To recap, the 360 and PS3 versions of the game offered up essentialy an identical visual presentation, with matching art and a native 720p framebuffer, with the Xbox 360 version closer to reaching the desired 30fps update, in turn delivering smoother gameplay with better controller response. But it's safe to say that choosing between PS3 and 360 is something of a Hobson's choice. There is a real sense that the game is held back by the constraints of last-gen console hardware, with the potential for both Sony and Microsoft's new consoles to finally deliver a smooth experience where the action isn't compromised by a lack of system resources.
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The Wii U version consistently falls 6-10fps behind the 360 and PS3 releases, resulting in a jerky, often uneven update and a profound, unsatisfying reduction in controller response. Combined with the GamePad's twitchy analogue sticks, the low frame-rate makes frantically running across rooftops and chasing down targets a frustrating affair, the net result being that we'd often have to repeat some missions multiple times - something that wasn't much of a problem on 360, and with no issues at all when playing at 60fps on the PC version of the game.