Tänne siis vertailua julkaistuista multiplattajulkaisuista, helpottaa ostopäätöstä molempien tehokonsolien omistajilla.
Eurogamer on taas tehnyt perinteikkään vertailun uusilla multiplattapeleillä: Face-Off, Round 15
Vertailtavina peleinä tälläkertaa ovat:
BioShock
Dead Space
Pure
Midnight Club: Los Angeles
Spider-Man: Web of Shadows
Star Wars: The Force Unleashed
Ja yllätys yllätys, Xbox 360-versiot joka pelistä osoittavat jälleen teknistä ylivoimaa.
Pleikkaversiot pyörivät tahmeammin, vaatimattomammalla resoluutiolla ja turhruisilla
tekstuureilla.
Bioshock:
Dead Space:
Pure:
Midnight Club: Los Angeles:
Spider-Man: Web of Shadows:
Star Wars: The Force Unleashed:
Lisää vertailuja löytyy luonnollisesti Eurogamerin sivuilta.
Eurogamer on taas tehnyt perinteikkään vertailun uusilla multiplattapeleillä: Face-Off, Round 15
Vertailtavina peleinä tälläkertaa ovat:
BioShock
Dead Space
Pure
Midnight Club: Los Angeles
Spider-Man: Web of Shadows
Star Wars: The Force Unleashed
Ja yllätys yllätys, Xbox 360-versiot joka pelistä osoittavat jälleen teknistä ylivoimaa.
Pleikkaversiot pyörivät tahmeammin, vaatimattomammalla resoluutiolla ja turhruisilla
tekstuureilla.
Bioshock:
"What matters is that the brilliantly realised city of Rapture is diminished on PS3 - first of all
with a reduction in resolution - a drop from 720p to 680p, and secondly by the inclusion of
an utterly useless, detail-destroying blur effect that kills fine detail. Yup, the dreaded Vaseline
effect is back, once again lowering picture quality for PS3 owners with absolutely zero benefit
whatsoever."
"2K says on its forum that the blur is there to improve performance, but fails to explain how
an additional post-processing effect that must require additional CPU or GPU cycles can
actually speed up a game that is already running slower than its Xbox 360 equivalent."
Dead Space:
"A cursory look at the game itself reveals that although the conversion isn't bad at all, it's very clear
indeed that Dead Space is first and foremost an Xbox 360 game."
"For those with both consoles, the more stable frame-rate makes the 360 build the one to have. There are
platform-exclusive downloads - costumes and the like - but the smoother, more responsive 360 gameplay
experience gives it the edge."
Pure:
"In the case of Pure, there's a minute amount of screen-tear on the pre-event countdown noticeable on the
PS3 version of the game, but if it encroaches into the actual gameplay it's tucked away in the overscan
area where you're really not going to see it. A non-issue becomes a virtually non-existent one on 360,
and I hesitate in mentioning it at all because in terms of image quality, frame-rate, gameplay - everything -
Pure is indeed the supremely close conversion that Black Rock promised us.
Midnight Club: Los Angeles:
"Those advantages are pretty much self-evident. First of all, the 360 game is standard 720p, while the PS3
blows up a base 960x720 image sideways to fill the screen - a 33 per cent increase in detail for Xbox
owners. Different anti-aliasing methods are invoked on both versions too. The Xbox 360 uses the tried
and tested 2x multisampling AA, while the PS3 game uses a method called quincunx. Seen before - alas -
in games like Assassin's Creed and Need for Speed: ProStreet, quincunx provides better-looking edges
than MSAA, the disadvantage being that the entire texture is blurred. This, combined with the resolution
deficiency (itself creating a blur due to the scaling) gives an obvious advantage to the Xbox 360 code."
Spider-Man: Web of Shadows:
The PS3 game's litany of technical gaffes are many and varied. The 360 version is mostly v-locked
and solid-looking - as you can't fail to ignore in the video, the Sony console suffers from virtually every
other frame being torn. These aren't discrete-hidden-in-the-overscan issues either - they're whopping
great tears often right in the middle of the screen. Xbox 360's smooth anti-aliased edges are all gone
too, but something I found hard capturing in the videos is the variable draw distance and annoying
pop-in. Web-slinging high above the New York skyline is very convincing on 360 (particularly in the first
act's rooftop chase with the Black Cat), whereas the overall effect fails to impress whatsoever on PS3.
Star Wars: The Force Unleashed:
In most respects, both versions of the game are equally rough. The lack of v-sync plagues both releases,
but bizarrely, in very different places. However, if one version was to get the nod ahead of the other, it would
be Xbox 360, thanks to higher definition textures, particularly on the ground, but it's hardly the game's biggest
issue.
Lisää vertailuja löytyy luonnollisesti Eurogamerin sivuilta.