Justin Bailey
New Member
CoD(W)III näyttää kans olevan hyvässä tikissä:

The Nunchuk controls movement with its stick, swaps weapons with a flick to the side, and reloads with an upwards flick. The Wii-mote, of course, points and shoots - and though at first you'll be swinging from ground to sky as crazily as you did when you first tried an FPS with a joypad, with only a little practise you'll realise it's incredibly precise.
With gentle movements there's more of a feeling of control than lurching about with even the best-calibrated sticks, and it helps that CoD3's gameplay often consists of ducking from one cover position to the next rather than all-out blasting.
At its best, when you're peering down the sights of your rifle, the Wii-mote is more responsive than sticks and less hyperactive than a mouse, making it about as realistic a shooter controller as you can get - short of playing with a lightgun. We always knew it would work well with shooters but it feels especially at home in CoD3 when you're crouching in cover (squeezing the Nunchuk trigger changes stances), picking off German snipers across a bombed-out street.
You'll find yourself furiously concentrating on lining your targets up - even though it's not actually that difficult - and it really feels like there's a sense of weight to the Wii-mote... er, even though it's not actually that heavy. Trust us: it's punchy in a way you won't expect, and the ability to twist the Wii-mote to lean out in that direction will have you hunching forwards on the sofa with your breath held like all the best sniper duels in war flicks.