Vastaus: PS3, Wii, X360 - kuka vetää pisimmän korren?
Eurogamerilta on taas jossain välissä tullut uusi
Face Off
Ja
jälleen kerran Xbox 360 -versiot peleistä vetävät pidemmän korren.
Unreal Tournament 3 (Julkaistiin boxille myöhemmin, joten vertailu "epäreilua")
-...let's take a look at the 'optimisations' and in this respect, Xbox 360 is demonstrating a clear technical advantage over the PS3 code in several non-critical regards
-The motion blur technique is superior on the Microsoft console and the maps are generally a touch more detailed
The Bourne Conspiracy
-Xbox 360 gets the usual anti-aliasing, which remains curiously absent from the PS3 game.
-Frame-rate is the standard 30fps, while the PS3 version can drop more during intense action, and suffers from a greater degree of screen-tear
- PS3 owners should also be prepared for yet another mammoth installation: 4.6GB this time around, with a 13-minute wait before the game begins in return for only a few seconds' saving with each level loaded.
Top Spin 3
-Owners of Microsoft's kit can at least console themselves with the fact that once more, Xbox 360 emerges triumphant in terms of cross-platform technical performance and does so without the need for a mandatory 3.5GB, seven-minute installation session.
-The ground is lacking an extra layer of texture mapping and is thus less detailed on the PlayStation 3 game
-Overhead and player details are reflected on the ground in the Xbox 360 version of the game, while PS3 owners get absolutely none of that
-Going back to texture detail, the 360 version also has an advantage with regards the player models. They look crisper and more detailed
Iron Man
-...but at least it has the distinction of actually running its 720p graphics at 60 frames-per-second. Well, it does on Xbox 360 anyway. Most of the time.
Battlefield: Bad Company
-Online consensus seems to be that the 360 version is better with reduced screen-tear and more detailed ground textures
-With regards the more detailed ground textures on the 360 game, there is something to this, but it's hardly consistent, and only really relevant at all if you're staring straight down at the ground
-However, DICE's coders are more open than most and they claim that PS3 performance has been substantially optimised. According to posts on the Beyond3D forum from one of Bad Company's developers, the game makes extensive use of the SPUs - everything from animation to the Havoc physics and even the generation of undergrowth are farmed off to PS3's satellite processing units. The result is a game that is pretty much identical to its Xbox 360 sibling.