Eli tämähän on julkaisupeli, jonka pitäisi pyöriä 1080p-resoluutiolla.
Kehittäjän blogia: http://blogs.ign.com/Untold-Legends/
Kehittäjän blogia: http://blogs.ign.com/Untold-Legends/
http://darkkingdom.station.sony.com/And on the programming front, we’re really beginning to realize just how powerful the PS3 SPU’s are. The latest element that we’ve moved from the PPU (main processor) to an SPU has been our flora system, which is what generates all of the grass, schrubs, and other ground cover. By doing so, we essentially made our flora *free* (the asterisk denotes a programmer assaulting me after reading this), from a processing standpoint. Other things that will me moved to SPU in the near future are particles (spells and such), audio, and our animation system.
The raw graphics power of the machine is pretty amazing, but the one thing, or I should say things, that has quite a few of us excited is the exploitation of the SPU’s. It is pretty amazing what can be off loaded to the SPU’s...
...With the increased memory of the new PS3 hardware, we are enabled to have a much higher texel density which in turn makes running in the hi-definition modes look fantastic. It sort of makes me laugh that games like Dark Kingdom, will be a big reason that people will buy hi-definition TVs.