Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
The experience is still blazing fast. The controls are tighter than before. It won't always make sense, but you won't want to stop.
There's incredible replay value to be had here.
Of course, the biggest addition to Excitebots is online play and thankfully the end result is better than anticipated. You can race against six other players online, either friends or random opponents. Naturally, you'll need to swap friend codes for the former, but what else is new? The game's online mode is fantastic for a few reasons, the first and most important of which is that it just works. You login seamlessly to Nintendo Wi-Fi Connection and you're given the option to play anyone in standard 'Excite' or poker races, or to play against friends. Once you choose, you're automatically paired with a group and then you have some options at your disposal. You can all vote on the level you want to play, select your vehicle. But best of all, you can bet. Actually wager stars in great quantity that you're going to win the match. If you do, you'll get those stars back double. If not, you'll lose 'em for good. The system is excellent, not only a great way to increase competitiveness, but a great reward for a job well done. If you wager 2500 stars in a handful of matches and win, you'll earn enough currency very quickly to buy extra vehicles and unlockables. This is by far the speediest way to accomplish that lofty goal and that's why single-player-only gamers are out of luck.
The visuals look fantastic.
Excitebots is great fun.
There are about 20 tracks in the game, and while the designs themselves are varied, the themes don't differ too much, which is a slight letdown. Mexico, China, Fiji, Kilimanjaro, Finland, Egypt -- these same locales return again and again throughout the experience. However, the designs encapsulated within are unique and all of the stages are overrun with crazy, big-air opportunities, unpredictable twists and turns, all sorts of sports challenges, and land masses that change dynamically as you near them. It's all very much like Excite Trucks -- if, that is, the title were amped up on the insanity level several notches.
Excitebots Trick Racing is a great racing experience that I sincerely hope gets more attention and recognition than Excite Trucks ever did. Monster Games' previous effort was fantastic, but this unofficial sequel is better in just about every regard. Not only does it play better -- the controls are tighter and the challenges awesome and surreal -- but it's got more options. Collectibles. A very robust and engaging online mode complete with a great betting system. You can even send instant replays and with tracked-on bets to friends. The trick system is enjoyable. And all the big air and breakneck speed of Excite Trucks is back, plus some. My biggest gripes relate to level variety. There are 20-something tracks but most of them fall under five regions or so and start to blend together. The lack of WiiSpeak support online is a disappointment. Same goes for SD Card-based music playback. And I definitely do believe that single-player-only gamers are given the short end of the stick where unlockables are concerned because they are going to have to spend much more time with the title than those who make and win bets online.
All things considered, Excitebots definitely delivers. The year is far from over, but I'd be surprised if this wasn't a nominee for best racer by the time the holidays roll around.
Lisäksi arvostelija kutsuu Excite Truckia Excite Trucksiksi... eikös näiden tyyppien pitäisi tietää asiansa?
Huh, ja monessa kohtaa menee pieleen. Wii-vähennystä on tosiaan taas havaittavissa.
Joystiqin arvostelija ei taas mainitse sanallakaan verkkomoninpelistä, joka on saanut kehuja muualla. Joystiq Review: Excitebots: Trick Racing
“At this stage, we won’t bring Excitebots in.”
“I know there’s a group of people who want it, but at our minimum [stock order] it’s probably too much for us to carry. I know in the US there’s a lot of that stock around,” explains Lappin.
“We’ve got to make that evaluation. We’ve got to try and support our consumers where possible, but unless we can sell the minimum we need to bring in, that makes it very difficult.”
Tässähän alkaa ihan hiki nousta. Australian myötä myös Euroopan-julkaisu lienee vaakalaudalla... mitenkäs ne Wiin import-ratkaisut toimivatkaan?
Mikä olisi parempi tapa julkaista pelit Euroopassa kuin uuden levyjulkaisun ja retrotyylisen WiiWare-julkaisun synergistinen yhteisdebuutti?