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Call of Duty: Black Ops III

Vastaus: Call of Duty: Black Ops III

Zombi pelaajia?

Meitä 3-4 ja pelaamme kaikkia (3) karttaa.
Silloin tällöin. Aika nuubi olen noitten zombien kanssa kylläkin, mutta houkuttais välillä tahkoa seurassa noita. Unohtanut kokonaan, kun piti täältä joitain lisäillä pelilistoille zombieta varten.
Pistäs vaan joskus invaa EloPak_ (tähän vielä yksi noob-alert).
 
Vastaus: Call of Duty: Black Ops III

Silloin tällöin. Aika nuubi olen noitten zombien kanssa kylläkin, mutta houkuttais välillä tahkoa seurassa noita. Unohtanut kokonaan, kun piti täältä joitain lisäillä pelilistoille zombieta varten.
Pistäs vaan joskus invaa EloPak_ (tähän vielä yksi noob-alert).


Suomalaisia ZOMBI-pelaajia (PS4):

munkittaja1234
Piispane
kilpikonna09
Lottens_
Dk_Nomen
EloPak_
 
Vastaus: Call of Duty: Black Ops III

Alkaa v-käyrä nousemaan tämän päivityksen myötä. En tajua miks tää jakaa joukkueet näin epätasaisesti että nytkin viimeset kuusi peliä mennyt silleensä että omasta tiimistä pelin puoliväliin mennessä yhtä lukuunottamatta lähtenyt. Eikä yks kerta haittais mutta kun joka ***** ottelussa omatiimi vain perseilee.
 
Vastaus: Call of Duty: Black Ops III

Alkaa v-käyrä nousemaan tämän päivityksen myötä. En tajua miks tää jakaa joukkueet näin epätasaisesti että nytkin viimeset kuusi peliä mennyt silleensä että omasta tiimistä pelin puoliväliin mennessä yhtä lukuunottamatta lähtenyt. Eikä yks kerta haittais mutta kun joka ***** ottelussa omatiimi vain perseilee.

Sama homma täälläkin, tuntuu että jatkuvasti tiimit on sellaiset, että vastustajalla on 6 pelaajaa, jotka _osaavat_ pelata vähintäänkin kohtalaisesti, kun taas omaan tiimiin tulee korkeintaan yksi hyvä (itseni lisäksi... :rolleyes: :D) Kaikki loput on sitten jotain omaan spawniin pusikkoon jääviä puukkonoobeja. Hunted-mapissa mm. 4 omaa tiimiläistä jäi hyökkäysvuorolla sinne alkurespaan puiden taakse jne, no erä meni kuitenkin niin että saatiin sen yhden tiimiläisen kanssa 5/6 vastustajista eliminoitua ennen kuin meidät saatiin hengiltä. Eli sen jälkeen oli yksi vastustaja näitä neljää noboa vastaan, ja lopulta se yksi vastustaja sai ammuttua kaikki neljä sinne meijän respaan... (Ja tässä tilanteessa ei edes ollut pelkkiä puukon kanssa pelaavia, vaan eivät osuneet mihinkään aseilla...)
 
Vastaus: Call of Duty: Black Ops III

Noniin... lisää vaan suomalaisia zombi-pelaajia (PS4). Tässä ohjeet peliin:



Zombi-opas
http://www.ign.com/wikis/call-of-duty-black-ops-3/Zombies

Shadows of Evil
http://www.ign.com/wikis/call-of-duty-black-ops-3/Shadows_of_Evil

The Giant
http://www.ign.com/wikis/call-of-duty-black-ops-3/The_Giant

Der Eisendrache
http://www.ign.com/wikis/call-of-duty-black-ops-3/Der_Eisendrache

Kaikki mahdollinen tieto zombimoodista
http://callofduty.wikia.com/wiki/Zombies_(mode)
 
Viimeksi muokannut moderaattori:
Vastaus: Call of Duty: Black Ops III

Tuon uusimman päivityksen jälkee alko areenasta löytyy matsia. Mitä muuta tos muutettiin? On muute pelin parasta antia toi arena, pupla kävi tylsäks jo yhen prestigen jälkeen. Peliseuraa arenaan? :D jos oot ihan kakka niin älä lisää :D
 
Vastaus: Call of Duty: Black Ops III

Mitä muuta tos muutettiin?

PS4 Patch Notes
Multiplayer:General

  • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
  • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
  • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
  • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.
General Gameplay

  • Fixed issue where hit markers moved off-center when a player was taking damage.
Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Nomad
    • Rejack
      • Increased remaining Power when player terminates.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.
Create-A-Class

  • Assault Rifles
    • ICR-1
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • Sheiva
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
  • Submachine Guns
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
  • Sniper Rifles
    • Locus
      • Increased weapon switch speed.
Scorestreaks

  • Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.
Maps

  • Breach
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Infection
    • Added grenade collision on isolated area of Infection wall.
  • Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
  • Gauntlet
    • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
    • Fixed issue where Players were able to get outside the map on Jungle side.
    • Resolved exploit where Players were able to view through solid geo on urban side of map.
  • Splash
    • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
    • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
    • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
    • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
    • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.
Game Modes

  • Uplink
    • Removed aim assist while carrying the Satellite Drone.
[h=3]Zombies:[/h]General

  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Shadows of Evil

  • Fixed Shadows of Evil Easter Egg bug.
Der Eisendrache

  • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
  • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
  • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
  • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
  • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
  • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
  • Addressed a rare progression break during the main Easter Egg.
  • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
  • Various enemy pathing issues have been fixed.
[h=3]Campaign:[/h]General

  • Added support for the Tactical Mode “auto-on” feature.

X1 Patch Notes

[h=3]Multiplayer:[/h]General

  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.
  • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
  • Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).
  • Fixed issue where hit markers moved off center when being damaged.
Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.
Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.
Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.
Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.
Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Nomad
    • Increased Rejack stand up speed.
    • Increased remaining Power when player terminates.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.
  • Reaper
    • Equalized footstep audio volume to the same audibility of other Specialists.
  • Spectre
    • Reduced leftover Specialist Power available if Player died while activating the Ripper.
Create-A-Class

  • General
    • Fine-tuned Rapid Fire effectiveness across all weapons.
  • Submachine Guns
    • General
      • Reduced sprint out speed
    • VMP
      • Fixed issue where Player would occasionally not show on the radar when firing.
  • Assault Rifles
    • ICR
      • Increased ADS aim stability.
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
    • SHEIVA
      • Increased ADS aim stability.
      • Increased long distance damage range.
    • XR-2
      • Increased ADS aim stability.
      • Increased recoil control.
  • Submachine Guns
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
  • Shotguns
    • Argus
      • Increased lethal damage range.
    • KRM-262
      • Increased lethal damage range.
  • Light Machine Guns
    • All LMGs
      • Increased ADS aim stability.
  • Sniper Rifles
    • Locus
      • Increased ADS aim stability.
      • Increased weapon switch speed.
  • Special
    • Brass Knuckles
      • Added spark effect to Brass Knuckles taunt.
  • Attachments
    • FMJ
      • No longer deals increased damage to the robot in Safeguard.
      • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
  • Awareness Perk
    • Reduced audible range bonus.
Scorestreaks

  • Cerberus
    • Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed
  • Hellstorm
    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.
  • Mothership
    • Increased health.
  • R.A.P.S. Deploy Ship
    • Increased health.
  • Rolling Thunder
    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
  • Talon
    • Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
  • G.I. Unit
    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds
  • H.A.T.R
    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
  • Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.
Maps

  • Breach
    • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
  • Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
  • Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
  • Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
    • Added grenade collision on isolated area of Infection wall.
  • Redwood
    • Fixed an issue where Players were able to leave the play space near southern gate.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
Game Modes

  • Free-for-All
    • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard
    • Adjusted win timing in Safeguard.
  • Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
    • Removed aim assist while carrying the Satellite Drone.
  • Capture The Flag
    • Reduced score bonus for kills while carrying the flag.
Arena

  • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.
Custom Games

  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.
CODCaster

  • Enabled CODCaster for bots only matches.
  • Fixed bug where the CODCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.
Lobby Invites

  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.
Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
    • “Engineer Prestige”
    • “Now You See Me”
    • “Run and Gun”
    • “Blast Suppressor”
    • “Gunfighter”
    • “Secondary Gunfighter”
    • “Covering Fire”
Media Tab

  • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.
[h=3]Zombies:[/h]General

  • Daily Challenge feature added.
  • Ready-Up functionality has returned to the Zombies lobby.
  • Fixed an issue where Players were not able to achieve prestige master status.
  • Fine-tuned weapon balance.
  • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
  • Fixed issue where Players were being kicked from match in 4-Player split screen.
  • Fixed issues where lightning effect wasn’t playing on various weapons.
  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.
Shadows of Evil

  • Fine-tuned weapon balance.
  • Addressed various exploits where Players were able to get out of the map.
  • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
  • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
  • Increased visibility of “Lil’Arnie” bottle.
  • Addressed visual issue near Beast Mode altar in Canal District.
  • Fixed bug where Players were able to pick up the sword while in beast mode.
  • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
  • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
  • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
  • Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
  • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
The Giant

  • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
  • Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
  • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
Dead Ops Arcade 2

  • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
  • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
  • New Leaderboards for solo/2-Player/3-Player/4-Player.
  • 4-Player Local support.
  • Player guardians (Robots and Skeletons) are no longer collidable.
  • Non-player entities should no longer trigger round exits.
  • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
  • New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
  • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
  • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
  • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
  • Addressed multiple bugs around invisible Shadow Man issue.
  • Solo Player Anti-kiting logic.
  • Addressed variety of issues around small window of possible death when exiting vehicle.
  • Nerfed the amount of score increment given for direct damage to boss.
  • Fixed issues around a small window of possible death at end of Redins Rally.
  • Fix for zombies failing to path when Player is in VTOL.
  • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
  • Sentry/Rocket turrets can no longer pickup items.
  • Upon Death, gems now pop-out correctly and can be scavenged.
  • Umbrella pickup now properly drops skulls.
  • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
  • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
  • Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.
[h=3]Campaign:[/h]General

  • Added support for the Tactical Mode “auto-on” feature.
Challenges

  • Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
 
Vastaus: Call of Duty: Black Ops III

Splashin fiksejä tehdessään pojat on kyllä unohtanut lattian melkein kokonaan siinä kumivene vesiliukumäestä...
Perhana putosin lattian läpi varmaan kymmennen kertaa illan aikana :D
Vieläkin siellä luotia tulee niskaan todella mielenkiintoisista paikoista, en suosittele splash kenttää vieläkään.
 
Vastaus: Call of Duty: Black Ops III

Konsolifin pelaajat - miten teidän prosentit menevät?

Ei tehdä tästä tylsää prosenttilukujen ketjua.

Tarina on eeppisen hieno esitys yhteistyöllä ja realistic-vaikeustasolla. Moneen vuoteen edes koskenut tähän osaan peliä. Yllätti positiivisesti. Läpäisyn jälkeen on menty moninpelissä. Jäänyt alun lagiongelmien ja Siegen takia vähemmälle kuin oli tarkoitus. Ensimmäinen prestige-kierros kuitenkin menty. Hieno peli ja ilman muuta hankintaan mikäli hippaleikit kiinnostaa.
 
Vastaus: Call of Duty: Black Ops III

Ei tehdä tästä tylsää prosenttilukujen ketjua.

Tarina on eeppisen hieno esitys yhteistyöllä ja realistic-vaikeustasolla. Moneen vuoteen edes koskenut tähän osaan peliä. Yllätti positiivisesti. Läpäisyn jälkeen on menty moninpelissä. Jäänyt alun lagiongelmien ja Siegen takia vähemmälle kuin oli tarkoitus. Ensimmäinen prestige-kierros kuitenkin menty. Hieno peli ja ilman muuta hankintaan mikäli hippaleikit kiinnostaa.

Selvä. Mistä saisi dataa siitä miten pelaajat pelaavat tätä peliä, onko kampanja suosituin... entä kuinka monta prosenttia kaikista pelaajista pelaa zombimoodia. Zombeista on tulossa koko ajan suurempi osa peliä. Oma universuminsa.
 
Vastaus: Call of Duty: Black Ops III

Selvä. Mistä saisi dataa siitä miten pelaajat pelaavat tätä peliä, onko kampanja suosituin... entä kuinka monta prosenttia kaikista pelaajista pelaa zombimoodia. Zombeista on tulossa koko ajan suurempi osa peliä. Oma universuminsa.

En tiedä mistä saa, mutta kevyesti moninpeli on suosituin. Sitten tulee zombit ja viimeiseksi kampanja.
 
Vastaus: Call of Duty: Black Ops III

Dubbel äxpeet tänä viikonloppuna

Treyarch Studios

Tomorrow at 10am/PST, we'll kick off a 2XP/2xWeapXP #DoubleDouble weekend for MP/Z and it will run through Tuesday (10am/PST).
 
Vastaus: Call of Duty: Black Ops III

Voihan zombi. Täytyy kyllä sanoa, lagiongelmat loppu pc:llä blokkamalla venäläiset. Mutta ei tää oo mun peli, oon vaan liian hidas. Bf4 ja siege kyllä menee vielä siedettävissä rajoissa statsien perusteella, mutta tämä ei :D
 
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