Vastaus: Monialustapelien vertailuketju (julkaistut ja tulevat, ex-gen vs. 8th gen vs. PC)
Digital Foundryn vertailuvuorossa Resident Evil Revelations 2. Molemmat konsoliversiot ovat 1080p-resolla FXAA-reunanpehmennystä käyttäen ja koettavat tähdätä 60 ruutukuvaan sekunnissa, mutta syystä tai toisesta PS4-versio jää välillä varsin kauas tavoitteesta. Myös nk. specular mapit ovat Sonyn alustalla matalammalla tarkkuudella.
Lähde: Eurogamer
Digital Foundryn vertailuvuorossa Resident Evil Revelations 2. Molemmat konsoliversiot ovat 1080p-resolla FXAA-reunanpehmennystä käyttäen ja koettavat tähdätä 60 ruutukuvaan sekunnissa, mutta syystä tai toisesta PS4-versio jää välillä varsin kauas tavoitteesta. Myös nk. specular mapit ovat Sonyn alustalla matalammalla tarkkuudella.
Voitto konsolien kaksintaistelussa meni tällä kertaa siis aika selvästi Xbox One -versiolle. Aika näyttää, ovatko peeäsnelkkukelkun ruudunpäivitysongelmat korjattavissa päivityksellä.To start, we were at least happy to see a full 1920x1080 presentation on both new consoles, albeit with a rather basic FXAA implementation handling anti-aliasing duties. Capcom's FXAA implementation produces relatively clean edges but also suffers from mild texture blurring on distant surfaces. Both versions also make use of what appears to be full 16x anisotropic filtering with sharp, clean textures visible at any angle.
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Textures are muddy and often of a low resolution while the precious few objects dotted around the environment never really sit well within the scene. When combined with some unattractive specular highlights, many of the games surfaces are left looking muddy and indistinct. Worse still, the PlayStation 4 version of the game appears to use lower resolution specular maps compared to the PC and Xbox One releases.
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On the surface, the two console iterations of the game look mostly identical but an unexpected differentiator arises when it comes to performance. To put it simply, the PlayStation 4 version of the game runs noticeably worse than the Xbox One release. Right from the start we noted a few extra dips here and there on PS4, even though a couple of scenes do run touch faster on Sony's box. Once we set foot outdoors though, things quickly go pear-shaped for PS4. Nearly every outdoor section struggles on Sony's platform, with a large forest scene in particular falling under 30fps regularly, while those same sections on Xbox One averaged between 50-60fps by comparison.
While both console versions are quite playable, the massive hitches in performance experienced in certain sections on the Sony platform left us preferring the Xbox One version.
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... we sincerely hope Capcom solves its PlayStation 4 optimisation issues and delivers a more solid experience.
Lähde: Eurogamer