Vastaus: Project CARS
Juu juu, mutta kun mulla tippui 3-4sek kierrosajat ja roikuin edelleen tasaisesti ai perässä, niin pakko sen jotenkin on vaikuttaa
Siis pointti oli se että tuolla virallisilla foorumeilla on nyt ketju, jossa 27-sivua AI ongelmista ja pelihän on viikon vanha. Eikö ihmisiä vastaan ole kivempi ajaa, vaihtuva sää, varikkokäynnit ja 20-30 kierrosta?
- AI Doesn't spin out easily enough when goes on grass, seems a bit 'on rails' in this regard. MORE AI ACCIDENTS!
- AI A bit too slow on first lap of race
- Bathurst, GT4 class (possibly others), some of the middle pits, the AI misses the pit and ends up reversing back out into the main lane, into your path
- Grip in wet / with cold tires seems too high
- AI too aggressive on out lap.
- Not smart with tyre wear in longer races
- Inconsistency in speed between tracks, some tracks have specific bends where the AI takes a slow line every lap making them overly predictable (eg Hockenheim right at end of straight, at the top of Bathurst). Tweak this.
- Inconsistency of opponent AI speeds / teams between tracks, over a season you never seem to be battling against the same opponent AI. This needs to improve so you can develop fun rivalries across a season.
- Bug where the AI can take mandatory pit stop on the final lap and win the race in the pit lane!
- - -
Hi guys, after doing a lot of races with AI and some career races; I personally came to a conclusion that the AI is not affected by anything. What do I mean by anything?
-Tire conditions. Whether it's at the start of a race or the end of a long race, the AI run very similar laps (career and online). Also, what I once tried was getting all of my tires red hot and worn out before ending a race. Then I let the AI drive after I finished and I saw it taking corners like a breeze.
-Weather conditions
The AI has got to be using some highly advanced setups for all around weather. The AI is unaffected by weather whatsoever. It's a slip and slide for me, but for them it's a joy ride on a sunny day.
-Off Road
I purposely knocked some of the AI off road in career mode and online. What I found is that if you knock them off road they will either drive through it as if it's pavement, or slow down because they feel there is a faster car (you) trying to pass. The reason why I believe the AI is not slowing down because they are off road is because if you push them off road and peel off right away they will not slow down they will make their way back to the pavement without bouncing around or slipping around like you would.
-Rumble Strips
There are certain cars that once they hit elevated rumble strips, it's pretty much an instant spin-out. However, for the AI they can be driving over certain rumble strips and not be affected whatsoever. The best example for this is kart racing in career. I was absolutely shocked as to how fast the AI was going on elevated rumble strips in karts. I tried to be that aggressive and go on the rumble strips as they did and I either spun out, or flew off a few feet into the air. By elevated strips I mean the ones that are not completely flat on the pavement.
-Corners
The AI can go in really tight, but elevated corners and not lose traction. This section is somewhat difficult to describe because I do not know exactly how the AI takes these corners, whether they are throttling it through or letting it roll. I assume they are throttling it through because if I let it roll, then I lose a lot of speed in these corners. But then again, if they are throttling it through then how are they keeping it very tight and not losing traction?
I will add on to this list after I do some testing with other criteria. Also, if anyone responds to the thread with new issues I will add it to the main post (this). I will try to keep this thread alive as long as I can