Tämä on mainospaikka (näillä pidetään sivusto pystyssä)
Putting the strong PC port aside, we'd pin the Wii U version down as the console version to opt for based on flexibility alone. Despite being a launch title, the range of options it boasts above the competition is commendable, with support for all original Wii control configurations, plus the GamePad and Classic Pro. Once set, all five players can also be taken online as a group, and, best of all, the visuals and performance aren't noticeably cut down in the process of adding these new modes and features. However, if these extras aren't a factor for you, Sonic & All-Stars Racing Transformed is also an easy recommendation to make on 360 and PS3.
In the final call, it's hard to recommend either console release, but at a push we find the 360 one marginally more playable due to it holding above 30FPS through thick and thin. The PS3 version offers certain advantages in the image quality department, such as running at the full 720p framebuffer, as opposed to the 360's softer sub-HD output, but when the frame-rate drops for Sony's console it's ultimately even more of a distraction.
Overall, Visceral Games delivers another exceptional multi-platform conversion, in which the quality of the final product is effectively identical across both consoles with solid performance and image quality.
In the final call, both versions of Metal Gear Rising: Revengeance are well worth considering, with each fronting unique advantages. Call it a tie overall: the performance nod goes to the 360 rendition of the game, often running with a 10FPS lead, while image quality purists are strongly advised to seek out the crisper PS3 version.
The fact is that while Crysis 3 may look stunning, it shifts between a highly enjoyable to a deeply compromised experience in a matter of moments. With that in mind, the relatively smoother frame-rates make the 360 version the more enjoyable one to play, but neither compares favourably with the PC version. Beyond the issue of performance, there's little meaningful difference between these two versions. Away from the harsh focus of direct A-to-B comparisons, the slightly softer image of the PS3 game isn't too big an issue, while the small inconsistencies in other areas won't impact your enjoyment of the game at all.
The console versions of Tomb Raider are still thoroughly recommended though. Despite some performance issues on both systems when the action is situated in more complex environments, the game manages to stick closely to the desired 30FPS update with only momentary lapses that impact the quality of the gameplay. While the 360 offers up slightly more consistent overall performance, for the most part the difference between the two games isn't significant, and it's also fair to say that the PS3 holds the advantage with regards to image quality and the general refinement of the overall presentation. This is a game where much of the experience is built around the spectacle and in that respect, PS3 offers an advantage of its 360 sibling. Aside from various instances where performance is visibly lower, the gameplay is otherwise just as enjoyable on Sony's system, and the sharper visuals better suit the overall feel of the game, highlighting the richness of the environments without as many unwanted side-effects. In that respect the PS3 version gets our recommendation as the preferred choice of the two console releases.
Kolmekymmentä kertaa sekunnissa kuva haluaisi konsoleilla päivittyä, mutta Pleikkarilla tavoite saavutetaan paremmin - joskin runsaammaan repeilyn kera. Minkäänlaista pakkoasennusta PS3-versiossa ei tällä kertaa ole. Näinpä lopullinen Bioshock Infinite -tuomio on tasapeli. Sulavampaa ruudunpäivitystä arvostavat tarttunevat PS3-versioon, kun taas repeilyallergikkojen valinta on X360.BioShock Infinite renders natively at 720p on both 360 and the PS3, with the distinct blur caused by the inclusion of a heavy post-process anti-aliasing solution that smoothes over pixel-wide edges along with texture details. It's difficult to say for sure, but our guess is that we're looking at differing implementations of FXAA appear to be in play across each format. Despite producing varying results at a pixel level, the effect of the edge-smoothing is almost identical in motion on both consoles, with the level of sharpness changing on a scene-by-scene basis depending on a range of factors, from the amount of additional post-process effects in play to the lighting conditions.
Update: after spending more time with the game and taking another look at the assets, we now reckon that Xbox 360 renders at 1152x720 with PS3 coming in at 1152x640.
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... there's little to separate the PS3 and 360 releases from each other: textures and normal maps are a close match, although we find the level of filtering to be a little higher on the PS3, adding a touch more clarity in some places. Shadows are rendered in slightly higher resolution on the 360, while an off-set bias causes some lights and shadows to appear in different places on PS3, with elements such as specular sheen and lighting bloom dialled back slightly as a consequence.
Overall, it's clear that both approaches have their strengths and weaknesses. Those more susceptible to screen-tearing may well prefer the more consistent look of the 360 game, although, in our estimation, the smoother frame-rates on PS3 mean that it feels slightly better to play.
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However, the console releases are still outstanding releases that come highly recommended. The shooting isn't as much fun when frame-rates are crashing down but most of the other elements that help make BioShock Infinite such an accomplished release are fully in effect. The more responsive PS3 game gets the nod for delivering a more consistent, flowing gameplay experience. The addition of tearing isn't particularly attractive, but the extra controller response is preferable during intense combat scenes. Alternatively, those especially susceptible to screen-tear may prefer the 360 version, despite it featuring heavier dips in performance in more demanding scenes.
The lack of polish in relation to the PS3 build is also disappointing: the erratic freezing bug and the various gameplay related glitches should have been easily picked up in the QA process long before Riptide was due to ship. Hopefully, the developer will release a post-launch patch to take care of these issues and bring the PS3 game closer into line with the other versions. It's a shame because Dead Island really comes alive as a multi-player game, where the paper-thin story and lack of character development isn't really an issue compared to the joy of mercilessly hacking down the rotting undead with some entertaining collective banter.
But right now, out advice is to avoid the PlayStation 3 build - at least until it has been patched. Owners of both consoles should opt for the Xbox 360 release, where smoother frame-rates and the more stable nature of the game simply make it more enjoyable to play.
Both PS3 and 360 deliver closer results in terms of image quality than before - discrepancies in resolution aside - while Microsoft's platform offers a minor advantage in frame-rate when strained. Sadly, aliasing is also now an issue due to the abundance of high-contrast lines around this new futuristic setting. This is where the PC version's MSAA saves the day, alongside its provision of motion blur, sharper explosion effects and improved textures. However, if it boils down to a toss-up between the two console releases, you're primed for an equally serviceable retro blast regardless of which version you choose.
Between the PS3 and 360 versions, however, there are very few visual difference to parse out from the comparison. On the one hand, Sony's platform offers FMV encodes of a similar quality to PC, while the 360's appear a touch blurred. On the other, texture streaming on PS3 is a weak point if you're looking close at the signs while pacing through bustling underground centres.
The PS3's superior performance tips the scales comfortably in the other direction though; where Microsoft's format can churn out 20FPS to a chaotic scene, Sony's hardware delivers a much smoother response for its 5FPS lead in most situations. After many hours playing through each version, we'd happily continue our subterranean quest on PC if given the choice - which save for one stuttering section is otherwise well optimised. However, the PS3 version of Metro: Last Light takes a well-deserved second spot in the running.
Overall, Resident Evil: Revelations comes highly recommended for fans of the series wanting a more traditional take on the franchise. The 360 and PS3 versions are worth equal consideration, while the PC game, despite a few hiccups, provides the most fluid and responsive experience available due to running at much higher frame-rates and without needing powerful hardware to do so.
Ei, kyllä ne on yksinkertaisia molemmissa. Itse väittäisin jopa, että Xboxissa wlaniin yhdistäminen olisi helpompaa. Piuhalla taas yhdistettynä molemmat toimii heti piuhan liitettyä.Itse olen jotenkin ollut käsityksessä, että netin saaminen toimintaan olisi ps3:lla helpompaa jopa, mut ei ainakaan vaikeampaa kuin boxilla. Jos kert kavereilla on ps3, niin ei mun mielestä oikein ole vaihtoehtoja edes. Ota ps3.![]()
Moikka!En nyt tiedä onko tämä täysin oikea viestiketju, mutta menköön.
Eli olisi tarkoituksena (nyt vasta :s) ostaa joko PS3 tai XBOX 360. Vähän on erilaisia mietteitä kumman ostaisi..
Eli siis omassa tietokoneessa on mokkula, josta voi ilmeisesti jakaa jonkun lähettimen kautta nettiyhteyden PS3:seen veloituksetta.
Repeilyä on luvassa kummallakin alustalla, mutta vain X360-versio tarjoaa mahdollisen V-syncin käyttöön. Se tosin tiputtaa ruudunpäivitysnopeutta entisestään.Visually, this is a win for Xbox 360 owing to higher rendering resolution, better filtering and anti-aliasing plus improved delivery of assets during LOD streaming.
Similar to its predecessor, there is an option available to toggle v-sync on and off for both cut-scenes and gameplay in the 360 version of Saints Row 4, allowing those sensitive to screen-tear to choose a solidly v-synced presentation instead - not that we would recommend it. Given that performance is already compromised with an unlocked frame-rate, introducing v-sync severely impacts on response and raw frame-rate, much like the same options did in the 360 version of Saints Row: The Third. In that sense it's telling that this option is nowhere to be found in the PS3 edition of the new game, where its inclusion would result in an even more compromised gameplay experience.
It's rather unfortunate that the game is compromised by its technical failings on the consoles, in which some poor performance issues negatively impact the gameplay experience, with latency-heavy controls clearly compromising the fun whenever the engine is under load. In terms of overall consistency and performance, there's not much in it between the 360 and PS3 versions, though it's the Xbox 360 game that's the one to have if you're in the position of choosing between the two platforms owing to its resolution, image quality and streaming advantages. The action is a little smoother and the sharper image is definitely preferable this time around compared with the situation in Saints Row: The Third, where the softer nature of the PS3 release is joined with comparable performance to the 360, but without the screen tear.
All of these nuances are replicated expertly across all platforms. So from a visual perspective the only difference of note is the gamma set-up between platforms and the Wii U's limited-range RGB output. The 360 version features an image richer in contrast, where dark shadow details are slightly crushed due to the system's trademark higher gamma curve. Meanwhile, the Wii U game can look washed out on TVs that don't correctly support limited-range RGB over HDMI. It's also worth pointing out that on the PC there are no additional graphical enhancements, with the ability to adjust resolution and to run the game in windowed mode being the only options available.
In other areas, loading times between entering levels and accessing the hub world are similarly short across the 360, Wii U and PC, though we find the PS3 lagging behind by a few seconds. Unlike the 360 and PC versions, there's no option to install the game to the hard drive on the Sony platform, with data streamed directly from the Blu-ray disc.
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Overall, it's clear that the Wii U offers up the definitive version of the game as imagined by its creators, and does so by introducing GamePad-exclusive mechanics that are well thought out and that never feel like cheap gimmicks. But at the same time Rayman Legends is an outstanding release on all platforms, and an essential purchase regardless of which format you happen to own.
Reducing the framebuffer to just 70 per cent of the target 1280x720 isn't a deal-breaker in terms of image quality either, and in fact goes largely unnoticed when presenting the game's inherently muted colour scheme while dungeon-crawling.
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However, the one visual difference of note between the three versions of Diablo 3 is in the lighting, where the PS3 version neglects to apply directional lights from lamps on the ground texture maps below. They simply appear unlit by comparison to the 360 and PC...
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There's very little between the two releases on the visual front, so the biggest differentiator is in terms of performance, where the 360 version dishes out the smoother frame-rate during boss battles and specific overworld areas. However, the prolific tearing on both platforms is something to consider, and if you're hoping for a fully v-synced version, the PS4 version due to next year will likely have the overhead to address this issue.
On the technical scale, both the PS3 and 360 are running at the equivalent to the PC version's high settings for texture assets, physics and effects - with smoothed dynamic shadows almost a match for PC's highest preset.
No onhan niissä aika ero Xo:n hyväksi.
Heh, en huomannut mitään eroa. Mikäli ero olisi selvä, tuskin sitä olisi tarvinnut erikseen vielä mainita.
GTA 5 - PS3 vs Xbox 360 Comparison: Grand Theft Auto 5 - YouTube
No onhan niissä aika ero Xo:n hyväksi.
Joo ja ajassa 1:20 xboxilla näkyy helvetin iso laituri, kun taas pleikkarilla lähinnä pelkkää vettä.Kelaa video esim aikaan 1:14 ja pysäytä kuva. Tule uudestaan tänne ja kirjoita ettet vieläkään näe mitään eroa niin suosittelen tutkituttamaan näkösi.
Jengi on hommannu xboxille Goldin jo pelkkää Änäriä varten, joten GTA V:n moninpeli tulee periaatteessa ilmaiseksi. u mad?Heh, en huomannut mitään eroa. Mikäli ero olisi selvä, tuskin sitä olisi tarvinnut erikseen mainita. Muistetaan vielä se ilmainen verkkopeli.
Itse asiassa tuossa on dynaaminen säätila jo heti alkuintron aikana, ja videokaappaushetkellä PS3-versiossa on ollut aurinkoisempi keli.Taivas tosiaan Boxilla selvästi komiampi, liekö tekstuurit vieneet PS3:lla kaiken muistin.
No niin, taattua Rockstaria! Olisihan tää pitänyt itsekin tajutaItse asiassa tuossa on dynaaminen säätila jo heti alkuintron aikana