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Uusi realistinen The Legend of Zelda

Lainatun viestin kirjoitti alkujaan Naahu
En usko että kenelläkään tulee cel shading grafiikasta pikku pojan "peli" mieleen!!!! HEHEHEHEHEHHEHEEE :D

En todellakaan yritä tappaa ketään nauruun!
Minun kaverit on sanonnut että on tuommonen pikku poikien pelin näkönen! En sanoisi noin jos kukaan ei olisi sanonut mitään! Ja tarkotin WW:tä! En yleensä cel-shading!
 
Lainatun viestin kirjoitti alkujaan miikkauu
En todellakaan yritä tappaa ketään nauruun!
Minun kaverit on sanonnut että on tuommonen pikku poikien pelin näkönen! En sanoisi noin jos kukaan ei olisi sanonut mitään! Ja tarkotin WW:tä! En yleensä cel-shading!
Itse olen sitten vielä pikkupoika kun pidän WW:stä kuin hullu puurosta. Höh, luulin, että 30-vuotiaana sitä jo olisi aikuinen mutta eipä tämäkään hassumpaa ole!
 
Kannattaa panostaa luetun ymmärtämiseen oli ikää sitten enemmän tai vähemmän.

Oleellinen sana alleviivattu:
Lainatun viestin kirjoitti alkujaan miikkauu
Tuolla tarkotin että jollain tulee heti pikku pojan peli mieleen
 
:D todella upean näköinen peli,graffa on siistiä ja muutenkin peli vaikutti mukavan synkältä ja video oli kyllä komea :D
 
Ai että! Nousi odotetuimpien pelien TOP 1 sijalle. Tosin minulle olisi yhtä hyvin kelvannut uusi Celda, mutta kyllähän tämä on hienoa että saadaan heti jotain uutta. Krafiikka näyttää kauniilta, mutta dungeonit ovat ehkä liiankin pimeitä minun mieleeni. Pidän enemmän niistä kuvista ja videon pätkistä joissa on sitä metsää tai avaraa ulko ilmaa.
 
Onko mitään hajua julkaisu ajankohdasta? Tänä vuonna, ensi vuonna? Onko siitä kerrottu mitään?
 
Nintendon herrat ilmoittivat, että vuoden 2005 E3 messuilla tullaan näkemään pelattava versio pelistä, jota kansa pääsee kokeilemaan.

Isojen herrojen puheet E3 2004: Miyamoto and Aonuma on Zelda

May 12, 2004 - After the Electronics Entertainment Expo 2004 shut down Wednesday night, Nintendo held a private roundtable that focused on its upcoming GameCube adventure The Legend of Zelda. The game's producers Shigeru Miyamoto and Eiji Aonuma talked about the project and then fielded questions from the press. While the two remained tightlipped about the story and theme of the game, some new details were released all the same.

Tom Harlin, Nintendo of America: I'd like to begin by introducing our speakers. This is my co-host, Bill Trinen from Nintendo of America. He will serve as the translator for this event. Next we have someone that needs no introduction, Mr. Miyamoto. Beside him is Mr. Tezuka, and Mr. Konno. They will each start by giving a small introduction about essentially who they are and their work at Nintendo. We'll start with Mr. Miyamoto.
Shigeru Miyamoto: Good evening. I'll be speaking Japanese tonight. [laughs]. I would like to thank so many of you for joining us here tonight. Mostly we're going to be talking about the Nintendo DS and the new Zelda game. But first there's something I'd like to clear up. I've heard that some of you have heard that my heart is doing so well these days. Is there a rumor going around? [Laughs] There are rumors going around that I've actually quit Nintendo? At least, that's the rumor going on over in Japan right now. [laughs] At the hotel yesterday I had a good kilometer swim, and my heart's doing fine, so you don't need to worry.

Actually, things are really going great for me, I'm really enjoying work and a part of a great situation at Nintendo. My work has been divided up a little bit recently. And I'm sure you all know that the president Mr. Iwata has been in development for some time and last year he has been taking a look at Nintendo's internal development and made some changes to our structure. We've been trying to break up the molds of all of our producers at Nintendo.


We have our own internal first party development studio. We also have second party development studios which are games that are developed outside of Nintendo but published by Nintendo. We also have games produced by third parties. We've seen the number of second party developed titles increase dramatically. And because of that increase in second party development, the number of titles I was overseeing had increased as well. And every day I'd get countless documents on my desk that I'd have to put my stamp of approval on just to disperse money to our second parties. [laughs] So, as of last year I have been put in charge of first party content exclusively. And that's where my focus is now. We've also opened an EAD studio in Tokyo. That studio has been responsible for Donkey Kong Jungle Beat which is available for play on the show floor.

So I'm in a great environment now and have a great setup because I work directly with a lot of the Nintendo DS tech demos on the show floor today.

I am overseeing Zelda in its entirety, in a sense. Mr. Aonuma is the producer. I think that if you have questions about Zelda you should perhaps not ask me, but Mr. Aonuma.


Just very quickly though, as for the reason why Link has changed, there were very, very, very, very many people out there who wanted Link to change [laughs]. Also there's another reason and that's that in developing the Wind Waker we know that we were going to be creating a game in which Link was a young boy and trying to create a very active and very energetic young boy and trying to choose the right style for portraying the young boy in a game like that we tried many different experiments. The ultimate decision we came to was that the cel-shading in Wind Waker was the best option for expressing that. We also wanted to create a very unique game world on the GameCube.

But since then, we've been left with a very big question: and that was, what are we going to do when we decide to make Link a teenager again -- a 16-year-old Link. So after Wind Waker we tried several different models and made varied versions of them. Ultimately we decided that in showing a teenage Link really the best style of expressing him would be something that's closer to our graphical style in Ocarina of Time. So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series.

So the rest I will leave up to Eiji Aonuma.

Eiji Aonuma: I'm sure all of you saw the video of the new Legend of Zelda game at this point. One thing that I'd like to point out to everybody is that none of that is CG. It's all done in real-time and running on the [game] engine. That movie was actually created by somebody who took a version of the game, played it, videotaped and then cut the pieces together to make the movie.

One more thing I'd like to point out. For a long time now -- ever since Ocarina of Time -- Mr. Miyamoto has talked about how he'd like Link to be able to fight on horseback so he could have mounted battle scenes with Link swinging his sword. Unfortunately we were not able to do that in the N64 games. And this time that's been a big focus for us with the new game on GameCube. So I think in that sense, the fact that we're seeing Link on horseback and swinging a sword, I think that's one more way in which Link has matured.

After the Zelda statements from Mr. Miyamoto and Mr. Aonuma, a Q&A session was held. The questions and answers below:

Q: How long has the game been in development, how far along is it, and why isn't it playable at E3 2004?
Aonuma: In terms of playable versions on the show floor, we're still not sure exactly how long it's going to take to complete the game at this point. But the plan is to by E3 next year have a version that you will be able to play to your heart's content. And in terms of how far along the game is, as I mentioned everything you saw in the movie yesterday is from a version that's running real-time playable on the engine. At this point we've got the engine running and everything's working and it's a matter of plugging in and putting in the finishing pieces.

Q: Wind Waker had a water theme and Majora's Masks had mask. What kind of theme will the new Legend of Zelda game have?

Eiji Aonuma: Well, generally with Zelda games what we try to do is let everybody know what the main theme of that game is going to be once we can present the entire game to you in a format that you're going to be able to play. Hopefully you'll all be happy to know that we do have a quest and a theme and when you're able to play the game we'll tell you what it is.

One thing that I can say is that up until now we've really focused on a young link maturing into a more grown up Link. This time we're going to be focusing more heavily on a more teenage/grown-up Link and so with that in mind we're going to be looking at different ways to express Link as an older teenager and trying to incorporate those types of features into the game.


Q: The game looks great. Will the gameplay feel the same as Wind Waker?

[Eiji Aonuma turns to translator Bill Trinen, who has played the game, and asks for his opinion.]

Bill Trinen: Mr. Aonuma asked me what I thought since I actually played the game. [Laughs]. Yeah, it's pretty good. [More laughter]

Eiji Aonuma: One of my other ideas in Wind Waker was more simplified control for the game, which was tied to the graphic style and the theme of that game as well. One thing that we're doing right now as we go forward is looking at how we're going to show Link in this more grown up role. We ask questions like what kind of control scheme can we implement that's going to reflect that more grown up Link.


Shigeru Miyamoto: Obviously everybody wants us to show things as early as we possibly can and as much as we would like to show things at a very late stage we don't always have that opportunity. And if we wait to show it until everything is done then I don't get the chance to upend the tee table. Obviously one of the main purposes of the E3 show is to focus on the titles that we're going to have out in the next year. This game is going to be launching in 2005 so I hope you'll all understand that while the game is very far along at this point we're not going to be revealing a whole lot of details yet.

One thing I've been asking for is that over the last 18 years the Zelda franchise has seen a lot of the gameplay style used throughout the series and that's needed to remain true to the series, I'd like to see a lot of new ideas implemented, especially in the realm of puzzle-solving and that sort of thing. So I've asked Mr. Aonuma to focus his attention on that.

Q: In the trailer that we saw yesterday, a lot of areas looked very familiar to Ocarina of Time. We saw a castle and Link rode Epona. He might have been in the Lost Woods. Is Link going back to Hyrule and is this now the true sequel to Ocarina of Time?

Eiji Aonuma: How do you know that horse was Epona [smiles]? Unfortunately I cannot reveal all of that at this point in time. Please wait a little while longer.

Q: The graphics in the game are beautiful. Will the game feature high production values throughout? To be more specific, will we see detailed cinematics, major story developments and will characters speak with acted voices?

Shigeru Miyamoto: I actually don't want Link to talk very much. Maybe I'll record my own voice for when he talks, or maybe you can record your own voice [laughs].
 
Lainatun viestin kirjoitti alkujaan Wizard
Nintendon herrat ilmoittivat, että vuoden 2005 E3 messuilla tullaan näkemään pelattava versio pelistä, jota kansa pääsee kokeilemaan.


Eli noin yli vuosi aikaa vähintään julkaisuun. Se on piiiiitkä aika odottaa. Noh muita pelejä sillä välin.
 
Gamecuben uuden Legend of Zeldan ensiesitys toi väistämättä muistot pintaan vuodesta 1997, jolloin pelikansa sai ensimmäiset maistiaiset vieläkin toistaiseksi maailman parhaimmasta konsolipelistä; Legend of Zelda: Ocarina of Timesta. Moista säväytystä en olisi enää uskonut kokevani...

Nintendon puheet viittasivat vahvasti siihen, että WW2 (kuten peliä vielä kuukausi sitten kutsuttiin), jatkaisi saagaa Cell-Shading grafiikan avustamana. Jatko Wind Wakeriin saattaa ollakin tekeillä, mutta tuntuisi toisaalta oudolta, että tuotannossa olisi kaksi Zelda-peliä samaan aikaan. Paitsi jos asialla on kaksi täysin erilaista tiimiä.

Odotuksesta tulee pitkä ja tuskainen. Yksi, runsaan minuutin mittainen pelivideo sai minut pudottamaan näppiksen maahan, kaatamaan colalasini ja kaupan päälle vielä höpöttämään pelistä tuntikausia tyttöystävälleni. Ja se on paljon se.... :D
 
Toivottavasti pelistä tulee HUOMATTAVASTI vaikeampi vihollisten
osalta,kuin edelliset osat.

WW:rissä viholliset vain odottivat kuolemaa ja näin taisi olla
muissakin osissa.(puhutaan nyt siis N64 zeldoista)
 
Juu, Wind Wakerissa pelin vaikeus ei perustunut taisteluihin erityisemmin.
Muutamien perus pahisten kaatamiseen kyllä tarvittiin muutakin kuin B-napin hakkaamista.. Kuten Ison miekan omaavat ritarit, Piikkinuijaa heiluttelevat luurangot tai vaikka hyppivät kivipaalut..
Loparitkin olivat ensimmäisellä pelikerralla ihan "haastavia".
Minusta heiveröisten vihollisten lauma oli WW:ssä mukavaa miekan ruokaa, jota olisi hyvä löytyä tulevastakin Zeldasta.
Peli saisi kyllä sisältää myös sen verran tiukkoja yhteenottoja, että lähtis henki parilla eka kerralla.. joku hard mode olis ehkä mukava lisä, joka toisi samalla sarjaan jotain uutta.
 
Viimeksi muokannut moderaattori:
Gamecube-difference on saanut käsittämättömällä tavalla sivuilleen kuvia Legend of Zeldan extended-trailerista, joka esiteltiin suljettujen ovien takana E3:n viimeisenä päivänä. Tilaisuudessa ei saanut käyttää kameroita tai edes ääninauhureita...

Täältä löytyy siis muutama ennennäkemätön kuva vuosituhannen odotetuimmasta konsolipelistä:

http://www.gamecube-difference.com/?dir=news/index&id=5122
 
Lainatun viestin kirjoitti alkujaan Supreme
Gamecube-difference on saanut käsittämättömällä tavalla sivuilleen kuvia Legend of Zeldan extended-trailerista, joka esiteltiin suljettujen ovien takana E3:n viimeisenä päivänä. Tilaisuudessa ei saanut käyttää kameroita tai edes ääninauhureita...

Täältä löytyy siis muutama ennennäkemätön kuva vuosituhannen odotetuimmasta konsolipelistä:

http://www.gamecube-difference.com/?dir=news/index&id=5122

Miten ihmeessä ne on saanu kuvia ja pientä videota siit extendedistä. Mutta, mutta... mielenkiintoista... Link ratsastaa joen yli.
 
Näpäkän näköstä tuo vesi.
Iskeekö nuo eponan kaviot tulta kiveä vasten, vai mikä siellä loimottaa?
 
EBGames ja GameStop ovat saaneet käsiinsä MEGAJUORUN, jota ei todellakaan kannata heti uskoa.

Eli heidän ns. "Inside-tietojen" mukaan Cuben seuraava Zelda ilmestyisi jo 18. Lokakuuta 2004!

Jos tieto pitää paikkansa, ei voi sanoa muuta kuin USKOMATONTA. Zelda tulisi siis jo syksyksi... ainakin Japaniin.

Linkki uutiseen tässä
 
Viimeksi muokannut moderaattori:
Lainatun viestin kirjoitti alkujaan Cookie Monster
EBGames ja GameStop ovat saaneet käsiinsä MEGAJUORUN, jota ei todellakaan kannata heti uskoa.

Eli heidän ns. "Inside-tietojen" mukaan Cuben seuraava Zelda ilmestyisi jo 18. Lokakuuta 2004!

Jos tieto pitää paikkansa, ei voi sanoa muuta kuin USKOMATONTA. Zelda tulisi siis jo syksyksi... ainakin Japaniin.

Linkki uutiseen tässä

Mahdotonta sanon mie.
 
Ihan hyvältähän tuo vaikuttaa, vielä kun saisi Cuben kesällä ostettua, mutta sillä välin voi pelailla NESin Zeldoja.
 
En olisi uskonut tämän olevan mahdollista kun ensimmäinen zelda vei sydämen rapiat 15 vuotta sitten... siitä lähtien ollaan vaan aina odotettu uutta ja pelailtu vanhoja zeldoja aina uudestaan ja uudestaan, se on vaan kumma juttu kun 8-bitsen zeldakin jaksaa vaan innostaa kerrasta toiseen... viimeiset 5-6 vuotta ovat kyllä olleet yhtä juhlaa zelda faneille, kun pelejä tulee suht hyvään tahtiin eri alustoille.

Täytyy vaan todeta, että nintendo on tehnyt sen taas kerran...
tämä on tosiaan aivan USKOMATONTA.
 
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