Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Mistä tiedät, että servuongelmat johtuvat nimenomaan pelkästään pelaajien valtavasta määrästä? Toki tuossa niin sanotaan, mutta ei tuosta nyt tarkkaa tietoa ole kuitenkaan kuinka suuresta määrästä on lopulta kyse. Onko edes servuja sitten ollut kovin suurta määrää? Suhteessa ainakin tämän hetkiseen pelaajamäärään lienee niitä sitten liian vähän. Olen joka tapauksessa itse nähnyt aika paljonkin siitä tilastoa, että ei pelin pelaajien, sekä varsinkaan ostajien määrä nyt mitään valtavaa ole ollut. Varsinkaan moneen muuhun julkaisussa oikeasti suosittuun online-peliin nähden.Valitellaan että peli ei myynyt tarpeeksi, mutta kuitenkin pelaajia niin paljon että ei servut pysy pystyssä
Ostajia oli jostain näkemäni tiedon mukaan vain jonkin verran yli 200000. Toki on selvää, että Game Pass-kuvio verottaa ostajia. Mutta siis tuo pelaajien määrä jäänee jonnekin 2 miljoonan tuntumaan. Ei se tietysti mikään surkea luku liene. Käsittääkseni Microsoft olisi odottanut kuitenkin huomattavasti suurempia pelaajamääriä. Toisaalta hassua, jos odottivat enemmän pelaajia, että miksi servujen kanssa ei pärjätä nykyiselläkään pelaajamäärällä?Eikös nuo luvut ollu 1.7 miljoonaa gamepassin kautta ja sit ostaneet päälle. Tuo 1.7 miljoonaa oli ennen viikonloppua et voi tuo olla ihan oikeasti hyvin ruuhkanen. Sunnuntai vie niin kaikki rykii pelaan samaan aikaan. Varmaan ainakin reilut 2 miljoonaa pelaajaa.
PS: eipäs vähätellä kun kerran ilmoittaa että ruuhka nih
Sitten on kyllä kumma jos odotetaan kovia myyntejä samaan aikaan kun peli on game passissa. Miksi kukaan sitä täyteen hintaan ostaisi sillon?Ei kai tämän pelin ongelma ole vähäinen pelaajamäärä, vaan täysihintaisen pelin ostaneiden kuluttajien määrä. Ainakin jos uskoo tuota viimeisintä artikkelia myynneistä.
Jos Xbox ja Microsoft ovat päättäneet että pelejä tuodaan suoraan julkaisussa tilauspalveluun, niin tottakai silloin voidaan odottaa että ihmiset myös pelaavat sitä tilauspalvelun kautta. Tottakai tällainen syö myyntejä, mutta senhän ei pitäisi olla homman pointti, vaan pikemminkin sen, että jos tilauspalvelu ja pelialusta on houkutteleva, niin Gearssin kaltainen iso konsoliyksinoikeus toimisi sisäänheittotuotteena. Ilmeisesti Gearssin 30 euron premium upgradea (eli Game Pass tilaus + pelin premium versio) myytiin kuitenkin vajaa miljoona kappaletta. Jengi siis on kiinnostunut pelistä jopa niin paljon että maksaa Game Pass -tilauksensa päälle ekstraa. Jos nämä samat henkilöt tilaavat vielä yhdenkin kuukauden lisää Game Passia, niin siinähän on koko pelin hinta per henkilö katettu. Laskutoimitus ei tosiaan missään nimessä ole niin yksinkertainen, että myikö Gears täyteen hintaan montako kopiota.Sitten on kyllä kumma jos odotetaan kovia myyntejä samaan aikaan kun peli on game passissa. Miksi kukaan sitä täyteen hintaan ostaisi sillon?
Tämä on kyllä niin erilaista ammuskelumoninpelaamista kuin joku Call of Dutyt ja vastaavat, että vaatii totuttelua ja tunteja alle. Hauskaa se kyllä on.Yksi erä tuli otettua moninpeliä, mutta enhän enää osaa yhtään liikkua gearsissa yhtään. Aikoinaan on tullut pelattua paljonkin eri Gearseja netissä hyvällä menestyksellä, mutta vaatisi kyllä totuttelia mihin itsellä ei enää 1v lapsen takia ole aikaa, eli pysytään jatkossakin vain yksinpeleissä![]()
Thank you for playing Gears of War: E-Day. Since launch, our team has been listening to your feedback and working to improve your experience. Today we're deploying a significant patch that impacts all areas of the game. As always, if you discover a bug or are encountering a problem, please get in touch at
aka.ms/GearsSupport
so we can collect more details on your issue.
A note on Ranked Placement
Yesterday we launched Ranked Versus and quickly noticed an issue with placement matches that resulted in some players being placed in the wrong skill division. We have now addressed this issue and placement matches should accurately determine your rank.
QUALITY OF LIFE IMPROVEMENTS
GENERAL FIXES
- Reduced the size of on-screen diagnostic text in bottom left-hand corner
- Added a setting to disable audio chimes for Collectibles in the Campaign
CAMPAIGN
- On PC, XBOX and handhelds, we made numerous improvements to stability and optimization across applicable hardware configurations
- On PC, XBOX and handhelds, we made multiple memory improvements to address crashing and performance degradation during long play sessions
- Addressed multiple account linking and login issues
- Fixed multiple issues with the Social Menu and friends list
- Made further improvements to server anti-cheat protection
- Fixed an issue causing certain colorblind settings to not display as described
- In Campaign and Horde Siege, fixed multiple issues causing certain Weapon Mods to not perform as described
- Fixed multiple issues causing parts of War Journal and Achievement progress not to track
Please be aware that missing collectibles are unable to be automatically re-granted. Players will be able to see which collectibles are missing in order to re-collect them. We apologize for the inconvenience.Please be aware that missing in-game rewards, such as characters and titles earned through Campaign completion, are also unable to be automatically re-granted. To workaround this, players can start a new campaign from a completed mission and re-play the mission to re-earn the missing rewards. We apologize for the inconvenience.HORDE SIEGE
- Fixed an issue causing progress to not be tracked in Co-Op sessions
- Fixed a splitscreen issue preventing a second player from being added while navigating the main menu
- Fixed an issue causing POI Prompts to remain on-screen
- In Act One, Chapter One, fixed an issue causing unkillable enemies to spawn
- In Act Two, Chapter One, fixed a splitscreen issue causing players to be unable to progress after disconnecting
- In Act Two, Chapter One, fixed an issue causing combat encounters to not initialize
- In Act Three, Chapter Two, fixed an issue preventing the Boss from returning to the encounter area
- In Act Three, Chapter Four, fixed an issue causing weapons to not appear properly in the cinematic
- In Act Three, Chapter Four, fixed an issue causing NPCs to not attack nearby enemies
- In Act Four, Chapter One, fixed a splitscreen issue causing Player 2 to lose their screen after the cinematic
- In Act Four, Chapter One, fixed an issue causing a Wretch to spawn out of bounds and prevent progression
- In Act Five, Chapter Two, fixed an issue causing players to get stuck in the elevator
- In Act Five, Chapter Four, fixed an issue causing the bridge switch to become un-interactable
- Fixed an issue causing canceled Ready-Up votes to display a "Players Out of Range" error
- Fixed an issue causing executions to interrupt revives
- Fixed a splitscreen issue causing players to lose control input after interacting with a Supply Cache
- Fixed an issue causing the player's reticle to be incorrectly colored when aiming at a Bilefrog's mouth
- Fixed an issue causing Manned Turret Fortification animations to not appear when joining a session in progress
VERSUS
- Fixed an issue causing the Medic's Tactical Gear (Stim Vaporizer) to not revive friendly players when Friendly Fire modifier is active
- Fixed an issue causing enemies emerging from E-Holes to briefly be invisible
- Fixed an issue preventing players from changing spectator camera after dying
- Fixed an issue causing the Corpser to become unkillable during an Invasion Event
- Fixed an issue that allowed two squads to have the same R.I.G. objective concurrently
- Fixed multiple issues with the Scoria Invasion Event
- Fixed multiple issues with the match intro sequence
- Fixed an issue allowing players to mount Mortar Sentries to Manned Turret Fortifications
- Fixed an issue causing players to spawn in with missing ammo
- Fixed an issue causing Boomers to get stuck in the Armadillo Factory on the Prospect Bay map
- Fixed an issue causing missing sound effects (SFX) when re-activating the Supply Cache during a Secure objective
- Fixed an issue causing Horde Siege missions not to end if squad members leave the match during extraction
- Fixed an issue causing E-Holes to interfere with Secondary Objective locations
- Fixed an issue preventing players from interacting with a damaged R.I.G. during the defense phase of Repair objectives
- Fixed an issue causing enemies to occasionally group at the bottom of ladders
KNOWN ISSUES
- In Demolition, fixed an issue causing the bomb to become un-interactable if dropped while planting
- In Demolition, fixed an issue causing the bomb to get stuck on Park
- Fixed an issue causing the Lancer Mk1 to not kill enemies with melee attacks
- In Demolition and Crucible, fixed an issue causing nearby weapons to be prioritized over the objective when players attempt to interact with them
- On Skyward, fixed an issue causing the Torque Bow to not display an Active Reload bar
- Fixed an issue causing players to get stuck in the profile menu mid-match
- On XBOX Series S, fixed an issue causing multiple weapons to not display an Active Reload bar during TDM matches on Precinct
- On Precinct, in Conquest, fixed an issue where players could control zones from outside the zone
- Fixed an issue where players can go through the map when dying
- Fixed an issue where players could be killed by a melee attack from an enemy after killing that enemy with a Gnasher
- Fixed an issue where players weren't getting hit markers after headshotting with a Breechshot
- Fixed an issue where "Close Shave" and "Better Man" Ribbons were not always rewarded following the conditions being met
- Fixed an issue where players could get concussed from a friendly concussion grenade
- Fixed an issue where players could revive other players beyond the permitted distance
- Fixed an issue where players would get stuck in place if the player they were executing disconnected mid-animation
- Fixed an issue where spawn protection didn't go away when hip firing
- In Warpath, fixed an issue where overtime would start when the zone was neutral and team was leading
- Fixed an issue where players could not fire while the scoreboard was open
- Fixed an issue where players sometimes faced the wrong way when spawning in
- Fixed an issue where Omen would flicker when being revived from DBNO using a Stim Grenade
During Campaign, certain achievements and their associated rewards may not be properly awarded upon completion. We're aware and investigating. If you've encountered this, please reach out to
aka.ms/GearsSupport
to file a ticket.