-PS3 version release coming Q1 2013, with the closed beta beginning in Q4 2012.
-Subscriptions are back between late November to Early December.
-Worldwide launch of a new promotional trailer at E3 2012.
-They've been hard at work basically recreating the entire game since April 2011.
-Planning of that recreation took place from January 2011 - March 2011.
-The new revised version of the game includes a complete design of current repetitive maps, implementation of a new graphics engine, a new server system designed for increased speed and performance, a fully renewed user interface, and an expansion of in-game community content.
-The world reshaping will take place via an event only available to current players/those who are playing before the world is forever changed.
-Areas will implement more than one theme to give all areas more variety
-Areas will contain unique themes to each area.
-Complete overhaul of enemy and object placement.
-New server system is being built to support a worldless model. Essentially cross-realm play for party/content matching. Also will bring significant speed increases all around and to improve the overall performance and stability of the game's servers.
-A new graphics engine will be in place to help further the detail of the game on PC and will help the devlopers optimize the PS3 version beyond what they've been able to do with the old engine. They also plan to include a much larger breadth of graphical settings.
-Because of the new engine, different objects and other things will change, thus all current players will be offered re-customization of their current characters (including race, gender, and appearance).
-Fully re-designed user interface. Besides just the regular aesthetics of a new, more responsive, and easier to use interface, they also plan to open the door for the creation and use of user-made-addons (PC only for this last part). Also included are full support for KB/M users as well as gamepad users. (This will be much better than the non-standard gamepad mapping system they currently have)
-Implementation of PvP content. Concept art (Frontlines) looks like a green version of Helm's Deep.
- Additional in-game community options. (Free company establishment, growth, and competition)
-In-game delivery and mail systems.
-Player housing.
-Revamp of retainer system and markets (the pseudo auction-house/bank-storage type systems currently in place).
-Implementation of an Achievement System.
-Implementation of in-game cutscene replays.