Tämä on mainospaikka (näillä pidetään sivusto pystyssä)

PLAYERUNKNOWN'S BATTLEGROUNDS

Kyllä tässä jonkinlainen PS4 Plus invaasio taisi tapahtua kun äskeisessä Solo FPP pelissä oli vain 20 bottia. Mahtavaa kun viimeinkin tätä peliä pystyy pelaamaan, niinkuin sitä kuuluu pelata!
 
Viimeksi muokattu:
Tuossa kun lueskelin dev updatea, siellä mielenkiintoinen maininta Framerate Priority moden parannuksesta Xbox One X sekä PS4 Pro koneille. Frame rate rajoitusta ollaan heivaamassa, joka tarkoittaa todennäköisesti sulavampaa pelaamista ko. koneilla. Lisäksi tämä voisi olla pohjustusta myös sille, että Xbox One Series X sekä PS5 konsolit pyöräyttelee PUBG vähintään 60 fps. Sepäs kyllä todellakin maistuisi.

 
Aikas hyvin on tosiaan PS4 pelaajat ottaneet elintilaa PUBG matseissa. Ylivoimainen enemmistö välillä heitä on melkein 10 kertaa se määrä, mitä Xbox pelaajia. Redditistä päätellen aika moni PS4 pelaaja, joka ei ole koskaan koittanut aiemmin on rakastunut peliin.

Tässä uusille vielä yksi hyvä niksipirkkavideo.





PS4 invaansion ohella huomannut matsilogeista, että sillointällöin matseihin eksyy joku Stadia-pelaajakin. Onko kukaan kokeillut peliä Stadialla? Jos on, miten toimahtelee?

PS. Ketjun aloittaja, tai mode voisi laittaa tagit kuntoon. Eli PS4 ja Stadia puuttuu.
 
Sieltä on kai tulossa aikas mielenkiintoinen uusi "Arcade" pelimuoto jossa on kiva höntsyillä ja ottaa lämpöjä BR-matseja varten. Itsellenihän tuo TDM moodikin on uusi tuttavuus kun oli niin pitkä paussi. Erittäin hyvä lisä peliin TDM, varsinkin uusille hyvä tapa saada rutiinia taisteluihin joita saattaa tulla BR-matseissa aika harvoin. Kontrolleita on hyvä säätää harjoitteluradalla, mutta TDM on sitten hyvä vielä käydä testaamassa niitä oikeita vihulaisia vastaan sekä tuunata vieläkin sopivammaksi itselle.

 
Olipas kiva kun 1. kertaa ikinä sain tilattua BRDM-2 Flare Gunilla! Mutta tietenkin tippui erittäin vahvan aidan päälle, enkä päässy vieläkään ajaan sillä. :D Noh, ehkä sitten ensi kerralla!

dd551bea-2c82-4b04-8e7f-a2dfaff7a40b.jpg
 
Pari peliä päivityksen jälkeen kokeiltu ja tuntuu ehkä inan paremmalta näppiin ellen kuvittele. Isonsin jopa FOV kun tuntuu pyörivän. Kannattaa testaa, tosi hyvä nyt!
 
Milläs FOV muut pelaa PUBGia? Olen testannut eri vaihtoehtoja, mutta en oikein osaa päättää mikä on "paras" Ehkä 95? Jos nostaa liiaksi niin lähitaistelussa maali on pienempi ja se ehkä haittaa. Onkos muista foorumilaisia jotka ovat jumpanneet tämän kanssa?
 
Milläs FOV muut pelaa PUBGia? Olen testannut eri vaihtoehtoja, mutta en oikein osaa päättää mikä on "paras" Ehkä 95? Jos nostaa liiaksi niin lähitaistelussa maali on pienempi ja se ehkä haittaa. Onkos muista foorumilaisia jotka ovat jumpanneet tämän kanssa?
Olen enemmän tpp pelaaja mutta aina kun mä pelaan fpp oon pelannu kans 95 fov
 
Suottaapi olla, että tulevassa Paramo kartassa tulivuori saattaa purkautua kesken pelin.



Perhana tämä on kyllä muutenkin ihme peli, oon boksilla koittanut tätä pelata ja hermot menee ja nyt Pleikkarilla kokeilin kun sai plussapelinä ladata, muutama tappo per matsi ja nirri pois :D tulee semmonen fiilis että tekee mieli poistaa peli mutta jonku ajan päästä tulee se tunne että perkele pitääpä vielä koittaa yhdesti :D
 
Perhana tämä on kyllä muutenkin ihme peli, oon boksilla koittanut tätä pelata ja hermot menee ja nyt Pleikkarilla kokeilin kun sai plussapelinä ladata, muutama tappo per matsi ja nirri pois :D tulee semmonen fiilis että tekee mieli poistaa peli mutta jonku ajan päästä tulee se tunne että perkele pitääpä vielä koittaa yhdesti :D

Eiku se on just näin! On pelin kanssa tavallaan sellainen viha/rakkaus suhde. Usein se syö sielua, mutta välillä se tarjoaa UIH nin upeaa kuumotuksen tunnetta joka ei ole missään muutta BR pelissä läsnä...noh Hunt Showdownissa vähän sama, mutta ei ole BR peli varsinaisesti. Sitten se "siellä olemisen tunnelma" on vertaansa vailla ja tavaroiden keräily ruokkii jotain esiaikaista kerälyviettiä joka meihin on koodattu, toisiin enemmän ja toisiin vähemmän. PUBG pelaajilla ehkä enemmän. :D

Mutta joo, on se kova. Joskus tainnut tähän säikeeseen kirjoittaa, että muita BR-pelejä tulee ja mene...PUBG pysyy, näinhän siinä on käynyt vaikka muutamia kovia haastajia onkin maisemissa. Mutta yksikään niistä ei sytytä henkilökohtaisesti niin kovaa, pidän Warzonea toiseksi parhaana, mutta hei on se liimatähtäin ampuminen niin typerää siinä että koko ampumisesta katoaa juju ja koukku.
 
Viimeksi muokattu:
Aivan järkyttävän iso Season 9 update sisältö on nyt PC PTS serverillä. Jännä nähdä miten toimii. Sattumanvarainen uusi Paramo kartta aika mielenkiintoinen.

Konsoleille tulee vastaava sisältö noin viikon päästä.

Update 9.1 – Now on the Test Server

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New Map: Paramo
Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field.
2-1.png

Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience.
Read on for the full details!
Seasonal Match
Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool.
  • Paramo is provided as a Seasonal Match exclusive for Season 9 only.
  • Seasonal Match will have bots disabled.
  • Seasonal Match will not count for your Career > Stats.
  • Seasonal Match will not have missions enabled.
Paramo Map Rules
  • 3×3 km playable area with dynamic map locations.
  • 64 Players
  • TPP Squads Only
  • No Red Zones
  • The Blue Zone shrinks slowly, but deals more damage compared to other maps, even in the early phases of the match.
  • Motorcycles are the only vehicle available on Paramo and can usually be found near small villages.
Paramo: New Features
Dynamic Map Locations
3-1.png

  • Major landmarks and parts of terrain are relocated in every new session.
  • Players must adapt and use suitable strategies and tactics according to the changes.
4-1.png

  • Several streams of lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map.
    • Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second.
    • Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player.
  • Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on screen. Failure to quickly return to the playable area will result in you being killed.
05-item-box.png

  • New item boxes can now spawn in certain houses.
  • Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items.
6.png

  • Players will drop into the Battleground of Paramo from helicopters.
  • During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early.
7.png

  • Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack.
8.png

  • With a critical response kit in your inventory, you will be able to revive a downed squad member in just one second.
9.png

  • In Paramo, you might find a ‘Secret Room Key’ while looting.. it’s gotta unlock something, right?
Ranked Mode
Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks.
10.png

Season 9 Begins
A new ranked season has begun. Ranked rewards earned from Season 8 will be granted to your account upon login.
  • Player ranks have been reset
    • Players will be given their initial rank after 5 placement matches.
    • RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank.
  • Leaderboards have been reset
    • Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for.
    • View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats
Ranked Game Mode Updates
Ranked Solo
  • Solo matches have been introduced to Ranked Mode.
  • These matches will have the same competitive qualities as Ranked Squad matches.
    • 64 players
    • No Red Zones
    • More loot
    • Erangel, Miramar, Vikendi and Sanhok only
Ranked Leaderboard Changes
For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 4:
  • Europe
    • TPP Solo and Squads
  • Russia
    • TPP Solo and Squads
    • FPP Solo and Squads
  • North America
    • FPP Solo and Squads
  • South America
    • FPP Solo and Squad
    • TPP Squads
This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards
Ranked Mode Ruleset Updates
  • Algorithm Update
    • Points earned per kill and assist have been increased by 50%.
  • Sanhok Blue Zone Adjustment
    • Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of
  • Sanhok matches.
    • Increased the size and waiting time of Phase 2
    • Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive.
    • Please note, these changes are only to Ranked Sanhok matches.
  • Item Spawns
    • Increased AR/DMR Magazines spawns
      • Increased 4x, 6x and 8x spawns
    • Increased Canted Sight spawns
      • Slightly decreased the spawn rates of 2x and 3x spawns
    • Decreased Handgun/SMG Magazines spawns
    • Decreased Handgun spawns, along with 9mm and .45ACP ammo
  • Vehicle spawns
    • Esports vehicle spawn locations will now always spawn a vehicle.
  • Care Packages
    • MG3 has been added Care Packages on all Ranked maps
Regional Matchmaking Changes
This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region.
When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches.
For the game modes available for each region, please see below.
NA
Random Map Selection
TPP: Solo, Squad
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank
EU
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Solo, Duo, Squad, Solo Rank, Squad Rank

OC
Random Map Selection
TPP: Solo, Squad, Squad Rank
FPP: Squad
SEA
TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
FPP: Squad, Solo Rank, Squad Rank
Weapon Balance Update
After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals.
With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience.
Beryl M762
  • Base damage reduction: 46 → 44
  • Increased vertical recoil of early spray by 5%
  • Increased horizontal recoil of early spray by 5%
  • Slightly increased the minimum horizontal recoil
  • Reverted PLAYERUNKNOWN’S BERYLGROUNDS
SLR
  • Based damage reduction: 58 → 56
  • Increased recoil during ADS by 5%
  • Increased loss of bullet velocity by distance by 15%
G-COIN
G-Coin has been introduced to PUBG. G-Coin will function as the new currency for PUBG purchases. To read more about G-Coin, please read our G-Coin launch announcement.
Survivor Pass: Highlands
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Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards.
  • Survivor Pass: Highlands will be available for 990 G-Coin or $9.99 with Steam Wallet funds.
  • You can earn 1,000 G-Coin through collection of rewards in the Survivor Pass. Yes, that’s correct, collecting all the G-Coin rewards mean earning the pass for free!
  • Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with a total of 50 levels.
QoL improvements
Missions
  • Missions XP is now automatically claimed upon completion.
  • Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass.
Pass Reward and XP Visibility
  • Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar.
  • Claimable rewards are animated and highlighted to better display which rewards are ready to collect.
  • Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page.
Preview Improvements
  • You can now preview multiple items on your character at once, while on the Survivor Pass page.
  • You can now preview emotes while also wearing skins you wish to preview at the same time.
Weekly Missions
  • Now all players will be able to claim weekly missions.
  • There are total number of 7 weekly missions.
  • Weekly missions are now grouped by difficulty, giving XP based on how challenging they are.
Performance
  • Character animation preloading has been added to improve performance
    • This will result in shorter loading when entering matches and slightly reduced instances of hitching.
    • Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch.
  • Selectable resolution in Fullscreen Borderless Mode
    • You can now select your resolution while using Fullscreen Borderless mode and your render scale will adjust automatically to correlate with the selected resolution.
    • Changing the display mode to ‘Borderless’ mode from ‘Fullscreen’ or ‘Windowed’ will have the Render Scale automatically set to 70.
      • You can readjust the render scale above 70 if desired.
UX/UI
New Feature: News Page
  • We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot!
    • The News page replaces rolling banners previously located in the top left corner of the lobby.
    • The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes.
Lobby Menu Improvements
  • Enhanced the visuals and navigation of the menu.
  • Added ESC shortcuts to the navigation menu.
  • ESC will return you to the most recent PLAY menu.
  • From the PLAY menu, ESC will open the System Menu
In-game Store Improvement
Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art.
Customize Menu Improvement
The structure and layout of the customize menu has been revamped. Categories have been combined to provide quicker and easier navigation.
  • Overall menu structure and layout improvement
    • Category home menu has been deleted for quicker access
    • Streamlined the excess amount of categories (e.g. vehicles)
    • Number of items displayed on the screen has been increased
  • Enhanced searching tools
    • Items earned most recently will be now filtered to top
    • Search filters has been applied to more categories
    • Added on-off toggle to show or hide face accessories when accessing appearance category.
Player Status in Party
It has been difficult to distinguish whether a party member had disconnected, or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status.
  • New UI and text has been added to clearly state the player’s current status.
Other UI Updates
  • New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section.
  • Now you are able to control the volume of emotes separately from gameplay volume.
  • Karakin map image used in Match history section has been updated.
  • Optimized the UI in Observing Mode to provide more clear visibility.
Skins & Items
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  • Baseball themed items – 9 set items, 16 individual items. (Release on October 21st)
  • Doggy themed items – 7 set items, 21 individual items. (Release on November 4th)
  • Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 21st)
Replay System
The replay system has been updated. Replay files from previous updates are now unable to be used.
Bug Fixes
Gameplay
Fixed the issue where players could cancel the reload animation of M249 to reduce the reload time.
UI/UX
Fixed the issue where player’s damage in match history and match report page was shown differently.
Fixed the issue where unrelated system messages displayed when players spent a certain amount of time at the out game screen such as lobby, customize screen.
Fixed a typo in the loading screen of the Training Map.
Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real-time.
Skins & Items
Fixed the issue where characters appearance could distort when equipping the Madsy Utility Belt with some other clothing items.
Fixed the issue where the wrong item was being displayed when previewing Jockey Boots with a male character.
Spectating
Fixed the issue where a player’s number could be mismatched with the one displayed on the observer player list.
Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes.
Fixed the issue where an observer’s right mouse button could be disabled when using hide UI function.
Fixed the issue where players could receive the incorrect penalty pop-ups when trying to leave the match after spectating the killer.
 
Muistan kun back in the dayz oli polemiikkia, että PUBG pyörii 60 fps Xboxilla...oho sori ei se pyörikkään juupaseipäs sitä sitten vatvottiin. No kun peli tuli Previkkaan se pyöri varmaan lähempänä 15 kuin edes 30 aivan järkyttävää. Sen jälkeen ollaan menty eteenpäin ja kaikilla konsoleilla taitaa olla tänäpä melko vakaa 30 fps. Muistan kuitenkin noilta ammoisilta ajoilta kommentin "PUBG will eventually run 60 fps on Xbox" ...tuosta on jo monta vuotta...

Mutta TADAAAA, tänään on se päivä! PTS testiserver sisältö on nyt ladattavissa ainakin Xboxilla, en ole varma onko Plesellä sellaista? Anyhow, Season 9.1 megasisällön ohella yksi kiinnostavin muutos on tämä 60 fps mode Xbox One X ja PS4 Pro konsoleille. Resoluutiosta pitää tingata reippahasti ja tupla-fps saavutetaan massiivisessa pelissä vain 1080p resolla.

Kävin harjoitus rangella kokeilemassa ja huonoja uutisia: Framerate Priority moodi ei toimi kunnolla. :( Ruutu repeilee aivan liikaa, kokeilin kaikenlaista. Järkevän lopputuloksen sai kun disabloi Xbox Video modes asetuksista 4K ja asetti boksin 1080p@120 fps. Samalla lähti HDR lauluun. (tämä temppu onnistuu QLED Freesync telkalla, tai uudemmalla LG:n OLED tai muu vastaava jossa HDMI 2.1 liitäntä ja 120 Hz paneeli. Sitten alkoi pyörimään omaan silmään hyvin! Ripulilta näyttää, mutta näppituntuma toki on ihan eri levelillä, varsinkin lähitaistelussa. Olisi mielenkiintoista kuulla, onko PS4 Pro sama? Vähän harmi homma, mutta otetaan tämä vastaan.

Tasan kolmen viikon päästä PUBGiakin pelataan Series X konsolilla ja vaikka peli ei virallisella optimointilistalla ole, niin kokemus tulee parantumaan ja luultavasti tämä framerate prioritykin toimii out oft he box ilman repeilyä ja em. workaroundia ei tarvitse tehdä, saa sen HDR myös sitten takaisin käyttöön. Pettymys silti kun reso tarvitsee olla noin pieni, luulisi että Series X pystyisi klaaraamaan 1440p resolla tuon tempun. Noh, toivomme että myöhemmin tulee kunnollinen "Optimized for series X" päivitys joka sitten ehkäpä nostaa resoa 2.5K tasolle ja kenties tekee jotain muutakin pientä kohennusta ulkoasuun.

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PTS Schedule:
  • PDT: October 19 7 PM – Live server maintenance end
  • CEST: October 20 4 AM – Live server maintenance end
Please note that we will have the following modes open for the 9.1 PTS on NA server.
  • Ranked Solo / TPP (64 players)
  • Paramo World (Seasonal Match) (64 players)
  • Normal match – Squad / TPP
What is the PTS (Public Test Server)?
The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.
All player data, statistics, etc from the test server will not carry over to your live server account.
For Xbox:
You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.
For PS4:
You can find the “PUBG – Public Test Server” in the ‘Purchased’ section of your Library.
2-2.png

For Stadia:
Update 9.1 will be available on Stadia once the live server launches for consoles.
Live Maintenance Schedule:
  • PDT: 10/28 10 PM – 10/29 4 AM
  • CET: 10/29 6 AM – 12 PM
Live maintenance schedule may change. We will update you if there are any changes made.
New Map: Paramo
3-2.png

Cradled hidden among the clouds in the highlands of South America lies Paramo, an ancient land with ancient secrets. Paramo’s dangers are plentiful, but none so dangerous as the active volcano nearby whose molten lava streams flow across the land. Survivors dropping onto the Paramo Battlegrounds will only be able to reach the highlands via helicopter, which also have the task of distributing Care Packages around the field. Paramo is a 3×3 map with a dynamic world new to PUBG. This dynamic world system alters locations between matches, making every trip to Paramo a unique experience. Read on for the full details!
Seasonal Match
Due to our new Dynamic Map Locations system, Paramo will be provided as a Seasonal Match separate from current matchmaking pool.
  • Paramo is provided as a Seasonal Match exclusive for Season 9 only.
  • Seasonal Match will have bots disabled.
  • Seasonal Match will not count for your Career > Stats.
  • Seasonal Match will have Battlestat feature disabled.
  • Seasonal Match will allow you to complete missions.
  • FPP will be supported only in NA and EU regions.
  • Paramo does not support separate brightness control in the ‘Universal Brightness for all Maps’
  • Match beginning time for Paramo will be 120 seconds.
Paramo Map Rules
  • 3×3 km playable area with dynamic map locations.
  • 64 Players
  • TPP Squads Only
  • No Red Zones
  • The Blue Zone shrinks slowly but deals more damage compared to other maps, even in the early phases of the match.
  • Motorcycles are the only vehicle available on Paramo and can usually be found near small villages.
Paramo: New Features
Dynamic Map Locations
4-2.png

  • Major landmarks and parts of the terrain are relocated in every new session.
  • Players must adapt and use suitable strategies and tactics according to the changes.
5-2.png

  • Several streams of the lava flow from active volcanoes throughout Paramo, presenting a unique environment hazard as you traverse across the map.
  • Stepping foot in lava can lead to a quick death, dealing 10 damage per second to players, ticking every half second.
  • Riding a Motorcycle into lava will destroy your tires and quickly begin to destroy the vehicle, whilst also dealing damage to the player.
  • Unlike other maps, players can wander outside the bounds of the playable area and a warning will display on the screen. Failure to quickly return to the playable area will result in you being killed.
6-1.png

  • New item boxes can now spawn in certain houses.
  • Destroy the boxes to find multiple pieces of loot, such as ammo, throwables, and healing items.
7-1.png

  • Players will drop into the Battleground of Paramo from helicopters.
  • During the match, these helicopters carry precious cargo across the map, with the plan of dropping it just outside the play area. Pay close attention and if you shoot enough rounds into a helicopter, you’ll force it to release the cargo early.
8-1.png

  • Paramo has a handful of Care Packages exclusive, highland themed items not found on other maps, including new full-body camo suits, ghillie suit and backpack.
9-1.png

  • With a critical response kit in your inventory, you will be able to revive a downed squad member in just one second.
10-1.png

  • In Paramo, you might find ‘Secret Room Key’ while looting.. it’s gotta unlock something, right?
Ranked Mode
Ranked Mode just got a little more solo friendly with the introduction of Ranked Solo queue. You’ll now be able to take on the Ranked Battlegrounds against other solo players as you climb the competitive ranks.
11-1.png

Season 9 Begins
A new ranked season has begun. Ranked rewards earned from Season 8 will be granted to your account upon login. For more information on the rewards, see our ranked rewards announcement.
  • Player ranks have been reset
    • Players will be given their initial rank after 5 placement matches.
    • RP has been soft-reset, so your initial Season 9 placement will be influenced by your Season 8 rank.
  • Leaderboards have been reset
    • Final player ranks and the regional Top 500 leaderboards will be finalized once live server maintenance is complete, to ensure all matches are accounted for.
    • View your Season 8 stats and the Top 500 leaderboards of each region under Career > Stats.
Ranked Game Mode Updates
Ranked Solo
  • Solo matches have been introduced to Ranked Mode.
  • These matches will have the same competitive qualities as Ranked Squad matches.
    • 64 players
    • No Red Zones
    • More loot
    • Erangel, Miramar, Vikendi and Sanhok only
    • TPP only
Ranked Leaderboard Changes
For the following regional modes, we’re lowering the minimum rank required to display on the leaderboards from Diamond 2 to Gold 5:
  • Europe
    • TPP Solo and Squads
  • North America
    • FPP Solo and Squads
  • South America
    • FPP Solo and Squad
    • TPP Squads
This change has been made to ensure each region has a sufficient percentage of their player base displayed on the leaderboards.
Ranked Mode Ruleset Updates
  • Algorithm Update
    • Points earned per kill and assist have been increased by 50%.
  • Sanhok Blue Zone Adjustment
    • Compared to other maps, the number of players who die in Phase 2 is very high. We’ve made some Blue Zone changes which we believe will improve the overall pacing of Sanhok matches.
      • Increased the size and waiting time of Phase 2
      • Removed the dynamic Blue Zone mechanic which scaled circle speeds based on the number of players alive.
      • Please note, these changes are only to Ranked Sanhok matches.
  • Item Spawns
    • Increased AR/DMR Magazines spawns
    • Increased 4x, 6x and 8x spawns
    • Increased Canted Sight spawns
    • Slightly decreased the spawn rates of 2x and 3x spawns
    • Decreased Handgun/SMG Magazines spawns
    • Decreased Handgun spawns, along with 9mm and .45ACP ammo
  • Vehicle spawns
    • Esports vehicle spawn locations will now always spawn a vehicle.
  • Added to Care Packages
    • MG3 has been added Care Packages on all Ranked maps
Regional Matchmaking Changes
This update to regional queues adds a Solo option to Ranked. In addition, we will now begin adjusting the available queues on a per region basis in an effort to deliver the best experience possible to each region.
When players go to select a game mode in either normal or ranked sections, they will see that the options that are available will be different. At a minimum, the changes will include the addition of a solo ranked option, but depending on the region they may see different combinations of options available in terms of team size, perspective, and ranked/normal matches.
For the game modes available for each region, please see below.
AS
  • Random Map Selection
  • TPP: Solo, Duo, Squad, Solo Rank
  • FPP: N/A
EU
  • Random Map Selection
  • TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
  • FPP: Squad
NA
  • Random Map Selection
  • TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
  • FPP: Solo, Duo, Squad
SA
  • Random Map Selection
  • TPP: Solo, Duo, Squad, Solo Rank, Squad Rank
  • FPP: N/A
OC
  • Random Map Selection
  • TPP: Solo, Duo, Squad, Solo Ranked
  • FPP: N/A
Weapon Balance Update
After the weapon balance adjustment from patch 7.2, we have been receiving lots of feedback from players on how Beryl and SLR are too strong compared to other weapons, and our data has showed that Beryl and SLR were indeed dominant picks among our players. The PUBG team are working on plans to allow players feel more free to choose their weapons based on their surroundings or strategic goals.
With this 9.1 update, we will be making some adjustments to Beryl and SLR. Please note that this won’t be the last update and we will continue to have in-depth monitoring and analysis to provide best gameplay experience.
Beryl M762
  • Base damage reduction: 46 → 44
  • Increased vertical recoil of early spray by 5%
  • Increased horizontal recoil of early spray by 5%
  • Slightly increased the min horizontal recoil
SLR
  • Based damage reduction: 58 → 56
  • Increased recoil during ADS by 5%
  • Increased loss of bullet velocity by distance by 15%
Survivor Pass: Highlands
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Survivor Pass: Highlands loads you up with the looks you need to explore Paramo’s mysteries. Unlike previous passes, Highlands will run for a reduced duration of 2 months but is also easier to complete with only level 50 needed to receive all its rewards. Drop in early to hit the ground running and claim your great Paramo-themed rewards.
  • Survivor Pass: Highlands will be available for 990 G-Coin
  • You can collect a total amount of 1,000 G-Coin from the rewards. Yes, that’s correct, collecting all the G-Coin rewards means earning the pass for free!
  • Unlike previous passes, Survivor Pass 9 has a reduced duration of 2 months with 50 levels with rewards.
QoL improvements
  • Missions
    • Missions XP is now automatically claimed upon completion.
    • Once a mission is complete, you’ll see a MISSION COMPLETED animation the first time you return to the pass.
  • Pass Reward and XP Visibility
    • Upon returning to the lobby after a match, you’ll immediately see an animation of XP earned filling the Survivor Pass bar.
    • Claimable rewards are animated and highlighted to better display which rewards are ready to collect.
    • Daily, Weekly and Challenge missions can now be viewed in the lobby without having to dive into the pass page.
  • Preview Improvements
    • You can now preview multiple items on your character at once, while on the Survivor Pass page.
    • You can now preview emotes while also wearing skins you wish to preview at the same time.
  • Weekly Missions
    • Now all players will be able to challenge weekly missions.
    • There are a total number of 7 weekly missions.
    • Weekly missions are now grouped by difficulty, giving XP based on how challenging they are.
Highlands Pack
With the specially offered Highlands packs, you can enjoy the very best out of the Survivor Pass: Highlands.
PUBG – Highlands Advanced Pack – $24.99
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  • Sales Period:
    • 10/29 4 PM KST – 11/12 0 AM KST
    • 10/29 0 AM PDT – 11/11 7 AM PST
    • 10/29 8 AM CET – 11/11 4 PM CET
  • Included:
    • Survivor Pass: Highlands
    • Tribal Glyph Hoodie
    • Tribal Glyph Pants
    • Tribal Glyph Winter Hat
    • Tribal Glyph Boots
    • 20 Levels
PUBG – Highlands Pack – $14.99
14.png

  • Sales Period:
    • 10/29 4 PM KST – 12/10 0 AM KST
    • 10/29 0 AM PDT – 12/9 7 AM PST
    • 10/29 8 AM CET – 12/9 4 PM CET
  • Included:
    • Survivor Pass: Highlands
    • Tribal Glyph Hoodie
    • Tribal Glyph Pants
    • Tribal Glyph Winter Hat
    • Tribal Glyph Boots
    • 5 Levels
Custom Match
Custom Match – Observer
A long-requested feature from our community, Custom Match now has observer functionality in almost all of its modes. You can select the “Observer” slot in the custom match lobby to enter the game session as an observer. Detailed observer settings are available under “System Menu – Settings – Gameplay – Observer”.
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Custom Match – Match Settings
We are glad to introduce the new ‘Match settings’ feature. You will be able to toggle around through a wide range of game options, such as the Blue/Red Zone, detailed settings on reviving and Flare Gun Package Settings and so on. Features like saving presets and more will be made available over time.
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Framerate Priority
The Framerate Priority setting has some exciting changes this time around. The frame cap is now lifted to 60 FPS and the screen resolution will be set to 1920 x 1080 to increase framerates. The new Framerate Priority is available on Xbox One X and the PlayStation 4 Pro, and we are investigating ways to bring the lifted frame cap to other console devices as well. Stay tuned.
Match Standby Time Changes
To resolve the long loading issue, the match beginning time for all maps in Normal mode will be increased to 90 seconds from the previous 60 seconds when Update 9.1 arrives on live servers.
Performance
  • Character animation preloading has been added to improve performance
    • This will result in shorter loading when entering matches and slightly reduced instances of hitching.
    • Although, as the game now loads character animations when first launching PUBG, there will be a slight increase in loading time upon launch.
UX/UI
New Feature: News Page
We’ve added a new News page to the client, which will include helpful info on game contents, promotions, maintenance as well as community messages. All the PUBG info you need in one convenient spot!
  • The News page replaces rolling banners previously located in the top left corner of the lobby.
  • The Patch Note icon at the top right corner of the lobby now opens the News page, which also contains the patch notes.
Lobby Menu Improvements
  • Enhanced the visuals and navigation of the menu.
In-game Store Improvement
  • Along with general navigation bar upgrades, we have also revamped the in-game store for a better experience. Rather than simple crate images, now item sets are displayed with unique key art.
Customize Menu Improvement
  • The structure and layout of the customize menu have been revamped. Categories have been combined to provide quicker and easier navigation.
  • Overall menu structure and layout improvement
    • Category home menu has been deleted for quicker access
    • Streamlined the excess amount of categories (e.g. vehicles)
    • Number of items displayed on the screen has been increased
  • Enhanced searching tools
    • Items earned most recently will be now filtered to the top
    • Search filters have been applied to more categories
    • Added on-off toggle to show or hide face accessories when accessing the appearance category.
Player Status in Party
It has been difficult to distinguish whether a party member had disconnected or was still in a match and we’ve now improved the information displayed right above the characters to share more clear information on their status.
  • New UI and text have been added to clearly state the player’s current status.
Other UI Updates
  • New emote volume control slider has been added under Settings > Audio > Sound > Gameplay section.
  • Now you are able to control the volume of emotes separately from gameplay volume.
  • Karakin map image used in Match history section has been updated.
  • Optimized the UI in Observing Mode to provide more clear visibility.
Custom Key Binding
“Back in August 2020, we had our first Open Dev program where we asked our community to try the Custom Key Binding feature ahead of release and give us early feedback. Custom Key Binding was a tricky feature to develop, but with Open Dev, we were not only able to figure out what you wanted in terms of game controls, but were also able to discover design issues that we weren’t expecting.
To all those that were in the Open Dev program, we would like to thank you for participating. This feature wouldn’t be what it is without your help. And of course, even though the Open Dev program is over, that doesn’t mean we’ll stop receiving feedback on this feature, so please let us know if there’s something with Custom Key Binding you would like to improve upon.”
– PUBG Console Team
You will now be able to bind an action to a key you prefer, as well as make actions activate through button hold instead of tap and vice versa. For example, you can customize the jump and the parkour on different keys and (Tap) to reload in lieu of the traditional (Hold) to reload. But please note that some key binding combinations are restricted as we found that some don’t even allow you to play the game normally.
How-to
  • 1. System Menu – Enter the controller settings menu (image assets can change)
  • 2. Activate customize (Tap) R-Stick Thumb from the controller guide
  • 3. Find and select the custom key binding you wish
  • 4. Find the desired action group and confirm
17.png

Brightness Setting Improvement
We have added a guide image to help you set up the right brightness for an improved battle royale experience.
18.png

The above screen will greet you when you launch PUBG for the first time. Once you set your brightness preference, it will remain the same unless you adjust the settings under the “Settings – Graphics – Brightness”.
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Also, we have added a guide image in the map brightness settings to help you to get an idea of what your brightness will look like on each map.
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Changes in Bot Ratio
Ever since the introduction of the AI to our game we have been reviewing the community feedback and at the same time, collecting/analyzing data. As a result, we are now ready to announce some changes to the system.
We have made changes to the ratio of the AI in Normal Matches for those in the higher MMR matchmaking groups. Long story short, now you can have sessions with only human players playing. The session will wait 5 minutes until 100 players(64 for Karakin) have filled up and if it fails to fully fill up, only then the rest number of slots will be filled with bots. Therefore, when the matchmaking conditions are on green light, sessions will be bot-free, leaving only human players.
Skin & Item

  • Baseball themed items – 9 set items, 16 individual items. (Release on October 29th)
  • Doggy themed items – 7 set items, 21 individual items. (Release on November 4th)
  • Streamer (Thomas) set – 1 set item, 3 individual items. (Release on October 29th)
  • TBR – Batch 7 – 5 individual items. (Release on November 4th)
DLC
PUBG Gear Up Pack – $9.99

  • Sales Period:
    • 10/29 4 PM KST – 12/17 2 PM KST
    • 10/29 0 AM PDT – 12/16 9 PM PST
    • 10/29 8 AM CET – 12/17 6 AM CET
  • Included:
    • 1,100 G-coin
    • 5 Levels
    • Shiba Crew Backpack – Level 1
(PS4 Only) PUBG – PlayStation®Plus Drop Pack II – Free for PS Plus members

  • Sales Period:
    • 10/29 4 PM KST – 12/17 2 PM KST
    • 10/29 0 AM PDT – 12/16 9 PM PST
    • 10/29 8 AM CET – 12/17 6 AM CET
  • Included:
    • Blue-sleeved Windbreaker
    • Fire Axe 12010135
    • [BATTLESTAT] Rip Tide – Beryl M762
Bug Fixes
Gameplay
  • Fixed the issue where players could cancel the reload animation of M249 to reduce the time to reload.
  • Fixed the issue where the player is stuck in a single direction when parachuting.
  • Fixed the issue where after using the gas can to fill up the car, you can discard remaining items without opening inventory.
  • Fixed the issue where the sensitivity of casting cancellation in moving vehicle was inconsistent between PC and console platforms.
  • Fixed the issue where the player can shoot through a wall with a UZI in FPP at a certain location.
  • Fixed the issue where the player could cancel the reloading of M249.
  • Fixed the issue where the throwing distance varied between TPP/FPP.
World
  • [Miramar] Fixed an issue of colliding into an invisible object near a cactus in Impala.
  • [Miramar] Fixed an issue of certain parts of the rocky areas west to Puerto Paraiso was transparent.
UI/UX
  • Fixed the issue where players damage in match history and match report page shown differently
  • Fixed the issue where unrelated system message displayed when player stays certain amount of time at the out game screen such as lobby, customize screen.
  • Fixed the typo in the loading screen of the training map.
  • Fixed the issue where changing the volume of Gameplay / UI / Music in Settings – Audio tab does not apply in real time.
  • Fixed an issue where the ingame banners were not shown in some regions.
  • (PS4 Only) Fixed an issue where the Item Exchange Window is duplicated when exchanging items.
  • Fixed an issue where the makeup preview is not displayed as intended when there are more than four rows showing.
  • Fixed an issue where an unintended message is shown when waiting in the lobby for a certain period of time.
  • Fixed an issue where the player character’s UI on the world map was slightly shacking when the player was on the move.
  • Fixed the issue where the fifth kill feed was not displayed as intended.
  • [Arena Mode] Fixed the typo for Georgopol Downtown.
  • Fixed the issue where the highlight is gone if you scroll down from the settings, game play tab, use items continuously and then going into deathcam.
  • [PTS] Fixed an issue where the old Sanhok image was displayed on the Normal Match button in Random map mode.
Skin & Item
  • Fixed the issue where characters appearance could distort when equipping Madsy Utility Belt with certain other clothing items.
  • Fixed the issue where wrong item being displayed when previewing Jockey boots with a male character
Spectating
  • Fixed the issue where player’s number could mismatch the number displayed on the player list when observing a match.
  • Fixed the issue where M16’s iron sight could block players ADS view when attaching scopes.
  • Fixed the issue where players could receive wrong penalty pop-ups when trying to leave the match after spectating the killer.
  • Fixed the issue where you can’t return to free look while spectating a player in Custom Match Observer mode.
 
Ensimmäinen järkevä peli takana PTS-versiolla ja ai ettien että!! Kuinka ihanaa pelata tätä mahtavaa peliä viimeinkin kunnon frameilla! En ole siitä nyt ihan vielä ottanut selvää, että onko se 60 vaiko jotain muuta? Smooth on kuitenkin pelata nykyiseen tuotantoversioon verrattuna, tulee vähän jopa sellaiset COD-fiilikset lähitaisteluissa ja tietenkin medium/long range yhtälailla on luonnikkaampaa.

Yritin pitkään päästä Solo Rankkuun huonolla menestyksellä, PTS serverillä ei ilmeisesti populaatio riitä täyttämään peliä. Noh ei muuta kuin randojen kanssa Squadille! No yllättäen tiimikaverit halusi heti maksimi mähinät päälle, eli hyppy suoraan Bootcamppiin jonka päältä lentokone, no pakko se oli mukana mennä kun on tiimipeli kyseessä....ja Ullatuush, pari tiimikaveria heti ruumishuoneelle alkumähinässä_kuten usein, en tiedä mikä kiima se on toisilla hypätä näihin surman loukkuihin.

Itsehän suuntasin sinne uuteen "kellari-tukikohtaan" katseleen vähän mitä siellä on? Kun en ole koskaan ennen ehtinyt. No ihan siistit mestat siellä, eipä siinä. Reissulta tarttui käteen M4 rynnäkkökivääri, sekä Kar98k kivääri johon löysin 4X scopen. Kakkosen vesti ja kypärä. Sitten takaisin ylös, laukauksia kuului. Kun pääsin ylös niin eikös se mun viimeinen tiimikaveri päättänyt kuolla kun joku pääs hiipiin lähelle. Noh, se kostettiin ja sinne eksyi pari muutakin hiipparia jotka sai maistaa M4 sanomaa. Rinki oli tosi pitkään Boot Campillä, mutta ennen pitkää oli pakko heittää hyvästit betoni-laatikoille...

Loppurinkula vaikutti asettuvan metsään jossa pari bambumajaa siellätäällä. Päätin mennä pieneen koppiin ja kämppiä vähän Karkin kanssa, että millainen fiilis on kiikaroida kunnon frameilla versus ennen. Noh, en tiedä onko sattumaa mutta hyvinhän se meni!




Tuon jälkeen taisin M4 nelkulla tehdä yhdestä reikäjuuston, mutta loppumähinässä meinasi tulla pikku paniikki kun kaveri alkoi spämmiä naatteja...Blue Zone tuli samaan aikaan kiivaasti päälle, silloin ajattelin että kokeillaas tällaista manooveria jota ei varmastikaan odota ja Blue Zonen kautta pikku lenkki. (mulla oli jammeri) Pääsin sitten yllättään viimeisenkin, GG!





Semmosta, tätä kyllä pelaa todella mielellään jo näin, parempaa konsoli-PUBG kuin ikinä. 3 viikon päästä sitten vieläkin parempi pelikokemus luvassa kun Series X alla. Ai että kun tulisi vielä Optimized for Series X päivitys, mutta henkeä ei ehkä kannata pidätellä.
 
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