Dubious Honors: Most Disappointing Game on GameCube
At GameSpot, we believe that each game must be considered on its own terms. When we evaluate a game, we set aside any preconceived notions about what that game is supposed to be or how good it should have been, and we review the game on its merits. However, sometimes it's impossible not to approach a particular game with a certain set of expectations; some games have such ambitious concepts or such good predecessors that you can't help but wonder whether they could have turned out differently. The following GameCube game disappointed us most of all this year:
Super Mario Sunshine
Publisher: Nintendo
Developer: Nintendo
It seems almost ludicrous that a game could score a great score of 8.0 on GameSpot's admittedly tough rating scale and still be considered a disappointment, and yet the standard that past Mario games have set is so high that anything less than a revolutionary step for the series can be considered a letdown. Consider the history of Mario: Super Mario Bros. defined what it meant to be a 2D platformer, Super Mario World expanded and redefined the 2D platformer, then Super Mario 64 made the most profound leap, flawlessly translating the 2D platformer into a 3D world. Sure, Capcom vs. SNK 2 EO's overly simplified fighting system outraged and disappointed 2D fighter fans, but the disappointment Sunshine yielded to discriminating fans of the Mario series was on a much grander scale. After six long years since Super Mario 64 came out, the best Nintendo could come up with in that time was some slightly bigger environments and a backpack-mounted water cannon? It may still be a great game, but all of GameSpot's editors agree that Super Mario Sunshine just doesn't live up to its revolutionary history, which is why it gains the dubious distinction of being the most disappointing GameCube game of 2002.
Lisaa valinnoista: http://gamespot.com/gamespot/features/all/bestof2002/gc1.html
At GameSpot, we believe that each game must be considered on its own terms. When we evaluate a game, we set aside any preconceived notions about what that game is supposed to be or how good it should have been, and we review the game on its merits. However, sometimes it's impossible not to approach a particular game with a certain set of expectations; some games have such ambitious concepts or such good predecessors that you can't help but wonder whether they could have turned out differently. The following GameCube game disappointed us most of all this year:
Super Mario Sunshine
Publisher: Nintendo
Developer: Nintendo
It seems almost ludicrous that a game could score a great score of 8.0 on GameSpot's admittedly tough rating scale and still be considered a disappointment, and yet the standard that past Mario games have set is so high that anything less than a revolutionary step for the series can be considered a letdown. Consider the history of Mario: Super Mario Bros. defined what it meant to be a 2D platformer, Super Mario World expanded and redefined the 2D platformer, then Super Mario 64 made the most profound leap, flawlessly translating the 2D platformer into a 3D world. Sure, Capcom vs. SNK 2 EO's overly simplified fighting system outraged and disappointed 2D fighter fans, but the disappointment Sunshine yielded to discriminating fans of the Mario series was on a much grander scale. After six long years since Super Mario 64 came out, the best Nintendo could come up with in that time was some slightly bigger environments and a backpack-mounted water cannon? It may still be a great game, but all of GameSpot's editors agree that Super Mario Sunshine just doesn't live up to its revolutionary history, which is why it gains the dubious distinction of being the most disappointing GameCube game of 2002.
Lisaa valinnoista: http://gamespot.com/gamespot/features/all/bestof2002/gc1.html