Vastaus: Red Steel
Red Steel Interview with Jeux-France
The following is an excerpt of the interview with Ubisoft:
The console Nintendo Wii poses indeed limits if one compares it with his competitors. But philosophy around this console is different. We are not any more in the race with the special effects most impressive, the most pushed technologies, graphics where all is so much clean and shining. We concentrate on the fun, the gameplay and the ideas. Without to leave our graphics of with dimensions. We create a single and very different style for Red Steel. We know how to create impressive scenes, how to compensate for physics by destructible decoration Even if Nintendo Wii does not have the last effects with the mode, it is all the same sufficiently powerful to conceive a FPS without being posed constraints gameplay. Who would say that Halo was limited by the power of Xbox for example? Also you can compare Nintendo DS and the PSP: everyone agrees for saying that Nintendo DS is without question a console extremely fun and it is what it promises.
we knew which were the capacities of the console and in addition we leave free court to quantity of new ideas very exciting for a team of development: to capitalize on the characters, to work on the effects of lights, polisher our graphic style. Once again of a point of considering gameplay, the graphic capacities do not limit us. In any event some of a machine one is the power always has problems involved in the capacities hardware, even on PlayStation 3 or out of Xbox 360, one wants more effects, greedier, in higher resolution
When one masters well the techniques of combat, one can use the x-ray system to stop time and to kill/wound or disarm one or more enemies. That makes it possible to draw from ambushes in particular. Thanks to the x-ray system, one can choose to disarm his adversaries and thus to force them to go. If an enemy can tell what it saw and how overcame it to you, then you are all the more fears
(There are no driving vehicles) The fact of seeing blood or not concerns our will to have a general public play. In Red Steel, the priority is given to the fun and the experiment more than with the gore. Once you fight and that you are taken in the action, that is equal for you to have light a blood puff or one trainée bloody on all the wall. That does not affect the gameplay. In the film The Lord of the Boxing rings, there are very little blood (and never human), however the film is violent
(at E3) It was the first time that people, who had never touched with the pad Nintendo Wii, could test the play and that clarified of many points to work. As well in term of sensitivity of control as in the need of tutoriaux very explicit (much more than in traditional FPS). The version of E3 was Work in Progress. It was also for us a means of being able to test more massively and for the very first time our new gameplay and our new controls and to receive feedback on line. The principal improvements go on the control which evolves/moves constantly, the combat with the sabre which we developed much since E3 and others surprised.
(regarding a sequel) All is possible in the future but we do not have anything to say on this subject for the moment. (regarding the PS3 controller) Difficult to give an opinion. It will be necessary to test it and see with the use in the plays. Nintendo Wii is really built around the detection of movement and the pointer (that does not have PlayStation 3). (Red Steel on PS3 possible?) An adaptation of the scenario yes, controls of the lever Nintendo Wii, not.
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