Re: Re: Re: Pari juttua vielä...
"Graphics
Panzer Dragoon Orta is the best looking game on Xbox. That's not up for debate. Watch the game in motion and you'll see that Orta takes Xbox graphics to a whole new level. The creature and level design is as fantastic and bizarre as we've come to expect from Smilebit. Giant flying ships take on personalities of their own and the many critters looking to do Orta harm are almost hard to kill -- wouldn't it be nice to just watch them fly around for a while?
And when you do kill them, there's no skimping. Enemies explode showering the screen with particles, or flop to the ground as if they'd really been shot down. Your attacks are a brilliant show of light with each form having individual effects. The animations are as good as I've ever seen. If those dinosaurs running wild and the giant winged beasts soaring overheard don't look real to you, you may need Lasik surgery.
Every visual in Orta seems nearly perfect. Everything is richly textured and the lighting is phenomenal. The fluidity of the dragon wings, the enormous amount of particles flying about the screen, the eye-dazzling beserk attacks, and the richness of the entire universe make for a non-stop oggle-fest. Panzer goes beyond being pretty. As with the Saturn games, Sega has created a world that is unique and specific to the Panzer universe. This isn't just some fancy light show, Panzer Dragoon Orta is a carefully crafted environment that deserves to live on in further sequels.
If I could give this game an 11 in graphics, I would. Actually, forget the number you see below. Consider it an 11. This game is unbelievably gorgeous and the screenshots don't do it justice. If this is the tip of the iceberg for Xbox, I pray I never go blind."
Anteeksi, mutta oli pakko päästä hehkuttamaan...
Et ole nähnyt erittäin nättiä, mutta samalla täydellisesti pyörivää Panzer Dragoon Ortaa? "Pieni" pastetus IGN:n arvostelusta:Lainatun viestin kirjoitti alkujaan DemonWithin
Halossa ei juurikaan loista mikään muu kuin laajat alueet, tekstuurit sekä laajamittainen toiminta. Halon hahmot ovat suht kankeita ja vanhentuneen näköisiä verraten nyt vaikka Metal Gearin hahmoihin. Tällä hetkellä ei mikään Xbox- peli ole kaikilla osa-alueilla, ainakaan minun silmillä katsottuna hienomman näköinen kuin jokin PS2 peli, vaikka Xbox tämän taistelun loppujen lopuksi voittaakin.
"Graphics
Panzer Dragoon Orta is the best looking game on Xbox. That's not up for debate. Watch the game in motion and you'll see that Orta takes Xbox graphics to a whole new level. The creature and level design is as fantastic and bizarre as we've come to expect from Smilebit. Giant flying ships take on personalities of their own and the many critters looking to do Orta harm are almost hard to kill -- wouldn't it be nice to just watch them fly around for a while?
And when you do kill them, there's no skimping. Enemies explode showering the screen with particles, or flop to the ground as if they'd really been shot down. Your attacks are a brilliant show of light with each form having individual effects. The animations are as good as I've ever seen. If those dinosaurs running wild and the giant winged beasts soaring overheard don't look real to you, you may need Lasik surgery.
Every visual in Orta seems nearly perfect. Everything is richly textured and the lighting is phenomenal. The fluidity of the dragon wings, the enormous amount of particles flying about the screen, the eye-dazzling beserk attacks, and the richness of the entire universe make for a non-stop oggle-fest. Panzer goes beyond being pretty. As with the Saturn games, Sega has created a world that is unique and specific to the Panzer universe. This isn't just some fancy light show, Panzer Dragoon Orta is a carefully crafted environment that deserves to live on in further sequels.
If I could give this game an 11 in graphics, I would. Actually, forget the number you see below. Consider it an 11. This game is unbelievably gorgeous and the screenshots don't do it justice. If this is the tip of the iceberg for Xbox, I pray I never go blind."
Anteeksi, mutta oli pakko päästä hehkuttamaan...
No kyllä peli on Xboxilla paremman näköinen kuin PS2:lla. Hehkuttivathan pelin luojatkin Xboxin paremmuutta. Koodi tosin taisi jäädä siinä sivussa vähän kehnosti optimoiduksi, kun MGS2: Substance ei todellakaan näytä niin hyvältä, mitä parhaat Xbox-pelit ovat esittäneet. Esimerkkinä vaikka tuo yllä mainittu PDO. PS2:lle optimoidun pelimoottorin kääntäminen muille alustoille ei kuitenkaan ole ihan helppo nakki plökön poikkeavan arkkitehtuurin takia, joten ei Konami ihan surkeastikaan suoriutunut. Tulokset vain olisivat olleet paljon parempia, jos peli olisi koodattu alusta alkaen uusiksi. Tätä ei vain kovin usein pelitaloissa harrasteta hurjasti nousevien kustannuksien sekä työhön vaadittavan ajan takia.Lainatun viestin kirjoitti alkujaan luigi
Niin sehän jo nähtiin mihin XBoxista on kun MGS2 julkaistiin sille, eipä pystynyt XBox samaan kuin PS2.