to fire with the L2 and R2 buttons, and selecting the target area by pointing at it and pressing the R1 button.
Gates
Attackers can really open the flow of the battlefield by destroying the defending team’s gates located at strategic points on the map. Destroying a gate allows not only characters but vehicles to pass through, which can turn the tide of battle.
Just like bombing any other asset, move up to the gate and hold in the O button until the bar fills, then clear the area and wait till it explodes.
Defenders can disarm the bomb by moving to the gate and holding in the O button until the disarm bar fills.
Destroyed gates can be repaired back into existence with a repair kit.
Newly created characters start off with a limited number of weapons, attachments, and gear items available to them.
With each new level, you are awarded a skill point which enables you to unlock various items and skills in the Barracks area of the Main Menu.
Skills take 1 - 3 points to unlock, depending on their impact on gameplay (bigger & better stuff costs more).
You must buy 2 points worth of skills or items to unlock the next tier. For example, in order to unlock Tier 2, you must spend 2 skill points in Tier 1.
Note - We may change where skills and items appear in the skill trees and their point cost throughout beta.
Skill Categories
Athleticism
This category affects base damage resistance and other physical attributes of a character.
· Tier 1
o Impact Damage Resistance – reduces the amount of damage taken from falling and vehicle collisions
o Improved Shot Detection – increases the range at which you detect enemy fire
o Improved Sprint Recovery – recovers stamina faster after sprinting
· Tier 2
o Advanced Paratrooper – gives you more control of your parachute when dropping into a mission area
o Improved Stealth – reduces the range that enemies can detect you based on sound and masks you from motion sensors even while running
o Increased Endurance – increases the time you can sprint
· Tier 3
o Chemical Damage Resistance – reduces the amount of damage taken from chemical weapons, like gas grenades
o Explosives Resistance – reduces the amount of damage taken from explosions (grenades, mines, rockets, etc.)
· Tier 4
o Increased Health – gives you 20% more health
Close Quarters
The Close Quarters category unlocks items and skills related to shotguns and submachine guns.
· Tier 1
o Close Quarters: Reload Speed – increases the rate at which you reload your shotgun and SMG
o SMG – unlocks the submachine gun
· Tier 2
o Close Quarters: Improved Stability – reduces the amount of recoil when firing shotguns
o Close Quarters: Reflex Sight – unlocks the reflex site attachment for both shotguns and SMG’s
· Tier 3
o Close Quarters: Shotgun – unlocks the pump-action shotgun
o Shotgun: Foregrip – unlocks the foregrip attachment used on shotguns
· Tier 4
o SMG: Suppressor – unlocks the suppressor attachment for SMG’s
Electronics
This category unlocks electronics-based gear items. See the Gear section earlier in this guide for gear descriptions.
· Tier 1
o Gear: Acoustic Locator – unlocks the acoustic locator gear item
· Tier 2
o Gear: Explosives Detector – unlocks the explosives detector gear item
· Tier 3
o Gear: Sensor Jammer – unlocks the sensor jammer gear item
· Tier 4
o Gear: Motion Sensor - unlocks the motion sensor gear item
Marksman
The Marksman category unlocks items and skills related to sniper rifles.
· Tier 1
o Sniper: 4X Optical Sight – unlocks the 4X optical sight for the light sniper rifle (only)
o Sniper: Reload Speed – increases the rate you reload all sniper rifles
o Sniper: Foregrip – unlocks the foregrip attachment for the light sniper rifle (only)
· Tier 2
o Sniper Rifle – unlocks the medium sniper rifle
o Sniper: Bipod – unlocks the bipod attachment
· Tier 3
o Sniper: High Power Scope – unlocks the high power scope
o Sniper: Steady Aim – reduces barrel wander while looking through a scope
· Tier 4
o Improved Sniper Rifle – unlocks the large sniper rifle
o Sniper: Suppressor – unlocks the suppressor attachment used on light and medium sniper rifles (but not large sniper rifles)
· Tier 5
o Sniper: Variable Power Scope – unlocks the variable power scope
Heavy
This category unlocks items and skills related to machine guns and rocket launchers.
· Tier 1
o Machine Gun: Reload Speed – reduces the time it takes to reload machine guns
o Machine Gun: Bipod – unlocks the bipod attachment for machine guns
o Machine Gun: Reflex Site – unlocks the reflex site for light machine guns
· Tier 2
o Rocket Launcher: Reload Speed – reduces the amount of time it takes to reload rocket launchers
o Guided Rocket Launcher – unlocks the guided rocket launcher
o Machine Gun: Foregrip – unlocks the foregrip attachment for machine guns
· Tier 3
o Machine Gun: Improved Stability – reduces the amount of recoil when firing machine guns
o Medium Machine Gun – unlocks the medium machine gun
Explosives
The explosives category unlocks items and skills related to explosives. See the Gear section earlier in this guide for gear descriptions
· Tier 1
o Mine: Anti-personnel Mine – unlocks anti-personnel mines
o Advanced Grenades – increases the range you can throw grenades
· Tier 2
o Mine: Anti-tank Mine – unlocks anti-tank mines
o Advanced Explosives – reduces the time it takes to plant charges at objectives as well as disarm enemy charges
· Tier 3 o Poison Gas Grenade – unlocks the poison gas grenades
Support
This category unlocks items and skills related to healing teammates and repairing team assets. See the Gear section earlier in this guide for gear descriptions.
· Tier 1
o Gear: Medical Kit Mk I – unlocks the medical kit gear item
o Improved Repairing – increases the rate at which you repair vehicles and destroyed mission assets
· Tier 2
o Gear: Medical Kit Mk II – unlocks an advanced version of the medkit that can revive incapacitated teammates
o Gear: Medical Kit Mk III – unlocks an advanced version of the medkit that heals more damage and does it quicker
· Tier 3 o Gear: Medical Kit Mk IV – unlocks an advanced version of the medkit that can instantly revive incapacitated teammates to full health
-Note that the abilities of ALL unlocked Medical Kits are included in the Medical Kit you take into the field. You do not have to choose between the skills/items unlocked.
Supply Points
Low on ammo? Taken some damage and don’t have a medkit? No problem – just head to the nearest supply point!
Identify supply points on your mini-map or CNI by its unique icon – a blue & white hexagon. To help them stand out, the supply point crate models flash and glitter (showing just how magical they are!).
To use a supply point, move up to within arm’s reach of one and hold down the O button when the action icon appears at the bottom of your screen.
You’ll see your health increase over time and a reload bar will appear to show the progress of your reloading. All weapons and equipment that use ammo are reloaded at the same time.
Be careful – supply points are popular hunting grounds for snipers (and worse)!
Bunkers
Bunkers are forward emplacements used by the defending team to repel or slow down the initial attacker push in 128 & 256-player games. Defending players will often start out the game spawning into a bunker assigned to their squad.
All players spawning into a bunker will be in the main bunker area, where they can move the camera around with the right analog stick.
Pressing the O button at any time will exit the bunker at the exit location (you’ll see a transparent blue column showing this location while still inside the bunker).
Pressing the TRIANGLE button cycles between the main bunker area and the bunker’s turret. You can only get into the turret if it’s operational (i.e. not blown up) and there’s no one else in it.
While controlling the turret, use the right analog stick to aim the turret weapons, R1 to fire the mini-gun (there’s a short "spin up" time before bullets come out) and R2 to fire the un-guided anti-vehicle rockets. Rockets fired by the bunker turret are self-stabilized and fly in a straight line at the target.
Bunkers are a boon for defenders not just for the forward spawn ability and firepower, but because they also heal and resupply any defending team player that enters them.
Attackers can blow up a bunker by placing a charge on the power generator at the rear of the bunker (like supply points, they flash and glitter). Just run up to the generator and hold in O until the charge is planted (you’ll see a bar fill showing your progress). Watch your back – you’re helpless while you place that charge!
Defenders can disarm a placed bomb before it detonates by moving to it and holding in the O button until the bar fills. It is advised to shoot the annoying SOB who placed the charge before trying to disarm it.
If a bunker is destroyed, defenders with repair kits can repair it back to functionality by equipping the repair kit, then holding in the FIRE button while within arm’s reach of any point of the destroyed bunker. A progress bar shows how much you’ve repaired and how much is left to do.
Attackers can also try to blow up the turret on top of the bunker. While heavy sniper rifles and machineguns will eventually do enough damage to kill a turret, rockets are usually the best way to do it. (Rockets doing low damage in the beta is a known issue and is being investigated.)
Destroyed turrets can be repaired by defenders by climbing up the ladders, equipping the repair kit, and holding in the FIRE button while within arm’s reach of the destroyed turret. Repairing a destroyed bunker automatically repairs the turret too.
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Posts: 38
Registered: 18-09-2009
1 Re: Newbies Guide for MAG (New players please read)Options
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24-09-2009 09:55 PM
AA Batteries
The AA batteries are battlefield assets that belong to the defending team. While operational, they shoot down any attempt to reinforce from the air as well as shoot down any incoming attacker air strikes or attacker UAV sensor requests.
To enable air strikes and forward spawns (parachutes and helicopter insertions), attackers must blow up the defender’s AA battery.
Find the AA battery by following its icon – a missile with wiggly marks around it. For attackers, this icon is red, for defenders it’s blue.
To blow up the AA battery, get close to the generator on the back and hold in the O button while the bar fills up. Once that’s done – get a safe distance away and try to keep the enemy from disarming your bomb before it explodes.
Defenders can disarm the bomb before it explodes by moving up to the location and holding in the O button until the disarm bar fills.
If the bomb has already destroyed the AA battery, defenders with repair kits can repair it back to life. See the repair kit description near the beginning of the guide.
Squad leaders can call in air strikes by holding in the left d-pad, selecting the type of strike with the L2 and R2 buttons, and selecting the target area by pointing at it and pressing the R1 button.
Sensors
The defending team also has a sensor array that allows their leaders to scan the battlefield, showing the position of attackers.
The sensor array icon looks like a satellite dish. The icon is red for attackers and blue for defenders.
To blow up the sensor array, get close to the generator on the back and hold in the O button while the bar fills up. Once that’s done – get a safe distance away and try to keep the enemy from disarming your bomb before it explodes.
Defenders can disarm the bomb before it explodes by moving up to the location and holding in the O button until the disarm bar fills.
If the bomb has already destroyed the sensor array, defenders with repair kits can repair it back to life. See the repair kit description near the beginning of the guide.
Mortars
Attackers have air strikes and defenders have the mortar. If the attacking team is able to destroy the defending team’s mortar, the defending team will be unable to call in mortar strikes on the enemy.
You can find the location of the mortar on the CNI – press the Select button on the controller and look for the icon that looks like a silhouette of a mortar. It also appears on your mini-map if you’re close enough.
Just like an AA battery, get near the mortar’s generator and plant the bomb by holding in the O button until the bar fills.
Also like the AA battery, defenders can defuse the bomb and repair the destroyed mortar asset with repair kits.
Squad leaders can call in mortar barrages by holding in the left d-pad, selecting which type of barrage to fire with the L2 and R2 buttons, and selecting the target area by pointing at it and pressing the R1 button.
Gates
Attackers can really open the flow of the battlefield by destroying the defending team’s gates located at strategic points on the map. Destroying a gate allows not only characters but vehicles to pass through, which can turn the tide of battle.
Just like bombing any other asset, move up to the gate and hold in the O button until the bar fills, then clear the area and wait till it explodes.
Defenders can disarm the bomb by moving to the gate and holding in the O button until the disarm bar fills.
Destroyed gates can be repaired back into existence with a repair kit.
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