Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Bushi tossa viime viestissä kertoski mitä tolla tarkotin... eli en tarkottanut että Molyneux muka panttaisi peliä seuraavaan kevääseen vaan että antaisi lisä tietoo (ja BBB ajatushan oli jossain vaiheessa saada Fable ulos jo E3 messun aikoihin... eli tänään. Tämä ei kuitenkan toteutunut ) tämän hetkisissä E3 messuissa, jotka siis ovat Los Angelesissa 12-14. 5. 2004... ja loppuvat kai tänään.Lainatun viestin kirjoitti alkujaan Unreal-HawkJos virallinen julkaisu on TÄMÄN vuoden syksynä, miksi ne nyt sitä panttaisi ensi kevääseen asti?Lainatun viestin kirjoitti alkujaan Ruutana
Mutta yleisin päivänmäärä on ehkä kuitenkin 1.9. 2004...
en muista lähteitä muuta toi päivä on aika monella sivulla.
Mutta loppujen lopuksi nämä kaikki voi olla, ja onkin, vain epäilyjä. Saattaa olla jopa että BBB yllättää kaikki ja julkaisee Fablen jo seuraavissa E3 messuissa, johon he ovat tähdänneetkin. (en kylläkään usko )
Eiköhän tyyli pysy... katso vaikka kuvia Whisperistä, taide ja screeniä. Aika yhdennäkösii, eiks?Lainatun viestin kirjoitti alkujaan filicus
VAU!
Tuo Briar Rose näytti todella mielenkiintoiselta hahmolta! En olisi uskonut, että Fableen olisi tuollaista hahmoa laitettukaan. Mutta tuo oli kylläkin vasta taidekuva. Toivotaan, että tyyli pysyy
Lainatun viestin kirjoitti alkujaan Ruutana
Eiköhän tyyli pysy... katso vaikka kuvia Whisperistä, taide ja screeniä. Aika yhdennäkösii, eiks?
Tietääkö kukaan enempää tosta Jack of Blades:ista... en haluu tehdä täst mitää kaikkien spoilerien äitiä mut... jotai pikku tietoisuutta jos joku antas. I would really appreciate it.
Lainatun viestin kirjoitti alkujaan Ruutana
Niin ja tässä olisi nyt sitten kuva Thunderistakin
Thunder
Lainatun viestin kirjoitti alkujaan Tricky Buddha
BASICS OF DEMO
Lessee... the Fable demo for E3 had maybe 4 or 5 areas - a dungeon-crawl like adventure in a graveyeard, some FedEx questing as a boy in a town, and a bandit escort - to name a few of them. I played through each of them maybe two or three times. I also played around with the start menu stuff a good bit - such as inventory and such.
For the town, you basically start off looking to get your sister a present for her birthday. Your father tells you to do some good deeds around town and he'll give you some money. You don't have to be good, though - you just have to do the deeds. For example, one fellow asks you to watch some barrels for him, and a moment a later another child taunts you for being a goody-goody, suggesting you should break open the barrels and see what's in them. At that point, a little timer appears to show you how much time until the quest is complete (ie the guy returns). Whether you smash them or not (or leave entirely, which I didn't try), you get a coin from pops, and possibly a stern talking to from a guard - if you get caught.
After getting 3 coins, you can buy your sister a present and at that point there's a pretty amazing cutscene that shows that this game is going to be a good bit of Grimm's Fairtytales in terms of style. It was a dark moment that got me pretty excited.
The bandit escort was also interesting because it showed you how you could control henchmen who accompany you. You start off with, I think, 2 merchants looking for assistance and protection versis bandits. Soon after, you meet a third. As you travel on, you are engaged by werewolves. You sort of need, for best success, to tell your fellows to stay back, and then call them to advance when you get further along.
A friend of mine tried removing all of his clothes to see what kind of impact it would have on combat, then forgot he had done this as was going into the bandit camp. Once there, everyone started laughing at him and it took him a moment to remember he was naked. Heh.
Overall, there were lots of good moments with this game. When I first started playing around with it, I was kind of overwhelmed and not really able to relax and play. Later that night, at the after-hours thing, I had puh-lenty of time to play as if I were playing at home, and it was there that I realized that this is the kind of game that would suck me in pretty well. I'm looking forward to it coming out, and really happy I've gotten a chance to play it.
Which reminds me, I was kind of surprised about one other little thing. I met a kid who said he lost his bear. I was like, oh! A quest! So later on, somewhat accidentally, I find a teddy bear (aww, how cute). I went to the spot where the kid was but... nothing! Then I remember BBB talking about how people have their own lives and such. I figured I would have to spend some time hunting him out. I eventually found him playing with another little kid.
Oh, I fought the giant troll thing. It was pretty rough! There was a nice boss-fight-style introductory cutscene showing it coming up out of the ground. Every few seconds it would do this ground slam, and I couldn't figure a way around it. I tried blocking, jumping (I must have done a flourish or something to jump, not sure), moving farther back, but after each one I seemed to get knocked back. He was a tough sucker and took a lot of damage.
The demo was pretty basic in terms of good and evil. The one quest I mentioned entailed you being told to watch the barrels, and a bot called you a pansy, basically, for not trying to open the barrels. The two options, therefore, were to stand there or open the barrels. I am guessing I could have walked away or maybe followed the guy around, but as I wrote earlier, I didn't think to try this at the time so I don't know if it was a valid option. I did do both options here, though. I bashed all six barrels, got some loot and got attacked by a creature that was inside one of the barrels. I then ran back to my station as the guy returned and he thanked me for my hard work. I then went back to pops and got a coin, but later met a guard who told me I should be on better behavior. After this meeting, I returned to pops and he told me that he heard about the encounter with the guard and that I should do better. The only other quest involving good and evil was an encounter where you met a kid who was being bullied. If you talked to the bully, though, he had his own version of the story. I beat up both of them in separate play-throughs, and both individuals and their counterparts reacted as expected. Doing the seemingly good path, though, got me the teddy bear which resolved another quest.
The third coin I got from spying a guy who was cheating on his wife. They were smooching and he told me that he would make it worthwhile if I didn't rat him out. At that, a dialogue pop up asked if I wanted to accept the bribe, and I did. I think this got me in trouble with a guard again, though it might have been for something else.
I never saw any changes or scars to my character, but each demo level could only be played for a short while before you saw the "coming soon" end-of-demo screen. All the demo levels but the town featured you playing as an adult, and each area had two saves - one with you as an evil guy and one with you as a good guy.
During Molyneux's presentation, he used cheat commands to give himself good and evil maxed out ratings, high and low popularity ratings and so forth - to show how people reacted. One bizarre bit had a nobody good guy wooing a girl and the girl not interested. After making himself popular though, she became more interested and was walking around with a big heart over her head. Then he turned evil and she started freaking out, trying to run away and such, but she still had a heart over her head. Heh.
This game, to me, felt very fairy tale / console RPG - like a darker, less Asian Zelda game
Most of the areas were in the forest. You had a trail that led through it that you had to stay on. You just followed the trail and fought or encountered whatever as you went. The graveyard map was a little more open in parts, and had a good boss fight at the end with creatures who went transparent and such during the fight.
Each map had a starting point and an ending point. When you got to the ending point, you moved on to the next map.
Each demo was self-contained, in that you had to start over from the beginning and load a new demo. They didn't continue on from one to the next.
I don't think this demo was a good indication of the level of sophistication of town AI that we'll see in the non-demo areas. To be honest, in the demo, there was not much going on.