Tämä on mainospaikka (näillä pidetään sivusto pystyssä)

Pro Evolution Soccer 2011 [PS3]

  • Viestiketjun aloittaja Viestiketjun aloittaja Tathalas
  • Aloituspäivämäärä Aloituspäivämäärä
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Etelä Amerikan seurajoukkueiden turnauksesta juttua ja muutama uusi screenshot:
THE COUP THAT IS THE LIBERTADORES
When Konami announced back in April that the Copa Libertadores would be featuring in PES2011 it was probably the first ‘hard’ news we got about this years offering. However, like so many things regarding the PES franchise, there was an element of doubt present regards such an acquisition. Doubts that have been quelled somewhat if the latest trailer is anything to go by.
After the jump we dig a little deeper into PES2011’s new signing.


It wasn’t that the fan base were against the idea of PES featuring South America’s premier club competition, it was more so that they were unsure of how expansive the use of the license would be. The PES franchise has always had it’s struggles when it comes to licensing and even though a tremendously strong and willing editing community are more than happy to right the wrongs in this department, it is nice if the some of the work is done for them by the development team.

After the most recent trailer and other assets hit however, the community was given some reason to rejoice as we finally seemed to get an idea of how authentic the Copa Libertadores’ inclusion would be in PES2011. As the trailer closed with the already familiar slow motion footage showing the cup itself along with four clubs that appeared to be officially licensed, all to the sounds of Beethoven’s wonderful ode to joy (a great choice of track it has to be said!), we were then greeted with a swathe of club crests that scrolled over the existing footage. Forum member Johnson was quick off the mark in identifying the club crests present :

By looking at the teams in the tunnels, and the badges of clubs that appear on screen in the Copa Libertadores part, here is the full list of the licensed clubs in the trailer:

In the tunnel: Corinthians (Brazil), Internacional (Brazil), Estudiantes De La Plata (Argentina), Cruzeiro, (Brazil)

Club badges:
1 Lanus (Argentina)
2 Deportivo Italia (Venezuela)
3 Monterrey (Mexico)
4 Deportivo Quito (Ecuador)
5 San Luis (Mexico)
6 Real Potosi (Bolivia)
7 Club Bolivar (Bolivia)
8 Corinthians (Brazil)
9 Estudiantes Tecos (Mexico)
10 Flamengo (Brazil)
11 Atletico Cerro (Uruguay)
12 Universidad de Chile (Chile)
13 Allianza Lima (Peru)
14 Emelec (Ecuador)
15 Once Caldas (Colombia)
16 Independiente Medellin (Colombia)
17 Cruzeiro (Brazil)
18 Juan Aurich (Peru)
19 Junior (Colombia)
20 Colon (Argentina)
21 Caracas (Venezuela)
22 Deportivo Tachira (Venezuela)
23 Newell’s Old Boys (Argentina)
24 Velez Sarsfield (Argentina)
25 Club Blooming (Bolivia)
26 Club Nacional (Paraguay)
27 Cerro Porteno (Paraguay)
28 Club Libertad (Paraguay)

An impressive list which suggests Konami are taking the license seriously. Yes, there seems to be a few clubs missing from the 32 that would play in the group stages but as we all know licenses are always being negotiated right till the death. It is also worth noting that if previous years are anything to go by, then Boca Juniors and River Plate will feature in the game as well.

The other positive upshot of all this is that no only do we get more licensed teams to play and in a new game mode but that we will also see the player roster swell pretty heftily too which should add a little more to the Master League component of the game as well. Mirroring real life to a degree, we will be able to scour the Americas for emerging talent in order to strengthen our Master League teams! Then we have the possibility that yet another trophy can be claimed in Master League too if the WEP team implement a World Club-esque championship into the fold as well. PES2010 had the Konami cup after all, so perhaps this might be expanded a little more for PES2011.

All in all it is difficult not to get excited by the prospect of South America’s premier club competition making it over to the game. It is, as mentioned in the title of this piece, a major coup Konami acquiring the Libertadores license.

E: Ja huomennahan on tuo Konamin community event, ja sieltä on luvassa uutta infoa:

@MikeThaFifa "More feedback due from community events then new code will be presented after that" -JonMurphy_PES
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Twitter / Jon Murphy: @wepro7 Bad news. Team out ...

Elikkäs manuaali maalivahdit eivät toimi onlinessa, mutta maalivahdit ovat paljon parempia. Itseä ei maalivahtina oleminen kiinnosta, joten tässä uutisessa ainoastaan hyvää! Loput infosta voi tulkita täysin vapaasti, mutta mitä luultavammin enää ei ole tiedossa uudistuksia itse lopulliseen peliin, vaan nyt keskitytään viilaamiseen.

E: Nyt odotellaan vielä videoita community daysta, ja sen jälkeen lisäinfoa luvassa elokuun alussa.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Eurogamerin tunnelmia:
Gameplay - a noticeable step up from PES2010. The pass system is so natural you wonder how you did without it. Makes play feel far more fluid and natural, rather than the old routine of feet-to-feet passes until a gap emerges. Jon described the passing build-up style as the target they're looking for with the gameplay, and it's still being worked on.

CPU players will look for space (and more often than before will point ahead of themselves or otherwise gesture for it), however I saw a few instances where they'd start to make the run, but then by the time you'd made space for the pass, they were heading back.

Game speeds - as you probably know, there's a choice of 5 speeds, from -2 to 0 to +2. We mostly played on 0, but I'd liken +1 to PES4 and -1 to PES5 - definitely something for everyone.

Plenty of new animations (eg. several new ways for players to fall over after being fouled), seems to be a few new celebrations too (I saw Ronaldo do a weird one where he ran to the crowd with an angry look, the jogged backwards a little and stood statue still - hopefully that's him intentionally antagonising the fans rather than screwy code, as it was pretty cool!)

Skills - I'm sure most of you found the majority of skills redundant, but that may change. What has changed is they're far easier to pull off - generally combinations of the right stick with R2, though the trick moves aren't finalised yet - and still incredibly useful at the right time, even for someone of my limited ability. Unfortunately after years of playing 360, I found the L3 and R3 buttons on the PS3 pads a little sensitive, and so picked up several yellow cards on my way to confirming there is most definitely a way to dive...

Defending - this is the aspect I noticed the most, and what impressed me the most: defenders are given the respect and ability they're due. Centre backs really physically muscle their opponents off the ball, and hold them off to gain space to clear. Plus very rarely will you see a winger brush past a full back with ease. When the ball reaches the last third, it finally feels like a fair fight.

Plus full backs are definitely full backs, and centre backs definitely centre backs - I didn't notice any drifting out of position unless I'd called a player over for pressing.

Goalkeepers are currently worse (way worse) than in PES2010, but Jon assures us they have been specifically improved in the latest code (which we definitely did not see). I don't think I saw a "good" save, and I saw plenty of shots from angles go in high at the near post, and scored a mildly swerving 30 yard shot where the keeper didn't even move. The 'cheat' free kick bug is still there, beating the keeper at the near post (the Germans are good at that one). Their animations are improved for things like one-on-ones however ('starfish' saves), and they release the ball a little quicker after they (finally) save the ball too. Definitely an area to keep an eye on.

Referees are too strict (again, being worked on). Penalties are the same angle, but with the emphasis on placement over power.

It doesn't look as though replays will be fixed from the perspective of date/difficulty details, or the ability to upload them (I forgot to ask Jon about uploading - will try to get an answer), but the new motion blur looks nice... if an acquired taste.

Match stats weren't yet in the after game screen of the code we played, but a nice touch is that updates to the stats will flash up briefly below the score during game, eg. after the replay of a shot, you'll get an update of shots on/off target, etc.

Err, what else - lots of combinations of untucked shirts/long sleeves for those of you who would die without them. And speaking of matters of life or death, they've made no changes to the nets... ;)

Last but not least, the Game Plan page. Absolutely superb. Drag a player into place, then click a button and set his role. Such a natural way of changing the formation - reminded me of dragging players about in Champ Man.

Great day up at Konami - thanks to them for inviting us, and for the dodgy chicken kebabs.
-eurogamer
Eli veskat eivät ilmeisesti olleetkaan vielä kunnossa, mutta ne on luvattu parantaa lopulliseen versioon. Toivon todella, että näin myös on.

Sitten evo-webin tunnelmia:

"At last" was my reaction having played my first few minutes of PES 2011. "At last" because even though technically we're beyond calling the Xbox 360 and PS3 "next-gen" it's the first time PES has felt at home on this round of consoles. Its PS2 and even PlayStation roots all too apparent despite the graphical advancements and last year's 360° control.

The 360° control of last year, however, was very hard to spot. Not least because the ball could only be passed in 16 directions and even the players didn't appear to have the range of movement due to the distinctly last-gen animations. This year it all feels right. The gameplay even from the modified E3 code we had access to has already improved considerably over last year.

To illustrate the point, having a quick game of PES 2010 before writing this made me feel like I'd just booted one of the old PS2 favourites. That's not to say that enhancements haven't been made over the old games it's just that a lot of the time they were hidden behind a creaking game engine. EA were quick to realise the need for a new core engine for the current generation of gaming hardware and have reaped the rewards since.

I'm not claiming it's an all new game engine as it clearly isn't but the core mechanics have definitely received the overhaul they needed.

As a demo version we had access to only Exhibition mode with 13 teams (France, Italy, Germany, Portugal, Argentina, Netherlands, Cote d'Ivoire, Manchester United, Real Madrid, Roma, Inter, Porto and Benfica) and a Copa Libertadores mode, which just amounted to another exhibition mode but this time between 4 teams from South America (Internacional, Corinthians, Estudiantes and Cruzeiro). Restrictive maybe but that let us concentrate on the most important part of any football game, the engine.

Players and the ball now obviously have full freedom of the pitch from any angle. The animations, while not perfect at the moment, now fit in with the movement as you'd expect so the old fashioned "on the rails" movement is just that, old fashioned. Even without using manual passing the direction you hold for your passes is adhered to where possible and you probably will knock the ball out of play or to the opposition a few times as you rely on old habits.

Players' technical attributes do still come into effect for passes so there'll either be curl on the ball or they will have the ability to hit a tricky pass with the amount of power you requested where a less gifted passer, typically a centre back, might get the direction but not the power, for example.

On the subject of manual passing I'm happy to report that it no longer seems to surprise the players on the pitch when a pass heads off in a certain angle - the response to the ball remains consistent for the most part.

A power bar, which in screenshots may look a bit tacky, accompanies your player on every ball hitting request you make be that passing (short or long), shooting or heading. Again the player's attributes and your timing will come into effect in terms of applying that power to the ball but you quickly get used to seeing the power gauge in play. It's also handy to see when an action might be buffered that you weren't expecting giving you the option of cancelling before your player amusingly hoofs the ball out of play after you'd planned a slide tackle with someone else.

In terms of player response times to your input aside from specific situations (mentioned below) they were very good and certainly didn't crop up as a negative at any point during the day.

The new trick system is a cause for concern/celebration depending on how you view it. In the code we played there were 3 preset packages of tricks. Each package is made up of 4 chains of dribbling moves be they step-overs or flicks and the like. They start with you holding down L1/LB and pushing up, down, left or right on the right stick as the first move of each chain and then if you keep up the right stick moves that have previously been defined your player will attempt the chain of tricks. We didn't have the ability to define our own packages of tricks but the potential is there and the option to choose between the defined packages was in the pause menu.

In terms of affecting gameplay it's clear that a skilled dribbler could pull them off without too much trouble but actually getting passed a savvy defender still isn't guaranteed. I was able to perform skill moves with lesser technically gifted players as well but only ever away from play when I was specifically trying them out. At this point I wouldn't like to say definitively that they will be sufficiently balanced and not over-powered but I'm pretty confident that will be the case.

Part of the reason I couldn't confirm the trick system's potential was because another new gameplay element, the defensive hold-up play feature had not been fully implemented in the version of code we played. I tried it a few times without success and ended up with flat-footed defenders a lot of the time. The old faithful jockey technique proved far more effective. As a player that appreciates the defending side of the game as much as the attacking I hope to be able to try out that feature soon.

The game speed option was present in the in-game pause menu giving you -2, -1, 0 (default), +1 and +2. I was quite happy with 0 but -1 was also a good pace for a football game. As the respective speeds could still change prior to release I didn't spend too much time away from the default.

The other new feature immediately obvious to us was the layout and functionality of the pre-match screens. When you first enter the screen you have a choice from a menu of offensive/defensive/balanced/simple/manual. The first three take you into the line-ups screen having modified the team formation and strategy in line with your preference. Choosing 'simple' first brings up a formations list with a couple of variations such as out wide or down middle from which you can choose before getting to the line-ups. Selecting 'manual' takes you into the screen without amending any default values.

After this initial choice you're presented with a large pitch diagram showing your first 11 in their positions. Selecting the players directly in the diagram allows you to view their profiles, attributes etc. or swap them with one of your substitutes who are shown as arrows down the side of the pitch. When you click on a player the most appropriate substitutes are highlighted allowing you to quickly see who to swing the cursor at.

The skills pentagon makes a welcome return when comparing a couple of players, which is required as there is very little room under the pitch for lists of stats.

The other tactical options are shown across the bottom - selecting them brings up other menus to choose your formations/strategy/team style/set piece takers and the like. When you're defining your team styles you use sliders with values from 0-20 show for things like player support/pressing/defensive line with the resulting change to the formation or player runs displayed on the pitch diagram.

While, I think, in terms of swapping players in/out of your line-up it's slower than quick menus you certainly couldn't argue that the layout and design of the screen is vastly improved.

So far so good then. There are of course negative points that in fairness could be classed as work in progress at this stage but to give a more balanced view they are:

- Goalkeepers: They were shocking 50% of the time. Already improved in later code apparently. (Confirmed as work in progress)

- Player selection: Still off the mark in terms of the players it selects and the subset of players it allows you to choose from (i.e. it will cycle between two players closer but behind the ball rather than a defender further away but who you'd really like to control at that point). The player cursor selection options are still also limited to Unassisted, Semi-Assisted and Assisted - bring back the graduated scale, Konami! Let us choose.

- Player reaction: There is still a problem where players don't react to a loose ball properly - generally after the ball has knocked between a few players or when an attacker shoots - he seems perfectly happy that's his job done even if the ball was blocked and he could've had another chance.

- Player tickling: It's probably not tickling but it's the only explanation I came up with. It's very frustrating to have a player with the ball impeded by a defender just being right up against his back rendering him unable to move or pass the ball until the contact has finished or the ball has been lost.

- Player slowing down when running onto a through ball. It's still there despite the lack of rails. A few times I'd played a chipped through ball through to a striker who plodded on at jogging pace despite my best intentions until he was tackled. I know the through ball behind a defence move has to be balanced but surely not like this. I also saw other attackers do this every now and then without a particular reason. (No I didn't spend the entire game holding sprint)

- Refereeing: Blatant trips not given, a harsh red card here and there. (Confirmed as work in progress)

- Nets: This is just for Evo-Web, they're still not very good and look fake. There I said it.

While it's too hard to contrive conclusions from such a limited preview of the finished article I can say that I'm optimistic about PES for the first time in years and that's coming from a hardened old cynic. Here's hoping Konami keep up the new approach in terms of development and involving the community at large to deliver something grand.
-evo-web
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

PES-Kings Q&A
Q. Have player stats changed?
A. I wrote down some stats for C.Ronaldo and W.Rooney from PES2011 and comparing them they seem to be the same. Stats maybe something that is worked on later not sure.

Q. Are attacking players making enough runs into space to make use of the free passing?
A. Yes they make a lot more runs compared to PES2010. Also the Team Style settings make more of a noticeable difference so if you set player support high then you will see a lot more runs.

Q. Is using tricks with right analogue as intuitive and easy to use as in previous FIFA games?
A. Im not a big player of FIFA or tricks tbh. But I did try using the tricks in PES2011 and they was effect but not all the time. If timed right and you lean to use them correctly then they are awesome. Only down side is all players seem to be able to do them. I pulled of a trick and went past a player with Vidic. But they were a lot easier with the likes of Messi for sure

Q. What are your thoughts on the keepers, ref's, shooting from distance, use of outside of the foot for shooting and passing, free kicks, chip's/lob's, lofted through balls and also see if there is a curling button (like R2 for curling shots etc)
A. Keepers made a lot of mistakes and got beat easily quite often. But I did see quite a few new animations that looked awesome and my keeper and opponents keeper did pull of a few good saves. The refs made quite a few mistakes calling fouls when it was a clean challenge and no foul when a clear foul, with regards to animations the refs look a lot better. Both the above Jon Murphy spoke to use about before we started playing and explained in the latest code he has they are vastly improved and they are still working on at the moment. Shooting from Distance seems very good and you seemed to be able to get a lot of power behind the ball. I managed to score 2 FKs one was poor GKing and the other there was nothing the GK could have done. I only tried one or two chip shots and seemed very similar to PES2010 to me. Lofted through balls seem improved and when you got the correct power and direction would fall exactly where you wanted it to go. R2 shooting also seemed improved and seemed to curl more like old PES.

Q. What’s the advantage rule like and offside situations. Do the refs stop the game, although you have the ball and the opponent can't get to it?
A. The ref played advantage a few times and also missed a few opportunities to do so overall it is a improvement over PES2010 but I feel still needs some work.

Q. How does volleying feel?
A. I had a few volleys. Some went in or on target others was skied but down to my own fault trying to smash them. If you get the correct power then you will see some beautiful goals this year

Q. Do players still header the ball instead of volleying?
A. This is a thing that annoyed me very much in the latest PES instalments but today I did not get annoyed and feel the players always make the correct decision weather to volley or header

Q. Please compare PES to FIFA, and who you think will take the crown?
A. Tbh I’m not a big FIFA player and have always stuck by PES. Also would not be fair to judge PES2011 against FIFA10.

Q. What is the atmosphere like?
A. I saw the crown react a few times when getting near the opponents goal by standing up and such. Also I heard the crowd shouting things out a lot more. It’s hard to judge the overall Atmosphere as the code we played did not include any commentary.

Q. Watch out for any imperfections and comment on what you feel Konami need to do to have a perfect game this year?
A. The only real problems I have with the game are the same as most people who have played it have those being Keepers and Refs and a few dodgy animation transactions and of course the penalty system.

Q. Do players still hover in off side positions?
A. I did not notice that in this code and there was not many off sides called.

Q. Can you use more than one player in Master League?
A. The main focus with ML this year is in the Online version as offline had a overhaul last year for PES2010 so I would say not but ML was not available for us to play so maybe a question that you should put forward to Jon Murphy.

Q. Is the penalty system fixed this year?
A. Not as of yet no. But Jon Murphy confirmed that it is currently been worked on but expect the Camera angle to remain the same as PES2010

Q. How long did it take to get use to the new passing system?
A. To get use to it not that long to be honest. After the first half you start to understand what it is all about. But to master well that could take a while. I started to pull of some nice passes towards the end but there was also some lose passes in there to through no fault of the AI just my poor passing.

Q. Was the shooting more free like the passing
A.The shooting has improved over PES2010 with the added help of the new animations and is more free to make it feel more realistic than last year but I would not say as free as the passing. But it does feel great to score again in PES like the emotions of the PS2 days.

Q. What master league improvements is there this year?
A. As above Konami main focus is online ML this year as the offline ML got a overhaul last year. There maybe a few changed and improvements but none confirmed as of yet.

Q. What was weather effects like, does it change during a match and have they bought back snow?
A. PES2011 will not feature dynamic weather conditions and wont feature snow. Jon Murphy said they want to get normal game play spot on before they start messing with it to reacted to different weather conditions.

Q. Do low skilled players for example a lot of defenders do that slow 90 degree turn. Which often leads to losing the ball?
A. No did not see that once today. Thank god

Q. Do players try to keep the ball in by stretching or sliding like PES on PS2 back in the day and like I believe FIFA does?
A. I did not see that happen no.

Q. In the trailer we have seen a number of times players jumping over a pass so it goes to a player behind or so on. Is this automatic or do you press a button to make the player jump?
A. That did happen a few times today to me looks good but it is automatic as far as I know there is no button to trigger it.

Q. The photographers etc, Around the sides of the pitch, Are they still 2D holograms?
A. Very similar to PES2010 but more detail.

Q. What Cup Libertadores Teams are included?
A. In the code we played only 5 but lots more expected in final build.

Thanks for reading guys any more questions pop them in comments and ill answer there if there are a lot ill do a Q&A part 2

E: Huudelkaas nyt joku muukin tänne välillä, ettei aivan täysin monolookiksi mene. ;)

Editoidaas vähän lisää: Main menusta kuva. Sitten tuossa on saksalaisen Pes -sivuston tunnelmia pelistä. Jos saksa ei suju, google kääntäjä auttaa (ainakin vähän)
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

E: Huudelkaas nyt joku muukin tänne välillä, ettei aivan täysin monolookiksi mene. ;)

No huudellaan nyt sen verran että kiitos näistä tiedoista mitä tänne latelet! :) Kyllä nää puheet uudesta Pessistä ovat antaneet toivon kipinän pelisarjaa kohtaan ja aika innoissaa tulee ooteltua pelistä uutta tietoa ja pelikuvaa. Toivotaan ettei petä tällä kertaa!
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Monta syytä toivoa että PES toimii hyvin tänä vuonna. Ensinnäkin, mitä parempi se on sitä enemmän FIFA joutuu jatkossakin panostamaan omaan peliinsä. Toisekseen mitä enemmän valinnanvaraa, sitä parempi. Kolmannekseen tuo Copa Liberovaipan lisääminen mukaan on melkomoinen kulttuuriteko jo sinällään, eli toivotaan todellakin että muu peli sitten toimii, niin pääsen pelailemaan esim. Colo Colollla...
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

@MikeThaFifa "Konami did some filming which should appear on the Facebook page before Gamescom" -Jon Murphy
Toivottavasti löytävät tiensä youtubeen, kun facepuukkia ei täällä päin käytetä. Eli videota lähiaikoina siis.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

PES 2011

Yesterday was the day for a selected number of community members to play the game that is PES 2011! We arrived at the Konami studio at 9:30. Jon came down and took us to the PES room where there were 5 TV’s set out with a ps3 on each (PES 2011 loaded up).
First thing I saw was the PES menu. Whoa! For me it looked fantabulous, the visual side had more of a modern and non Japanese feel to it (if you know what I mean ^^). Before we could actually do anything TheBoss (from Pesfan) introduced everyone and Jon explained a few things afterwards.
Prior to playing the game I was very nervous and at the same time super excited. I had this feeling that probably some of you guys might’ve been having as well (or still have) that with all these changes coming to PES 2011, would it still be the same PES that we all know, the PES of old, the PES from the PS2 days? <-----Well after playing the game, that doubt was all gone! Yes, the game feels totally reworked and has this different feel to it, but the base and fundamentals of PES can still be felt. The soul is still there people!

2011 Menu

Team Menu: Simple and clean. Both spider diagram and Overall ability are in game. Subs are on the left shown via small balls. Pressing the square button on a player will bring up a screen which allows you to change the role/select him as a captain/ mark settings and pressing the Triangle button brings out the player details.
Atmosphere: Chants seemed less repetitive. The crowds react to the play (they jeer and shout when a player gets fouled or if you miss a shot) this made the game feel more like the real life counterpart.
Defending: It’s hard at first as you have to get the timing of your tackle right, if you don’t the opposition player will get ahead of you. Worried about a fast paced striker getting ahead of you? Well in this version when you’re faced with a fast paced attacker, if you have a good strong centre back he will manage to physically muscle the attacker out of the way.
Diving: It’s still in the game. But now you have to press two more buttons woo lol ‘R3 and L3’, I actually couldn’t pull it off for some reason (was pressing all the right buttons but it didn’t happen) so Pirate from PESFAN had to show how it was done :P
Goal Keepers: When the keepers dived for the ball or fisted/smacked the ball the small animations for them actually looked good, the new animations made the saves look and feel real, however the fumbles and standing still while the ball goes into the net was still there. Good news from Jon though, he mentioned these things should be fixed and sorted.
Ref: Well its 50/50 still making the wrong decisions, you can see the player got the ball but it still results in a foul + a yellow. This is in Konamis list of things to do, so hopefully things get better.
Individuality: With all this freedom + 360 Individuality is still at the core! PES hasn’t lost it ;)
Game Play: Oh yeahhhhh! Now this is next gen baby!’For sure, for sure’ Playing this and then comparing it to PES 2010 game play wise.... 2011 is a major step up! Gone is the feeling of players running in rails and ping ponging the ball around the pitch, the fluidity of the game is bad ass :P yes it had some minor transition issues but this will or already has been seen to by the PES team and fixed (as Jon stated).
360 has officially arrived in PES, as you have seen in the trailer (plenty of times) passing is now more pin point, where you pass is where it goes. The freedom and total control this gives you is just brilliant! The AI runs around and looks for space more often now; this creates a more optional form of pass and move as you will now have multiple team mates around you helping out. The bad thing I noticed (and a few others probably did) was that when the wide player passes the ball to you and you look to pass it back to him in an advanced position, you will find that he has stopped running forward and at some instances is going back?? Jon at the end did say that the Attacking Ai on this build wasn’t as up to date.
The shooting feels different from the previous version, for me it felt harder to score from long range,
Andy from PESKings had a couple of shots hit the crossbar. Most of my ones went wide ^^, speaking of going wide, I tried using the R2 button while shooting to curl the shot. In the first match I was one on one with the goalkeeper so I tried curling it, swoosh it curled way wide (my fault as I curled it the wrong way ^^)
Skills: These are more useful than they ever were before; the right analogue stick allows easy access to them. Using a variety of skills to beat a man felt awesome! But this does not mean that just flicking the stick will assure you passage, you have to get the timing right as the opposition can tackle the ball off you. Bad thing I noticed was when I had the ball with Vidic, he did a Ronaldo type rainbow flick, chest the ball then passed it like it was nothing D:
Game Speeds: 5 sets of speed settings [-2 -1 0 1 2] -2 was too slow for me -1 this speed will probably be best for those who thought pes2010 was too fast (the game feels more relaxed) +1 felt like a cross between PES4 and Pes2010 +2 for a fast paced game.

A few cool animations me and Andy noticed were that when taking a long throw in the player in front ducks to evade the ball so it reaches the guy behind him. When taking a free kick the Ref actually went up to the wall and pushed them back! :O. A lot of other passing, back heel, side step and falling down animations were in display as well. They all looked fantastic.
New cam in replay mode: Free cam feature.

There was a variety of teams to choose from in exhibition mode + there were a couple of Copa de Libertadores teams to choose from  I played 7 matches with Andy from PESKings: won 4 lost 3 :D
Did some slick pass and move moves and finished in style.
After winning with Andy thought I’d show whose boss and went to play Pirate from PESFan..............
3 matches with Pirate: lost all :’(
2 matches with the AI: I owned them! Lol nah both were good hard earned wins [2-1 then 1-0]

Awesome day at Konami! :D

Maukasta juttua! Eli Konamin työskentelylistalla on vielä ainakin tuomari ja maalivahdit, joita lupailtiin kuntoon jo Gamescomiin mennessä.
 
Viimeksi muokannut moderaattori:
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Aijai kun kuulostaa hyvältä. Vihdoinkin taitaidetaan saada SE next gen PES.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Taitaa tulla syksyllä tiukka taistelu itsellä Pessin ja Fifan kesken. Viimeisimmät sarjafutis-ostokseni ovatkin Pes 5 ja Fifa 09. Hype on huipussaan!
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Mukavaa lukemista ollut viime päivinä. Erityisesti kiitokset MikeThaFifalle joka jaksaa kaivella uutisia twitterista ym. Lukijoita on kyllä vaikka välillä näyttää menevän yksinpuheluksi.

Itse pelistä. Aikoja sitten päätin jo ostavani tämän ja jättäväni Pes 2010:n ostamatta. Huuma nousi kuitenkin liian korkeaksi ja ostin sitten 2010:n käytettynä. Sekin tuntuu mielestäni huikean hyvältä muutamine puutteineen, joten tästä seuraavasta tuotoksesta tulee varmasti todella upea pelikokemus kun sitä ovat niin kehuneet (verrattuna 2010:n versioon).

Pienenä offtopikkina, löytyykö vielä 2010:n pelaajia jotka haluis ottaa matsia?
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

PES 2011 previkka videon muodossa (italialainen sellainen)

- almost everything has changed.
- great graphics and details.
- animations are not as Fifa, but now the difference is minimal. This means Konami is working really "seriously" on PES.
- if in PES2010 the ball phisics was good (where in Fifa is not at the same level), now it's perfect. It looks real.
- with the ball phisics and the new passing system, Konami hit it in the nail.
- you can almost choose on which foot you make the pass.. incredible but true.
- keeper reactions are still not implemented.
- we'll see at the gamescom the new version..
- PES is back on trail. It hits the gas and remains solid on the road.
- if online will have the same level of the rest of the game, it'll be very good..

E: Aika vähän loppujen lopuksi uutta videolla. Alussa vähän menun selailua, jonka jälkeen pieni pätkä gameplayta. Sitten alkaa kertaaminen.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

@JonMurphy_PES "Quando vamos ter a demo do PES 11? Before Gamescom or after? Please!!! Thanks"

@cesar_bassani "Demo will follow gc"
------------------------------------
@JonMurphy_PES "Hi Jon, I hope you're well. About ML's leagues, do you mean 6 top divisions and one D2 or 7 top divisions and one D2? Thanks."

@PESFan_it "Believe it's 6 and 1"

------------------------------------

Elikkäs 6 ykkösliigaa (Espanja, Italia, Englanti...?) ja yksi kakkosliiga? Mitähän liigoja niitä pelistä tulee löytymään? Veikkauksia?
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Mitähän liigoja niitä pelistä tulee löytymään? Veikkauksia?

Meinaako tämä nyt Euroopan sisältä vain muuten? Viimeisenä PESsinä 06, mutta eiköhän ykkösliigoja ole ainakin Saksa, Englanti, Italia, Espanja ja Ranska. Tai tämä nyt olisi loogisinta. Ja kakkosliiga Championship?
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Kuulostaa kyllä tämä uusi pessi aivan jumalaiselta. Hyvin harvoja pelejä on tullut odotettua niin innokkaasti kuin tätä. PES 2010:kin on mielestäni ihmispelaajaa vastaan pelattaessa aivan loistavaa viihdettä, vaikka bugeja ja ärsyttävyyksiä löytyy aivan käsittämätön määrä. Joten jos ja kun edes edellisversion virheet on korjattu, eikä peliä muuten ole ihan täysin menty rikkomaan, niin tulee PES 2011 mitä todennäköisimmin pyörimään boksini sisällä ahkerasti aina sinne seuraavan osan julkaisuun asti.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Meinaako tämä nyt Euroopan sisältä vain muuten? Viimeisenä PESsinä 06, mutta eiköhän ykkösliigoja ole ainakin Saksa, Englanti, Italia, Espanja ja Ranska. Tai tämä nyt olisi loogisinta. Ja kakkosliiga Championship?

Saksan liigaa ja championshipiä tuskin pelissä tullaan näkemään. EA:lla ilmeisesti on yksinoikeudet tuohon bundesliigaan, mutta toivottavasti sieltä edes joitain yksittäisiä joukkueita saataisiin mukaan. Edellisversioista tuttu hollannin liiga jatkanee mukana ja voihan se olla, että muutama noista Master Leaguen liigoista on oletuksena ihan vaan jotain sekasikiöitä, joihin on vaan näitä pelistä löytyviä joukkueita koottu. Master leaguen rakenne kuitenkin edelleen varmaan on muokattavavissa, jolloin liigat pystyy täyttämään haluamillaan tiimeillä.
 
Vastaus: Pro Evolution Soccer 2011 [PS3 Hype]

Eiköhän se mene niin, että Englanti, Italia, Ranska, Hollanti, Espanja ja Others. Sitten vielä sille liigalle mistä valitsee joukkueen on 2 divisioona.
 
Ylös Bottom