Patch v2.10
December 7, 2010 | 50MB (TPPS), 132 MB (DLS)
Gameplay (General)
* Implemented “Multiqueue” functionality to allow users to queue up for multiple game modes simultaneously
* Added “Multiqueue” XP bonus modifier that increases as more modes are selected
* Increased XP to CP-earned ratio to 1.5 CP for every 1 XP
* Reduced price of Medical Kits to 500 CP from 800 CP
* Teammates can no longer prevent you from repairing vehicles and objectives when in your line of sight
* Shortened cooldown times between leadership FRAGOs to 2 seconds from 10 seconds
* Added “friendly fire” modifier so that allies never receive more than 50% damage when hit by a friendly vehicle
* Improved item-swap speed
Gameplay (Skills)
* Decreased effectiveness of “Marksman Recoil Stability” and “Marksman Steady Aim” skills
* Improved effectiveness of First Aid Kit and Medical Kit skills, “Self Heal Speed” and “Heal Recharge Rate”
* Increased effectiveness of “Improved Smoke Screen Rate” skill
Weapons
* Slightly widened knife-swing arc
Interface
* Enemy vehicles now show damage bar when “attacking” them with a repair kit
* Slight presentational modifications to the “Character B” and “Character C slots”
* Correct text now displays in the Armory when viewing the SVER Hazard helmet
Audio/ Visual
* Acquisition Escort vehicles now have unique models for each faction
* Improved mine-laying animation
Miscellaneous
* Removed “Directives” button from the “Deploy” menu
* Added “Multiqueue” button to the “Deploy” menu and sidebar areas
* Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)
* Reduced chances of being randomly dropped from a “Clan Deploy” game
* Fixed an assortment of menu-related lock-ups
* “Clan Deploy” performance updates
* Minor server performance enhancements
* Fixed typo in “Chest Candy” trophy
* Various localization updates