Itse asiassa tuli jo tänään. Tulokset ovat odotetunlaisia; joissain peleissä supersamplingista on pelkästään hyötyä, mutta esim. The Last Guardianin kohdalla se heikentää ruudunpäivitystä tuntuvasti.Aika jännä toi Supersample. Mielenkiinnolla odotan Digital Foundryn raporttia asiasta, varmaan tulee vasta betan jälkeen .
Comparisons with Xbox One X's implementation are inevitable, and while the new super-sampling mode for Pro users is useful, it's still something of a fudge. After all, the whole concept of having Pro enhancements linked to specific display outputs in the first place is a really bad idea. Microsoft's alternative approach is simple and elegant: the system doesn't tell developers which display is attached to the console. This forces game-makers to offer in-game options for all modes, regardless of whether a 1080p or 4K TV is attached and by extension, 1080p super-sampling is automatically taken care of at the system level. It's the ideal set-up and the one we've advocated since PlayStation 4 Pro launched.
Lähde: Eurogamer