While the game continues to show promise even now on the showroom floor, our hopes for the control and intuitive "New FPS" experience has yet to be delivered, as Red Steel comes up lacking at Nintendo's booth.
For starters, the game doesn't hit the level of detail and style found in the target renders shown a while back, or even the official trailer that we have on our own site.
The idea for Wii FPS games is to eliminate the need for dual analog sticks, but Red Steel isn't solving any problems, as analog control is being mapped directly to the Wii-mote. Since the sensor bar is placed above or below the television, players point at the bar itself, not at the screen. For this reason, the game doesn't allow pinpoint accuracy with the Wii-mote, as players have to steer a cursor rather than aiming at a point on-screen, which is a far more natural approach.
As it stands right now, we can't recommend the game to anyone due to the shaky controls and lack of polish.