NL: First of all, can you talk us through the reasons and thoughts behind RIVE being delayed for Wii U, or perhaps being moved to NX instead?
TT: -- The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that's better suited and can reach gamers for years to come?
NL: How long do you think it'll be before RIVE arrives on Nintendo hardware?
TT: At the moment I can't easily answer that. We're going to try one last time to perfect the Wii U version, but if that fails we'll need to focus on the future.
NL: In terms of the prospect of moving the release to NX, what will the key factors be in making that decision?
TT: To be honest, we know very little about Nintendo's next platform, so it's difficult to make solid plans for that. If Nintendo announces more details we might be able to give you a better answer.
NL: In more general terms with other platforms, how is RIVE's development progressing? Is it close to finished?
TT: It's very close! We're putting in translations now, we have full voice-over and some really cool extra game modes included. It's really coming together well, I couldn't be happier about the quality!