Jäsen / [FL]
Itse asiassa tiedämme jo aika paljon.Niin no jos tällä hetkellä tiedetään vain konsolin nimi ja mitä ominaisuuksia ohjaimessa on niin sanoisin että kaikki on vielä vaille paljastusta, emme tiedä mitään tällä hetkellä vaan jokainen huhuilee oman mieltymyksensä mukaan.
PlayStation 5 specs and details:
- Custom SoC with second-gen Navi GPU, Zen 2 8-core, 16 thread CPU
- Navi, Zen SoC uses new AMD RDNA 2.0 architecture
- Ultra-fast SSD
- Support for 4K 120 Hz TVs
- Ray-tracing enabled
- 8K output support (for gaming)
- Plays all PS4 games
- Separate games that ship on BD-XL Blu-ray discs
- New controller with extensive haptic and tactile feedback
PS5 features: backwards compatibility and physical vs. digital
- The PS5 will support backwards compatibility - with seemingly all PS4 games, as it's "based in part on the PS4's architecture".
- The PS5 won't be digital-only - physical media, such as the current form of discs, will still be supported.
- Some games will likely release on both PS4 and PS5 at first - Wired speculated on Death Stranding being one example, based on Cerny's notably "pregnant pause" when asked, though with that launching in 2019 ahead of the PS5, this isn't the case. That's of course, not to say some games would not be cross-gen.
- The PS5 will have some form of cloud functionality - "we are cloud-gaming pioneers," Cerny told Wired, "our vision should become clear as we head toward launch."
- PS5 PSVR support has been confirmed, with the current headset at least, while leaks point to a new headset, with two front and one rear camera, an additional camera is included on a Move-style controller, and the mention it could be operated wirelessly.
- Game installations will be more configurable due to the way the SSD works (more on that below), allowing players to delete just a single-player campaign while keeping multiplayer, for example, if developers support it.
- Game sizes should be smaller or at least, better optimised. That's one of the benefits of going to an SSD-only solution with PS5 - with developers no longer needing to duplicate data makes a standard 5400 RPM be read faster. "How developers will take advantage of that space will likely differ; some may opt to build a larger or more detailed game world, others may be content to shrink the size of the games or patches," said Wired.
- The PlayStation 5 home screen will be more dynamic, better showing off live elements - such as currently available missions - or allow players to select their activity in real time. "As a player you just jump right into whatever you like," Cerny explained.