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F1 2011

Vastaus: F1 2011 [PS3/X360]

Minä menen nyt 50% kisoja ihan vaan etenemisen kannalta. Tuohan on vähän niinkuin täysi kisa, mutta vähän niinkuin "supistettu", koska renkaat kuluvat nopeammin jne. ja pitää käydä pitillä yhtä monta kertaa kuin kokonaisissa kisoissa.
 
Vastaus: F1 2011 [PS3/X360]

Minä menen nyt 50% kisoja ihan vaan etenemisen kannalta. Tuohan on vähän niinkuin täysi kisa, mutta vähän niinkuin "supistettu", koska renkaat kuluvat nopeammin jne. ja pitää käydä pitillä yhtä monta kertaa kuin kokonaisissa kisoissa.

Itsekin aluksi pelailin 50% kisoilla, mut kyl nuo 100%:t on ihan eri maata. Paljon enemmän tapahtumia, ja vaikka tekis isomman virheen ni ei menetä koko kisaa siltin. Samoin on varaa pelata enemmän vielä renkailla. Voi monesti tehdä jopa enemmän pysähdyksiä kuin olis tarve, ihan vain siks et on tuoreet renkaat ja pystyt vetää jatkuvasti tolkuttoman kovia aikoja ja saavutat paljon enemmän, kuin mitä pysähdyksellä menetät. 50% kisalla ei nuo taktikoinnit oikein toimi samalla tavalla. Samoin täyspitkässä voit kesken kisan muuttaa sen taktiikkas helpommin.
 
Itsekin aluksi pelailin 50% kisoilla, mut kyl nuo 100%:t on ihan eri maata. Paljon enemmän tapahtumia, ja vaikka tekis isomman virheen ni ei menetä koko kisaa siltin. Samoin on varaa pelata enemmän vielä renkailla. Voi monesti tehdä jopa enemmän pysähdyksiä kuin olis tarve, ihan vain siks et on tuoreet renkaat ja pystyt vetää jatkuvasti tolkuttoman kovia aikoja ja saavutat paljon enemmän, kuin mitä pysähdyksellä menetät. 50% kisalla ei nuo taktikoinnit oikein toimi samalla tavalla. Samoin täyspitkässä voit kesken kisan muuttaa sen taktiikkas helpommin.

Totta, mutta niissä menee kuitenkin sen verran paljon aikaa, ettei viitsisi kokoaika tuollaisia kisoja ajella, plus vielä se, että nyt kun arki alkaa taas niin ei tahdo aika riittää sellaiselle. Mutta ehkä noin niinkuin sanoit, että kisa per viikko kyllä menisi, muttakun tykkään ajella paljon useammin. Ajan yleensä joka päivä yhden kisaviikonlopun (tänään jopa 1,5) niin ei oikein meinaa jaksaa eikä aika riitä.

E: Missäs asti muuten pelissä menet ja millä tallilla?
 
Kolmannen kauden Kiinan kisa on ajettu. Mclarenilla Hamiltonin tallikaverina ja parin pisteen turvin johtoasema sarjassa.
 
Vastaus: F1 2011 [PS3/X360]

Codemastersin foorumille on tullut hieman lisätietoa patchin tilanteestä:

Patch 2 - Just a quick update for you all on where we are currently with the 2nd patch.

Step 1 of the patching process is now nearly finished and work on Step 2 is roughly halfway completed. As I'm sure you'll be glad to hear we'll be in a position middle of next week once we've done some more testing to start talking about specific fixes made by the 2nd patch, so please bear with us whilst we continue to work on getting Steps 1 & 2 completed.

Once again thanks for all your constructive feedback, this has proven invaluable during the patching process to date and your patience is greatly appreciated.

Lähde: Patch Status Thread
 
Vastaus: F1 2011 [PS3/X360]

Kolme kautta olen nyt pelannut, aina 20% kisoilla sekä Pro vaikeustasolla AI:n osalta.

Ensimmäinen kausi Williamsilla ja n. 70 pistettä, muistaakseni 2 kakkosijaa.

Sitten vaihdoin Virginille, joka oli paha virhe ja meinasi viedä peli-ilon, kun autolla ei päässyt mihinkään, taisin muutaman mestaruuspisteen saada, nekin vasta kauden loppupuolella.

Onneksi pääsin sitten 3 kaudelle Force India talliin ja ajoin mestaruushopeaa, saldona mm 6 voittoa Kiinasta, Kanadasta, Valencian radalta, Saksasta, Abu Dhabista sekä Brasiliasta. Unkarissa ajoin ulos kun patterit hajos kesken kisan:) ja Singaporesta paalulta seinään sadekisassa, joten olisin ehkä voinut voittaa mestaruudenkin.

KERS ja DRS on aika tärkeitä olla olemassa ja Virgin, joka oli hidas auto muutenkin kärsi kyllä KERS:n puutteesta.

Hyvä peli, mutta tallin valinta on tärkeää, en minä ainakaan jaksa ajaa noilla ruputalleilla. Lisäksi löytyi ärsyttävä bugi, kun en saanut Toro Rossolle sopimusta hyväksyttyä, vaikka hyväksyin sen 2 kertaa kauden aikana, ei mennyt vaan läpi, joten ajan sitten toisen kauden Force India tallissa.
 
Vastaus: F1 2011 [PS3/X360]

Vähän lisätietoja tulevasta Patchista

Hi all,

As promised last week, here is some more information on the specific issues we’ve been investigating for the upcoming patch and the progress made to date.

For those of you who have read the Patch Process thread , Step 1 has now been completed; many thanks to all of you who provided as much information as possible on the issues you have encountered. We are now nearing the end of Step 2, with multiple issues (detailed below) having now been fixed and verified in our test environment.

Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc. Issues which currently fall into this category are updated DRS Zones and updated drivers.


 Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.

 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.

 Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

 PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

 Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.


We have yet to verify several other fixes at the moment, and we are still working hard on fixing a few more issues before we move into Step 3 next week. We will keep you informed on the specifics over the course of the next week or so.

As a final note, we are also working with Sony and Microsoft to wipe the Time Trial leader boards to ensure that all future Time Trial data is correct and free from inaccuracies following the release of patch 2.

Thanks again for your patience whilst we finalise work on the patch.

Julkaisuajankohdasta ei ole vielä tietoa.
 
Vastaus: F1 2011 [PS3/X360]

Päivitys päivityksen tilasta codemastersin foorumilta:

For those of you who have read the Patch Process thread , Step 1 & 2 have now been completed; many thanks to all of you who provided as much information as possible on the issues you have encountered. The patch has now been submitted to MS and Sony (Step 3) for their testing and approval prior to prepping it for release. Once the patch has passed submission we'll update the below fix list with the finalised patch notes.

Lähde: Patch Status Tread

Eli codemasters on saanut päivityksen valmiiksi sekä lähettänyt sen sonylle ja microsoftille hyväksyttäväksi. Pieni mahdollisuus on että päivitys saadaan ladattavaksi vielä tällä viikolla mutta todennäköisempää on että se julkaistaan aikaisintaan vasta ensi viikolla.
 
Vastaus: F1 2011 [PS3/X360]

Olin lukevinani tuosta listasta että päivitetään DRS alueet ja kuljettajat?
Tarkoittaako että Senna olisi patchin jälkeen rellulla ja Ricciardo HRT?
 
Vastaus: F1 2011 [PS3/X360]

Toinen päivitys julkaistaan tulevana maanantaina eli 21.11 ja se sisältää seuraavat asiat:

I'm pleased to inform you all that the patch has now been approved by both Sony and Microsoft and is slated for release on all platforms on Monday 21st November.

As a result I've now updated the below patch notes with the finalised list of fixes.

Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc. Issues which currently fall into this category are updated DRS Zones and updated drivers.


 Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games

 Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

 PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

 Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times


To coincide with the release of the 2nd patch and the fixing of the 'setup bug', we are also going to be wiping the online leaderboards for both the time trial and time attack online game modes. These leaderboard wipes are currently scheduled for next week, and once we have a firm date for these we'll let you know straight away.

Once again our thanks for your patience whilst we worked on the 2nd patch and also for your valuable feedback
 
Vastaus: F1 2011 [PS3/X360]

No nyt on ilmeisesti ladattavissa tuo patchi (en ole itse tarkistanut).
Miten on noiden korjattujen asioiden kanssa , että pitääkö aloittaa ura alusta jotta korjaukset toimisivat urassa?
 
Vastaus: F1 2011 [PS3/X360]

No nyt on ilmeisesti ladattavissa tuo patchi (en ole itse tarkistanut).
Miten on noiden korjattujen asioiden kanssa , että pitääkö aloittaa ura alusta jotta korjaukset toimisivat urassa?
En usko, ainakaan 2010-versiossa ei tarvinnut. Itse kokeilin vasta Co-oppia ja se toimi ihan hyvin.
 
Vastaus: F1 2011 [PS3/X360]

Tulikos se päivitys? Ei ainakaan mulla ehdota päivitystä, eikä kuskitkaan ole vaihtunu. :S

Tuli maanantaina jo. Ei päivittynyt kuskit, eikä ruudunpäivitys. 11/11 bugia en ole kokeillut toimiiko edelleen ja joitakin muita bugeja (kai) korjasivat. Ei mitään uutta auringon alla siis.
 
Sitten saattanut automaattisesti ladata, mut eikö pitänyt sentään takasiipialueet muuttua? Ainakin Brasiliassa on pääsuoralla, vaikka ei pitäis..
 
Vastaus: F1 2011 [PS3/X360]

Näyttääkös tämä nyt niin kauhealta PS3:lla kun monissa arvosteluissa on haukuttu? Keskustelusta päätellen ei ainakaan kovin monia tunnu häiritsevän kun ei mainintoja grafiikoista juuri ole..
 
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