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Lair

  • Viestiketjun aloittaja Viestiketjun aloittaja Oliver
  • Aloituspäivämäärä Aloituspäivämäärä

Oliver

KonsoliFIN Alumni
Traileri: http://www.gametrailers.com/gamepage.php?fs=1&id=2657

NormsMeGhee (Factor 5) sanoi:
Well of course there's a NDA ahout Lair. When Sony decides to show off the game and the gameplay, then I'll be able to talk a lot more about the gameplay aspects of the game, but until then I can't really say anything beyond what you've seen in the trailer. I don't think I'd be stepping over my bounds by saying we're targeting "launch and/or launch window". As for RPG, action, adventure elements, I can't talk about them.
So was the trailer they showed at E3 realtime or CGI?
I was waiting for that to come up. In fact I'm surprised it took this long. The company and Sony anticipated this and we've been told to not answer the question. I can give you some idea of the current graphics though. Remeber the screenshot that surfaced from the GDC presentation? That was entirely real-time, in the engine, as in someone was actually playing the level(in fact I've played that level). Also in terms of the levels, Obivion has nothing on Lair in terms of size.
GDC-screenshot: http://ps3media.ign.com/ps3/image/article/698/698558/lair-screen-20060327004958573.jpg

Well obviously my opinion is not the company's opinion. There was more than just one reason for choosing the PS3 console. There's always things you have to take into account when you decide the platform besides the hardware such as publishers, funding, contracts, those kinds of things. That being said, the most obvious reason is power and the abilities of the hardware. I don't think you have to be a rocket scientist to figure out which console is the most powerful of the 3.

And I should be a little clearer about the comment on Oblivion because I don't want this to turn into thread comparing such or give people the wrong impression. With Oblivious, you have thick forest that really prevent you from seeing that far ahead of you, that way the developers can stream in new geometry and textures as you pass through the levels. Oblivon may have a larger overall size in terms of miles, but you can only see a small amount of it in front of your screen. It's not this way in Lair.
This is my words, not the teams, but yes I would say that the draw distance in lair is much larger than Oblivion.
We're using many different next-gen modeling and shading techiques, none of which I can go into detail about. The reason for the dragons being so shiny in the rain sequence was......because it was raining. The dragons won't look nearly as shiny in regular form.
First off, it's pretty safe to say that there will be no port of Lair of any kind to the Xbox 360. Besides the fact that the engine was built around the PS3 hardware, I seriously doubt Sony would let the game it's funding and publishing be released on it's rival platform.
As for the state of Lair around the time of TGS, well I'll just say Lair will be there, definitely. Obviously I can't give confirmation to anything, but I would predict that it will be very far along by then.
Aika jemmassa ovat tosiaan pitäneet, varsinkin jo julkaisuikkuna on tosiaankin tähtäimessä...
 
Vastaus: Lair [Hype]

Sony ilmeisesti säästää isoimmat paukut niin lähelle PS3:sen julkaisua kuin mahdollista. Lair ja Killzone 2 ovat molemmat ollet melko piillossa, ja ovat teoriassa mahdollisia julkaisupelejä.
 
Vastaus: Lair [Hype]

Enpä usko oikein että niin isoa pommia tulee tippumaan, että Killzone2 olisi julkaisupeli...
 
Vastaus: Lair [Hype]

XShava sanoi:
Ahaa :) No pitää illalla katsoa. Tuo Oliverin Afrikkakin tilttailee töissä :(
Meikä on tässä jo kaksi tuntia duunissa lähinnä tsiigaillut HD-trailereita ja kirjoitellut pari uutista.:cool:
 
Vastaus: Lair [Hype]

IGN: What are your thoughts on 1080p? You're rendering some stuff out at that resolution now, do you think it's necessary for games to be standardized as 1080p and is it doable?

Eggebrecht: First of all, we are not only rendering some part of Lair in 1080p. The whole game is in 1080p native, from front-end to all in-game bits.

We absolutely love 1080p because of the detail that you can see. When we went up from 720 to 1080 I was blown away how much more of the artwork was visible. We started out being true 720p proponents, but since switching over to true 1080p via HDMI a few months ago I can't go back.


Lair is not upscaling or cheating to get to 1080p, we are natively running at the full 1920x1080 progressive resolution. Earlier this year we were quite skeptical if that would be possible, but the final kits really were a revelation in terms of power. Sony delivered what they promised and after a bit of tweaking we had the game up-and running. One thing that did help us was that our engine always was heavily reliant on data streaming, so the larger frame buffer memory never was an issue. By now half of our staff has 1080p monitors, and believe me, the 720 guys are jealous.

Taidan sittenkin harkita 1080p telkkaa ens vuonna vakavasti.
 
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