Vastaus: Rainbow Six: Siege
Mukavasti ovat päivittäneet betatestin kokemuksien pohjalta. Tämän mukaan löytyy dedikoidut serverit privamatseille (=klaanipelit).
ONLINE AND MATCHMAKING
MATCHMAKING: Multiple long-term improvements
Thanks to all the data gathered during the Closed Beta, we have decided to remove some unnecessary complexities of the underlying matchmaking systems, while preserving our core values of matching players based on (not sorted by priority) their skill, account level, network performance and geographical location. We’re not ready to release the details until a couple more tests have been run, but we’ve seen very significant improvements in matchmaking times.
ONLINE MULTIPLAYER: Downtime between rounds reduced by about 30 seconds
All end-of-round reports (meter and scoreboard) are now removed. Scoreboard can be accessed from the Operator selection screen.
Best of 5 for unranked matches, 6 rounds + best of 3 overtime for ranked matches.
[Unranked Only] Objective and insertion point voting for ATK and DEF removed, and will be random. The game will communicate the spawn location during the operator loading screen.
Players felt like there was too much downtime between rounds, and these changes were made to give a more consistent game time during the course of a match.
RANKED: New Details
Ranked matches have voting on spawn/objective location
Ranked matches do NOT have Death Replays
Ranked matches will utilize a minimal HUD setting
No scoring indicators
No grenade indicators
No threat indicators
No reload indicators
No teammate outline
No kill confirmation marker
This is just a small sample of what the Ranked gameplay experience will look like. More details to come.
CUSTOM MATCHES: New Details
Will be playable on dedicated servers (in an update shortly after launch), with the following constraints:
Match requires 10 players in it
The data center that will host the game will be the closest one to the player who created the custom game session.
Once the lobby has been created, the server will wait a certain amount of time for it to be filled up to 10 players. If the wait duration goes above a certain limit, the custom game session will be cancelled.
Custom games hosted on dedicated servers will not be listed and will be accessed by invitation only, after the lobby is created.
Custom matches that aren't held on dedicated servers (LAN or peer-to-peer) will be listed in a server browser.
VOTE KICK: Now only requires a majority vote to work (ex: if there are 5 players, it requires 3 votes. If there are 3 players, it requires 2).
VOIP: Push-to-Talk notifications in game switched from blinking to static when talking.
Lähde:
http://rainbow6.ubi.com/siege/en-NORDIC/news/detail.aspx?c=tcm:174-228106-16&ct=tcm:148-76770-32#