PLAYERUNKNOWN'S BATTLEGROUNDS

Onneks kohta tulee se codi pihalle minkä luulis toimivan niinkuin odottaa. Vttu menee nii järki tähän pubgiin kun vähä väliä temppuilee. Äijä jää millon mihinkä jumiin tai ei tee sitä mitä painelee, lentelee pelistä ulos, lataa taloja ja aseita ym viikon ja välillä luodit menee ohi vaikka oot metrin päässä ja tähtäin ukossa. Rassaa nii helvetisti tommoset päätä. Pcllä varmaan ihan hyvä mutta vanhalla boxilla syöpää.
 

Gimble

Well-Known Member
Onneks kohta tulee se codi pihalle minkä luulis toimivan niinkuin odottaa. Vttu menee nii järki tähän pubgiin kun vähä väliä temppuilee. Äijä jää millon mihinkä jumiin tai ei tee sitä mitä painelee, lentelee pelistä ulos, lataa taloja ja aseita ym viikon ja välillä luodit menee ohi vaikka oot metrin päässä ja tähtäin ukossa. Rassaa nii helvetisti tommoset päätä. Pcllä varmaan ihan hyvä mutta vanhalla boxilla syöpää.
CODi nyt liittyy tähän peliin about yhtä paljon kuin Need For Speed peli iRacing simulaattoriin noin karkeasti heitettynä, aivan erilaiset pelit. Tosi paljon enempi Fortniteä lähempänä se CODi viritys kuin PUBG.

Kyllä ainakin S kanssa toimi loistavasti kun tuossa männä viikolla pelasin pelkästään sillä koska X-versio oli rikki, mutta varsinkin FAT boksilla erittäin suositeltavaa asentaa peli ulkoiselle kovaevylle jolloin latausajat pienenee huomattavasti, tekstuurit latautuu nopeammin sekä kaikki edellämainittu vaikuttaa siihen että varmaankin ylipäätään vakaus on parempaa luokkaa. Itsellä 2 viikon aikana kun S konsolilla pelasin se ei kaatunut kertaakaan, tekstuurit lautui aina ajoissa. Peli oli asennettuna 4T ulkoiselle Seagatelle.

Testiserveri on boksilla taas auki alkaen tänään.

Jos kiinnostaa kokeilla uusia juttuja PTS testiserverin client on ladattavissa täältä.

https://www.microsoft.com/fi-fi/p/playerunknowns-battlegrounds-public-test-server/c4t3v1j9j63v?activetab=pivot:eek:verviewtab

Tietty USA lagiservereillä joutuu sitten pelaamaan joka vähän haittaa kokemusta, mutta kyllä ainakin ajattelin ottaa savut uusista jutuista ihan mielenkiinnosta.

Hey everyone,

We are excited to announce that the PTS will be returning on Thursday, October 11! This PTS update will bring new content, QoL updates, and bug fixes for everyone to test out before it hits the live servers.

Below are the patch notes for your review before you jump into the PTS. Be sure to read up and get a first look at all of the new content - we’ll be keeping an eye on your feedback and bug reports!

For those who haven’t yet used the PTS
The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.

To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Schedule:
PDT: October 11 01:00AM
CEST: October 11 10:00AM

PTS will be available to all players, available maps (Miramar, Erangel, Sanhok) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.

New Weapon: Beryl M762

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Restructuring of the BP System
Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:
  • You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

Gameplay
  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.


  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 → 20)

UI/UX

  • Added a key guide to the loading screen tips (XBOX image will be applied soon)

  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting
  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
    • This can be done after the match is over

Performance
  • Optimized GC (Garbage Collection)
    • Faster rate of making the used memory to be reusable
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.

Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in
  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil
  • Fixed the issue where a character cannot peek while over a gas can
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water
  • Fixed the issue where the HP gauge was displayed red in certain conditions
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok
  • Fixed an issue where in some specific situations there was less weapon recoil than intended
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance
  • Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend

We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.


Thanks,
PUBG Xbox Team
 
Joo ei voi verrata codia pubg muutakuin aihe sama ja ite pidän siitä. Fortnite olis varmaan muuten ok, mutta se rakentelu ei oo omaan mieleen yhtään. Pubg on hyvä kun se toimii. Mulla se toimii vain joskus ja jouluna jos silloinkaan. Ja x:ää en yhden pelin takia osta tai muutenkaan konetta ala päivittään ennenkuin ei enää oikeesti pelit pyöri tolla vanhalla tai kun tulee kokonaan uus konsoli. Codit sentään tehdään vielä niin että pystyy tolla orginaalillakin pärjäämään eikä räjähdä pää epäreiluun peliin.. Oon useamman 100 tuntia tätäkin kaikesta paskasta huolimatta jaksanu tahkoo eli on siinä jotain hyvää oltava. Mutta nyt tulee potentiaalinen kilpailija minun näkövinkkelistä minkä uskon toimivan paremmin ja rasauttavan vähemmän hermoja. Menny konsolitkin välineurheiluks kun samoja pelejä vedetään eri laitteilla nii onhan se epäreilua. Sekottais nyt kaikki konsolit ja tietokoneet vielä keskenään ja samalle servulle pelaileen nii on tosi kivaa ainakin joillain..
 

Gimble

Well-Known Member
Pubg on hyvä kun se toimii.
Itsellä tähän auttoi kun pidin melkein puolen vuoden paussin koko pelistä. PUBG toimii nyt ihan hyvin, huomattavasti paremmin kuin "silloin joskus" Kuulostaa siltä että puhut niistä ajoista. Muussa tapauksessa pelaamme ilmeisesti eri peliä? Jos nyt muihin videopeleihin vertaan niin oikein erittäinkin hyvin, laadukkaampi kuin vaikka Battlefield 1 näin esimerkkinä.

Olet ihan vapaa pelaamaan tietenkin arcademaisempaa CODia tai mitä tahansa muuta jos siltä tuntuu, mutta ei sitä aihetta tässä ketjussa kannata käsitellä.

Edit: Viitaten viimeisimpään On-topic viestiin eli tuohon PTS serverin sisältöön, huh huh aikamoinen määrä taas bugeja liiskattu. Suurinta osaa noista tosin en ollut koskaan huomannutkaan tai niistä edes kuullut, mutta hyvä tietenkin että timanttia viilataan jatkuvasti vieläkin paremmaksi.
 
Viimeksi muokattu:
Tänään viimeksi pelannut. Mutta enempää jaksa vääntää. Siinä on paljon virheitä mun pelikokemuksella eikä sitä fanittajan hypetykset miksikään muuta.
 

Gimble

Well-Known Member
Testiserveri on boksilla taas auki alkaen tänään.

Jos kiinnostaa kokeilla uusia juttuja PTS testiserverin client on ladattavissa täältä.

https://www.microsoft.com/fi-fi/p/playerunknowns-battlegrounds-public-test-server/c4t3v1j9j63v?activetab=pivot:eek:verviewtab

Tietty USA lagiservereillä joutuu sitten pelaamaan joka vähän haittaa kokemusta, mutta kyllä ainakin ajattelin ottaa savut uusista jutuista ihan mielenkiinnosta.

Hey everyone,

We are excited to announce that the PTS will be returning on Thursday, October 11! This PTS update will bring new content, QoL updates, and bug fixes for everyone to test out before it hits the live servers.

Below are the patch notes for your review before you jump into the PTS. Be sure to read up and get a first look at all of the new content - we’ll be keeping an eye on your feedback and bug reports!

For those who haven’t yet used the PTS
The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.

To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Schedule:
PDT: October 11 01:00AM
CEST: October 11 10:00AM

PTS will be available to all players, available maps (Miramar, Erangel, Sanhok) will be the same as live servers. Please be aware that some game modes will be restricted and only the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times. We may open these modes at a later stage, depending on the number of players on the PTS.

New Weapon: Beryl M762

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Restructuring of the BP System
Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:
  • You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

Gameplay
  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.


  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 → 20)

UI/UX

  • Added a key guide to the loading screen tips (XBOX image will be applied soon)

  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting
  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
    • This can be done after the match is over

Performance
  • Optimized GC (Garbage Collection)
    • Faster rate of making the used memory to be reusable
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.

Bug Fixes
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
  • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
  • Fixed an issue where in some situations in FPP, players could see through walls
  • Fixed an issue where the sawed-off wasn't listed in the attachable weapon list tooltip of the shotgun choke
  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location
  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position
  • Fixed an issue where sometimes the fuel gauge of vehicles wasn't in sync with the visual display on the dashboard
  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in
  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil
  • Fixed the issue where a character cannot peek while over a gas can
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water
  • Fixed the issue where the HP gauge was displayed red in certain conditions
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok
  • Fixed an issue where in some specific situations there was less weapon recoil than intended
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance
  • Fixed the issue where the exact direction of other player's footstep sound was hard to comprehend

We hope everyone can jump into the PTS to help test out the new content! As always, be sure to provide your feedback on our channels.


Thanks,
PUBG Xbox Team
Tähän päivitystä, eli löin PTS clientin tulille ja oli ilmoitus että nyt on EU TPP Solo testiserverit myös auki eli Soolona voi vetää ilman lagihelvettiä. Eilisen perusteelta ihan makeita muutoksia tulossa!
 

Pirate fin

Well-Known Member
@Gimble Sä, kun olet näitä PUBG päivityksiä seurannut, niin onko tulossa korjausta tuohon EU puolen FPP muodon pelihakuun? Nyt meinaan kestää matsien haku helposti yli kymmenen minuuttia ja sen takia ei tulekkaan tuota FPP:tä pelattua ollenkaan tällä hetkellä.
 

Gimble

Well-Known Member
@Gimble Sä, kun olet näitä PUBG päivityksiä seurannut, niin onko tulossa korjausta tuohon EU puolen FPP muodon pelihakuun? Nyt meinaan kestää matsien haku helposti yli kymmenen minuuttia ja sen takia ei tulekkaan tuota FPP:tä pelattua ollenkaan tällä hetkellä.
Serverin valinnan Region lock ping mukaan on tulossa, onkohan peräti jo tietsikalla. En tosin tiedä onko pelkästään hyvä asia ja miten toimii saa nähdä. Se on kyllä harmillista että EU FPP on aika dead, osasyy siihen on se että malttamattomana osa muksuistajuksuista ei jaksa odottaa minuuttiakaan ja hyökkää 10 sekunnin jälkeen USA paskalägiservereille. Saa nähdä miten käy, kyllä EU alueella populaatio pitäisi riittää helposti pyörittään FPP, mutta voi olla että edellyttää minuutinparin odottelua. Itsekin pidän kyllä FPP enemmän, mutta TPP maistuu myös. Ihan eri peliä vaan molemmissa on puolensa.
 

Gimble

Well-Known Member
Kappas, telkkarista tulee kotimaista PUBG turneeta alkaen parin tunnin päästä.

https://eurheilu.com/uutiset/tanaan...wns-battlegroundsia-parhaaseen-katseluaikaan/
Tämä oli ihan mielenkiintoista katsoa, lisää tätä settiä!

Neljävitos Event jatkuu tämä vkl, sillä erotuksella viime viikonloppuun verrattuna että nyt on 8 hengen Squadit.



Hey Everyone,

Sanhok Forty-Fivers is back as this weekend’s event, with a slight change to squads. Instead of twenty 4-man squads, we’ll have ten 8-man squads per community feedback about wanting larger squads.

As a reminder, this event uses normal Battle Royale game rules, with a few custom modifications. Weapon spawns will be limited to Tommy Guns, Win94s, R45s, P1911s and throwables. Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and more.

EVENT SCHEDULE
STARTS: Oct 11, 7pm PDT / Oct 12, 4am CEST
ENDS: Oct 14, 7pm PDT / Oct 15 4am CEST

AVAILABLE QUEUES
8-man squads on Sanhok
NA/EU/OC: TPP and FPP

RULES
  • Ten 8-man squads fight on Sanhok (max 80 players)
  • The safe zone starts out small and is visible from the start of the match.
  • The only weapons that spawn are Tommy Guns, Win94s, R45s, P1911s and throwables.
  • Care packages contain Vectors, 0.45 ACP rounds, Lvl 3 gear, and other useful items.

OTHER EVENT RULES
  • The mode is limited to 8-man squads. Auto-matching can be turned on or off (you don’t have to play as a full squad of eight if you don’t want to)
  • The mode is limited to 80 maximum players (10 teams of eight players)
  • Red zones are disabled
  • Killer spectating is enabled
  • Weather is set to “Clear”
  • Friendly fire is disabled
 

Omenanraato

Well-Known Member
Ite katoin myös ton lähetyksen ja mun mielestä se oli ihan uskomattoman tylsää seurattavaa. Suurinosa ajasta katsottiin karttaa, juuri yhtään tappoa ei nähty silmistä kuvattuna ja kamera pomppi niin järkyttävää vauhtia ettei siinä päässyt pugbia pelaamaton yhtään kärryille et missä suunnassa nyt ollaan.

Sit ensimmäiseen 25-30min ei tapahtunut mitään järkevää ja sit parissa minuutissa tiimit tapettiin15:sta yhteen ja se oli sellasta hurlumheitä ettei siitä ehtinyt tajuta mitään.

Noin tv yli seuratessa CS toimii formaattina todella paljon paremmin.
 

Gimble

Well-Known Member
Nyt on mielenkiintoinen Event tulossa viikonlopuksi. :cool:

Xbox Event Mode: One Shot One Kill [Oct 18-21]



Hey Everyone,

War Mode is back, and this time we’re introducing the One Shot One Kill event!

In this event, all players spawn with a ghillie suit, a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade. And to kick it up a notch, everyone will die instantly when taking lethal damage, instead of being knocked.

Snipers often work in pairs so this event mode has been set as duos only as we want you to have a realistic and fun experience playing with someone else. Will you be the sharpshooter or the spotter?

Check out the full event details below!

EVENT SCHEDULE
STARTS: Oct 18, 7pm PDT / Oct 19, 4am CEST
ENDS: Oct 21, 7pm PDT / Oct 22 4am CEST

AVAILABLE QUEUES
  • Duos on Erangel
  • NA/EU: TPP and FPP
  • OC: TPP
  • Please invite your friends in the Event Mode lobby if you want to play duo together. Getting into the Event Mode lobby as a party may cause your team to disband or crash when the match has been made.

RULES
  • War Mode
  • Twenty duos fight on Erangel (max 40 players)
  • Each match takes place inside a small, static safe zone
  • All players spawn with a Kar98 with a 4x scope, a random secondary weapon, level 1 helmet/vest, painkillers, 5 bandages, and one frag grenade
  • When taking lethal damage, you'll die instantly instead of being knocked
  • Eliminating an enemy earns your team 3 points
  • Killed players respawn in planes that fly by every 30 seconds
  • The first team to reach 150 points wins
  • If no team reaches 150 points after 15 minutes, the team with the most points wins

OTHER EVENT RULES
  • The mode is limited to duos
  • The mode is limited to 40 maximum players (20 teams of 2 players)
  • Vehicles do not spawn
  • Red zones are disabled
  • Care packages are disabled
  • Weather is set to “Rain”
  • Friendly fire is disabled

Please share your thoughts on this mode with us, we may adjust the rules next week depending on your feedback.


Thanks,
PUBG Xbox Team
 

Pirate fin

Well-Known Member
Juu, ei kiitos. Tuossa War modessa on ihan liian pieni pelialue tuommoiselle One Shot One Kill meiningille, niin tulee olemaan pelkkää kuolemista ja respaamista koko matsi, eikä mitään ehdi tehdä.
 

Gimble

Well-Known Member
Sillä olisi Training mode ja muuta uutta parhaillaan PUBG PTS serverillä.



Hey everyone,

This week, we are updating the PTS to add the highly requested Training Mode!




The PUBG Training Mode lets 5-20 players (solo queue with matchmaking) explore a brand new 2x2 km map and practice all aspects of PUBG, from driving the game’s various vehicles around the island’s race tracks, to practicing parachute landings on scattered targets, to mastering the perfect peek shot. There are even areas to practice vaulting, close-quarters combat, and of course, sweet vehicle jumps.





In addition to the Training Mode, the PTS will have all of the previous content that was added on October 11. You can view those patch notes here.

In the meantime, check out the patch notes for the Training Mode below, as well as instructions on how to download the PTS!

For those who haven’t yet used the PTS
The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible. The changes listed below are all coming to the PTS first because many of the changes still needs to be tested to see if there are any issues with performance.

To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Maintenance Schedule
PDT: October 18 7:00PM - 9:00PM
CEST: October 19 4:00AM - 6:00AM

Training Mode
  • Added a Training Mode where you can practice all aspects of PUBG gameplay
  • The Training Mode map is 2x2 in size
  • You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
    • When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
    • If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
      • If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
    • Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
    • Players cannot drop below 1hp in Training mode

Gameplay
  • Bluezone effect has been changed

Performance
  • Optimized weather effects to increase framerate - especially during rain
  • Optimized cloud effects during free falling to increase framerate

Bug Fixes
  • Fixed a bug where sometimes there are hitches during gameplay - up to 1~2 seconds

We are excited to finally introduce Training Mode, and we hope many of our players will head over to the PTS to check it out. Please be sure to share your feedback on our channels and let us know what you think of this week’s PTS content!


Thanks,
PUBG Xbox Team
 

Gimble

Well-Known Member
Kokeilin PUBG ensi kertaa päivityksen jälkeen. Toimii ihan älyttömän hyvin nyt :eek: Taitaisi olla aika uudelle Digital Foundry testille?

Uusi Mutant ase ihan näpsäkkä kahden panoksen burstilla!
 

Pirate fin

Well-Known Member
Ensi kuussa tulee One X:lle tuo suorituskyky tai grafiikat valinta.

November Content:
  • Custom Match
  • Player Care Package system
◦ A new system to grant rewards for in-game events​
  • Supply System
◦ A new system to grant rewards for completing missions and objectives​
  • Skorpion
  • Graphical settings options
◦ Options for those who prefer better graphics and those who prefer better performance and don’t mind sacrificing some graphical quality​
  • Region Renewal
◦ Server/region is decided automatically depending on the player’s local region. If you group with a player from another region, matchmaking will automatically decide the best region to play on.​
  • Ranked System
  • FPP FOV improvements
https://wccftech.com/pubg-xbox-one-x-modes-november/
 
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