Vastaus: Psychonauts
Majescolta tuli tänään virallinen tiedote asiasta. Eipä mitään yllättäviä paljastuksia.
Tässä vähän hypeä:
Richly humorous and intricately delightful, Psychonauts is unlike any game to date and we are excited to be working with Double Fine to bring their unique vision to interactive reality. - Jesse Sutton, Chief Executive Officer, Majesco
I'm really excited to be working with Majesco because I can tell they understand what Psychonauts is all about, and that they believe in giving developers the creative freedom they need to fully realize their ideas. Together we are going to make what could conservatively be called the greatest game of all time ever, and I think that's awesome. - Tim Schafer, founder of Double Fine
"Created by Tim Schafer, the visionary designer of award winning titles Grim Fandango and Full Throttle , Psychonauts thrusts players into a third-person psychic odyssey across thirteen incredibly unique levels: three set in the real world and 10 set inside the mental worlds of misfits, monsters and madmen. Once inside a mind, players can rise in rank by collecting figments of other peoples imaginations; sort through their emotional baggage; clear out their mental cobwebs and crack open their memory vaults. As their rank rises, players are endowed with new psychic powers such as telekinesis, invisibility, pyrokinesis, clairvoyance and confusion.
Featuring a humorous storyline filled with unforgettable characters and non-linear gameplay of incredible depth, Psychonauts offers players multiple paths throughout wildly imaginative settings. Along the way, players must conquer an array of c hallenging puzzles with alternate solutions that self-tailor themselves to the players own strengths and abilities."
Tulossa Xboxille ja PC:lle ensi vuoden aikana! Dumdidum, toivottavasti ei flopsaa.