Cooperative Play rules
- The goal of cooperative play is to join forces and work together to defeat enemies, and ultimately the boss enemy in that level.
Initiating cooperative play
- Host uses the Beckoning Bell item
- Guests use the Small Resonant Bell item
- Host and guest (up to 2 guests) are connected, and play within the Host’s game
Cooperative Play Completion
- Once players successfully defeat the boss enemy in the area they are joined to, the guests receive a bonus reward and are returned to their own game.
Cooperative Play Incompletion
- If the host or guest(s) die, or a guest uses the Silencing Blank item, the guest(s) are returned to their own world/game, and do not receive the bonus reward.
Password
- Multiplayer matchmaking for cooperative play is automatic and random. However by setting a password for your session, other players can enter the same password and be joined to your game. Passwords can be up to 8 letters long.
Versus Play Rules
- When a host is in an area where a “bell-ringer woman” is present, Versus PvP invasions are possible.
Initiating Versus play <Random Invasion>
- Guest uses the Sinister Resonant Bell item
- Host begins cooperative play, or uses Sinister Resonant Bell to summon the bell-ringer woman
- Guest is transported to host’s game
- Host and guest play in Host’s game
Versus Play Completion
- If the guest is able to defeat the host, s/he will receive a reward and be returned to his/her game/world.
Versus Play Incompletion
- If the guest dies, or the host makes it to the boss fight area, or if the guest chooses to use the Silencing Blank item, the guest is returned to his/her own game without receiving a reward for completing the versus play session.
Notes
Using the Notebook item, you can leave hints, messages, and gestures for players to discover within their own game via the Messenger creatures that appear on the ground. You can also interact with Messengers you find to read notes left by others, and can votie them as Fine (helpful) or Foul (misleading). Just because another hunter has left advice behind, that doesn't mean they're being truthful; ambushes and pitfalls abound in Yharnam, even from other players, so beware.
Specter
Players will leave behind a tombstone when they die that appears in other players’ games. If you touch one of these tombstones within your game, you can view a sort of replay of their final moments, and hopefully get a hint as to how they met their end so you can avoid the same fate.
Player Ghosts
You may see player ghosts - white phantoms of other players currently playing the game in the same area as you - which may give you hints as to how to proceed.