Vehicles:
The one new aspect: Vehicle classes. “Tank Officer” and “Pilot” were both listed, though what advantages those vehicle-specific classes entail I’m not certain.
JF: Dedicated vehicle classes: so if you want to be a tank driver, you're dedicated to that role if you spawn in a tank or if you want to be a pilot. So that's kind of different than BF3 and BF4.
...new visual appearances for three large vehicles -- the Frontline Camouflage Train, the Night Raid Airship, and the Dazzle Camouflage Dreadnought.
...Tanks, planes, machine guns, artillery
JF: Yes, biplanes are in the game...a much slower pace of aerial combat with no lock-ons and it's gonna involve lots of skill.
Battlefield 1 will include dogfighting in biplanes and airships with external manned guns...
Biplanes can drop bombs. Tanks can escort infantry. Planes can have dogfights in the air. And there’s definitely going to be a lot of hand-to-hand fighting.
Biplanes, horses, battleships and zeppelins all make an appearance, with the developers noting that the game includes some of the largest vehicles they have ever built
"This was the first time ever that people saw light tanks, heavy tanks, armored trucks," he said. "If you pop your head up from a trench and see a tank about to roll over you--you should get out of there."
Battlefield 1's air combat will be just as nuanced, with dogfights, bombing raids, and strafing runs.
"We have bombers to clear the way for your troops," he said. "If you're in a bomber, you might want to have a buddy scouting, covering you from the ground.
"You can have these dogfights, with multiple people in planes--your buddy is in the rear seat shooting back at that guy while you fly alongside a bomber clearing the way for your troops."
Battleships are also entirely controllable. You can "demolish an entire shoreline" in one, Berlin said. Battlefield 1 will also include lighter, more agile ships to reflect the dynamism present in the infantry combat and air battles.
JF: Battleships were also mentioned, as well as zeppelins. So, I imagine you'd gonna be able get inside those and rain down fire. And hopefully we can take them out, as well.
Weapons/gadgets:
Gas masks, trench guns, and bayonets were present—the latter in the form of a soldier burying his gun in someone’s chest.
...as well as the World War I staples you'd expect like trench warfare, French tanks, mustard gas, and gas masks.
Melee combat will be more of a focus, with weapons including a spiked baton, trench shovel, rapier, and more.
JF: So behind the scenes we also saw stuff like dynamite
It features the history of World War I, without any modernized “alternate history” weaponry, according to EA. But there will be some license on the historical accuracy when it comes to having fun.
JF: No lock-ons in the game.
JF: The weapons in this are very analog. So it's bringing back the skill, like nothing is locking on for you or doing things for you. You've got to be the one who's aiming and shooting the weapons.
JF: Emplacement guns for infantry--so I'm thinking that's going to be really powerful machine guns or anti-air emplacements on the ground
JF: They had pistols, SMGs, shotguns, sniper rifles, semi-auto rifles, lots of different melee weapons, as well, apparently. Apparently different stats.
JF: In terms of weapon customization: obviously, they're kind of limited with it being WWI. But the developers said that there are some unique flavors to the weapons and they do have a lot of interesting stuff that maybe wasn't used that often in WWI, but it was actually real and in that time period, so we're gonna see some elements of weapon customization.
Berlin said there will be more meaning to the hand-to-hand combat, and depth. You can beat an enemy to death with a shovel or stab them with a knife or bayonet.
Melee with prove more brutal and gritty than previous games, clear with the shovel and mace bashing in the trailer.
"There's this common misconception that World War I was just muskets or something," Berlin said, laughing. "But it wasn't. It was a time of new weapons--bolt-action rifles, automatic rifles, semi-automatic rifles. The freedom we have is massive."
In fact, DICE designed the hand-to-hand combat from the ground up for Battlefield 1, complete with a bayonet-charge ability, sabers, trench clubs, and even shovels
JF: There were also flamethowers and what looks like a guy in a suit of armor, kind of like an armor suit, maybe that's some sort of a hero pickup in the game. I doubt that's gonna be like a class you can spawn in with. We'll see what happens with that.
Single-player:
There's a campaign. We didn't see any of it today, but DICE said it "revolves around multiple people" and stressed they want to "Bring more Battlefield into the singleplayer," meaning larger environments and more vehicular warfare
Battlefield's campaigns have mostly been set in tight corridors with close-quarters combat, lacking the openness and variety that the multiplayer provides. That doesn't seem to be the case with the newly announced Battlefield 1, however, as lead designer Danny Berlin told GameSpot at an event that the campaign "will more accurately reflect Battlefield's open sandboxes."
Berlin continued, saying DICE's World War I game will feature "much more choice and variety than [it's] done before." He also said the upcoming Battlefield's story will be about a multifarious group of people "dealing with the changing world in their own ways," and it'll allow players to take various, more open approaches.
JF: In terms of Single-player: they didn't show us any single-player. But they actually touch on what it's gonna be: so apparently the SP is designed around battlefield moments. And it's gonna focus on the density of several different people involved in WWI. And how their world kind of changes and comes together and it's kind of like old versus new. You've got horses v. tanks, you've got swords, you've got all this new technology like tanks were pretty new back.
Maps:
We watched a short pre-alpha video of game footage, slim on info but full of big explosions. Arabia, the Alps, and “the fields of France” were mentioned as key locales for the game.
Locations confirmed so far include France, Italy, and the Arabian Desert.
Settings include the Italian Alps, the Argonne Forest in France (the site of the Allies’ final push of the war), and Saudi Arabia. These landscapes were beautiful.
DICE plans to incorporate new frontlines beyond the familiar western front, including Italian alps, undersea fortresses, and the deserts of Arabia. These settings provide new gameplay opportunities both in multiplayer and campaign modes, they shared.
JF: It's got all the stuff in the game that made, like, Battlefront look awesome: like the photogrammetry, it's got physically-based rendering--it looks absolutely insane.
JF: In terms of destruction, that just looks like it's been turned up to #10; there was buildings falling over, holes in walls, it looked crazy. And it kind of feels like they went a lot further than they did in BF3 and BF4. And maybe taking it back to the BC2-level. It didn't look like you could level every building in the game because, obviously, you're gonna forsake the map design if you end up doing that. But, it looked like a lot of stuff could be destroyed and the developers actually spoke about that.
Mechanics:
We also got brief information on the game’s classes, which are…pretty much the same as always. Assault, Medic, Support, and Scout should all be familiar to longtime Battlefield players.
You can play as a medic, support, or a scout-sniper and engage in air-land-sea combat.
JF: We've got 4 classes: assault, medic, support,scout. So it looks like they separated the medic and assault class, which is kind of what people wanted. You know, obviously medics in BF3 and BF4 get the medpacks and they also get the best guns, the assault rifles. Doesn't like that's going to be the case anymore.
JF: Assault players: SMGs
JF: Medic: maybe semi-autos
JF: Support: LMGs
JF: Scout: sniper rifle guy
“You can play a lone wolf approach or spotting for your teammates,” said Andreas Morrell, the multiplayer lead for the game, in a briefing for the press at EA’s headquarters today. “You have to change your tactics for the ever-changing battlefield. We can have interesting tactics. Battlefield gives you the tools to help you decide how to win.”
There will be a Persistent Squad System to allow four players to form a squad and enter matchmaking together to guarantee they're grouped for an entire session
Danny Berlin, the lead game designer at DICE, emphasized the importance of going back to the Great War and how it shaped today’s conflicts.
“It’s important to stress this is the next big episode in the Battlefield experience. This goes back to World War I. This is the genesis of the modern battlefield today. we are stressing emergence, immersion, team play, and gameplay. It is super-exciting to bring Battlefield to the stage of World War I.
This was the most technologically divergent war ever, with cavalry running alongside tanks and biplanes flying overhead. Hand-to-hand combat was important. It was a technological arms race. It ends up being a perfect fit for the Battlefield game play, with an ever-changing world.”
Morrell said there’s still a “rock, paper, scissors” feel to the gameplay, with all of the weapons and vehicles balanced so that no side has an absolute advantage.
You can fight on horses and take on zeppelins. Pool Shark said that team play is really going to matter in the multiplayer combat. You may not be as successful as a one-person army.
Name:
DICE had this to say: “It’s important to stress that this is the next big milestone in the Battlefield franchise. Why we chose the name...we’re kind of going back to the true dawn of all-out warfare. This is the genesis of what modern warfare is today.”
DLC:
Pre-orders will receive the Harlem Hellfighter Pack and seven day early access to a free map this year.
...will include extra vehicles, weapons and emblems including the Red Baron Pack, the Lawrence of Arabia Pack
Red Baron Pack containing:
Vehicle: Red Baron’s Triplane
Sidearm: Red Baron’s P08
Emblem: Red Baron’s Flyer Pin
Lawrence of Arabia Pack containing:
Horse: Lawrence of Arabia’s Black Stallion
Weapon: Lawrence of Arabia’s SMLE
Melee: Lawrence of Arabia’s Jambiya
Emblem: Lawrence of Arabia’s Emblem
Harlem Hellfighter Pack containing:
Weapon: Hellfighter Trench Shotgun
Sidearm: Hellfighter M1911
Melee: Hellfighter Bolo Knife
Emblem: Hellfighter Insignia