Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Suapas nährä....Ted Price (Insomniac): To answer your question, I don’t think we feel any additional pressure simply because Resistance: Fall of Man is a launch title.
Oliver sanoi:Suttuisia kuvia, mutta näkyypähän vähän niitä Chimeran (maapallolle hyökännyt muukalaisrotu) muokkaamia maisemia.
Toisaalta, jos ottaa huomioon, mitä kaikkea toimintaa tämä porukka jaksoi keksiä Ratchet & Clankeihin, niin eiköhän niitä oivalluksiakin muutama löydy.Paavi sanoi:joskin toiminta vaikuttaa muutamaan kertaan nähdyltä.
Insomniacin tavaramerkki eli "vekkulit" aseet ovat siis mukana.Schneider offered some distinguishing stats. Thanks to high-res graphics and orchestral music, the game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 and playing one-half of a VHS vs. Betamax format war erupting between tech companies throughout the year.
"We're going to fit more on a Blu-Ray disc than you could on an HD DVD," he said, referring to the competing format, which in its most basic discs can't hold more than 15 GB. More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.
Next came a level from halfway into the game. A deep crater in a rustic English town makes a foundation for the elaborate metal alien node. An alien of Incredible Hulk proportions and armed with a massive flame-spitting gun prowled the crater floor. The game is gritty and grim.
Asked if anything in this bleak, gray, brown and yellow war shooter could claim inspiration from the bright, green, blue and silver "Ratchet and Clank" games, Schneider had a ready answer. " 'Ratchet and Clank' stood out because of the weapons," he said. "We've brought the same kind of design sensibility [to 'Resistance']."
Talk of "Ratchet" weapons conjures memories of guns that spat exploding bowling balls, including one that spawned small black holes and a cannon that turned enemies into sheep. "Resistance" guns are designed to be fired with more of a grimace. The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.
The "sapper" shoots goo. Fired on walls, it drips down onto enemies, sapping their life energy, naturally. This armament, Schneider said, couldn't be done last-gen. He pointed to the sapper's goo, including the "level of interaction between the globules from a physics standpoint."
He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" which is like a sea urchin radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.
Then they fired another, this time without the slowdown, and that complexity re-emerged quicker than two finger-snaps. No, that couldn't be done on a PS2, they said. Not like that.
Gore sanoi:Tulis nyt syyskuun loppu nopeasti, niin pääsee ottamaan tyypit