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Tom Clancy's The Division

Vastaus: Tom Clancy's The Division

Tätä on kyllä ihan turha randomien kanssa pelata, kun ei väki tajuu pysyä yhessä koossa. Haulikko ukot tappaa kaikki alle 3 sekunnin. Palaa muutenkin hermot noihin haulikkoihin. Koskahan ne tekee niille jotain, edes vähän tehottomammaksi kun ydinpommi. Grrr... Pakko laittaa peli tauolle vähäksi aikaa.

Challengessa noi haulikkomiehet ovat syöpää, range on kun snipuissa ja yks tai pari kutia ja henki pois. Parasta niihin on jos pelaa porukal, niin ampua se sähköhärdelli päin naamaa ja kaikki ampuu sitä yhtähaulikko äijää ja sit seuraavaa, myös peruuttaminen on tärkeetä ja hakea suojaa kauempaa. Randomien kanssa toi on toki varmasti mahdotonta ellei sit ole fiksua porukkaa.
 
Juu siis meillä on vakioporukka kenen kanssa normaalisti pelataan, niin ei niiden kanssa oo mitään ongelmaa.
 
Vastaus: Tom Clancy's The Division

okei mä en tätä tiennyt että johonkin tiettyyn kellonaikaan ja tietty päivä, jonkun näkösestä "viikkoupdatesta" oon kyllä kuullu. toiseks luulis että tulee ilmoitus päivityksen pleikkarille saapumisesta ennen servereiden sammuttamista.
Kyllä siellä pelissä pitäisi countdowni olla sekä siinä News laatikossa (pelin sisällä ja siinä missä hahmo valitaan) ainakin eilen oli ilmotus tosta huollosto
 
Vastaus: Tom Clancy's The Division

Patch notet seuraavalle päivityksellä:

The Division – Incursion Patch Notes

New patch notes for the Incursion Update have been released:


New Features

Falcon Lost


  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear


Gear Sets


  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents

Different Gear Sets:

  • “Tactician's Authority” – enhances electronics and support capabilities
  • “Striker's Battlegear” – provide bonuses for assault capabilities
  • “Sentry's Call” – enhances marksman capabilities
  • “Path of the Nomad” – provides bonuses for lone wanderers


Trading


  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped


Assignments


  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Assignments come in different categories:

  • Combat
  • Dark Zone
  • Crafting

Assignement Teaser Video


Dark Zone Supply Drops


  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance


Gear Score


  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges


Group Spectator Camera


  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members


New High-End Named Weapons


  • Added new High-End named weapons:
  • Warlord: Assault Rifle
  • Valkyria: Submachine gun
  • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


Game Changes

Gameplay


  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:

  • Level 30: 1-3 Phoenix Credits
  • Level 31: 2-4 Phoenix Credits
  • Level 32: 3-5 Phoenix Credits


Dark Zone


  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Added a new Dark Zone bracket for characters with Gear Score 160+

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

  • Superior (Purple) items: Rank 15 instead of 30
  • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50


Crafting


  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2


User Interface


  • Added gamepad deadzone calibration in settings menu (all platforms)


Bug Fixes


  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
PC specific


  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

Ei siinä mitää.... Crafting kusetaan totaalisesti jos niitä materiaaleja ei saa kunnolla muualta
 
Vastaus: Tom Clancy's The Division

Onhan tässä pelissä tullut aikamoinen läjä bugeja vastaan, tässä muutama:

- Eräällä pelikaverilla on ollut jo jonkin aikaa sellainen bugi, että kun hän käynnistää pelin, niin kaikista aseista on riisuttu modit pois, valikossa on "näkymättömiä" esineitä, joita ei voi käyttää ja stashin sisällöstä on puolet käytetty näillä "näkymättömillä" tavaroilla ja aseilla, joita ei saa sieltä pois. Lisäksi eräs reppu on kadonnut taivaan tuuliin ja sama kohtalo myös parilla aseella.

- Pysähdyin eilen Dark Zonella sellaisen pienen kehikon viereen, kehikossa kasvaa puu. Pelikaveri juoksi minua päin ja päädyin puun seuraksi, en päässyt enää pois millään ilveellä ja oli pakko kirjautua ulos.

- "Loputon" paraneminen, jos käytössäsi on varuste "2% paraneminen per sekunti jos olet jonkin negatiivisen vaikutuksen alaisena", vaikka vaikutus olisi jo lakannut.

- Ja tietty ne lukuisat klitsit, joita ohjelmoijat eivät ole osanneet ottaa huomioon sekä joitakin satunnaisia tippumisia verkosta, mutta ainakaan jälkimmäiset eivät ole päässeet pilaamaan pelikokemusta.


Peli on viittä vaille platinum, vielä pitäisi kaksi rogueta tappaa. 20. tapetulle roguelle lähetän sitten erityiskiitokset :). On ollut kyllä jokaisen käytetyn tunnin arvoinen tekele ja nähtäväksi jää, tuovatko päivitykset vielä lisäarvoa peliin.
 
Vastaus: Tom Clancy's The Division

Challengessa noi haulikkomiehet ovat syöpää, range on kun snipuissa ja yks tai pari kutia ja henki pois. Parasta niihin on jos pelaa porukal, niin ampua se sähköhärdelli päin naamaa ja kaikki ampuu sitä yhtähaulikko äijää ja sit seuraavaa, myös peruuttaminen on tärkeetä ja hakea suojaa kauempaa. Randomien kanssa toi on toki varmasti mahdotonta ellei sit ole fiksua porukkaa.

Noi haulikko äijät on kyl ihan naurettavia. Kävelee kun terminator konsanaan ilman mitään suojaa ja räiskiin menemään ja ottaa vastaan hirveen kasan luoteja. Sit ite siinä koittaa perääntyä ja kyykistellä suojissa mut ei paljo auta kun kolme äijää perässä. Kyllä sitä yhtä tehtävää mikä oli täynnä noita niin joidenkin randomien kanssa väännettiin aika kauan, tosiaan ongelma kun pelaa kenen tahansa kanssa niin ei oikein mitään taktiikkaa pääse syntymään vaan kaikki menee miten sattuu ja minne sattuu. Ite oon porukalla kun pelannut niin ottanut sniputtajan roolin koska tykkään pelata niin. Jään kauemmas ja napsin headshoteja kun kaikki muut aina räkättää jollain smg:llä etulinjassa.
 
Patch notet seuraavalle päivityksellä:

The Division – Incursion Patch Notes

New patch notes for the Incursion Update have been released:


New Features

Falcon Lost


  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear


Gear Sets


  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents

Different Gear Sets:

  • “Tactician's Authority” – enhances electronics and support capabilities
  • “Striker's Battlegear” – provide bonuses for assault capabilities
  • “Sentry's Call” – enhances marksman capabilities
  • “Path of the Nomad” – provides bonuses for lone wanderers


Trading


  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped


Assignments


  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Assignments come in different categories:

  • Combat
  • Dark Zone
  • Crafting

Assignement Teaser Video


Dark Zone Supply Drops


  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance


Gear Score


  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges


Group Spectator Camera


  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members


New High-End Named Weapons


  • Added new High-End named weapons:
  • Warlord: Assault Rifle
  • Valkyria: Submachine gun
  • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


Game Changes

Gameplay


  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:

  • Level 30: 1-3 Phoenix Credits
  • Level 31: 2-4 Phoenix Credits
  • Level 32: 3-5 Phoenix Credits


Dark Zone


  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Added a new Dark Zone bracket for characters with Gear Score 160+

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

  • Superior (Purple) items: Rank 15 instead of 30
  • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50


Crafting


  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2


User Interface


  • Added gamepad deadzone calibration in settings menu (all platforms)


Bug Fixes


  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
PC specific


  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

Ei siinä mitää.... Crafting kusetaan totaalisesti jos niitä materiaaleja ei saa kunnolla muualta

No joo todellakin menee ihan vituiksi, jos noita ei sitten saa mistään nykyistä enempää. Mikähän aivopieru siellä on kehittäjille päässyt tämän kohdalla. En todellakaan rupee juoksee karttaa ympäri 3x enemmän saadakseni saman määrän materiaalia. Onneks ei oo viä tullut season passia ostettua.
 
Vastaus: Tom Clancy's The Division

No joo todellakin menee ihan vituiksi, jos noita ei sitten saa mistään nykyistä enempää. Mikähän aivopieru siellä on kehittäjille päässyt tämän kohdalla. En todellakaan rupee juoksee karttaa ympäri 3x enemmän saadakseni saman määrän materiaalia. Onneks ei oo viä tullut season passia ostettua.
Oisko kehittäjät vaan huomanneet, kuinka kaikki vaan craftailee sitä parasta end-game gearia lootin jäädessä toisarvoiseksi, ja se ei välttämättä ollut heidän haluamansa suunta. Uskon ja toivon että jatkossa lootilla tulee olemaan suurempi merkitys ja craftaus on vaan kallis optio, jos ei rng tahdo suosia.
 
Vastaus: Tom Clancy's The Division

Toivottavasti sitten tippuu vähän parempaa tavaraa. Kyllä sitä hyvin tippuu, mutta 99% menee suoraan poistoon kun on huomattavasti surkeampia kun punaiset tavarat.
 
Vastaus: Tom Clancy's The Division

No joo todellakin menee ihan vituiksi, jos noita ei sitten saa mistään nykyistä enempää. Mikähän aivopieru siellä on kehittäjille päässyt tämän kohdalla. En todellakaan rupee juoksee karttaa ympäri 3x enemmän saadakseni saman määrän materiaalia. Onneks ei oo viä tullut season passia ostettua.

Jeeeep, meni fiilis, loottigrindi on joissakin määrin ihan ok mutta tuon päivityksen myötä tuosta tulee miltein työtä.

Eipä ole tämän sisällön pariin ainakaan mikään hirmuinen kiire näillä näkymin, joten voi Dark Soulsia pelailla kaikessa rauhassa. Voisi jopa tsekata Destinyn uuden sisällön ennen tätä :)
 
Vastaus: Tom Clancy's The Division

Toivottavasti sitten tippuu vähän parempaa tavaraa.

Itelle ei ole vielä pudonnut kertaakaan mitään keltaista asetta. Pelkkiä armoreita. On melkein päivittäin tehdyt challenget jne. Veikkaan, että kun sieltä se eka putoaa, niin se on täyttä kuraa. [emoji24]
 
Vastaus: Tom Clancy's The Division

Patch notet seuraavalle päivityksellä:

The Division – Incursion Patch Notes

New patch notes for the Incursion Update have been released:


New Features

Falcon Lost


  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission "General Assembly" to access this mission
  • The encounter is balanced for 4 players with high level gear


Gear Sets


  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents

Different Gear Sets:

  • “Tactician's Authority” – enhances electronics and support capabilities
  • “Striker's Battlegear” – provide bonuses for assault capabilities
  • “Sentry's Call” – enhances marksman capabilities
  • “Path of the Nomad” – provides bonuses for lone wanderers


Trading


  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped


Assignments


  • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
  • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
  • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete

Assignments come in different categories:

  • Combat
  • Dark Zone
  • Crafting

Assignement Teaser Video


Dark Zone Supply Drops


  • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
  • Supply drops will occur multiple times over the course the day
  • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
  • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance


Gear Score


  • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
  • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
  • Other agents’ Gear Scores are displayed next to their health bars
  • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges


Group Spectator Camera


  • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
  • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members


New High-End Named Weapons


  • Added new High-End named weapons:
  • Warlord: Assault Rifle
  • Valkyria: Submachine gun
  • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2


Game Changes

Gameplay


  • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
  • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:

  • Level 30: 1-3 Phoenix Credits
  • Level 31: 2-4 Phoenix Credits
  • Level 32: 3-5 Phoenix Credits


Dark Zone


  • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
  • Added a new Dark Zone bracket for characters with Gear Score 160+

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

  • Superior (Purple) items: Rank 15 instead of 30
  • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
  • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50


Crafting


  • Added new level 31 and 32 High-End items Blueprints to Vendors
  • Removed Division Tech requirements from some level 31 High-End Blueprints

Increased costs for converting crafting materials and crafting High-End items:

  • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
  • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
  • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

  • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
  • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2


User Interface


  • Added gamepad deadzone calibration in settings menu (all platforms)


Bug Fixes


  • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
  • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
  • Fixed a bug where players could exit the Dark Zone on East 43rd street
  • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
  • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
  • Fixed an exploit where players could shoot through corners of covers
  • Fixed a number of locations where NPCs could shoot through walls
  • Fixed an exploit where players could ignore the fire rate of certain weapons
  • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
  • Fixed various prop collisions so that players no longer become stuck
  • Fixed a bug where the final cut scenes would unlock before the final missions were completed
  • Fixed a bug where the Water Supply side mission would not activate
  • Fixed an issue where the Morphine Supply side mission sometimes would not complete
  • Players no longer receive too much XP for completing the Morphine Supply side mission
  • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
  • Fixed some bugs where deployable skills would not activate under certain circumstances
  • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
  • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
  • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
  • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
  • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
  • Corrected the colors for the appearance items in the Mission rewards list
  • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
  • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
  • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
  • Several clipping issues have been fixed with various appearance items
  • Some tooltips have been updated with more clear information
  • And many more
PC specific


  • Added new resolution scaling and lighting options
  • Added support for reporting players on PC. Players can now type in chat /report
  • Improvements to resolution detection and switching between display modes
  • Fixed some issues with camera movement while using Tobii Eye Tracker
  • Fixed screen look for minimap when using Tobii Eye Tracker
  • Fixed several issues with Logitech peripherals
  • Fixed several graphic issues due to dual monitor display
  • Fixed an issue where players could move UI elements out of the visible screen area

Ei siinä mitää.... Crafting kusetaan totaalisesti jos niitä materiaaleja ei saa kunnolla muualta
Onneksi itse ehtinyt tärkeimmät craftata jo...
 
Vastaus: Tom Clancy's The Division

Mitäs ihmettä, tekevät turretista ihan turhan mikäli sillä ei saa painostettua npc-vihollisia suojaan. Eihän tuossa ole mitään järkeä, yksinpelaaminen menee paljon vaikeammaksi.
 
Vastaus: Tom Clancy's The Division

No joo todellakin menee ihan vituiksi, jos noita ei sitten saa mistään nykyistä enempää. Mikähän aivopieru siellä on kehittäjille päässyt tämän kohdalla. En todellakaan rupee juoksee karttaa ympäri 3x enemmän saadakseni saman määrän materiaalia. Onneks ei oo viä tullut season passia ostettua.

Arvaapa kiehuttaako, että olen mennyt osoittamaan tukeni pelille ostamalla season passin. Kuukaudessa julkaisussa pelin luonnetta muutetaan todella paljon ja paljon mainostettu craftaus-mekaniikka menettää merkityksensä. Peli on muuttumassa pelottavan paljon kohti Destinyn alkuaikoja ja sitä loputonta grindiä.

Osaako joku muuten sanoa,että onko DZ avaimien drop ratea säädetty? Itsellä loppui eilen avaimet ja sain 2-3 tunnin DZ-samoamisella vain 1-2 avaimen, kun aikaisemmin oli 5-8 avainta koko ajan taskussa.

Edit.

Osaako joku vastata tähän: Jakaako pelaajan omat hahmot myös craftausmateriaalit vai ovatko ne hahmokohtaisia?
 
Vastaus: Tom Clancy's The Division

itsestä tuntuu että ne nerffaa tuota craftingiä justiin sen takia kun maailmassa on niitä alueita mistä 2tunnin välein saa crafting materiaalia napattua. porukka on grindannu tehtävii ja dark zonee ja hupsheijaa parintunnin grindaamisella saat craftattuu mitä huvittaa muutaman kappaleen (pois lukien kamat jokka tarvii division techii).

ehkä massive haluaa niille alueille jotain käyttöä ku niitä joka zonelle on varta vasten lykätty ja vähän jarrutetaan sitä ettei kiinnostus/pelattavuus peliin loppuisi saman tien. nykyisellä tavalla saat painettuu 50 tunnis ittes lvl30 ja sellaset gearit et ei tarvi grindaa enää.

tosin tämä taas ei joillekkin kelpaa kun monet pelaajat ovat luonnetta kaikki mulle heti!

ja lopuksi ei paljo kannata juhlii vielä nykyisel setil ku sieltä tulee gear setit ja ilvl32 blueprintit niin voi nykyiset tavarat jäädä aika roskaksi, siihen uuteen tehtävään jossa sitä haastetta kuulemma pitäisi olla. (2päivääkö kehittäjiltä oli menny et oli hardil sen läpässy ku olivat työaikana vain yrittäny läpästä sen)
 
Vastaus: Tom Clancy's The Division

Oisko kehittäjät vaan huomanneet, kuinka kaikki vaan craftailee sitä parasta end-game gearia lootin jäädessä toisarvoiseksi, ja se ei välttämättä ollut heidän haluamansa suunta. Uskon ja toivon että jatkossa lootilla tulee olemaan suurempi merkitys ja craftaus on vaan kallis optio, jos ei rng tahdo suosia.

Tossa aikasemmin aamulla kattelin tota Divisionin streamia ja siellä oli community manager(?) pelaamassa ja hänen mielestään HE lootin craftaus oli liian helppoa

Osaako joku muuten sanoa,että onko DZ avaimien drop ratea säädetty? Itsellä loppui eilen avaimet ja sain 2-3 tunnin DZ-samoamisella vain 1-2 avaimen, kun aikaisemmin oli 5-8 avainta koko ajan taskussa.

Edit.

Osaako joku vastata tähän: Jakaako pelaajan omat hahmot myös craftausmateriaalit vai ovatko ne hahmokohtaisia?

Eilen tuli pari kertaa kuoltua manhuntissa ja muutama tunti pelkkää DZ1-2 grindausta niin aikalailla siinä 70:n avaimen paikkeilla olin koko päivän. Noi pari manhunt kuolemaa kyllä veikkaisin vieneen ainakin 10 avainta. Jos niitä avaimia tahtoo ni parhaiten niitä saa rogueilta.

Crafting matit hahmokohtaisia.

(2päivääkö kehittäjiltä oli menny et oli hardil sen läpässy ku olivat työaikana vain yrittäny läpästä sen)
Pari kolme työpäivää oli talon parhailla pelaajilla mennyt vetää se Challenging tasolla, Hardi helpompi
 
Vastaus: Tom Clancy's The Division

Peli alkaa kohta olla ehtoo puolella.. taso n. 28 ja pari-kolme tarina tehtävää pelaamatta. Jotenkin on hidastunut tahti loppua kohti, osin epätasaisen vaikeustason takia, pitänyt "pumpata" tyyppi tason pari paremmaksi tai ottaa mukaan alemman tason kaveri tasapainottamaan. Jotenkin coopissa tässä on vihujen taso hoidettu ihan persiilleen, että peli olisi nautittava kaikille niin tason pitää olla melkeimpä +/-1.
Jotenkin vaan enemmän ja enemmän ärsyttää tämä tasoja tasojen takia ja aseiden mukamas järkyttävä kehitys, pelin kehitys pitäisi tulla jotenkin järkevästi. Esim siten että pikkuhiljaa tulee lisäkykyjä tai aseen modeja jotka puree hieman varustetuimpiin vihuihin jne,.. aseen kehitys 1000dps:stä 100000dps:ään on vaan jotenkin naurettavaa. No ehkä niissä on valonnopeudella lentäviä kryptoniitti luoteja tai jotain.
Ja sitten kun tarina on läpi niin peli on ohi, en vaan nää järkee grindata Destinyn tyyliin parempien aseiden takia vailla mitään oikeaa tarkoitusta.

Ihan messevästi tässä on silti aikaa kulunut, ihan hyvä sijoitus ilman mitään keinotekoista grindaus endgamekin.
 
Vastaus: Tom Clancy's The Division

Itelle ei ole vielä pudonnut kertaakaan mitään keltaista asetta. Pelkkiä armoreita. On melkein päivittäin tehdyt challenget jne. Veikkaan, että kun sieltä se eka putoaa, niin se on täyttä kuraa. [emoji24]

Mulle tullut 2xM4 eli kuraa [emoji3]
 
Vastaus: Tom Clancy's The Division

Itelle ei ole vielä pudonnut kertaakaan mitään keltaista asetta. Pelkkiä armoreita. On melkein päivittäin tehdyt challenget jne. Veikkaan, että kun sieltä se eka putoaa, niin se on täyttä kuraa. [emoji24]

Olet kai käynyt Tech Wing-puolen vendorilta ostamassa keltaisten aseiden blueprinttejä?
 
Vastaus: Tom Clancy's The Division

Oikeasti hyvää asetta on droppina lupa odottaa, korkeintaan joku Midas saattaa tulla mutta parhaat aseet saa tehtyä itse, rollaa vaan Vectoria uudelleen ja uudelleen kunnes talentit sattuu kohdilleen
 
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