Se miten kehittäjät saavuttivat 60 fps:n Switch 2 versiossa ei välttämättä ole paras keino toiminta pelissä.
“So we targeted 60 frames per second in both handheld mode and docked mode. And actually, one unique method that we use is that, as you are very well aware, Switch 2 supports Nvidia’s DLSS. We use that to upscale, but it doesn’t support… it doesn’t have any features for frame generation.
What we did was we take AMD’s FSR 3.1 for PC and used the feature called frame interpolation to achieve the target for 60 frames per second. We use DLSS for upscaling, and then took the result we got and used frame interpolation from FSR 3.1 to be able to target 60 frames per second.
Also, it was important to have even latency for players. We have 30 frames per second to have it even and then use interpolation – a frame interpolation – for targeting 60.”
Shift Up has shared new information about the Nintendo Switch 2 port of Stellar Blade, including information about the game’s frame rate, resolution, and DLSS usage. This comes as part of an interview with Nintendo Everything. If you watched the most recent trailer for the game, you may have...
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