David Sears moves to advisory role for H-Hour
H-Hour Community,
David Sears is no longer the full time creative director for SOF Studios. After receiving the news of his desire to leave the Studio, it was crucial for the Studios to respect David’s decision and to release the information publicly when he and SOFs both felt it appropriate to do so.
As a result, David has been officially placed as an advisor, along with other industry experts, to provide subject matter expertise to the Studio as we continue to build our company and our game.
I want to share a statement with you all from David:
“For personal reasons I had to make the hard decision to leave SOF Studios. This was particularly difficult since I had invested so much of myself in the project and the design for the full game. However, that design is done and the team is experienced and more than capable of delivering. In fact, they are well on their way to achieving the goals I set for them. Basically, if other factors in your life mandate that you have to move on, in this case at least it didn't jeopardize the quality of the game." – David Sears
David's contribution in laying the groundwork for the vision and detailed design specs needed to deliver H-Hour as a true spiritual successor to the classic games, vetted by you the community, is still in place. Our Development Team is now using that vision and design as their framework in the production of H-Hour.
“Hearing of David’s departure was disappointing BUT I want to stress my absolute commitment to this project. I am a longtime fan of the SOCOM games, with over 1,000 hours played in SOCOM 1 & 2 combined. I have also been working at SOF Studios since the inception of this project. I worked side by side with David for a year and a half and I know the creative vision he had for this game very well. Our goals for H-Hour have not and will not change.” – Kevin De Respino, SOFs Programmer
I’ve personally learned a tremendous amount from David during the 2 yrs. and 3 months I’ve worked with him. The Studio and I wish him nothing but success in his new endeavor and he’ll always have a seat in the Studio if he ever decides to come back full time.
To quote a Navy SEAL phrase “The Only Easy Day Was Yesterday.” Regardless of how hard it may get or what obstacles may get in our way, SOF Studios has every intention of delivering the feel and addictive game-play experience you all expect and deserve in H-Hour: World’s Elite.
Respectfully,
Tom