The Insurgent
The Insurgent is a brand new multiplayer class with two unique abilities: Steal and Hack.
Steal ability: The Insurgent starts out with only a pistol, but his ‘Steal’ ability allows him to swipe weapons and abilities from downed enemies. The use of stolen abilities is limited, but the Insurgent can continue to use stolen weapons throughout the game – even if he falls in combat.
Hack ability: By using the ‘Hack’ ability, the Insurgent can change enemy ground automata into friendlies, swiftly turning the tide of battle.
Three new abilities
The Assault, Support and Scout classes receive additional abilities, which have been balanced against the existing counters and abilities:
E-Pulse Emitter: A deployable beacon for the Assault class that sends out an E-Pulse, making it difficult for enemy units to install automata in that area.
Tactical Echo Emitter: A deployable beacon for the Support class that sends out a Tactical Echo from a fixed location, making the area hard to infiltrate by hidden enemy units.
Guard Drone: A stationary buddy drone for the Scout class – deploy it in one place and it guards the location from a ground level.
Three new weapons
These classic Killzone weapons are added for the Scout, Assault and Support classes. When dropped, other players can use them as well.
M82: The legendary ISA assault rifle makes a triumphant return for the Support!
StA-14: A sturdy Helghast battle rifle for the long-range combat arsenal of the Scout.
LS12 SMG Pistol: Also known as the M66, this sidearm for the Assault packs considerable punch.