Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Argh, mutta vältellään niitä lapsellisia kuittailuja kuten kauniisti pyysit. Argh kuitenkin....Eikös tuo Lens Of Truth ole noin yleisestikin todettu olevan kallellaan sinne Xboxiin päin? Jos muistan oikein, niin tässähän on malliesimerkki sitten siitä, miten ns. "huonompi" versio saadaan näyttämään "yhtä hyvältä", kun unohdetaan sopivasti mainita tuollaisia asioita toisesta versiosta, kuin paremmat äänet ja lisäpeli.
Ja todetaan nyt tähän samantien, että en nyt tarkoita, että Xbox-versio olisi oikeasti mitenkään heikko tai huonompi. Kärjistän tuossa yllä vaan sen takia, että viestin pointti tulee paremmin esille. Eikä aleta nyt sitten sotimaan mitään, eikä heittelemään mitään henk.koht. kuittailuja!
Hups, en lukenut ketjua loppuun ja huomasin siten vasta jälkeenpäin tämän isosti esille pannun punaisen tekstin. Jäähylle siis?Tämä ei ole nyt spekulaatiota vaan raakaa faktaa: jos tuo leirittely ja vinoilu ei lopu, pääsee foorumin tapahtumia seuraamaan jäähypenkiltä.
Muilta osin eroja ei oikeastaan ole senkään vertaa. PS3:lla on pakollinen 1,4 gigan asennus, mutta kummallakin konsolilla latausajat ovat 3-5 sekunnin luokkaa. Joka tapauksessa voitto meni teknisellä tyrmäyksellä PS3-versiolle ihan vain saumattoman ruudunpäivityksen ansiosta.We noticed that in almost every Super Move performed on the Xbox 360 version there was some sort of screen tearing going on. And with some Super Moves (take Ryu’s for instance), the screen tearing was so extreme that our analyzer had a hard time capturing every one of them.
Conclusion: Marvel vs. Capcom 3 looks amazing on either console you choose to play it on, and most importantly the core gamelpay in each version perform identically across platforms. Both versions ran at a fluid 60 FPS and every single character looked amazing. But at the end of the day one version proved superior. The PlayStation 3 version is clearly the winner here by out performing the Xbox 360 version. As stated above, the Xbox 360 had some serious screen tearing when performing Super Moves while the PlayStation 3 version had almost none. Hopefully, Capcom releases a patch that clears this up on the Xbox 360 version, but until then the PlayStaion 3 is this weeks Head2Head champion.
While many of the differences in the visuals will probably pass unnoticed, it's difficult to avoid the fact that light shafts are completely absent in the PS3 version of Bulletstorm when both PC and Xbox 360 games use them so extensively.
Kuitenkin varsinaisen pelin aikana kumpikin luopuu v-syncistä, ja näissä olosuhteissa X360:lla keskiarvo on himpun verran lähempänä sitä tavoiteltua 30 ruutukuvaa sekunnissa.The results are inconclusive in this case because the PS3 and 360 versions of UE3 are being configured in different ways during the cut-scenes. People Can Fly has enabled v-sync on the engine-driven cinematics on Xbox 360, but allows screen-tear on the PlayStation 3 cut-scenes. Quite why these different rendering configurations have been used is a bit of a mystery.
Basically we aren't comparing like-for-like here then, but what we are seeing is something quite intriguing - the impact v-sync makes when the engine drops frames. You can see that while PS3 tears significantly, the overall frame-rate remains much higher than it does on Xbox 360.
Bulletstorm not only looks better on PC, but the gameplay feels so much more enjoyable. While it's a colossal amount of fun on the consoles, first impressions of the PC version are best summed up with simply one word: wow.
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In conclusion, the PC version of Bulletstorm is clearly the pick of the bunch by quite a margin, but obviously most of the game's audience will be found on Xbox 360 and PlayStation 3, and for the players out there who own both machines, the 360 game is the one to buy. Better visuals and more consistent performance give it the edge.
Conclusion: Unfortunately, this Head2Head was a one sided highway. For your best experience, the Xbox 360 version is the way to go. Although the texture quality across platforms matched up nicely, the Xbox 360 version undoubtedly looked, and played more polished. As we explained above, the Xbox 360 outperformed the PlayStation 3 version and had faster load times. Also, the Xbox sported a more realistic, dynamic lighting system, with beautiful volumetric light beams, and shadows that make you feel like you are right there, in the middle of the action. It was only natural which version really added to the overall experience of this game and with out a doubt the Xbox 360 sweeps this weeks Head2Head.
V-syncin poistaminen johti myös sellaiseen hassuun ilmiöön, että PS3-versiossa välianimaatioissa ruutua päivitellään hetkittäin jopa 60 kertaa sekunnissa. Mitään etua se ei kuitenkaan tuo, vaan pikemminkin ehkä jopa häiritsee.BioWare was clearly caught between a rock and a hard place here. With Mass Effect 2 the studio experimented with unlocked frame-rate and disengaged v-sync, as we saw in the PS3 demo, but decided against it for the final shipping game. In Dragon Age II, the reverse situation has occurred - v-sync on both platforms in the demo, then disabling it on PS3, presumably because the performance hit was simply too high.
PS3:n toinen Lohikäärmeaikahan tosiaan käyttää MLAA-reunanpehmennystekniikkaa, ja se näyttäisi vetävän vertoja jopa PC-version 8xAA:lle 16-kertaisen anisfiltterin kera. Ei huonompi saavutus vuoden 2006 vehkeeltä.What seems to have been a last-minute tweak appears to have paid off for BioWare, but the utilisation of an uncapped frame-rate can result in some quite bizarre scenarios: cinematics can suddenly shift all the way up to 60FPS, before returning to the usual 30 at the next cut. Certain sections of some environments (such as your home in Lowtown) can also see frame-rate accelerate suddenly to close to 60FPS. It doesn't happen so often but it's quite jarring when it does, and a frame-rate cap would've helped with a more general feeling of stability.
Kumpi konsoliversioista on sitten parempi? Se on tässäkin tapauksessa hyvin pitkälti makuasia. Ehkä hieman yllättäen DF:n vaaka keikahti lopulta PS3-painoksen hyväksi.Let's take a look at how Dragon Age II looks on PC up against the PlayStation 3 game. In addition to the basic head-to-head comparison, it's an interesting exercise because it also allows us to compare the MLAA implementation up against the 8x multi-sampling anti-aliasing available on the PC version at max settings. In addition to maxed out AA, we also have the high quality texture pack enabled, 16x anisotropic filtering and graphical settings are set to "High" in DirectX 11 mode.
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MLAA on PS3 is really, really impressive and for the most part it's a match for the PC's top-end anti-aliasing solution.
In terms of which console version to buy, there's no clear winner here - they're both good games, but each has its strengths and weaknesses. BioWare has done a good job in providing what is for the most part a like-for-like experience, and the choice between them boils down to whether you prefer v-sync and a lower frame-rate in taxing situations on 360, or smoother performance and screen-tear on PS3. There's very little in it, but in this case, I'd go for the latter.
PS3:n toinen Lohikäärmeaikahan tosiaan käyttää MLAA-reunanpehmennystekniikkaa, ja se näyttäisi vetävän vertoja jopa PC-version 8xAA:lle 16-kertaisen anisfiltterin kera. Ei huonompi saavutus vuoden 2006 vehkeeltä....DF:n vaaka keikahti lopulta PS3-painoksen hyväksi.
Conclusion: There’s no denying that BioWare has done a phenomenal job keeping these two versions as close as possible. In the End, BioWare proves once again that you can never judge a game by it’s demo. This time around Dragon Age II was a double edge sword, although they both had their differences with graphics and performance, they both had enough to equal the battle field out.
Performance analysis of both console versions of Homefront throws up some very weird stats. A basic given of Unreal Engine 3-based titles is that in most cases we see a target frame-rate of 30FPS, with v-sync dropped in stressful situations. Screen tear kicks in, but at least the gameplay remains fluid and as responsive as possible.
This state of affairs only seems to apply to the PlayStation 3 version of Homefront, with Kaos coming up with another solution for the Xbox 360 - namely, running the game with an uncapped frame-rate. The results are not so impressive. Homefront tears really, really badly on the Xbox 360 and while the player is getting more visual feedback from the game (control feels a touch smoother compared to the PS3 version), the impact to the image consistency is very significant indeed and definitely detrimental to the overall quality of the game.
It's really difficult to come to any sort of conclusion about which console version of Homefront gets the nod. In theory, the Xbox 360 game with its more refined graphics and higher performance level should emerge triumphant, but the uncapped frame-rate really impacts the quality of the visuals and even if you're not so sensitive to screen-tear, it's impossible to miss here. For its part, the PS3 is also prone to intrusive tearing, which occurs when it shifts below 30FPS - unfortunately, in the thick of the action, this is a frequent occurrence.
If you own both HD consoles and you're wondering which SKU to invest in, it's fair to say that online is the deciding factor, and so the make-up of your respective friends lists is probably of far more importance than the technical issues we've highlighted here.
Conclusion: Homefront may not be the Call of Duty killer we were all expecting, but there’s no doubt the game looks good and offers an awesome on-line experience. Between the Xbox 360 and PlayStation 3 versions we felt the PlayStation 3’s graphics looked slightly more polished throughout. The PlayStation 3’s character models looked more detailed, and there were extra effects here and there adding to the PlayStation 3’s visuals. This week Homefront on the PlayStation 3 walks away the winner.
PS. Ihan vain jännänä huomiona: vuoden 2011 puolella on nyt tullut DF/LOT:lta yhteensä 10 eri multiplattarin vertailut. Näistä peräti viisi on mennyt PS3:lle, neljä on päätynyt tasan ja vain yhdessä tapauksessa X360-versio on ollut parempi. Onko vuosi 2011 lopultakin PS3:n vuosi?-P
Jos jollain oli vielä jotain pelkoja Crysis 2:n pleikkariversiosta, rentoudu nojatuolissasi, sillä vien seuraavaksi huolesi kokonaan pois: jos jotain, niin Crysis 2 näyttää paremmalta PS3:lla.
Head2Head: Crysis 2 “Retail” Screenshot Comparison
Ei paljoa mieltä lämmitä tuollaiset minimaaliset graafiset erot (jotka muuten ainakin meikäläisen mielestä vaihtelivat täysin kuvakohtaisesti kummankin version hyväksi), jos ps3-version ruudunpäivitys köhii kunnolla pilaten erityisesti moninpelikokemuksen. Täytyy odotella kunnon arvioita monesta lähteestä, ennen kuin uskaltaa tuon pleikalle hyllystä poistaa.
No eikö ole mitä parempi, mitä minimaalisempia ne erot ovat? Älä vain kerro, että PS3:n superioriteetti sitten lämmittäisi mieltäsi!
Ruudunpäivitys revikoiden mukaan tahmaa ajoin kampanjassa (joka on ällistyttävien visuaalien myötä ihan okei), mutta moninpelin - toisin kuin PS3-demossa - ei nähdäkseni enää pitäisi nykiä.
Ja sama vielä kirjallisen selityksen kera. PS3-versiossa on nk. triple buffer käytössä, eikä se repeile kerrassaan yhtään. Xbox 360:lla repeilyä on vähän (1,93 %), mutta sen keskimääräinen ruudunpäivitysnopeus on parempi: 29,11 vs. 26,54.No, tässäpä framerate-analyysiä yksinpelistä:
Lopullinen tuomio on kuitenkin vasta tulossa, joten pysykää kuulolla.In the scenes we captured the PlayStation 3 version seems to be tripled buffered and has absolutely zero screen tearing. On the other hand, the Xbox 360 has some tearing but seems to handle the frame rate more effectively in catioc scenes. Here what we got so far, as seen in our analysis video below, the PlayStation 3’s frame rate dips in hectic areas more often than the Xbox 360 version but the PlayStation 3 version has zero screen tearing.
Muilta osin visuaaliset erot ovat aika pieniä. Valaistuksessa on hienoisia eroja, ja PS3-versiossa se tuntuu paikoittain jopa bugaavan. Plegellä varjot ovat vähemmän rosoisia läheltä katsottuna.In short, then, Xbox 360 benefits from a 25 per cent resolution boost over the PlayStation 3 version of the game. That's a pretty stark statistic, and while it is true that the action generally looks clearer and not quite so blurred on the Xbox 360, it's also the case that when the game is in full flow, the amount of post-processing effects in play, including camera and object-based motion blur, tends to equalise the visuals somewhat.
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While Xbox 360 takes a commanding lead in terms of the raw number of pixels being generated, PS3 appears to function with a higher degree of texture filtering.
By and large, the look of the game is entirely consistent between both Xbox 360 and PlayStation 3 versions. However, there do appear to be some isolated instances where lighting appears bugged or flawed in the PS3 version...
While the engine analysis based on like-for-like footage suggests an advantage to the Xbox 360 version of Crysis 2, as we can see in these extensive tests, performance can be very, very variable and the small variations in frame-rate we see previously give way to some much bigger differences, depending on the level of action on-screen. The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better.
Bearing in mind the limited nature of the 3D support, it doesn't really factor into the purchasing decision – but the PS3 undoubtedly gives the better picture here.
In conclusion, it's fair to say that Crytek has done enough to prove that Crysis can run on consoles - either of them in fact - and certainly the issues the game has in terms of bizarre glitches, performance drops, geometry pop-in and such-like are hardly exclusive to one platform. On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.
Conclusion: Without a doubt, Crytek has delivered a graphical masterpiece with Crysis 2, and the best part is, you’ll enjoy it no matter which console you play it on. Although both versions have their pluses and minuses in the performance category, graphically they look virtually identical. Crytek has done the almost “impossible” by developing one of the closest cross platform titles this generation. In the process, Crytek has proven that CryEngine 3 is the best looking and most accurate cross platform engine on the market. Again, hats off to Crytek. Now go enjoy this game!