Laitanpa tähän pienen arvostelun pelistä, jonka NTSC-UK:n Museumsteve teki. Samanlaisia arvosteluita olen lukenut monelta tyypiltä, joten en sitten tiedä keneen uskoa, joreporeen vai kaikkiin muihin
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I wont dwell on Sega GT on DC because IMO (and most other peoples) that was a sorely missed opportunity by Sega to grab the limelight from GT2 at the time...
So onto Sega GT 2002, the machine is Xbox, the genre is driving.. and it's by everyone's favourite - Sega..
I've now spent around 4 /5 hours playing this game so I think it's time to put fingers to keys to let you know what's hot and what's not in this game..
Visuals:-
Gorgeous car models, polygon perfect down to the almost 3D name badges. I can;t imagine anyone having anything negative to say about the car models.
Roadside looks sufficient, the roads themselves have a nice texture finish. The backdrops and surroundings are very nice if a little bland at times. The backgrounds dont have the massive colour saturation of something like GT3, think Project Gotham and you'll get the idea. Something else important about the background is the draw distance, it goes on..and on. At no time have I seen a hint of pop-up up even subtle draw-in (not saying there isn't any, but I've yet to see any myself).
One of the most impressive tracks I;ve raced so far has to be a night time snow track. The track starts off with snow on the road sides but as you get further into the race the road starts to fill with snow. With snow falling (not especially gob smacking) and the cars headlights perfectly emitting light beams on to the track and roadside it is a sight to behold. Tyre tracks get left in the snow and the handling changes accordingly.
Sound:-
This is what I was really looking forward to. After reading IGNs statement in their review that the game has the best in game 5.1 sound they've heard I knew I was in for a treat.. Wow..got 5.1 then plug it in and go. The sound is ear-popping. As cars rally around and jostle for position they move from speaker to speaker so perfectly that you know exactly where the cars are and that's not an exaggeration. In-game knocks and crashes can be bone-crunching at times (which is good) and if you start to spin out you can almost feel the tyres trying to grip the road by the sound alone..
The music is typical console racing in-game music..but this is the first Sega game to allow you to put your own music in-game which is great news.
Handling:-
Sure it looks nice and yes it sounds nice, but if the game handles like Sega GT on DC then it would definately be a non-starter, Haha, Sega got this one right..infact I'd say they got it perfect.
The game handles more like Project Gotham than GT3 which may be neither here nor there for many people as both have good points, but what it does do (that no other game that I've played has done) is make you feel you are actually driving a car. The weight potrayed is perfect IMO. I drive a Supra and using the Supra in this game is as close to emulating my car as I can imagine on a console.
Pick a car and do a lap..by the time you've completed one lap you will (or at least should) be in full control of the car and taking corners inch perfect. The physics and mechanics of the car working together with the joypad are the most satisfying I've come across..Well done Sega..
Gameplay:-
As expected really. GT mode is as expected. You have 13,000 credits and go off to buy a car and that's it. Then off to choose from a variety of races to win money and upgrade your car or by more.
There's an arcade style race mode which has most of the beefy cars available from the word go, which is nice and there's also a standard affair Time Attack.
Chronicle Mode is the most interesting and at the same time the most puzzling for me. Excellent idea, it's a whole mode on it's own with a variety of old motors that you get to race against other old motors. Win the race and you win points which can be used to upgrade car parts ready for the next race. The problem I've found with this mode is that you pick a car - say a 1970's Skyline - and off you go to race. You win, get 5pts and then upgrade some part ready for next race. The problem starts straight away as the next race will be in the 1980's. You're racing against cars like Lotus Espirits and early Supras and you're still in your 1970's Skyline. This goes on so by the time you get to the end of the series (6 races) your car looks like it's been dragged from the local breakers yard when sitting alongside the rest of the racing grid.
This may seem like a silly gripe, but I thought I'd mention it before anyone else does.
However the best touch of the whole game for me is when a Chronicle race starts. The screen is sepia (almost black n white) when it starts and as the first lap progresses the colours slowly blend in until you're up to full colour glory, this is such a nice touch I'm glad it's been put in as it shows that Sega still know how to add their little personal touches.
Loading:-
No issues at all here, loading times are very short..
So to sum up..it's awesome.. and that's no joke. It's the most realistic driving game I've ever had the pleasure to play and looks as though it has enough to keep me hooked for a while.
Bad points, what bad points. The only real downer is that some of the tracks are little bland but it doesn't take the realism away. Issues that I expect some to have include the limited amount of upgrades you can do to your car and possibly the limited number of cars available overall compared ot the likes of say GT3.