Rust Buccaneers will appear exclusively on PSN. Why did you choose the more difficult to program Playstation 3?
Sony provided us with excellent support and development tools we found it very user friendly.
I also think that the Finnish developers have always had a better technical understanding than in other countries ask me why.
Can you briefly explain what we see of the gameplay of Rust Buccaneers expect?
The Buccaneers can rest players when the waters infested with modern ships and weapons in an open world.
You can freighters and passenger boats will attack you and you must defend against armed patrol boats, making your reputation in the height goes.
The game has an extensive single-player campaign, an endless Free Roaming mode and an arcade-like Quick Game mode.
There is also a provision that both local multiplayer co-op and could play against each other.
By completing missions in the campaign, your new weapons, bigger ships and more upgrades play freely: effective weapons, better armor, faster motors, easier control and more cargo space.
Destroyed ships leave behind treasures you can pick and sell.
The first screenshots already look fine. Are you using an existing engine or have developed your own copy?
The engine uses PhysX for physics, but the rest is our own work.
There is still the engine worked so the end result will hopefully be even better.
We are especially proud of the display of the water, that not only looks great, but realistically reacts to the boats, so the explosions.
The boats are again responding to the movements of the water with advanced physics, the gameplay which gives an extra dimension.