Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Wiips 360 sanoi:Pelin kansi PS3:lla! Toi kuva oli jossain uutisessa, joten olettaisin, että olisi aito. Uutinen ei kuitenkaan ollut suomea tai englantia, niin siitä ei mittää selvää saanut.
Tässä kuvia PS3 versiosta:
1. Kuva
2. Kuva
3. Kuva
4. Kuva
5. Kuva
Lisäksi PS3 versiossa taitaa olla kaikki Xbox 360/PC versioiden bonus materiaalit. Muuten käännös kuullun perusteella vaikuttaa aika ala-arvoiselta. PS3:n tehoja, liikkeentunnistusta yms ei siis ilmeisimmin ole kunnolla hyödynnetty, vaan tuotos vaan äkkii tungettu PS3:lle.
Lost Planet on the PS3 will require an install on your system before you play. However, the install process appears to be a bit quicker; while DMC4 was close to a half hour, Lost Planet appears to be in the range of 15-20 minutes.
Now that the long-awaited PS3 version is nearing release (at a notably lower price point than usual PS3 releases: $40), we decided it would be a good time to investigate what this latest version has to offer, as well as discern whatever aesthetic differences the PS3 version might offer.
First up, the easy stuff. You could say that Lost Planet PS3 is an extreme value if you consider that all of the online maps, many of which were paid downloadable content on Xbox 360, are included on the disc from the get-go. Plus, the PS3 version has the additional playable characters found in the PC version -- namely Frank West from Dead Rising and Mega Man (although it's really Frank West in the Dead Rising Mega Man outfit) -- as well as brand-new playable character Luka, who previously only figured into the game's cut-scenes and storyline. Luka has missions of her own, much like Ada Wong's excursions in Resident Evil 4. Luka, it must be said, would make for a good heroine in future iterations of Lost Planet, should Capcom not renew its contract with Korean star Lee Byung-Hun.
Aside from those PS3-specific additions, the game is by and large the same games as its Xbox 360 counterpart, with a few minor adjustments. New to this version are the 'zoom' and 'wide' camera configurations, with the zoom view bringing the camera in a little closer to the main character. Its placement is more central to the screen, though, as opposed to the character being more on the left part of the screen like Leon Kennedy's view in Resident Evil 4.
There are downsides to this largess, though, which mostly look to come in the form of a less stable framerate and lower texture quality than the Xbox 360 release. Another issue is how the PS3 controller's analog response feels compared to that of the 360 controller. Aiming is a lot trickier, as the lack of resistance on the SixAxis thumbsticks leads to too-sensitive controls. An auto-targeting option somewhat alleviates targeting troubles, but removes the ability to independently target things like explosive oil drums if they're in the vicinity of moving targets.
The last factor, which some might downplay, is the lack of rumble support. While it may be a quietly undocumented built-in feature in the retail version, the near-final build we're playing with doesn't have any toggle to switch vibration on or off. Those who haven't played the Xbox 360 version might not realize what they're missing, but running around firing your cable into rocks and ice provides a really satisfying, tactile feedback that is distinctly lacking in the PS3 version. Of course, feeling the explosions and the weight of your mech's steps completes the sensory experience, but hopefully the final version will see force feedback support. Check out our exclusive screens in the meanwhile, and hang tight for our review later this month.
1upin raapustelua.
Hyvä peli varmasti (vaikken XO-versiosta silloin joskus hirveästi innostunutkaan), mutta boldattu kohta on jo aika naurettavaa. Eihän näistä jaksaisi bitchailla, mutta jumalauta vuosi aikaa tehdä hyvä portti eikä onnistu. Naurettavaa toimintaa Capcomilta.
Yritä tässä nyt päästä pelaamaan, kun jokanen kerta kun yrittää joinia peliin, niin sanoo notta connection failed.
Wanted to let you know that a multiplayer demo for the PlayStation 3
version of Lost Planet: Extreme Condition will appear on the United
States PlayStation Network store today. This multiplayer demo features a
single multiplayer map Pirate Fortress and support for only 8
players (the full game will support up to 16 players). This demo sports
two of the four multiplayer modes, Elimination (standard deathmatch
mode) and Team Elimination. The retail version of Lost Planet for the
PS3 will have four multiplayer modes altogether, including the two from
the demo, plus Post Grab and Fugitive. Grab the demo today when it goes
live to experience Lost Planet on the PS3.
Lost Planet for the PS3 will arrive at retail starting Feb. 26!