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METAL GEAR SOLID 2
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Perhaps three-quarters of Metal Gear Solid 2: Sons of Liberty comprise the
finest videogame made to date. The other bits, unfortunately, are a bit of a
problem. This is, by all means, the game you should get for your PS2 this
Christmas, because the parts that are cool are so unbelievably cool, but
there are still some significant disappointments to be found, perhaps made
all the more disappointing by the glory they sit alongside.
I'm only going to say one thing about the game's story in the factual sense,
and that is this: everything you know is wrong. Beyond that, your should
experience it all for yourself, which means that you should NOT read the
game manual. Amazing, that Konami could keep a granite poker face for 18
months and then give everything away in the manual. Bureaucracy is a silly
thing.
So put that booklet aside, and play the game. You know what you're doing,
after all, and the superior MGS controls have been further expanded and
refined. The new moves aren't just icing on the cake, they're genuine and
significant additions to gameplay. Jumpout shot, diving roll, and the
all-important first-person shooting mode give new life to the sneaking
experience, whih is even more important this time around. In the original
MGS, you could survive an alert, and perhaps even a firefight. In MGS2, once
that klaxon goes off, your life ticks away with every second. The guards are
tougher, smarter, and more numerous, meaning your choices are few: run,
hide, or die.
Generally, you want to run and hide, since survival means experiencing
moments of unrivalled cinematic excitement. Hideo Kojima is a brilliant
natural director, backed by some of the best technical talent in the
industry, and the result is more jaw-drops than you'll be able to count. It
would be criminal to give away any hint of the surprises to be found beyond
the early movements of the game, but far more than the price of admission is
paid for. The graphics engine rendres huge, realistic worlds, meticulously
crafted and shaded in with brilliant effects - just wait. The excellent
score is intense or calm as the situation demands, and the action rivals
anything Hollywood's imagination could produce.
Since there are so many scenes and so many moments that are so drop-dead
cool, though...perhaps that's why it hurts so badly when the game drops the
ball. Yes, it certainly does, with some unfortunate failings in character
development and plot construction. The satisfaction of many moments is
overshadowed by others that simply should not be.
Again, it's hard to discuss this without spoilers, but it's possible to
describe some issues in general terms. For one, the game trusts too many
moments of great emotional significance to the talking-heads setting of the
codec screen. MGS2 sits atop the gaming mountain as far as the quality of
its writing and acting, but there are still seveal sequences that should be
shown, not told. Minutes of conversation could be replaced by a
thirty-second cutscene that would drive the point home with far, far more
power.
In other situations, neither showing not telling is appropriate. Some scenes
simply needed to be removed, passages which develop characters in entirely
inappropriate directions - you cringe or laugh when neither is anywhere near
the creator's intention. It's particularly sad to see space used like that
when there are other characters who desperately need more development. In
the original MGS, every enemy got some time to flesh out their personality
and motivation. Here, some get short shrift when we're begging to learn more
about them. It's also worth noting that the tally of boss battles is a tad
smaller than the original, and while they're still quite inventive, there's
nothing that can quite hang with the Vulcan Raven battle, the brilliant
Psycho Mantis duel, or the impact of fighting Metal Gear REX for the firts
time.
The plot has problems towards the end, although some descend from the need
to set up a sequel - yes, MGS2 will definitely be followed up in the future.
Unfortunately, that means there are still a few threads left hanging in the
current game. The confused tangle of allegiances and motivations that
crisscross the cash and story is further complicated by the fact that the
genuine villains won't be dealt with until the next adventure.
If Metal Gear Solid 2 fails occasionally as a dramatic creation, though,
when you have the hands on the controls, it's a grand slam. Playing through
multiple times is mandatory, even after the 12-15 hours of your first go. In
so way could you find all the wonderful secrets, details, and in-jokes that
are buried in every corner of the game by just playing once. The commando
simulation itself is a brilliant toy to play with. Fiddling with the
environment, tormenting the guards, experimenting with gadgets, exploring
the nooks and crannies, there's entertainment here to fill hours and hours.
In the end, that's what matters. This is a synthesis of movie and game, but
game should always take the forefront, and Metal Gear Solid 2 most certainly
succeeds as a game, long periods of controller inaction notwithstanding.
What's more, during some of those cutscenes, picking up the Dual Shock is
the last thing on your mind. This isn't perfection, but it's certainly
brilliance, and it's satisfying to know that there's more of it coming
soon. -David Smith
Presentation :: 9.0
Graphics :: 9.8
Sound :: 9.8
Gameplay :: 9.8
Lasting Appeal :: 9.8
Overall Score - 9.7
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