Nimi: The Ascent
Kehittäjä: Neon Giant
Julkaisija: Curve digital
Alustat: Xbox, PC
Lajityyppi: Action RPG
Julkaisu: 29.7.2021 (Game Pass, Microsoft Store & Steam)
Kotisivut: https://www.curve-digital.com/en-us/games/featured/156/the-ascent/
Twitter: KonsoliFIN Pelisivu:
The Ascent is a solo and co-op action RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Launching on Xbox Series X|S and Xbox One consoles, and PC in 2021.
En löytänyt pelistä omaa ketjua, joten avataanpa pelille moinen, kun pitkästä aikaa Game Passiin tulee jotain itseäkin kiinnostavaa tarjontaa. Ao. hands on -videon perusteella vahvat Alienation vibat paistaa pelistä läpi. Cyberpunk-miljöö on myös komeaa katsottavaa ja gameplayn osaltakin on tullut uudistusta genreen mm. pääosumien muodossa.
Traileri:
Developer Q&A:
Windows Centralin previkka: https://www.windowscentral.com/ascent-gameplay-preview
Otteita previkasta:
The Ascent looks like high-end cyberpunk manga artwork come to life, with the kind of quality you'd sooner expect of something pre-rendered. Despite the top-down fixed camera angle, Neon Giant create a truly vast impression of scale, with skyscrapers fading into the smog, lit up by flying cars and gorgeous dynamic shadows.
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The Ascent is an action RPG through and through, with a wide variety of stats and progression, tons of weapons and abilities, and equipment you can loot and craft. You can create your own character, and design your stat weights around your playstyle as you see fit. You can team up with up to three friends, and take on missions with increased difficulty, and increased rewards.
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This is where you get the first taste of real human enemies, and that's when The Ascent stopped feeling like a typical action RPG, and a bit more like a tactical cover shooter with explosive sci-fi abilities.
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I was impressed by the 3D projected textures and volumetric smoke produced by the attack, which also caught the light dynamically. Explosives similarly create all sorts of environmental destruction that gave the game a truly elevated feel. This is exactly the sort of progress I want to see as we head further into "next-gen," with games that live up to their cinematic trailers for interactivity and visual quality.
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