Vastaus: FIFA 11 [PS3 Hype]
Ja uutihista:
Ja uutihista:
Ea foorumitGary Paterson sanoi:Hi,
There is a lot of talk about the pressure button so I thought I'd just let you know what we have done this year to make it slightly less effective:
a. Tackling
- Tackle animations are slower than in FIFA10, that is to say that they are longer to ball contact (less responsive if you like).
- Tackle animations are shorter than in FIFA10, that is to say that the players have less reach with their tackles (attribute based).
- There are more errors in judgement on when to launch a tackle than in FIFA10 (when the dribbler has started a turn, a players ability to predict the direction of the turn - attribute based)
- Tackle animations have better momentum preservation than in 10, therefore defenders cannot break momentum in order to get the ball from you
b. Pressing
- Has more delay in its target update after the ball changes direction (attribute based) so you will not be able to hone in on the ball quite so powerfully.
- Has delay to read the ball trajectory during a pass (attribute based) so you should be under less pressure when you recieve the ball.
c. Locomotion
- Is slightly slower accelerating from stand than it was in 10. This is because we are algorithmically controlling the players speed (therefore his is sticking to his definded acceleration curve) whereas last year this was an animation. This means that he player will take slightly longer to get to you.
- Does not allow the player to acclerate and turn (once above jog speed), this was allowed in FIFA10. Again, this means that he player will take slightly longer to get to you.
d. Dribbling
- Has better shielding than in FIFA10. For example, the player will auto shield from a defender if you turn away from him.
- Jostling is less clear cut than in 10 therefore giving more time to escape or pass the ball.
e. Stamina/Fatigue
Hopefully the video will be released soon but basically, stamina will have a greater effect on how quickly a player will fatigue and fatigue will have a greater effect on a players acceleration and sprint speed (among other things).
I'm not saying that these changes will fix everyones complaints but it has certanly made a difference.
Thanks,